• Content count

  • Joined

  • Last visited

Everything posted by xP3NG3Rx

  1. Hello everyone. It's a good day to share an old code with you. First of all you need to know: I don't help to install it. Don't even take the contact with me about it. The whole code is written by me, and reversed from official binaries. At the beginning do a backup for your files(srcs+pys) and READ CAREFULLY the readme. W/o brain.exe please close this tab, or your browser, thank you for your understanding. Preview: Download.exe Enjoy & #h4v3fun, pngr
  2. c++

    Damn! Holly cancer of the life. Thank you my luv.
  3. Hello guys. I'm here with the v17.2 and the v17.3 patches. 17.3 New gaya gui files + npcs New fish event gui files New changelook gui file (I've got this 3 weeks ago :P) New party match gui files New ranking gui files Unpacked protos: DE, CZ and HU (XML + TXT) Dumped root files + builtins <!> INFORMATIONS ONLY <!> https://mega.nz/#!aNgABRjS!SUCh-DVHxvc5LWbTMow9VOcGKPAvZmtQjeiEDz6ynmg
  4. Hello there! Somebody knows a working solution to reach the brazilian servers? I tried many of proxy servers w/ and w/o Ultrasurf also, but the state of the servers is "..." and I can't log in. Yeah, I want to decrypt it, but I cannot while I can't log in =/ Thank you in advance.
  5. open

    No, I didn't. I have no idea =/
  6. open

    Thank you so much, now the client starts. @Ken I have another laptop, to be honest not mine but I can use it sometimes and it contains Windows 10 x64 as on mine also and the Xigncode is working well on it. HIKARI_AUTH: HIKARI-CH1: YAMI_AUTH: YAMI-CH1:
  7. open

    Now I can't, on my laptop the client doesn't start, it is crashing because of the xigncode, and that laptop isn't here where I can open the client.
  8. open

    As I said I want to connect to one of the ongame servers.. And I tried a lots of proxies with application and without also, I don't know what is understandable. And yes, I tried also that one cyberghost bullshit, gold digger shit, didn't working for me.
  9. open

    I think the problem is the public new character select, I'm thinking of the gf like.
  10. open

    There is the problem, your exchangedialog.py hasn't the Owner_Cheque_Value object.
  11. open

    Let me to introduce the Search function.
  12. Hi devs! The original equipment viewer is not updated for the new equipments I am thinking of costumes + rings + belt Here is the extended version. Images: Here are my modified files to root and uiscript package, the .py files: uiEquipDialog.py Pastebin ~ MEGA UIScriptEquipmentDialog.py Pastebin ~ MEGA UIScriptCostumeEquipmentDialog.py Pastebin ~ MEGA Ehm yeah this was the easiest part of this, now comin' the serverside and binary parts. Server: 1.) Open gamepacket.h than search for: "typedef struct pakcet_view_equip" and replace all structure with this: typedef struct pakcet_view_equip { BYTE header; DWORD vid; struct { DWORD vnum; BYTE count; long alSockets[ITEM_SOCKET_MAX_NUM]; TPlayerItemAttribute aAttr[ITEM_ATTRIBUTE_MAX_NUM]; } equips[16]; } TPacketViewEquip; PS: lel "pakcet" xD nevermind Save&Close 2.) Open char.cpp and search for this: "void CHARACTER::SendEquipment(LPCHARACTER ch)" and replace the event with this(Thanks ATAG): void CHARACTER::SendEquipment(LPCHARACTER ch) { TPacketViewEquip p; p.header = HEADER_GC_VIEW_EQUIP; p.vid = GetVID(); int pos[16] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 19, 20, 21, 22, 23 }; for (int i = 0; i < 16; i++) { LPITEM item = GetWear(pos[i]); if (item) { p.equips[i].vnum = item->GetVnum(); p.equips[i].count = item->GetCount(); thecore_memcpy(p.equips[i].alSockets, item->GetSockets(), sizeof(p.equips[i].alSockets)); thecore_memcpy(p.equips[i].aAttr, item->GetAttributes(), sizeof(p.equips[i].aAttr)); } else { p.equips[i].vnum = 0; } } ch->GetDesc()->Packet(&p, sizeof(p)); } Serverside done! - Build! Binary: 1.) Open UserInterfacePacket.h than search for this: "typedef struct pakcet_view_equip" and replace with this: typedef struct pakcet_view_equip { BYTE header; DWORD dwVID; TEquipmentItemSet equips[16]; } TPacketGCViewEquip; PS: we met again with pakcet xD, Save&Close. 2.) Open UserInterfacePythonNetworkStreamPhaseGame.cpp than search for this: "bool CPythonNetworkStream::RecvViewEquipPacket()" and replace with this: bool CPythonNetworkStream::RecvViewEquipPacket() { TPacketGCViewEquip kViewEquipPacket; if (!Recv(sizeof(kViewEquipPacket), &kViewEquipPacket)) return false; PyCallClassMemberFunc(m_apoPhaseWnd[PHASE_WINDOW_GAME], "OpenEquipmentDialog", Py_BuildValue("(i)", kViewEquipPacket.dwVID)); for (int i = 0; i < 16; ++i) { TEquipmentItemSet & rItemSet = kViewEquipPacket.equips[i]; PyCallClassMemberFunc(m_apoPhaseWnd[PHASE_WINDOW_GAME], "SetEquipmentDialogItem", Py_BuildValue("(iiii)", kViewEquipPacket.dwVID, i, rItemSet.vnum, rItemSet.count)); for (int j = 0; j < ITEM_SOCKET_SLOT_MAX_NUM; ++j) PyCallClassMemberFunc(m_apoPhaseWnd[PHASE_WINDOW_GAME], "SetEquipmentDialogSocket", Py_BuildValue("(iiii)", kViewEquipPacket.dwVID, i, j, rItemSet.alSockets[j])); for (int k = 0; k < ITEM_ATTRIBUTE_SLOT_MAX_NUM; ++k) PyCallClassMemberFunc(m_apoPhaseWnd[PHASE_WINDOW_GAME], "SetEquipmentDialogAttr", Py_BuildValue("(iiiii)", kViewEquipPacket.dwVID, i, k, rItemSet.aAttr[k].bType, rItemSet.aAttr[k].sValue)); } return true; } Binaryside done! - Build! ---Edit---- Multiple opening bugfix: Open interFaceModule.py and search for this: "def OpenEquipmentDialog(self, vid):" if you found it replace that function with this: def OpenEquipmentDialog(self, vid): if self.equipmentDialogDict.has_key(vid): self.equipmentDialogDict[vid].Destroy() self.CloseEquipmentDialog(vid) dlg = uiEquipmentDialog.EquipmentDialog() dlg.SetItemToolTip(self.tooltipItem) dlg.SetCloseEvent(ui.__mem_func__(self.CloseEquipmentDialog)) dlg.Open(vid) self.equipmentDialogDict[vid] = dlg Show the "View equip" button on the targetbar: Open uitarget.py and check this diff to fix it for yourself: https://www.diffchecker.com/lqi9xdb7 ( ----EndEdit---- Ohh I almost forgot, here are the bgs ^^-> ui.7z - MEGA All done, press escape to exit... :')
  13. Well, the ramadan is here, I am not worrying about the food, because it isn't allowed to eat, so why not? <sarcasm detected> I'm atheist. <edit>
  14. This bug is so nice . I didn't know about it. Here is the fixed hanma_boss folder to Nemere: https://mega.nz/#!qRQTxCwZ!cpDvUUxyJisdaFSdJo0RRFViQbdFLusudaQTmtNNZxc The Razador still resists to me >,< yamachun_boss (Razador): https://mega.nz/#!6QADgYpI!Z9aMiFcGqXTU9QnnsAg0vD2otk4MyvaY4PcqnO9dsvg
  15. Hello Today I want to share with all of you a little thing. All times when you are trying to open your safebox, it's requesting the password, isn't it? But for what? I modified to limit these requests to one input per login. Of course if you warp or change character, you need to retype your password again. But with extra modifications you can do it to store the password until you close the client, but I don't recommend this. So, first go to the uiSafeBox.py file and paste this line into the __init__ method of the PasswordDialog class, with taking care of the tabulators: self.lastPassword = "" This variable will store your last entered password. Then replace the Accept method of the same class with this: (take a look for the syntax, modulename, and true/false!) def OnAccept(self): self.lastPassword = str(self.passwordValue.GetText()) m2net.SendChatPacket(self.sendMessage + self.lastPassword) self.CloseDialog() return True When you accept the password input dialog, the entered password will be saved, if it's correct if it isn't as well. Don't worry about it, it will be reset if you entered wrong password. The next step is that to paste these new functions into the same class. def InitSafeboxPassword(self): self.lastPassword = "" def GetSafeboxPwd(self): return self.lastPassword As you can see, here is a function which will reset the entered password . With this, the file is done. Open interfaceModule.py and serach this line: ## Safebox then paste this function below: def InitSafeboxPassword(self): self.dlgPassword.InitSafeboxPassword() Then replace the AskSafeboxPassword and AskMallPassword functions with these: def AskSafeboxPassword(self): if self.wndSafebox.IsShow(): return if self.dlgPassword.IsShow(): self.dlgPassword.CloseDialog() return self.dlgPassword.SetSendMessage("/safebox_password ") if self.dlgPassword.GetSafeboxPwd() != "": self.dlgPassword.OnAccept() return self.dlgPassword.SetTitle(localeInfo.PASSWORD_TITLE) self.dlgPassword.ShowDialog() def AskMallPassword(self): if self.wndMall.IsShow(): return if self.dlgPassword.IsShow(): self.dlgPassword.CloseDialog() return self.dlgPassword.SetSendMessage("/mall_password ") if self.dlgPassword.GetSafeboxPwd() != "": self.dlgPassword.OnAccept() return self.dlgPassword.SetTitle(localeInfo.MALL_PASSWORD_TITLE) self.dlgPassword.ShowDialog() With these functions, if the last entered password is correct, the storages will open automatically with the last entered password. The file is done. Next, open your game.py and search this function: OnSafeBoxError and extend it with this line: self.interface.InitSafeboxPassword() So, as you can see this is the answer from the server to entered wrong password and this function will reset the last entered password as well . That's all, I hope you like it, and have fun.
  16. open

    It could be a wrong coded python file also.
  17. Change the size of the virtual board also, named by "window".
  18. Hello everyone, It is a nice day to release my modifications to sell items from dragon soul inventory too So let's go. Serverside: 1) Open input_main.cpp 2.1) Search(CTRL+F) this: case SHOP_SUBHEADER_CG_SELL2: 2.2) Replace that whole case with this: case SHOP_SUBHEADER_CG_SELL2: { if (uiBytes < sizeof(WORD) + sizeof(BYTE) + sizeof(BYTE)) return -1; const WORD wPos = *reinterpret_cast<const WORD*>(c_pData); const BYTE bCount = *(c_pData + sizeof(WORD)); const BYTE bType = *(c_pData + sizeof(WORD) + sizeof(BYTE)); sys_log(0, "INPUT: %s SHOP: SELL2", ch->GetName()); CShopManager::instance().Sell(ch, wPos, bCount, bType); return sizeof(WORD) + sizeof(BYTE) + sizeof(BYTE); } 3) Save and close it, now open shop_manager.h 3.1) And replace this: void Sell(LPCHARACTER ch, BYTE bCell, BYTE bCount = 0); 3.2) With this: void Sell(LPCHARACTER ch, WORD wCell, BYTE bCount = 0, BYTE bType = 0); 4) Save it and close it. 4.1) Next step; open shop_manager.cpp and search this function: void CShopManager::Sell(LPCHARACTER ch, BYTE bCell, BYTE bCount) 4.2) Replace the parameters/arguments only with this: LPCHARACTER ch, WORD wCell, BYTE bCount, BYTE bType 4.3) Search this line: LPITEM item = ch->GetInventoryItem(bCell); 4.4) And replace it with this: LPITEM item = ch->GetItem(TItemPos(bType, wCell)); 4.5-Choosable) I added a log function too into the antiflag_sell check against hackers 4.5.1) Replace this: if (IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_SELL)) return; 4.5.2) With this(as I said, this is choosable, not important change): if (IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_SELL)) { // In clientside the sell is blocked by python if a player arrive here he's a hacker, maybe. ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You can't sell this item.")); sys_err("[HACKER] Force sell-script used by name [%u]%s.", ch->GetPlayerID(), ch->GetName()); return; } 5) Save and close the file, now you are ready to build your game. Clientside-BIN: 1) Open PythonNetworkStream.h 1.1) Search this: bool SendShopSellPacketNew(BYTE bySlot, BYTE byCount); 1.2) Replace it with this: bool SendShopSellPacketNew(WORD wSlot, BYTE byCount, BYTE byType); 2) Save it, close it. Open PythonNetworkStreamPhaseGameItem.cpp 2.1) Search this function: bool CPythonNetworkStream::SendShopSellPacketNew(BYTE bySlot, BYTE byCount) 2.2) Replace the whole function with this: bool CPythonNetworkStream::SendShopSellPacketNew(WORD wSlot, BYTE byCount, BYTE byType) { if (!__CanActMainInstance()) return true; TPacketCGShop PacketShop; PacketShop.header = HEADER_CG_SHOP; PacketShop.subheader = SHOP_SUBHEADER_CG_SELL2; if (!Send(sizeof(TPacketCGShop), &PacketShop)) { Tracef("SendShopSellPacket Errorn"); return false; } if (!Send(sizeof(WORD), &wSlot)) { Tracef("SendShopAddSellPacket Errorn"); return false; } if (!Send(sizeof(BYTE), &byCount)) { Tracef("SendShopAddSellPacket Errorn"); return false; } if (!Send(sizeof(BYTE), &byType)) { Tracef("SendShopAddSellPacket Errorn"); return false; } Tracef(" SendShopSellPacketNew(wSlot=%d, byCount=%d, byType=%d)n", wSlot, byCount, byType); return SendSequence(); } 3) Save and close. Open PythonNetworkStreamModule.cpp 3.1) Search this function: PyObject* netSendShopSellPacketNew(PyObject* poSelf, PyObject* poArgs) 3.2) And replace it with this: PyObject* netSendShopSellPacketNew(PyObject* poSelf, PyObject* poArgs) { int iSlotNumber; if (!PyTuple_GetInteger(poArgs, 0, &iSlotNumber)) return Py_BuildException(); int iCount; if (!PyTuple_GetInteger(poArgs, 1, &iCount)) return Py_BuildException(); int iType; if (!PyTuple_GetInteger(poArgs, 2, &iType)) return Py_BuildException(); CPythonNetworkStream& rkNetStream=CPythonNetworkStream::Instance(); rkNetStream.SendShopSellPacketNew(iSlotNumber, iCount, iType); return Py_BuildNone(); } 4) Save, close and build Clientside-Python: Here you have to do it by yourself. The new function of the m2net/net module are called by 3 files uiInventory.py uiDragonSoul.py uiShop.py You have to edit these files if your files are not containing these updates, but thanks to [sA]Con for the newer root package from his release ^^ Here you can download the "new" root package which is containing every changes for this and for wolfman. I do not recomment to replace or overwrite your files with those files! Use a comparer tool like Notepad++ Compare plugin to check the differences at "sell" keyword. Tested and works, but if you found bug/mistake/error please write into this thread a detailed post. So not like this: ps.: I hope you understand everything, and sorry for my poor english:3 ps2: In the official bin this message " SendShopSellPacketNew(bySlot=%d, byCount=%d, byType=%d)" can be found, but I renamed the variable too, hehe :-D. With Regards, P3NG3R
  19. open

    The system was written like that, it modify the CoverButton image of the slot and don't reset back to the base. Open your uiInventory.py and search the RefreshSlot function of the BeltInventoryWindow class, and replace it with this: def RefreshSlot(self): getItemVnum=player.GetItemIndex for i in xrange(item.BELT_INVENTORY_SLOT_COUNT): slotNumber = item.BELT_INVENTORY_SLOT_START + i self.wndBeltInventorySlot.SetCoverButton(slotNumber, "d:/ymir work/ui/game/quest/slot_button_01.sub",\ "d:/ymir work/ui/game/quest/slot_button_01.sub",\ "d:/ymir work/ui/game/quest/slot_button_01.sub",\ "d:/ymir work/ui/game/belt_inventory/slot_disabled.tga", False, False) self.wndBeltInventorySlot.SetItemSlot(slotNumber, getItemVnum(slotNumber), player.GetItemCount(slotNumber)) self.wndBeltInventorySlot.SetAlwaysRenderCoverButton(slotNumber, True) if player.IsAvailableBeltInventoryCell(slotNumber): self.wndBeltInventorySlot.EnableCoverButton(slotNumber) else: self.wndBeltInventorySlot.DisableCoverButton(slotNumber) self.wndBeltInventorySlot.RefreshSlot()
  20. There is the file request topic, my god. But here they are: NEW* Mit Icon https://mega.nz/#!CksyRQgI!9xEp3XIYvV0mtHccPLTjj7N2701JSjaCmTAqj2fW-JE NEW* ICON: https://mega.nz/#!uocVQBxC!NUF4lAI3gXC3poK7_-lkE7DDjy5oRs-NoTPP6hPv3p8 From .BR client by Red from another board.
  21. open

  22. open

    The code of money store in the safebox isn't complete in the source, by the way yes, that isn't looks good.
  23. Here is a little fix to disable the double potion sounds (green & purple): UI\PythonItem.cpp -> DWORD CPythonItem::__GetUseSoundType(const CItemData& c_rkItemData) Search the case of the ability_up and replace it with this: case CItemData::USE_ABILITY_UP: { if ((c_rkItemData.GetIndex() == 27053 || c_rkItemData.GetIndex() == 27054) || (c_rkItemData.GetIndex() >= 27100 && c_rkItemData.GetIndex() <= 27105) || (c_rkItemData.GetIndex() >= 27110 && c_rkItemData.GetIndex() <= 27115)) return USESOUND_NONE; else return USESOUND_POTION; } break; This is an exception to block the playusesound when you are using an item from inventory: netSendItemUsePacket -> CPythonNetworkStream::SendItemUsePacket -> __PlayInventoryItemUseSound Because of the SpecificEffectPacket plays the sound of the potions as well.
  24. cmd_general.cpp ACMD(do_restart) iTimeToDead is a counter which is counting down from 180 while the deadevent is active == 3*60 --> If it passed the character automaticaly will be restarted to the town. Here: You have to edit the 170 for yourself. This is the restart at the current position, which is 10 secs(180-170), if you want 3 secs only, just change it to 177(180-3). And here is the restart to town: 180-173 = 7 secs, I hope you'll understand.
  25. open

    uiAffectShower.py PythonCharacterModule.cpp RULES!