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Saito

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  1. Saito

    c++ [GF v17.5] Active pet seal effect

    make the "elif itemVnum ....." ABOVE the "if app.WJ_ENABLE_TRADABLE_ICON: self.Refresh....."
  2. Anyone know how to add the white slot mark on items wich are soulbinded? Cant find the right file to add it correctly.. :/
  3. Saito

    c++ [GF v17.5] Active pet seal effect

    As i said, it doesnt work for me. I tried everything in uiinventory but nothing works. The uitaskbar part from page 1 works for taskbar fine, but inventory doesnt. (Ps: i have sash and item highlights installed. May it has problems with sash highlight system? UPDATE! now it works. For everyone who have problems with it, i bet u guy have sash installed. Do it like this in uiinventory: it works for me now perfectly, Sash active slots still works grate too, no conflicts with it.
  4. Saito

    c++ Pencil

    Should have bugs when u use emotes. Equip an pencil and try emotes, u will se the emote command in chat.
  5. Saito

    c++ [GF v17.5] Active pet seal effect

    still doesnt work, i tried 4 different positions in uiinventory, nothing happend. Only taskbar works.
  6. yeah its right, i already fixed it by my self this way, forgot to post it here
  7. how you fixed it?
  8. Saito

    Serverfiles Cartof v4

    Can you post the code for this: When you die you will not have any negative life, but 0 ?
  9. Saito

    [C++] Big notice

    questlua_global.cpp in: int _notice_all add this line: p.bIsBig = false; enjoy
  10. Saito

    c++ Metin2 | Bonus on Belts

    Then u do something wrong. I add this for my own pendant system and it works fine.
  11. Saito

    [C++] Big notice

    if you trigger core1 an notice_all (quest), you get big_notice in core2! please fix! On same core everything is fine with notice_all. Big notice with /b is fine too on every core, only notice_all across cores makes problems. May there is some questlua_global part missing to give notice_all function false value everytime €dit: i fixed it by my self. As i said, the value "false" was not givin' in the notice_all function in questlua_global. just add them and u good2go.
  12. Saito

    c++ [GF v17.5] Active pet seal effect

    not work in taskbar or inventory dafuq is this? as u see, i already tried some other solutions but nothing works, no effekt there.
  13. Saito

    [Mini Release]Rituals Stone

    if it fails, it looses level. :/
  14. Saito

    c++ Dice system

    if your group mate kills a metinstone on other map then you, game crashed: (gdb) bt full #0 0x0819b244 in CParty::Dice (this=0x33fbac80, ch=0x34745000, x=961715, y=265093, szName=0x2ab47941 "Segensschriftrolle") at party.cpp:1734 No locals. #1 0x08090ada in CHARACTER::Reward (this=0x347a7000, bItemDrop=true) at char_battle.cpp:960 ch = 0x34745000 pq = { c = {<std::_Vector_base<std::pair<int, CHARACTER*>,std::allocator<std::pair<in t, CHARACTER*> > >> = { _M_impl = {<std::allocator<std::pair<int, CHARACTER*> >> = {<__gnu_cxx::ne w_allocator<std::pair<int, CHARACTER*> >> = {<No data fields>}, <No data fields> }, _M_start = 0x347985f0, _M_finish = 0x347985f0, _M_end_of_storage = 0x347985f8}}, <No data fields>}, comp = {<std::binary_function<std::pair<int, CHARACTER*>,std::pair<int, CHARAC TER*>,bool>> = {<No data fields>}, <No data fields>}} total_dam = 578 v = {<std::_Vector_base<CHARACTER*,std::allocator<CHARACTER*> >> = { _M_impl = {<std::allocator<CHARACTER*>> = {<__gnu_cxx::new_allocator<CHARACT ER*>> = {<No data fields>}, <No data fields>}, _M_start = 0x347985e0, _M_finish = 0x347985e4, _M_end_of_storage = 0x347985e4}}, <No data fields>} pkAttacker = 0x34745000 pos = {x = 961715, y = 265093, z = 0} ---Type <return> to continue, or q <return> to quit--- you have an fix for this?
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