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meneleos

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About meneleos

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  1. meneleos

    open Login crash problem

    up...
  2. meneleos

    open Login crash problem

    thank you. I tried again 4194x101 and no crashed. Problem is just NPC mobs. I have no idea about the cause
  3. meneleos

    open Login crash problem

    i try 101 x 780 and crash. i looking for the cause of this error
  4. meneleos

    open Login crash problem

    The error was not in command, the command was to show only 600 pieces monster. You called 900 monsters, try calling 1300 monsters. try 65 * / m 30000 20 = 900 The problem is caused by the viewinsert or EncodeInsertPacket functions. my command: ACMD(do_shop_dc_test) { int iCount = 300; while (iCount--) { CHARACTER_MANAGER::instance().SpawnMobRange(30000, ch->GetMapIndex(), ch->GetX() - number(200, 750), ch->GetY() - number(200, 750), ch->GetX() + number(200, 750), ch->GetY() + number(200, 750), true, false); } }
  5. meneleos

    solved [Mob]Kill crash

    fix http://prntscr.com/lgr549
  6. meneleos

    open Login crash problem

    Greetings, If the number of monsters, NPCs or characters is over 600-700 when I enter the game, the game throws me back into the login screen. This problem is also available in mainline / novaline source files in kraizy.tgz. Unregistered mainline source throws in the login screen when there are 1200-1300 characters / monsters. I'm looking for help in resolving the problem. People who say that I can fix the problem in a paid way can post the price together with the evidence video. Video of the problem I'm experiencing
  7. meneleos

    open Crash game core

    no, i didnt. btw, what is it?
  8. meneleos

    open Crash game core

    Hi, one of my game's core crashed. This is core debug bt and bt full. Do you have any idea what is the problem? I can pay. bt: bt full: entity.cpp: char.cpp:3811
  9. meneleos

    [SEARCH] developer for systems.

    this is not baby system. my system, my channel
  10. meneleos

    New system idea

    * not tried. find LPCHARACTER pkChrProtege = GetProtege(); add top SECTREE *vsectree = victim->GetSectree(); if (vsectree) { if (vsectree->IsAttr(victim->GetX(), victim->GetY(), ATTR_BANPK)) { SetVictim(NULL); m_dwStateDuration = PASSES_PER_SEC(1); return; } } this SECTREE *vsectree = victim->GetSectree(); if (vsectree) { if (vsectree->IsAttr(victim->GetX(), victim->GetY(), ATTR_BANPK)) { SetVictim(NULL); m_dwStateDuration = PASSES_PER_SEC(1); return; } } LPCHARACTER pkChrProtege = GetProtege(); try
  11. meneleos

    New system idea

    find in char_state.cpp if (!Attack(victim)) add on top SECTREE *vsectree = victim->GetSectree(); if (vsectree) { if (vsectree->IsAttr(victim->GetX(), victim->GetY(), ATTR_BANPK)) { SetVictim(NULL); return; } }
  12. meneleos

    open Event game.core problem

    Hi. Someone know ho to fix it ? bt bt full CNewPetSystem::Destroy (this=0x313dc380) at New_PetSystem.cpp:2549 2549: event_cancel(&m_pkNewPetSystemUpdateEvent); in void CNewPetSystem::Destroy() { for (TNewPetActorMap::iterator iter = m_petActorMap.begin(); iter != m_petActorMap.end(); ++iter) { CNewPetActor* petActor = iter->second; if (0 != petActor) { delete petActor; } } if (m_pkNewPetSystemUpdateEvent) event_cancel(&m_pkNewPetSystemUpdateEvent); if (m_pkNewPetSystemExpireEvent) event_cancel(&m_pkNewPetSystemExpireEvent); m_petActorMap.clear(); } event.cpp 218: ++(p->ref_count); void intrusive_ptr_add_ref(EVENT* p) { if (p) ++(p->ref_count); }
  13. meneleos

    open OfflineShop

    TPacketCGMyOfflineShop add to packet.h
  14. meneleos

    open Auth core problem

    Hi. another is there anyone who can help me?
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