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Galet last won the day on April 20

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  1. You can find sources, db file and game file, you just have to replace the game and db (and tweak your game like adding the stuff you cant in CONFIG and editing Sql Tables) then it'll be done
  2. solved

    If you have accents just before the end of a say line then it wont compile. Example : say("àéèôîêâäëïöù") <- Not working say("àéèôîêâäëïöù ") <- Working (notice the space) I prefer to notice it to you because if an accent is before the closure then the compilation will fail. But there's a lot of other things that can happen so it's probably not the main reason
  3. open

    Oh my bad ! Invalid IDX is an harmless error which occurs at the game's start, it's related to guild logos and you can comment or remove the syserr's line without having troubles Note that it isn't a fix, I don't have the time to check now but I think this is related to the fact that you didn't have a logo or missing mark files in client (unsure about that)
  4. open

    Hello, Well known bug from back then ! I think you'll found what you need right there :
  5. open

    No matter where as long as the first one are public and the last one are protected
  6. open

    Some research Just kidding here you go : I also made a tutorial some months ago with the same workaround but I didn't posted it there because it's only a workaround and not a fix
  7. open

    Indeed the problem come probably from this one, some others was thinking about sash while some others was even thinking about packets. A little workaround is to either delete the object and rename the quest (worked with give_basic_weapon) but this is kind of unsure or add "return". Some guy also corrected a quest out there so check it out PS : Note that it is a workaround and not properly a "fix"
  8. open

    I don't think it is released, it is not "that hard" to code by the way, because you can base yourself off the dice function. Otherwise someone is maybe selling it, try searching "Dice system" in the forum
  9. open

    Hello, Absolutely not ! This is dice system, the server will roll a dice for each members of a party and for each item that the boss will drop. Like if you're in a party with another player, and you kill a MetinStone, the server will start a dice for each item, like Soul Stone, and the player with the biggest rolled number will gain the item. So : 100% sources and a bit of root if you want to add a special mode in chat archive which show only the rolled numbers.
  10. open

    Hello, This is shop_ex
  11. Hi, Basic check : Is both db and game are compiled ? Do you have the same packet / structure in serverside than in clientside ? No mismatch ?
  12. open

    You don't need to open it with Photoshop, only with granny viewer to check if everything is good. Open the lod file, the texture need to be D:\\Ymir work... Here's a file containing a texture with good path and and another texture with a wrong path : Then this texture is fully working : You need to edit the texture_path (use preprocessor / granny_helper to change it) to match with the standart. Have a nice day
  13. open

    The lod is basically fu**ed up, go into the folder of the npc, then look at the lod. The path should be d:\ymir work\npc\xxx\
  14. open

    Indeed, I was forgetting about the null_ptr in my code, my bad :c
  15. solved

    Yeah this is what I say. You need to unpack mob_proto from Official to get it, or if you don't know how to do it you have to take it from people releasing it. Then what I told you was to adapt it or at least check the columns because they're messy. Some fields are missing, other ones are inverted and so on. Have a nice day