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Showing content with the highest reputation on 03/05/2018 in all areas

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    InstanceBase.h find NAMECOLOR_WAYPOINT, add NAMECOLOR_METIN, PythonCharacterManagerModule.cpp find PyModule_AddIntConstant(poModule, "NAMECOLOR_MOB", CInstanceBase::NAMECOLOR_NORMAL_MOB);add PyModule_AddIntConstant(poModule, "NAMECOLOR_METIN", CInstanceBase::NAMECOLOR_METIN); InstanceBaseEffect.cpp find else if (IsPoly()) { return NAMECOLOR_MOB; }add else if (IsStone()) { return NAMECOLOR_METIN; } PythonMiniMap.cpp find m_NPCPositionVector.clear(); add m_MetinPositionVector.clear(); find else if (pkInstEach->IsNPC()) { aMarkPosition.m_fX = ( m_fWidth - (float)m_WhiteMark.GetWidth() ) / 2.0f + fDistanceFromCenterX + m_fScreenX; aMarkPosition.m_fY = ( m_fHeight - (float)m_WhiteMark.GetHeight() ) / 2.0f + fDistanceFromCenterY + m_fScreenY; m_NPCPositionVector.push_back(aMarkPosition); }add else if (pkInstEach->IsStone()) { aMarkPosition.m_fX = ( m_fWidth - (float)m_WhiteMark.GetWidth() ) / 2.0f + fDistanceFromCenterX + m_fScreenX; aMarkPosition.m_fY = ( m_fHeight - (float)m_WhiteMark.GetHeight() ) / 2.0f + fDistanceFromCenterY + m_fScreenY; m_MetinPositionVector.push_back(aMarkPosition); } find // NPC STATEMANAGER.SetRenderState(D3DRS_TEXTUREFACTOR, CInstanceBase::GetIndexedNameColor(CInstanceBase::NAMECOLOR_NPC)); aIterator = m_NPCPositionVector.begin(); while (aIterator != m_NPCPositionVector.end()) { TMarkPosition & rPosition = *aIterator; m_WhiteMark.SetPosition(rPosition.m_fX, rPosition.m_fY); m_WhiteMark.Render(); ++aIterator; }add // Metin STATEMANAGER.SetRenderState(D3DRS_TEXTUREFACTOR, CInstanceBase::GetIndexedNameColor(CInstanceBase::NAMECOLOR_METIN)); aIterator = m_MetinPositionVector.begin(); while (aIterator != m_MetinPositionVector.end()) { TMarkPosition & rPosition = *aIterator; m_WhiteMark.SetPosition(rPosition.m_fX, rPosition.m_fY); m_WhiteMark.Render(); ++aIterator; } PythonMiniMap.h find TInstanceMarkPositionVector m_NPCPositionVector; add TInstanceMarkPositionVector m_MetinPositionVector; root/colorinfo.py find CHR_NAME_RGB_WARP = (136, 218, 241)add CHR_NAME_RGB_METIN = (240, 255, 255)You can select another color from here root/introloading.py find chrmgr.NAMECOLOR_WAYPOINT : colorInfo.CHR_NAME_RGB_WAYPOINT,add chrmgr.NAMECOLOR_METIN : colorInfo.CHR_NAME_RGB_METIN, Ingame Screen
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