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M2BobFixed

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M2BobFixed last won the day on May 6 2016

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About M2BobFixed

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    realotus

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  1. M2BobFixed

    SEARCHING GOOD EXPERT OF PACKETS!

    WARNING and ADVICE: don't buy marty sama source they are full of bugs and problems, and you can find them on internet. Go back kid... You are from sardegna? You don't know C++ and you don't know italian too.
  2. M2BobFixed

    SEARCHING GOOD EXPERT OF PACKETS!

    Marty sama one of the worst programmer here. i don't tell anything other too.
  3. M2BobFixed

    SEARCHING GOOD EXPERT OF PACKETS!

    PROBLEM SOLVED! The crash of the client was caused by the StartRiding and StopRiding very speedly without a check. I fixed the problem with a Time Check into user_horse_ride function: ACMD(do_user_horse_ride) { if (ch->IsObserverMode()) return; if (ch->IsDead() || ch->IsStun()) return; LPITEM pItem = ch->GetWear(WEAR_UNIQUE1); LPITEM pItem2 = ch->GetWear(WEAR_UNIQUE2); if (pItem && pItem->IsRideItem()) ch->UnequipItem(pItem); if (pItem2 && pItem2->IsRideItem()) ch->UnequipItem(pItem2); if (ch->IsHorseRiding()) { if (ch->UnEquipSpecialRideUniqueItem()) { ch->RemoveAffect(AFFECT_MOUNT); ch->RemoveAffect(AFFECT_MOUNT_BONUS); } ch->StopRiding(); }else{ if (ch->GetLastMountTime() != 0) { if (get_dword_time() - ch->GetLastMountTime() < 2000) { ch->ChatPacket(CHAT_TYPE_INFO, "You are mount/unmount the horse too speedly, please wait a second."); return; } } if (ch->GetMountVnum()) return; if (ch->GetHorse() == NULL) return; ch->StartRiding(); } } GetLastMountTime already exists on all source, some HackShield and Protection serverside default has got that. I Disabled the protections serverside default and this is why the horse crashed. With this solution is Ok. THANK YOU FOR THE HELP AND I WANT TO SAY A THING... MARTYSAMA YOU DONT KNOW NOTHING OF ASM AND C++ Problem solved and happy game!
  4. M2BobFixed

    SEARCHING GOOD EXPERT OF PACKETS!

    You have solution of this problem?
  5. M2BobFixed

    Searching SKILL EXPERT! I have problem with 6th SKILL KOREA

    I change the skilltable.txt, like the SERVER cause the client skilltable.txt wasn't the same of skillproto.sql I Fixed it and now is good
  6. M2BobFixed

    SEARCHING GOOD EXPERT OF PACKETS!

    Please...
  7. M2BobFixed

    SEARCHING GOOD EXPERT OF PACKETS!

    This is my problem. When i make a lot of: Feb 19 07:04:48 :: COMMAND: BeranSetaou: user_horse_ride Feb 19 07:04:49 :: COMMAND: BeranSetaou: user_horse_ride Feb 19 07:04:49 :: COMMAND: BeranSetaou: user_horse_ride Feb 19 07:04:49 :: COMMAND: BeranSetaou: user_horse_ride Feb 19 07:04:49 :: COMMAND: BeranSetaou: user_horse_ride Feb 19 07:04:49 :: COMMAND: BeranSetaou: user_horse_ride Feb 19 07:04:49 :: COMMAND: BeranSetaou: user_horse_ride Feb 19 07:04:49 :: COMMAND: BeranSetaou: user_horse_ride Feb 19 07:04:50 :: COMMAND: BeranSetaou: user_horse_ride Feb 19 07:04:53 :: COMMAND: BeranSetaou: user_horse_ride Feb 19 07:04:53 :: COMMAND: BeranSetaou: user_horse_ride The player crash and come at login board. And the only error that i get into syserr is this: SYSERR: Feb 19 06:48:13 :: Analyze: Handshake phase does not handle packet 3 (fd 16) SYSERR: Feb 19 06:48:13 :: Process: SEQUENCE 290a8500 mismatch 0xaf != 0x2f header 3 SYSERR: Feb 19 06:48:13 :: Process: SEQUENCE_LOG [UNKNOWN]------------- [003 : 0xaf]
  8. M2BobFixed

    Searching SKILL EXPERT! I have problem with 6th SKILL KOREA

    I tried, but i want to make this skill like "AREA" not to target, where i can modify it?
  9. M2BobFixed

    Searching SKILL EXPERT! I have problem with 6th SKILL KOREA

    The problem is the target, sometime the skill miss the damage... i want make this skill like "Stump"...
  10. The warrior Skill of Corporal and the ninja skill of Arrow not work 100% Some times this skill miss and don't damage the mob/players. What i can do?
  11. Finally i found the errors, and i solved one of them. Now i need solve this: You Search This Offset: 0058fa24 ------------------------------------------------------------------------------------------ 0x58F9E0L => ('?BeginEnvironment@CMapManager@@QAEXXZ', 'gamelib:MapManager') Crash Code Offset Is: 68 ( 0x44L ) ------------------------------------------------------------------------------------------ THE FUNCTION CODE: ------------------------------------------------------------------------------------------ ?BeginEnvironment@CMapManager@@QAEXXZ PROC ; CMapManager::BeginEnvironment, COMDAT ; _this$ = ecx ; 221 : { 00000 55 push ebp 00001 8b ec mov ebp, esp 00003 83 ec 0c sub esp, 12 ; 0000000cH 00006 57 push edi 00007 8b f9 mov edi, ecx ; 222 : if (!m_pkMap) 00009 83 bf 48 14 00 00 00 cmp DWORD PTR [edi+5192], 0 00010 0f 84 93 02 00 00 je $LN8@BeginEnvir ; 223 : return; ; 224 : ; 225 : if (!mc_pcurEnvironmentData) 00016 83 bf 44 14 00 00 00 cmp DWORD PTR [edi+5188], 0 0001d 0f 84 86 02 00 00 je $LN8@BeginEnvir ; 226 : return; ; 227 : ; 228 : CMapOutdoor& rkMap=GetMapOutdoorRef(); 00023 53 push ebx 00024 56 push esi 00025 e8 00 00 00 00 call ?GetMapOutdoorRef@CMapManager@@QAEAAVCMapOutdoor@@XZ ; CMapManager::GetMapOutdoorRef ; 229 : ; 230 : // Light always on ; 231 : STATEMANAGER.SaveRenderState(D3DRS_LIGHTING, TRUE); 0002a 8b 0d 00 00 00 00 mov ecx, DWORD PTR ?ms_singleton@?$CSingleton@VCStateManager@@@@0PAVCStateManager@@A ; CSingleton<CStateManager>::ms_singleton 00030 8b d8 mov ebx, eax 00032 6a 01 push 1 00034 68 89 00 00 00 push 137 ; 00000089H 00039 e8 00 00 00 00 call ?SaveRenderState@CStateManager@@QAEXW4_D3DRENDERSTATETYPE@@K@Z ; CStateManager::SaveRenderState ; 232 : ; 233 : // Fog ; 234 : STATEMANAGER.SaveRenderState(D3DRS_FOGENABLE, mc_pcurEnvironmentData->bFogEnable); 0003e 8b 8f 44 14 00 00 mov ecx, DWORD PTR [edi+5188] 00044 ff b1 1c 01 00 00 push DWORD PTR [ecx+284] 0004a 8b 0d 00 00 00 00 mov ecx, DWORD PTR ?ms_singleton@?$CSingleton@VCStateManager@@@@0PAVCStateManager@@A ; CSingleton<CStateManager>::ms_singleton 00050 6a 1c push 28 ; 0000001cH 00052 e8 00 00 00 00 call ?SaveRenderState@CStateManager@@QAEXW4_D3DRENDERSTATETYPE@@K@Z ; CStateManager::SaveRenderState ; 235 : ; 236 : // Material ; 237 : STATEMANAGER.SetMaterial(&mc_pcurEnvironmentData->Material); 00057 8b 87 44 14 00 00 mov eax, DWORD PTR [edi+5188] 0005d 8b 0d 00 00 00 00 mov ecx, DWORD PTR ?ms_singleton@?$CSingleton@VCStateManager@@@@0PAVCStateManager@@A ; CSingleton<CStateManager>::ms_singleton 00063 05 d8 00 00 00 add eax, 216 ; 000000d8H 00068 50 push eax 00069 e8 00 00 00 00 call ?SetMaterial@CStateManager@@QAEXPBU_D3DMATERIAL8@@@Z ; CStateManager::SetMaterial ; 238 : ; 239 : // Directional Light ; 240 : if (mc_pcurEnvironmentData->bDirLightsEnable[ENV_DIRLIGHT_BACKGROUND]) 0006e 8b 87 44 14 00 00 mov eax, DWORD PTR [edi+5188] 00074 83 38 00 cmp DWORD PTR [eax], 0 ; 241 : { ; 242 : ms_lpd3dDevice->LightEnable(0, TRUE); 00077 a1 00 00 00 00 mov eax, DWORD PTR ?ms_lpd3dDevice@CGraphicBase@@1PAUIDirect3DDevice8@@A ; CGraphicBase::ms_lpd3dDevice 0007c 8b 08 mov ecx, DWORD PTR [eax] 0007e 74 1f je SHORT $LN5@BeginEnvir 00080 6a 01 push 1 00082 6a 00 push 0 00084 50 push eax 00085 ff 91 b8 00 00 00 call DWORD PTR [ecx+184] ; 243 : ; 244 : rkMap.ApplyLight((DWORD)mc_pcurEnvironmentData, mc_pcurEnvironmentData->DirLights[ENV_DIRLIGHT_BACKGROUND]); 0008b 8b 8f 44 14 00 00 mov ecx, DWORD PTR [edi+5188] 00091 8b 13 mov edx, DWORD PTR [ebx] 00093 8d 41 08 lea eax, DWORD PTR [ecx+8] 00096 50 push eax 00097 51 push ecx 00098 8b cb mov ecx, ebx 0009a ff 52 24 call DWORD PTR [edx+36] ; 245 : } ; 246 : else 0009d eb 0b jmp SHORT $LN4@BeginEnvir $LN5@BeginEnvir: ; 247 : ms_lpd3dDevice->LightEnable(0, FALSE); 0009f 6a 00 push 0 000a1 6a 00 push 0 000a3 50 push eax 000a4 ff 91 b8 00 00 00 call DWORD PTR [ecx+184] $LN4@BeginEnvir: ; 248 : ; 249 : if (mc_pcurEnvironmentData->bFogEnable) 000aa 8b b7 44 14 00 00 mov esi, DWORD PTR [edi+5188] 000b0 83 be 1c 01 00 00 00 cmp DWORD PTR [esi+284], 0 000b7 0f 84 e3 01 00 00 je $LN1@BeginEnvir ; File c:\users\raffaele\desktop\client source\srcs\extern\include\d3dx8math.inl ; 931 : DWORD dwR = r >= 1.0f ? 0xff : r <= 0.0f ? 0x00 : (DWORD) (r * 255.0f + 0.5f); 000bd f3 0f 10 86 2c 01 00 00 movss xmm0, DWORD PTR [esi+300] 000c5 0f 57 c9 xorps xmm1, xmm1 000c8 0f 2f 05 00 00 00 00 comiss xmm0, DWORD PTR __real@3f800000 000cf f3 0f 10 1d 00 00 00 00 movss xmm3, DWORD PTR __real@437f0000 000d7 f3 0f 10 25 00 00 00 00 movss xmm4, DWORD PTR __real@3f000000 000df 72 09 jb SHORT $LN20@BeginEnvir 000e1 c7 45 fc ff 00 00 00 mov DWORD PTR _dwR$1$[ebp], 255 ; 000000ffH 000e8 eb 31 jmp SHORT $LN19@BeginEnvir $LN20@BeginEnvir: 000ea 0f 2f c8 comiss xmm1, xmm0 000ed 72 09 jb SHORT $LN18@BeginEnvir 000ef c7 45 fc 00 00 00 00 mov DWORD PTR _dwR$1$[ebp], 0 000f6 eb 23 jmp SHORT $LN19@BeginEnvir $LN18@BeginEnvir: 000f8 f3 0f 59 c3 mulss xmm0, xmm3 000fc f3 0f 58 c4 addss xmm0, xmm4 00100 e8 00 00 00 00 call __ftoui3 00105 f3 0f 10 1d 00 00 00 00 movss xmm3, DWORD PTR __real@437f0000 0010d 0f 57 c9 xorps xmm1, xmm1 00110 f3 0f 10 25 00 00 00 00 movss xmm4, DWORD PTR __real@3f000000 00118 89 45 fc mov DWORD PTR _dwR$1$[ebp], eax $LN19@BeginEnvir: ; 932 : DWORD dwG = g >= 1.0f ? 0xff : g <= 0.0f ? 0x00 : (DWORD) (g * 255.0f + 0.5f); 0011b f3 0f 10 86 30 01 00 00 movss xmm0, DWORD PTR [esi+304] 00123 0f 2f 05 00 00 00 00 comiss xmm0, DWORD PTR __real@3f800000 0012a 72 09 jb SHORT $LN24@BeginEnvir 0012c c7 45 f8 ff 00 00 00 mov DWORD PTR _dwG$1$[ebp], 255 ; 000000ffH 00133 eb 1e jmp SHORT $LN23@BeginEnvir $LN24@BeginEnvir: 00135 0f 2f c8 comiss xmm1, xmm0 00138 72 09 jb SHORT $LN22@BeginEnvir 0013a c7 45 f8 00 00 00 00 mov DWORD PTR _dwG$1$[ebp], 0 00141 eb 10 jmp SHORT $LN23@BeginEnvir $LN22@BeginEnvir: 00143 f3 0f 59 c3 mulss xmm0, xmm3 00147 f3 0f 58 c4 addss xmm0, xmm4 0014b e8 00 00 00 00 call __ftoui3 00150 89 45 f8 mov DWORD PTR _dwG$1$[ebp], eax $LN23@BeginEnvir: ; 933 : DWORD dwB = b >= 1.0f ? 0xff : b <= 0.0f ? 0x00 : (DWORD) (b * 255.0f + 0.5f); 00153 f3 0f 10 86 34 01 00 00 movss xmm0, DWORD PTR [esi+308] 0015b 0f 57 c9 xorps xmm1, xmm1 0015e 0f 2f 05 00 00 00 00 comiss xmm0, DWORD PTR __real@3f800000 00165 72 09 jb SHORT $LN28@BeginEnvir 00167 c7 45 f4 ff 00 00 00 mov DWORD PTR _dwB$1$[ebp], 255 ; 000000ffH 0016e eb 29 jmp SHORT $LN27@BeginEnvir $LN28@BeginEnvir: 00170 0f 2f c8 comiss xmm1, xmm0 00173 72 09 jb SHORT $LN26@BeginEnvir 00175 c7 45 f4 00 00 00 00 mov DWORD PTR _dwB$1$[ebp], 0 0017c eb 1b jmp SHORT $LN27@BeginEnvir $LN26@BeginEnvir: 0017e f3 0f 59 05 00 00 00 00 mulss xmm0, DWORD PTR __real@437f0000 00186 f3 0f 58 05 00 00 00 00 addss xmm0, DWORD PTR __real@3f000000 0018e e8 00 00 00 00 call __ftoui3 00193 89 45 f4 mov DWORD PTR _dwB$1$[ebp], eax 00196 0f 57 c9 xorps xmm1, xmm1 $LN27@BeginEnvir: ; 934 : DWORD dwA = a >= 1.0f ? 0xff : a <= 0.0f ? 0x00 : (DWORD) (a * 255.0f + 0.5f); 00199 f3 0f 10 86 38 01 00 00 movss xmm0, DWORD PTR [esi+312] 001a1 0f 2f 05 00 00 00 00 comiss xmm0, DWORD PTR __real@3f800000 001a8 72 07 jb SHORT $LN32@BeginEnvir 001aa b8 ff 00 00 00 mov eax, 255 ; 000000ffH 001af eb 1e jmp SHORT $LN31@BeginEnvir $LN32@BeginEnvir: 001b1 0f 2f c8 comiss xmm1, xmm0 001b4 72 04 jb SHORT $LN30@BeginEnvir 001b6 33 c0 xor eax, eax 001b8 eb 15 jmp SHORT $LN31@BeginEnvir $LN30@BeginEnvir: 001ba f3 0f 59 05 00 00 00 00 mulss xmm0, DWORD PTR __real@437f0000 001c2 f3 0f 58 05 00 00 00 00 addss xmm0, DWORD PTR __real@3f000000 001ca e8 00 00 00 00 call __ftoui3 $LN31@BeginEnvir: ; File c:\users\raffaele\desktop\client source\srcs\client\gamelib\mapmanager.cpp ; 252 : STATEMANAGER.SetRenderState(D3DRS_FOGCOLOR, dwFogColor); 001cf 8b 0d 00 00 00 00 mov ecx, DWORD PTR ?ms_singleton@?$CSingleton@VCStateManager@@@@0PAVCStateManager@@A ; CSingleton<CStateManager>::ms_singleton 001d5 c1 e0 08 shl eax, 8 001d8 0b 45 fc or eax, DWORD PTR _dwR$1$[ebp] ; File c:\users\raffaele\desktop\client source\srcs\extern\include\d3dx8math.inl ; 936 : return (dwA << 24) | (dwR << 16) | (dwG << 8) | dwB; 001db c1 e0 08 shl eax, 8 ; File c:\users\raffaele\desktop\client source\srcs\client\gamelib\mapmanager.cpp ; 252 : STATEMANAGER.SetRenderState(D3DRS_FOGCOLOR, dwFogColor); 001de 0b 45 f8 or eax, DWORD PTR _dwG$1$[ebp] ; File c:\users\raffaele\desktop\client source\srcs\extern\include\d3dx8math.inl ; 936 : return (dwA << 24) | (dwR << 16) | (dwG << 8) | dwB; 001e1 c1 e0 08 shl eax, 8 001e4 0b 45 f4 or eax, DWORD PTR _dwB$1$[ebp] ; File c:\users\raffaele\desktop\client source\srcs\client\gamelib\mapmanager.cpp ; 252 : STATEMANAGER.SetRenderState(D3DRS_FOGCOLOR, dwFogColor); 001e7 50 push eax 001e8 6a 22 push 34 ; 00000022H 001ea e8 00 00 00 00 call ?SetRenderState@CStateManager@@QAEXW4_D3DRENDERSTATETYPE@@K@Z ; CStateManager::SetRenderState ; 253 : ; 254 : if (mc_pcurEnvironmentData->bDensityFog) 001ef 8b 8f 44 14 00 00 mov ecx, DWORD PTR [edi+5188] 001f5 83 b9 20 01 00 00 00 cmp DWORD PTR [ecx+288], 0 001fc 74 20 je SHORT $LN2@BeginEnvir ; 255 : { ; 256 : float fDensity = 0.00015f; ; 257 : STATEMANAGER.SetRenderState(D3DRS_FOGVERTEXMODE, D3DFOG_EXP); // pixel fog 001fe 8b 0d 00 00 00 00 mov ecx, DWORD PTR ?ms_singleton@?$CSingleton@VCStateManager@@@@0PAVCStateManager@@A ; CSingleton<CStateManager>::ms_singleton 00204 6a 01 push 1 00206 68 8c 00 00 00 push 140 ; 0000008cH 0020b c7 45 f4 52 49 1d 39 mov DWORD PTR _fDensity$2[ebp], 958220626 ; 391d4952H 00212 e8 00 00 00 00 call ?SetRenderState@CStateManager@@QAEXW4_D3DRENDERSTATETYPE@@K@Z ; CStateManager::SetRenderState ; 258 : STATEMANAGER.SetRenderState(D3DRS_FOGDENSITY, *((DWORD *) &fDensity)); // vertex fog 00217 ff 75 f4 push DWORD PTR _fDensity$2[ebp] 0021a 6a 26 push 38 ; 00000026H ; 259 : } ; 260 : else 0021c eb 77 jmp SHORT $LN50@BeginEnvir $LN2@BeginEnvir: ; 261 : { ; 262 : CSpeedTreeForestDirectX8& rkForest=CSpeedTreeForestDirectX8::Instance(); 0021e 8b 35 00 00 00 00 mov esi, DWORD PTR ?ms_singleton@?$CSingleton@VCSpeedTreeForestDirectX8@@@@0PAVCSpeedTreeForestDirectX8@@A ; CSingleton<CSpeedTreeForestDirectX8>::ms_singleton ; 263 : rkForest.SetFog( ; 264 : mc_pcurEnvironmentData->GetFogNearDistance(), ; 265 : mc_pcurEnvironmentData->GetFogFarDistance() ; 266 : ); 00224 e8 00 00 00 00 call ?GetFogFarDistance@SEnvironmentData@@QBEMXZ ; SEnvironmentData::GetFogFarDistance 00229 51 push ecx 0022a 8b 8f 44 14 00 00 mov ecx, DWORD PTR [edi+5188] 00230 d9 1c 24 fstp DWORD PTR [esp] 00233 e8 00 00 00 00 call ?GetFogNearDistance@SEnvironmentData@@QBEMXZ ; SEnvironmentData::GetFogNearDistance 00238 51 push ecx 00239 8b ce mov ecx, esi 0023b d9 1c 24 fstp DWORD PTR [esp] 0023e e8 00 00 00 00 call ?SetFog@CSpeedTreeForest@@QAEXMM@Z ; CSpeedTreeForest::SetFog ; 267 : ; 268 : float fFogNear=mc_pcurEnvironmentData->GetFogNearDistance(); 00243 8b 8f 44 14 00 00 mov ecx, DWORD PTR [edi+5188] 00249 e8 00 00 00 00 call ?GetFogNearDistance@SEnvironmentData@@QBEMXZ ; SEnvironmentData::GetFogNearDistance ; 269 : float fFogFar=mc_pcurEnvironmentData->GetFogFarDistance(); 0024e 8b 8f 44 14 00 00 mov ecx, DWORD PTR [edi+5188] 00254 d9 5d f4 fstp DWORD PTR _fFogNear$1[ebp] 00257 e8 00 00 00 00 call ?GetFogFarDistance@SEnvironmentData@@QBEMXZ ; SEnvironmentData::GetFogFarDistance ; 270 : STATEMANAGER.SetRenderState(D3DRS_FOGVERTEXMODE, D3DFOG_LINEAR); // vertex fox 0025c 8b 0d 00 00 00 00 mov ecx, DWORD PTR ?ms_singleton@?$CSingleton@VCStateManager@@@@0PAVCStateManager@@A ; CSingleton<CStateManager>::ms_singleton 00262 6a 03 push 3 00264 68 8c 00 00 00 push 140 ; 0000008cH 00269 d9 5d f8 fstp DWORD PTR _fFogFar$3[ebp] 0026c e8 00 00 00 00 call ?SetRenderState@CStateManager@@QAEXW4_D3DRENDERSTATETYPE@@K@Z ; CStateManager::SetRenderState ; 271 : STATEMANAGER.SetRenderState(D3DRS_RANGEFOGENABLE, TRUE); // vertex fox 00271 8b 0d 00 00 00 00 mov ecx, DWORD PTR ?ms_singleton@?$CSingleton@VCStateManager@@@@0PAVCStateManager@@A ; CSingleton<CStateManager>::ms_singleton 00277 6a 01 push 1 00279 6a 30 push 48 ; 00000030H 0027b e8 00 00 00 00 call ?SetRenderState@CStateManager@@QAEXW4_D3DRENDERSTATETYPE@@K@Z ; CStateManager::SetRenderState ; 272 : STATEMANAGER.SetRenderState(D3DRS_FOGSTART, *((DWORD *) &fFogNear)); // USED BY D3DFOG_LINEAR 00280 ff 75 f4 push DWORD PTR _fFogNear$1[ebp] 00283 8b 0d 00 00 00 00 mov ecx, DWORD PTR ?ms_singleton@?$CSingleton@VCStateManager@@@@0PAVCStateManager@@A ; CSingleton<CStateManager>::ms_singleton 00289 6a 24 push 36 ; 00000024H 0028b e8 00 00 00 00 call ?SetRenderState@CStateManager@@QAEXW4_D3DRENDERSTATETYPE@@K@Z ; CStateManager::SetRenderState ; 273 : STATEMANAGER.SetRenderState(D3DRS_FOGEND, *((DWORD *) &fFogFar)); // USED BY D3DFOG_LINEAR 00290 ff 75 f8 push DWORD PTR _fFogFar$3[ebp] 00293 6a 25 push 37 ; 00000025H $LN50@BeginEnvir: 00295 8b 0d 00 00 00 00 mov ecx, DWORD PTR ?ms_singleton@?$CSingleton@VCStateManager@@@@0PAVCStateManager@@A ; CSingleton<CStateManager>::ms_singleton 0029b e8 00 00 00 00 call ?SetRenderState@CStateManager@@QAEXW4_D3DRENDERSTATETYPE@@K@Z ; CStateManager::SetRenderState $LN1@BeginEnvir: ; 274 : } ; 275 : } ; 276 : ; 277 : rkMap.OnBeginEnvironment(); 002a0 8b 03 mov eax, DWORD PTR [ebx] 002a2 8b cb mov ecx, ebx 002a4 ff 50 20 call DWORD PTR [eax+32] 002a7 5e pop esi 002a8 5b pop ebx $LN8@BeginEnvir: 002a9 5f pop edi ; 278 : } 002aa 8b e5 mov esp, ebp 002ac 5d pop ebp 002ad c3 ret 0 ?BeginEnvironment@CMapManager@@QAEXXZ ENDP ; CMapManager::BeginEnvironment THE PROBLEM IS THIS FUNCTION! STATEMANAGER.SetMaterial(&mc_pcurEnvironmentData->Material);
  12. Python22 is the best!
  13. Here i upload a dump of a lot of errors that my players get. https://pastebin.com/iUM70nWv or errors_dump.txt This is my binary .exe: http://rottenroot.eu/tools/p4tch3r/files/RottenRoot.exe And this is Python22.dll http://rottenroot.eu/tools/p4tch3r/files/python22.dll
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