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WLsj24

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WLsj24 last won the day on April 22

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About WLsj24

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  1. WLsj24

    c++ Official Party Update

    Yes, the only problem is that if "Player1" is in Pyugmoo and "Player2" is in "Spider Dungeon", that is, the members of the party are in different core, (you know, cities are usually in the core1, and maps like Yongbi are usually in the core2) because in that case it will show the one in a different cores as [Offline] (even if both members are online) in the party. If @Mali61 fix that, then one could already speak of a functional version without bugs.
  2. WLsj24

    c++ Official Party Update

    Thanks for the release. I found a bug: when you are at a party and you teleport to a map whose core is different from the map core of the other member of the party, it will show the member as [Offline], that should not happen. Can you look at it, please? : D Regarding what @Shang says, he means that in the official server, when you create a party, that party is created in all the channels, that is, if you change the channel, the party will be in the channel that was created and in any channel that you change, but still without putting your release, at least in the majority of public sources this does not happen, I suppose the part of creating the party in all the channels at the same time was a recent update of gameforge. So this is not a problem, since it is simply to create the party manually on all channels. xD Sorry for my bad English.
  3. @Samagon, I hope you can extract the updates of 18.2 https://board.en.metin2.gameforge.com/index.php/Thread/91609-Changelog-18-2/
  4. WLsj24

    open Bug inventory

    Check again tutorial for 4 pages x2
  5. WLsj24

    open Slot in quiver

    Search: self.AppendWearableInformation() inside: if item.ITEM_TYPE_WEAPON == itemType: And replace the line below for: if app.ENABLE_NEW_ARROW_SYSTEM: if itemSubType != item.WEAPON_UNLIMITED_ARROW: self.__AppendMetinSlotInfo(metinSlot) else: bHasRealtimeFlag = 0 for i in xrange(item.LIMIT_MAX_NUM): (limitType, limitValue) = item.GetLimit(i) if item.LIMIT_REAL_TIME == limitType: bHasRealtimeFlag = 1 if bHasRealtimeFlag == 1: self.AppendMallItemLastTime(metinSlot[0]) else: self.__AppendMetinSlotInfo(metinSlot)
  6. WLsj24

    open Add time to weapon/armour ? Ask devs.

    Yes, you just put the REAL_TIME, and the weapon or armor will use the socket where the stones go as a socket for time. And you have to do something else in the uitooltip so that instead of showing you the stones, I'll show you time of the weapon. Sorry my bad English.
  7. WLsj24

    open Double bonus on mount

    Why do not you add it in the APPLYS? Well, if you do not have the slot system, it will not work.
  8. WLsj24

    solved Simple help

    Explain how x2
  9. WLsj24

    open legal or illegal

    Do they only report the servers with thousands of users online at the same time? Because I know several servers that at most reach 300 online at the same time and they have been working for more than 5 years.
  10. WLsj24

    open Quest problem

    Oh, you mean if your character is married and polymorphed, will he show the two texts? If so, then you must change the if for elseif, like this: if pc.is_married() then say_title("") say("") say("") say("") say("") say("") say("") return false -- end -- This end should obviously be deleted. elseif pc.is_polymorphed() then say_title("") say("") say("") say("") say("") say("") return false -- end -- This end should obviously be deleted. elseif pc.blabla() then say("blabla") elseif pc.blabla() then say("blabla") elseif pc.blabla() then say("blabla") elseif pc.blabla() then say("blabla") end
  11. WLsj24

    open Quest problem

    add wait() at the end of if (before of end obviously)
  12. WLsj24

    open Quest problem

    I do not understand very well what you mean, I suppose you mean that this text appears in all conditional, right? And all the conditionals already have that text, what you can do is remove the same text from the conditionals, or delete the text that is above all.
  13. WLsj24

    open Quest problem

    I have tried the quest, it works correctly, make sure to charge it well. Here you have the same quest, commenting all the ends, so you can see that no end is missing. quest change_empire begin state start begin when 71054.use begin if get_time() < pc.getqf("next_use_time") then say_title("") say("") say("") say("") say("") say("") return elseif get_time() < pc.getqf("next_use_time") and pc.get_sex() == 1 then say_title("") say("") say("") say("") say("") say("") return end -- enf of if get_time() < pc.getqf("next_use_time") then say_title("") say("") if change_empire.move_pc() == true then pc.setqf("next_use_time", get_time() + 86400 * 7) end -- end of if change_empire.move_pc() == true then end -- enf of when 71054.use begin function move_pc() if pc.is_engaged() then say_title("") say("") say("") say("") say("") say("") say("") return false end -- enf of if pc.is_engaged() then if pc.is_married() then say_title("") say("") say("") say("") say("") say("") say("") return false end -- end of if pc.is_married() then if pc.is_polymorphed() then say_title("") say("") say("") say("") say("") say("") return false end -- end of if pc.is_polymorphed() then if pc.has_guild() then say_title("") say("") say("") say("") say("") say("") return false end --end of if pc.has_guild() then if pc.money < 5000000 then say_title("") say("") say("") say("") say("") say("") return false end -- end of if pc.money < 5000000 then say_title("") local s = select("Shinsoo", "Chunjo", "Jinno", "Nothing") if 4 == s then return false end -- end of if 4 == s then (s if for local s = select("Shinsoo", "Chunjo", "Jinno", "Nothing")) say("") say("") say("") local a = select("Yes", "No") if a == 2 then return false end -- end of if a == 2 then (a is for local a = select("Yes", "No")) local ret = pc.change_empire(s) local oldempire = pc.get_empire() if ret == 999 then say_title("") say("") say("") say("") say("") say("") say("") say("") pc.change_gold(-5000000) pc.remove_item(71054, 1) char_log(0, "CHANGE_EMPIRE",string.format(gameforge.change_empire._240_stringFormat, oldempire, s)) local selection = select("Relog now", "Later") local x = pc.get_x() local y = pc.get_y() if selection == 1 then pc.warp(x*100,y*100) elseif selection == 2 then return end --end of if selection == 1 then (selection is for local selection = select("Relog now", "Later")) return true else if ret == 1 then say_title("") say("") say("") say("") say("") elseif ret == 2 then say_title("") say("") say_reward("") elseif ret == 3 then say_title("") say("") say_reward("") end -- end of if ret == 1 then end --end of if ret == 999 then return false end -- end of function move_pc() end --end of state start begin end --end of quest change_empire begin
  14. WLsj24

    open How i activate Test Mode? Debug Mode?

    cd /usr/home/game/channel/CONFIG search: TEST_SERVER change like this: TEST_SERVER: 1 Its all.
  15. WLsj24

    open Quest problem

    try this: Edit: Your warp will not work. local selection = select("Relog now ", "Later ") local x = pc.get_local_x() local y = pc.get_local_y() if selection == 1 then pc.warp(x,y) elseif selection == 2 then return end It must be like this: local selection = select("Relog now", "Later") local x = pc.get_x() local y = pc.get_y() if selection == 1 then pc.warp(x*100,y*100) elseif selection == 2 then return end
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