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xP3NG3Rx

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xP3NG3Rx last won the day on August 29

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About xP3NG3Rx

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    https://www.youtube.com/channel/UCWGBT3HQ0fWCXmUsJI06UXQ

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    Wien

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  1. xP3NG3Rx

    c++ Cryptopp source

    This is open source but hell yeah.
  2. Latest update. item and mob protos are dumped, in more or less readable xml format. Mob proto got a new value by name ResistFist (xD). Every texts of the quests are in the locale files from now in the locale/XX/locale_quest.txt file. Some gui elements for the quest category. Correction of the dark temple map, probably they discovered that the minimap wasn't show some bridges Download
  3. xP3NG3Rx

    open serverinfo.py how i can achieve it?

    With the official root, you can use it like this way: And also you can use maximum 2 states for every server, separated with "|" like "NEW|CLOSE"
  4. xP3NG3Rx

    open Help with bonuses

    The player.GetItemAttribute([slotWindow=INVENTORY,] slotPos, attrIndex) returns a tuple, don't forget. attrCount = 0 for i in xrange(player.ATTRIBUTE_SLOT_NORM_NUM): if player.GetItemAttribute(dstSlotWindow, dstSlotPos, i)[0] != 0: attrCount += 1 if attrCount < 4: return True return False
  5. xP3NG3Rx

    c++ [C++] Tab Targeting (GF v16.1)

    This is not selecting all enemies in your range, always choosing the closest target only. If the closest is the target, then it select the second one.
  6. Here are the item and mob proto from .DE The mob_proto struct isn't 100%! https://mega.nz/#!HdJUhKjQ!IItX_szmsg8miDPWEe64iNoyYnhaFnz190D7CNpBse4
  7. xP3NG3Rx

    DevIL, ILU SDK & Unicows PDB

    Only 1 modification is neccessary in the GuildMarkUploader.cpp file in this funcition: CGuildMarkUploader::__Load: ilCopyPixels(0, 0, 0, SGuildMark::WIDTH, SGuildMark::HEIGHT, 1, IL_BGRA, IL_BYTE, (ILvoid*)m_kMark.m_apxBuf); The ILvoid isn't defined anymore in the il.h, so or you define it by yourself like the following way bellow or just change it to void. typedef void ILvoid;
  8. xP3NG3Rx

    c++ [C++] Tab Targeting (GF v16.1)

    Here is the official-like version if someone interested in, yeah, I know, it's weird code. The official is in the CPythonCharacterManager class I think, I've put it into the CInstanceBase, and they use different map, but doesn't matter. I did some tests but I didn't stressed out in every situations, so I'm not sure this is safe enough to use. Oh, and I'm using it via python: Pseudo.c
  9. Latest update from .DE client: Hydra run content (boss, pet, map) <!> Protos are broken, don't use them <!> Download
  10. xP3NG3Rx

    open Update text in Python

    Yes, create it then if it isn't exists. The binary will call it aprox. 60 times per second.
  11. xP3NG3Rx

    open Update text in Python

    Put it into the OnUpdate function.
  12. xP3NG3Rx

    [Group] Daily Music - Share your favorite!

    Blah blah blah
  13. xP3NG3Rx

    open /n announce bar

    No, that is the multiline version of the bigboard for ox-quiz, he is looking for this:
  14. About the new mob_proto raceflags: There are three new raceflags. DECO[1 << 17], HIDE[1 << 18] and ATT_CZ[i <<19](? this isn't sure, only the new zodiac mobs have it). Deco: Means the actor is a decoration and doesn't shown on minimap. Hide: This is the decoration filter for the decorations into the Game options. Att_CZ: I didn't find any informations about the last flag in the binary, so maybe that has only serverside options.
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