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About [RaffaeL]

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  1. [RaffaeL]

    open Problem with binary help as fast as possible!

    Just change "afxres.h" with WinRes.h into your userinterface.rc
  2. [RaffaeL]

    open Quest problem, not opening

    Conditioned by " if pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 then Do you try to open that letter, being into a dungeon? "
  3. [RaffaeL]


    /usr/local/etc/rc.d/mysql-server stop mysqld_safe --skip-grant-tables & Then log in into navicat without password.
  4. [RaffaeL]

    Problem with daily quest

    There are your error: http://prntscr.com/kqu44h Cheers.
  5. [RaffaeL]

    Metin2 Converter by Helia01

    Or you can make a simple app to load proto.txt without conversion(an names.txt, in the same time), and edit those as such... Here are what I'm talking about: http://prntscr.com/kqqm11
  6. [RaffaeL]

    solved Localhost ?

    For localhost, you should use the IP with .100 termination. E.g : 123.456.789.100, both in winscp, and navicat.
  7. [RaffaeL]

    open How to import MDE file type 2?

    Can you attach this, or one of this mde files? I want to take a closer look .
  8. [RaffaeL]

    solved Texture path in MDE file

    Anytime, with pleasure, if I can help
  9. Change the "MakeEachButton" as I have below, or add more "say ("")" before that dialog in quest. def MakeEachButton(i): if self.skin == 3: button = BarButton("TOP_MOST",0x50000000, 0x50404040, 0x50606060) button.SetParent(c) button.SetSize(106,26) button.SetPosition(self.sx+c.GetWidth()/2+((i*2)-1)*56-56, self.sy+(event.GetLineCount(self.descIndex))*16+20+5) button.SetText("a") button.SetTextColor(0xff000000) else: i = i % 8 button = BarButton("TOP_MOST") button.SetParent(c) button.SetSize(200,26) button.SetPosition(self.sx+c.GetWidth()/2-100,self.sy+(event.GetLineCount(self.descIndex)+i*2)*16+20+5) button.SetText("a") button.SetTextColor(0xffffffff) return button
  10. [RaffaeL]

    solved Texture path in MDE file

    If you are using an MDE importer for 3dsMax, it is enough to add a new texture using the "Materials" function (m key), after which you will need to apply unwrap just like for any mesh.Make sure the texture is in the right location (e.g., "D :/ ymir work / weapons / texture" or something similar.) At least that's what I got from your question ...