Jump to content


  • Content count

  • Joined

  • Last visited

xP3NG3Rx last won the day on March 7

xP3NG3Rx had the most liked content!

Community Reputation

964 Unstoppable

About xP3NG3Rx

  • Rank

Contact Methods

  • Website URL

Profile Information

  • Gender
  • Location

Recent Profile Visitors

6,675 profile views

    It has syntax error somewhere in the lua file.
  2. c++ Notice System With Timer

    crontab + api much more sexy
  3. python [Py] Root 02.02.2018

    I think that will never gonna happen.
  4. open Request TGA Fade in fade out effect

    You can play with ui.ImageBox().SetAlpha([0.0 .. 1.0])
  5. python [Py] Root 02.02.2018

    Of course every each clients contain the python files under the gameforge. Globally patchserver, same files, excluded the locale files. But you know, if you are making a new patch you have to check everything before you put it on the servers to make it available for everyone. If you are taking only one look on the root pack, you must see something is not correct there... In this case the size of the packed root file. This is totally incomprehensible to me right now, I'm just laughing on them
  6. python [Py] Root 02.02.2018

    No, they don't. Actually the Brazilian servers are running by ongame and not by gameforge O.o.
  7. python [Py] Root 02.02.2018

    The brazilian guys made the same mistake, or probably these actions aren't mistakes? [M2] BR Python core
  8. New system idea

    Probably you can extend this for the FindVictim as well. I mean if an aggressive monster looks for a potential victim, it will skip the safe zone. Trigger.cpp --> FuncFindMobVictim Actually I am using this in the CHARACTER::Follow and works pretty well:
  9. [C++] Blink/Alert in Taskbar

    The blinking method has been called when the whisper dialog is closed or minimized, I think you have to implement a new function like a kind of "seen" stuff, when a message arrives it starts to blinking and when you click on the dialog it stops. It sucks when you already "in" the board, because if a message arrives it would start to blink and you have to click out and click in again to stop it. Btw there is the "OnTop" function for to begin. I know it isn't impossible but these things are too little to take it too serious
  10. open Request MoveImageBox

    Here it is: https://puu.sh/zxqLC/21b9709d4d.rar Btw there is the filerequest thread, next time post there.
  11. You can communicate with the warehouse from the inventory through the interface.
  12. open Error item.remove

    Don't you see the problem?
  13. And also in debug. Build in Distribute.