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  1. Today
  2. KriiS

    open Sourcecode Exploits

    Just change your source... It's a lot of useless work.
  3. Infected garden is coming!!

    u4Q1bab.jpg

  4. .Incredible™

    open Sourcecode Exploits

    Hi Guys, I was a little bit inactive for a while and that's why my source code and I are a bit out of date, can someone bother and list the known exploits (core downer) that exist and have to be fixed and are about 2-3 years ago? Would be very grateful.
  5. [RaffaeL]

    open Python

    Decimal HP system. Search and install it.
  6. .Incredible™

    open Stacked Stones upp and exp ring Bug

    Like this?
  7. T4UMP

    open Stacked Stones upp and exp ring Bug

    bool CHARACTER::DoRefine(LPITEM item, bool bMoneyOnly) & bool CHARACTER::EquipItem(LPITEM item, int iCandidateCell)
  8. .Incredible™

    open Stacked Stones upp and exp ring Bug

    What do you mean, i dont understand.
  9. T4UMP

    open Stacked Stones upp and exp ring Bug

    ::EquipItem if ((item->GetCount() > 1) && (item->GetType() != WEAPON_ARROW)) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("blabla.")); return false; } ::DoRefine if(item->GetCount() > 1) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("blabla.")); return false; }
  10. .Incredible™

    open Stacked Stones upp and exp ring Bug

    Hello, that is apparently already inserted.
  11. .Incredible™

    open Target_Information_System

    Thanks but thats not what i mean, look at the Blue Frame, thats not right.,
  12. KriiS

    open Stacked Stones upp and exp ring Bug

    For the stone, open char_item.cpp: Find: ITEM_MANAGER::instance().RemoveItem(item, "REMOVE (METIN)"); Replace with: item->SetCount(item->GetCount() - 1); I think should be work, not tested.
  13. Hello, I have a problem that the stones when lifting up completely remove when they are stacked and that you can put on stacked experience rings and can separate Stone Bug: https://media.giphy.com/media/B2zx7xnA6eBE9KKoWC/giphy.mp4 Exp Ring Bug: https://media.giphy.com/media/39AWyhZBiTKLv2jleF/giphy.mp4
  14. KriiS

    open Target_Information_System

    Search: def AppendSeperator(self): edit: img.SetPosition(img.GetLeft(), img.GetTop() - 15) self.yPos -= 15
  15. .Incredible™

    open Target_Information_System

  16. KriiS

    open Target_Information_System

    Sorry i don't have understand, what space?
  17. .Incredible™

    open Python

    How do I make a point in the number? Example: 100,000 TP self.textHP.SetText("TP: " + str(int(float(hpPercentage)/100.00*float(self.hpMobsList[chr.GetRace()]))) + "/" + str(self.hpMobsList[chr.GetRace()])) self.hpGauge.SetPercentage(hpPercentage, 100)
  18. .Incredible™

    open Target_Information_System

    Thanks, thats the Button but i mean the other Window, you see the space?
  19. xLoGaN

    solved map index error

    UP
  20. KriiS

    open Target_Information_System

    in root, open uitarget.py find: self.infoButton.SetPosition(textWidth + 25, 12) and try to change 25, 12 with other number.
  21. Yesterday
  22. Tallywa

    open Bug Devil Tower

    This is ridiculous for you i think, but for me no, because i have try another quest from different server files.
  23. ondry

    open Bug Devil Tower

    2 years trying to fix this bug? :DDD sorry man but this is just too ridiculous.. just try another quest from different server files
  24. Syreldar

    open Bug Devil Tower

    It's been two years man..just change your quest. Or ask a professional to write a new one for you.
  25. Tallywa

    open Bug Devil Tower

    bump
  26. .Incredible™

    open Target_Information_System

    How to fix?
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