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Traceur3RUN

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Everything posted by Traceur3RUN

  1. Traceur3RUN

    open Need Pet Bambi and others

    Hello, someone who have mob_proto with them pets and others please post thanks
  2. Traceur3RUN

    open solved

    solved, i fixed in other way
  3. Traceur3RUN

    open solved

    solved.
  4. Hello, how i can change etc_drop_item load by name to load by vnum? i found const int FILE_NAME_LEN = 256;
  5. doesn't work 16>PythonItemModule.obj : error LNK2001: unresolved external symbol "public: unsigned char __thiscall CItemData::GetMaskType(void)const " (?GetMaskType@CItemData@@QBEEXZ) 16>PythonItemModule.obj : error LNK2001: unresolved external symbol "public: unsigned char __thiscall CItemData::GetMaskSubType(void)const " (?GetMaskSubType@CItemData@@QBEEXZ)
  6. Traceur3RUN

    [C++]Programmer

    Hello, i have a small job, i need only server side item_proto and mob_proto. what you need to-do: make client(binary) side work with server side to get the mob_proto from MySQL database. thats all. if you can do this, please contact with me there via pm. Please also include price
  7. Traceur3RUN

    open Dump_Proto limit 37 arType

    Hello, i have a problem with fix this limit can anyone help me? because ITEM_MEDIUM and ITEM_SOUL doesn't load int get_Item_Type_Value(string inputString) { string arType[] = {"ITEM_NONE", "ITEM_WEAPON", "ITEM_ARMOR", "ITEM_USE", "ITEM_AUTOUSE", "ITEM_MATERIAL", "ITEM_SPECIAL", "ITEM_TOOL", "ITEM_LOTTERY", "ITEM_ELK", //10개 "ITEM_METIN", "ITEM_CONTAINER", "ITEM_FISH", "ITEM_ROD", "ITEM_RESOURCE", "ITEM_CAMPFIRE", "ITEM_UNIQUE", "ITEM_SKILLBOOK", "ITEM_QUEST", "ITEM_POLYMORPH", //20개 "ITEM_TREASURE_BOX", "ITEM_TREASURE_KEY", "ITEM_SKILLFORGET", "ITEM_GIFTBOX", "ITEM_PICK", "ITEM_HAIR", "ITEM_TOTEM", "ITEM_BLEND", "ITEM_COSTUME", "ITEM_DS", //30개 "ITEM_SPECIAL_DS", "ITEM_EXTRACT", "ITEM_SECONDARY_COIN", //33개 "ITEM_RING", "ITEM_BELT", //35개 (EItemTypes 값으로 치면 34) "ITEM_PET", //36 "ITEM_GACHA", "ITEM_MEDIUM", //38 "ITEM_SOUL", }; int retInt = -1; //cout << "Type : " << typeStr << " -> "; for (int j=0;j<sizeof(arType)/sizeof(arType[0]);j++) { string tempString = arType[j]; if (inputString.find(tempString)!=string::npos && tempString.find(inputString)!=string::npos) { //cout << j << " "; retInt = j; break; } } //cout << endl; return retInt; }
  8. Traceur3RUN

    [C++]Programmer

    They use and have problems with hacks. At like tibia you can't use any damage or another bug to hit more because everything load from server side. And i want reach the same goal. Btw. When monster hit you or you hit monster = dos your db.
  9. Hello, why new .Epk and Epx is broken? broken: metin2_patch_dragon_rock_mobs .... .... and more can someone explain why? and some idea how i can fix it and load without probloms as like official GameForge metin2.
  10. Traceur3RUN

    [C++]Programmer

    im not sure it will really dos my db, check another games like tibia, they have items on serverside and there no dos.
  11. Traceur3RUN

    open Need Official Root Files

    Hello, can someone send to me official root files?
  12. Traceur3RUN

    open Need Official Root Files

    i understand it, but there no newest version than this [M2] BR Python core 15.03.18.7z ? when i try use this BR Python core root files i got "split" error so its broken and one more question how and where i can get these files if not cythonized?
  13. Hello, i compile dump_proto from source and can compile, but now how i can decompile item_proto
  14. Traceur3RUN

    open Need Official Root Files

    bump
  15. Hello, i have a problem because skill Healing doesn't work when i use it. It give me 0 hp Syslog: USE_SKILL: 109 pkVictim 0x0
  16. Traceur3RUN

    open [Shaman]Bug Heal Skill USE_SKILL: 109 pkVictim 0x0

    When i add SELFONLY on skill 109, healing working only on SELFONLY but if i remove SELFONLY i don't get any health from skill. Can someone fix it?
  17. Traceur3RUN

    python [Py] Root 02.02.2018

    these files ale broken, Error "split"
  18. Traceur3RUN

    [C++] Party flag

    there no flag -> ATTACK_SLOW in source so it mean SLOW, not ATTACK_SLOW im right?
  19. Traceur3RUN

    open Need Official Root Files

    1.Now is 2019.01.11 2. Download doesn't work. I need root from 2019
  20. Traceur3RUN

    solved solved

    ok solved
  21. Traceur3RUN

    open [Shaman]Bug Heal Skill USE_SKILL: 109 pkVictim 0x0

    skilltable.txt 1 »ďż¬Âü 1 1 1 0 HP -(1.1*atk+(0.5*atk+1.5*str)*k) 40+100*k 12 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 5 1 0 200 2 ĆČąćÇłżě 1 1 1 0 HP -(3*atk+(0.8*atk+str*5+dex*3+con)*k) 50+130*k 15 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 12 1 0 200 3 Ŕü±ÍČĄ 1 1 1 0 ATT_SPEED 50*k 50+140*k 60+90*k 63+90*k SELFONLY 14 MOV_SPEED 20*k 60+90*k 14 0 0 NORMAL 1 1 0 0 4 °Ë°ć 1 1 1 0 ATT_GRADE (100+str+lv*3)*k 100+200*k 30+50*k 33+50*k SELFONLY 15 NONE 15 0 0 NORMAL 1 1 0 0 16 ±â°řÂü 1 1 1 0 HP -(2.3*atk+(4*atk+str*4+con)*k) 60+120*k 15 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 4 1 0 100 17 °Ý»ęŸżě 1 1 1 0 HP -(2.3*atk+(3*atk+str*4+con*3)*k) 60+150*k 15 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 8 1 0 200 18 ´ëÁř°˘ 1 1 1 0 HP -(2*atk+(2*atk+2*dex+2*con+str*4)*k) 50+140*k 25 ATTACK,USE_MELEE_DAMAGE,SELFONLY,SPLASH,ATTACK_STUN NONE 100+k*1000/6 2 0 0 MELEE 10 1 0 400 19 õ±ŮĂß 1 1 1 0 DEF_GRADE (200+str*0.2+con*0.5)*k 80+220*k 60+90*k 63+90*k SELFONLY 16 MOV_SPEED -(1+9*k) 60+90*k 16 0 0 NORMAL 1 1 0 0 47 °ü°ÝĽú 2 1 1 0 HP -(atk+(1.7*atk+dex*2+str*2)*k)*0.8 30+130*k 18 ATTACK,USE_ARROW_DAMAGE NONE 0 0 RANGE 8 1 2500 0 48 Č­Á¶ĆÄ 2 1 1 0 HP -(1.5*atk+(2.6*atk+number(100,300))*k) 50+130*k 25 ATTACK,SPLASH,USE_ARROW_DAMAGE NONE 0 0 RANGE 12 0.6 2500 300 46 ż¬»ç 2 1 1 0 HP -(atk+0.2*atk*floor(2+k*6)+(0.8*atk+dex*8*ar)*k) 40+130*k 15 ATTACK,USE_ARROW_DAMAGE NONE 0 0 RANGE 1 1 2500 0 49 °ć°řĽú 2 1 1 0 MOV_SPEED 60*k 30+40*k 15+30*k 30+30*k SELFONLY 17 NONE 17 0 0 NORMAL 1 1 0 0 31 ľĎ˝Ŕ 2 1 1 0 HP -(atk+(1.2*atk+number(500,700)+dex*4+str*4)*k) 40+160*k 15 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 6 0.8 0 0 32 ±Ă˝ĹĹşżµ 2 1 1 0 HP -(atk+(1.6*atk+number(200,300)+dex*7+str*7)*k) 40+160*k 20 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 6 0.8 800 0 33 Â÷·ű»ě 2 1 1 0 HP -(2*atk+(0.5*atk+dex*9+str*7)*k) 50+140*k 25 ATTACK,USE_MELEE_DAMAGE,ATTACK_POISON NONE 40*k 0 0 MELEE 12 0.8 0 0 34 ŔşÇüąý 2 1 1 0 NONE 30+60*k 15+30*k 60 SELFONLY 18 NONE 18 0 0 NORMAL 1 1 0 0 76 ¸¶·É 3 1 1 0 HP -(40+5*lv+2*iq+(13*iq+6*mwep+number(50,100))*ar*k) 30+140*k 7 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 0 0 MAGIC 5 0.6 1500 200 77 Č­ż°Ćř 3 1 1 0 HP -(5*lv+2*iq+(10*iq+6*mwep+str*4+con*2+number(180,200))*k) 60+140*k 12 ATTACK,SELFONLY,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 0 0 MAGIC 15 0.8 0 500 78 ą«żµÁř 3 1 1 0 HP -(30+2*lv+2*iq+(7*iq+6*mwep+number(200,500))*ar*k) 20+30*k 40+30*k 5+40*k 43+30*k ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH,TOGGLE NONE 0 0 MAGIC 1 1 800 0 80 ĹőĽÓ¸¶·É 3 1 1 0 HP -(40+2*lv+2*iq+(2*con+2*dex+13*iq+6*mwep+number(180,200))*ar*k) 40+120*k 12 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH,ATTACK_SLOW NONE 333+300*k 10+10*k 0 0 MAGIC 9 0.8 1200 400 61 Ľâ·ÉÁö 3 1 1 0 HP -(atk+2*lv+iq*2+(2*atk+str*4+iq*14)*k) 30+140*k 10 ATTACK,USE_MELEE_DAMAGE,PENETRATE NONE 1+k*9 0 0 MELEE 4 1 0 0 62 żë±ÇĆÄ 3 1 1 0 HP -(1.1*atk+2*lv+iq*2+(1.5*atk+str+iq*12)*k) 50+150*k 15 ATTACK,USE_MELEE_DAMAGE,SELFONLY,SPLASH,IGNORE_TARGET_RATING NONE 1+k*9 0 0 MELEE 12 1 0 500 63 ±Í°Ë 3 1 1 0 ATT_GRADE (3*iq+2*lv)*k 20+240*k 50+100*k 2+23*k 0 SELFONLY,TOGGLE 19 HIT_HP_RECOVER 10*k 50+80*k 19 0 0 NORMAL 1 1 0 0 64 °řĆ÷ 3 1 1 0 DODGE 1+29*k 60+120*k 60+100*k 100 SELFONLY 20 NONE 20 0 0 NORMAL 1 1 0 0 65 ÁÖ¸¶°© 3 1 1 0 DEF_GRADE (iq+30)*k 70+170*k 30+120*k 33+140*k SELFONLY 21 REFLECT_MELEE (iq/4+10)*k 30+120*k 21 0 0 NORMAL 1 1 0 0 92 żëĆÄ»ę 4 1 1 0 HP -(60+5*lv+(18*iq+6*mwep+120)*ar*k) 50+160*k 8 ATTACK,ATTACK_FIRE_CONT NONE lv+5*iq*k iq*0.2*k 0 0 MAGIC 10 0.8 0 0 93 ĆĐ·ćĆř 4 1 1 0 HP -(70+3*lv+(22*iq+13*mwep+100)*ar*k) 50+160*k 20 ATTACK,SELFONLY,SPLASH,ATTACK_FIRE_CONT NONE lv+5*iq*k iq*0.2*k 0 0 MAGIC 15 0.8 0 500 94 ČŁ˝Ĺ 4 1 1 0 RESIST_NORMAL (iq*0.3+5)*(2*k+0.5)/(k+1.5) 40+160*k 60+200*k 10 22 NONE 22 0 0 NORMAL 1 1 800 0 95 ąÝ»ç 4 1 1 0 REFLECT_MELEE 5+(iq*0.3+5)*k 40+160*k 60+200*k 10 23 NONE 23 0 0 NORMAL 1 1 1000 0 106 łúŔü·É 4 1 1 0 HP -(60+4*lv+(7*iq+8*mwep+number(iq*5,iq*15))*ar*k) 30+150*k 7 ATTACK,SPLASH NONE 0 0 MAGIC 5 0.6 1800 200 107 ş­¶ô 4 1 1 0 HP -(40+4*lv+(13*iq+7*mwep+number(iq*5,iq*16))*ar*k) 50+150*k 15 ATTACK,SPLASH,ATTACK_STUN NONE 50+1000*k/6 5 0 0 MAGIC 15 0.8 1500 400 108 Ćř·Ú°Ý 4 1 1 0 HP -(50+5*lv+(6*iq+6*mwep+number(1,800))*ar*k)*(1-chain*0.13) 40+180*k 10 ATTACK NONE 0 0 MAGIC 7 0.8 2500 0 109 Á¤ľ÷ŔÎ 4 1 1 0 HP 200+4*lv+(10*iq+6*mwep+number(600,800))*k 40+200*k 10 REMOVE_BAD_AFFECT NONE 20+80*k 0 0 0 NORMAL 1 1 1000 0 110 ÄčĽÓ 4 1 1 0 MOV_SPEED 5+35*k 60+120*k 60+100*k 10 24 CASTING_SPEED 3+33*k 60+100*k 24 0 0 NORMAL 1 1 1000 0 79 Čć˝ĹĽöČŁ 3 1 1 0 DEF_GRADE (0.5*iq+15)*k 20+30*k 60+120*k 5+10*k 63+120*k SELFONLY,TOGGLE 25 MANASHIELD 100-((iq*0.84)*k) 60+120*k 25 0 0 MAGIC 1 0.8 0 0 157 ÁÖą®Ľú 0 1 7 0 CASTING_SPEED 50*k 150+150*k 180 480 SELFONLY NONE 0 0 NORMAL 0 1 0 0 156 żë˝ĹŔǺгë 0 1 7 0 CRITICAL 50*k 150+150*k 180 480 SELFONLY NONE 0 0 NORMAL 0 1 0 0 155 °ˇĽÓČ­ 0 1 7 0 MOV_SPEED 15*k 150+150*k 180 480 ATT_SPEED 15*k 180 0 0 NORMAL 0 1 0 0 154 ĽşČÖ°© 0 1 7 0 DEF_GRADE odef*0.1*k 150+150*k 180 480 NONE 0 0 NORMAL 0 1 0 0 153 żë˝ĹŔÇĂŕşą 0 1 7 0 MAX_SP maxsp*0.2*k 150+150*k 300 600 NONE 0 0 NORMAL 0 1 0 0 151 żëľČ 0 1 7 0 NONE NONE 0 0 NORMAL 0 1 0 0 91 şńĆĺΠ4 1 1 0 HP -(70+4*lv+(20*iq+5*mwep+50)*ar*k) 30+160*k 7 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 0 0 MAGIC 5 0.5 1800 201 5 źȯ°Ý 1 1 1 0 HP -(2*atk+(atk+dex*3+str*7+con)*k) 60+120*k 12 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH MOV_SPEED 150 3 0 0 MELEE 4 1 0 200 20 °ËÇł 1 1 1 0 HP -(2*atk+(atk+dex*3+str*5+con)*k) 40+120*k 20 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 10 0.5 1200 200 35 »ę°řşĐ 2 1 1 0 HP -(lv*2+(atk+str*3+dex*18)*k) 40+130*k 25 ATTACK,USE_MELEE_DAMAGE,SPLASH,ATTACK_POISON NONE 60*k 5+25*k 0 0 MAGIC 0 0.5 800 200 50 µ¶±â±Ă 2 1 1 0 HP -(atk+(1.2*atk+number(100,200)+dex*6+str*2)*k) 40+160*k 25 ATTACK,SPLASH,USE_ARROW_DAMAGE,CRUSH,ATTACK_POISON NONE 80*k 15+30*k 0 0 RANGE 12 0.5 2500 300 66 ĆÄąýĽú 3 1 1 0 HP -(40+5*lv+2*iq+(10*iq+7*mwep+number(50,100))*ar*k) 30+120*k 12 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH,REMOVE_GOOD_AFFECT NONE 10+40*k 7+23*k 0 0 NORMAL 5 0.6 1800 200 81 ¸¶ČŻ°Ý 3 1 1 0 HP -(120+6*lv+(5*con+5*dex+29*iq+9*mwep)*ar*k) 80+220*k 24 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 0 0 MAGIC 9 0.4 1500 200 96 ±âõ´ë°ř 4 1 1 0 CRITICAL (iq*0.3+5)*(2*k+0.5)/(k+1.5) 40+160*k 60+100*k 10 29 NONE 29 0 0 NORMAL 1 1 1000 0 111 Áő·ÂĽú 4 1 1 0 ATT_GRADE 5+(iq*0.2+15)*k 60+120*k 60+100*k 10 30 NONE 30 0 0 NORMAL 1 1 1000 0 126 ˝ĹĽöľî 0 1 20 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0 122 ż¬°č±â 0 1 2 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0 121 ĹëĽÖ·Â 0 1 40 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0 125 şŻ˝Ĺ 0 1 40 0 NONE 10+1000*k 0 NONE 0 0 0 NORMAL 0 1 1000 0 127 õÁ¶ľî 0 1 20 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0 128 Ářłëľî 0 1 20 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0 158 ±ćµĺŔ̵ż 0 1 3 0 NONE SELFONLY NONE 0 0 NORMAL 0 1 0 0 159 °ř°ŁŔÇą® 0 1 5 0 NONE SELFONLY NONE 0 0 NORMAL 0 1 0 0 160 °ˇĽÓČ­ 0 1 5 0 NONE 3*k 80-12*k 300 SELFONLY NONE 0 0 NORMAL 0 1 0 0 161 °ř°ŁŔÇą® 0 1 2 0 NONE 50 NONE 0 0 NORMAL 0 1 0 0 162 °ř°ŁŔ̵ż 0 1 2 0 NONE 20 NONE 0 0 NORMAL 0 1 0 0 256 CRUSH200˝şĹł 0 1 1 0 HP -5*k*atk 2 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 0 1 0 300 257 ŔϹݹüŔ§350˝şĹł 0 1 1 0 HP -5*k*atk 5 ATTACK,USE_MELEE_DAMAGE,SPLASH NONE 0 0 MELEE 0 1 0 525 258 CRUSH300˝şĹł 0 1 1 0 HP -5*k*atk 7 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 0 1 0 450 259 ŔϹݹüŔ§200˝şĹł 0 1 1 0 HP -5*k*atk 9 ATTACK,USE_MELEE_DAMAGE,SPLASH NONE 0 0 MELEE 0 1 0 300 260 CURSH400˝şĹł 0 1 1 0 HP -5*k*atk 10 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 0 1 0 600 261 µ¶250˝şĹł 0 1 1 0 HP -5*k*atk 9 ATTACK,USE_MELEE_DAMAGE,SPLASH,ATTACK_POISON NONE 80 0 0 MELEE 0 1 0 375 262 SLOW300˝şĹł 0 1 1 0 HP -5*k*atk 12 ATTACK,USE_MELEE_DAMAGE,SPLASH MOV_SPEED -20 10 0 0 MELEE 0 1 0 450 130 ˝Â¸¶ 0 1 1 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0 137 ł­ą« 5 1 1 50 HP -(atk+(2*atk*k)) 60+80*k 5-(4*k) ATTACK,USE_MELEE_DAMAGE,CRUSH NONE 0 0 MELEE 10 1 300 0 138 µą°Ý 5 1 1 52 HP -(2.4*(200+1.5*lv)+(3*200*k)) 60+120*k 15 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH_LONG MOV_SPEED 50 5 0 0 MELEE 6 1 400 100 139 Ĺ»Ăâ 5 1 1 55 HP -(2*(200+1.5*lv)+(3*200*k)) 60+160*k 20 ATTACK,USE_MELEE_DAMAGE,SELFONLY,SPLASH,CRUSH NONE 0 0 MELEE 12 1 400 250 140 ł­ą«(Č°) 5 1 1 50 HP -(atk+(2*atk*k)) 60+80*k 10 ATTACK,USE_ARROW_DAMAGE,CRUSH NONE 0 0 5 1 2500 0 131 ¸»ĽŇČŻ 0 1 10 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0 124 䱤Ľú 0 1 40 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0 152 żë˝ĹŔÇÇÇ 0 1 7 0 MAX_HP maxhp*0.2*k 150+150*k 300 600 NONE 0 0 NORMAL 0 1 0 0 129 µĐ°©Ľú 0 1 40 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
  22. Traceur3RUN

    open New Function mob.get_name

    Hello, someone can write for me one new function? i mean mob.get_name from client not from serverside name. thanks
  23. Traceur3RUN

    open New Function mob.get_name

    bump
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