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  1. Today
  2. ManiacRobert

    [Source] Sura Magic Sword skill fix

    Why did you qoute on 2014 topic?
  3. Exygo

    [Source] Sura Magic Sword skill fix

    You can simply be a good person and not be greedy. Put this if (iCurHP >= iHP) and you won't apply life steal if victim doesn't have that much HP. Dude why do we reply on a 2014 topic 0_0
  4. Trial

    open Reading .mse from C++

    .mse files are used for effects, your mse need to be linked to an effect that will be attached to your character like ano other effect
  5. Yesterday
  6. HuNterukh

    Kingdom Map - Map1 Remake [Preview] 3x3

    Pretty cool. Keep up!
  7. Anjamiel69

    Mielbrecht (PvP ~ PvM Easy )

    Hey There am glad To Present my New Pservers ! There are 2 servers that you can choose between them ! 1st Server is Mielbrecht PvP Server Type : PvP Level max : 105 Creation Level : 103 ( a gm must rank you up) Opening : 12/12/2018( ONLINE NOW ! ) Website : http://mielbrecht.eu/pvp/ 2nd Server is Mielbrecht PvM : Server type : PvM Level Max : 120 Creation Level : 1 Opening ( Maybe on 17 or 20 not sure ) Website : http://mielbrecht.eu/pvm/ Discord : https://discord.gg/gSMGnYn Regards , [GA]Anja
  8. titchbits

    Kingdom Map - Map1 Remake [Preview] 3x3

    @attila1995 check your PM box
  9. A4Tech

    open DB syserr

    how can i fix the below error ::
  10. Hello! I am writing and asking for help on this forum after some weeks. I am creating ranking system and everything works fine, but I need to know how to read from metin2 client binary .mse file. I have this line in C++ binary function: sprintf(c_pszRank, "d:/ymir work/ui/ranking/ranker_%d.mse", iTOPPlayersRank); and I return 1, so it is ranker_1.mse. But when I try it, nothing happens (so it can not read .mse) and when I change path to .tga file, it will load but picture is static. Could you help me how to solve this problem? Thanks.
  11. blackcatq8

    open void sell

    In file included from char.cpp:25:0: shop_manager.h:30:7: error: 'void CShopManager::Sell(LPCHARACTER, BYTE, BYTE)' cannot be overloaded void Sell(LPCHARACTER ch, BYTE bCell, BYTE bCount = 0); ^~~~ shop_manager.h:26:7: error: with 'void CShopManager::Sell(LPCHARACTER, BYTE, BYTE)' void Sell(LPCHARACTER ch, BYTE bCell, BYTE bCount=0); ^~~~ compiling fishing.cpp config.cpp: In function 'bool __LoadGeneralConfigFile(const char*)': config.cpp:1487:4: error: 'CCheckServer' has not been declared CCheckServer::Instance().AddServerKey(value_string); ^~~~~~~~~~~~ compiling guild.cpp gmake: *** [Makefile:182: .obj/config.o] Error 1 gmake: *** Waiting for unfinished jobs.... In file included from char_battle.cpp:27:0: shop_manager.h:30:7: error: 'void CShopManager::Sell(LPCHARACTER, BYTE, BYTE)' cannot be overloaded void Sell(LPCHARACTER ch, BYTE bCell, BYTE bCount = 0); ^~~~ shop_manager.h:26:7: error: with 'void CShopManager::Sell(LPCHARACTER, BYTE, BYTE)' void Sell(LPCHARACTER ch, BYTE bCell, BYTE bCount=0); ^~~~ #ifdef ENABLE_SPECIAL_STORAGE void Sell(LPCHARACTER ch, BYTE bCell, BYTE bCount = 0, BYTE bType = 0); #else void Sell(LPCHARACTER ch, BYTE bCell, BYTE bCount = 0); #endif Question : how to fix it pls ?
  12. Mind Rapist

    open Guild.cpp linking error

    I have this error output at the end of my build: Linking...../game_r70140-BETA_release release/guild.o: In function `CGuild::GuildPointChange(unsigned char, int, bool)': guild.cpp:(.text+0x3939): undefined reference to `CGuild::CGuild(CGuild const&)' guild.cpp:(.text+0x39d6): undefined reference to `CGuild::CGuild(CGuild const&)' release/guild.o: In function `CGuild::SkillLevelUp(unsigned int)': guild.cpp:(.text+0x48fb): undefined reference to `CGuild::CGuild(CGuild const&)' guild.cpp:(.text+0x49be): undefined reference to `CGuild::CGuild(CGuild const&)' clang-8: error: linker command failed with exit code 1 (use -v to see invocation) gmake: *** [Makefile:90: ../game_r70140-BETA_release] Error 1 guild.cpp file: I am using clang++-devel as the compiler and C++1z as std version. Makefile (look for "<===" to find line 90 - mentioned in the error output): I would appreciate any comment bringing me closer to understand to whatever goes on here.
  13. Trial

    [Source] Sura Magic Sword skill fix

    *= -1 makes no sense because there is no "overkill" the bug happens because you hit already dead (by hp) character, here's how it should be fixed //HP and SP recovery bug fix if (iCurHP > 0) { // Ä¥ ¶§¸¶´Ù HPȸº¹ if (pAttacker->GetPoint(POINT_HIT_HP_RECOVERY) && number(0, 4) > 0) // 80% È®·ü { int i = MIN(dam, iCurHP) * pAttacker->GetPoint(POINT_HIT_HP_RECOVERY) / 100; if (i) { CreateFly(FLY_HP_SMALL, pAttacker); pAttacker->PointChange(POINT_HP, i); } } }
  14. Hi I have a problem in the Gaya system, please help is necessary
  15. Wahmon

    [RELEASE] VIP System from SRC

    If you use this system, no. The part where I told to delete the client part wasn't for you.
  16. Iηfιηιт²⁴ᵏ

    open problem shop/offline shop (limit)

    up
  17. iShadoW

    [C++] Party flag

    it works perfectly, ty
  18. Co0L

    [search]Quest teleport map1 when you die

    I forgot about the bbcode , if you still need it give me a private message.
  19. attila1995

    Kingdom Map - Map1 Remake [Preview] 3x3

    Could i have a discord address?
  20. [007]DawisHU

    [RELEASE] New Dropdialog 'Destroy Item' (Python, C++)

    Hello, Best Regards,
  21. Hi. i just built a little "Remake" of Map1. Im using it as Kingdom Map and made it in World Editor ReMiX. Size: 3x3 builttime: a few weeks Video: click for the video Images:
  22. Blodymind

    [Hades] Royal - V3 - Ultimate Version.

    Like Hades haha
  23. Mind Rapist

    open Linker command failed

    The source has no extern it depends on system libs and includes. It hits in 2 files guild.cpp and cipher.cpp and I've been looking at their functions but couldn't find what's wrong. If there was only a way to know what lines it's talking about I could investigate more but all it says is guild.cpp:(.text+0x3939) UPDATE::: By adding a CFLAG called -DCRYPTOPP_DISABLE_ASM all the errors from file cipher.cpp have dissapeard! Errors for file guild.cpp remain tho...
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