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Koray last won the day on May 24

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  1. https://steamdb.info/app/550900/subs/
  2. It's probably used meaning of developer's name/nickname, just like "GAIDEN" in leaked sources.
  3. it has to be like this for algorithm security.
  4. Initialization; #include "LauncherCheck.h" #pragma comment(lib, "LauncherCheck.lib") using namespace LauncherCheck; Encryption example (You should use from your launcher process); if (false == CLauncherCheck::ProcessEncryption("YOUR_SUPER_SECRET_KEY")) { printf("Encryption fail! Error code: %d", CLauncherCheck::GetErrorCode()); return; /* Error, exit or what do you want. */ } Decryption example (You should use from game client process); if (false == CLauncherCheck::ProcessDecryption("YOUR_SUPER_SECRET_KEY")) { printf("Decryption fail! Error code: %d", CLauncherCheck::GetErrorCode()); return; /* Error, exit or what do you want. */ } The lib file is compatible with Visual studio 2015. https://mega.nz/#!wdgmnbQR!Aql-9VEObUuylXmLPArFNPb0tXuN2-ziPiPImXsFtVE
  5. https://mega.nz/#!VdpXlJxD!BmOqKWSm8mgLZi3GmHw_Iwbpea6lmTZZVVVijjk73X0 old but works fine.
  6. https://github.com/christian-roggia/metin2-eternexus
  7. You should find character instance vector and filter by vnum range/type and live status.
  8. Installation files http://www9.zippyshare.com/v/qr8C83pd/file.html Source https://github.com/mq1n/BetaShield
  9. You don't need create new define macro (#define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0]))) Because there is already have a another one (_countof). LoadLibrary API don't return as HANDLE so you should convert to HMODULE or similar memory pointer. LoadLibrary API don't give INVALID_HANDLE_VALUE aka. -1 value if is failed you will get null pointer. You should free ntdll module not export's pointer.
  10. FreeLibrary(lpNtFunc); wat?
  11. http://lmgtfy.com/?q=Marquee+style+for+notice(%2Fn+text)
  12. *12.11.16 Update: Multi Price Support: Players can sell items with yang(standard), coin, goldbar and won price types. The price options is can manage from serverside as so easy.
  13. Offline Shop Panel: Player can manage offline shops from safebox window. Player can warp to offline shop(Have a distance and same map limit), Can go to offline shop(Have same map limit), Can close shop. Players can get unsold items.
  14. * 09.11.16 Update: Sold Items: Players can look to sold items from looked shop.
  15. * 06.11.16 Update: Dynamic shop size: Dynamic shop size added. Players can select shop's slot count as dynamically, Standart slot count: 40, Upgradeable counts 50, 60, 70, 80, 90 slot.