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Pisti95

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About Pisti95

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  • Birthday 01/01/1995

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    Hungary

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  1. Pisti95

    open little bug in guild war

    game file source --> input_db.cpp #4 0x0810f1fb in CInputDB::GuildWar (this=<value optimized out>, c_pData=<value optimized out>) at singleton.h:24#5 0x08110c03 in CInputDB::Analyze (this=<value optimized out>, d=<value optimized out>, bHeader=<value optimized out>, c_pData=<value optimized out>) at input_db.cpp: 2057 row But, your guild_war.quest may that bug.
  2. Pisti95

    open Getting monster race client

    In my mob_proto, just i have one RACE_FLAG Value in my Column. Let's see: Don't use more than 1 race_flag to Mobs.
  3. Pisti95

    solved [HELP] Ninja Daggers Shine

    In Instancebase.cpp are declaration all weapons shining style. In playersettingmodule.py are call weapons shining affect. Instancebase.cpp: UINT CInstanceBase::__GetRefinedEffect(CItemData* pItem) { DWORD refine = max(pItem->GetRefine() + pItem->GetSocketCount(),CItemData::ITEM_SOCKET_MAX_NUM) - CItemData::ITEM_SOCKET_MAX_NUM; switch (pItem->GetType()) { case CItemData::ITEM_TYPE_WEAPON: __ClearWeaponRefineEffect(); if (refine < 7) //ÇöŔç Á¦·Ăµµ 7 ŔĚ»ó¸¸ ŔĚĆĺĆ®°ˇ ŔÖ˝Ŕ´Ď´Ů. return 0; switch(pItem->GetSubType()) { case CItemData::WEAPON_DAGGER: m_swordRefineEffectRight = EFFECT_REFINED+EFFECT_SMALLSWORD_REFINED7+refine-7; m_swordRefineEffectLeft = EFFECT_REFINED+EFFECT_SMALLSWORD_REFINED7_LEFT+refine-7; break; case CItemData::WEAPON_FAN: m_swordRefineEffectRight = EFFECT_REFINED+EFFECT_FANBELL_REFINED7+refine-7; break; case CItemData::WEAPON_ARROW: case CItemData::WEAPON_BELL: m_swordRefineEffectRight = EFFECT_REFINED+EFFECT_SMALLSWORD_REFINED7+refine-7; break; case CItemData::WEAPON_BOW: m_swordRefineEffectRight = EFFECT_REFINED+EFFECT_BOW_REFINED7+refine-7; break; default: m_swordRefineEffectRight = EFFECT_REFINED+EFFECT_SWORD_REFINED7+refine-7; } if (m_swordRefineEffectRight) m_swordRefineEffectRight = __AttachEffect(m_swordRefineEffectRight); if (m_swordRefineEffectLeft) m_swordRefineEffectLeft = __AttachEffect(m_swordRefineEffectLeft); break; playersettingmodule.py #Standard - Sword chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_7.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+2, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_8.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+3, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_9.mse") #BOW chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+4, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/sword/sword_7_b.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+5, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/sword/sword_8_b.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+6, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/sword/sword_9_b.mse") #FAN chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+7, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_7_f.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+8, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_8_f.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+9, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_9_f.mse") #DAGGER, BELL - RIGHT chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+10, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_7_s.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+11, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_8_s.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+12, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_9_s.mse") #DAGGER - LEFT chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+13, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/sword/sword_7_s.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+14, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/sword/sword_8_s.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+15, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/sword/sword_9_s.mse")
  4. Pisti95

    open [WOLFMAN]Animation Bug

    I think, You should copy and paste part of wolfman into playersettingmodule.py.
  5. Pisti95

    open System Change Ch BUG

    You try again to check your tutorial.
  6. Pisti95

    open sash problem item_Scale

    It may model bug, or item_Scale.txt values don't good.
  7. Pisti95

    Looking for feedback on map designs [PHOTOS]

    beautiful design
  8. EDIT: - Max level: 170 - Elvish's earth (NEW MAP) - Crystal pieces for new equipment (upgrade item) - New drops for all Metin stones (Skillbooks, Herbs, Bonus items)
  9. Active 7. Skills for every character.
  10. Hi all! I would like to present a NewSchool PvM/PvP server, built on individual elements with Metin2. It is a Hungarian private server. General information: - 300% multiplier (Gold, EXP, item dropp) - Max level: 150 - Max stats: 200 - New, unique Maps (with beautiful grapics) - New story - New quests - New Weapons - New Armors - Sash system - Costume mount - Costume weapons - Pet system - Mounts are upgradeable - Mob information system - Empire war event - Razador RUN (You can get 'SÉ utalvány(100)', what DragonCoins in English ) - Nemere RUN - Spider RUN - 10 skillbook/skill and G1 (100% upgrade) - Between G1-P (Soul Stone) - Etwee events - All items 100% upgrade with Smith and Seon-Pyeong Videos: Pictures of the server TEAM: [SA]Pisti95 [SVM]Locysus [SGA]Nebirots [YT]Drelaky Contacts: Facebook: Click Webpage: Click
  11. Pisti95

    SEQUENCE header 254

    This tutorial the best: https://forum.turkmmo.com/konu/3518526-c-sequence_log-unknown-fix/
  12. Pisti95

    [How to] GM Absolute Restriction System

    I have a problem, when my GM character on CH99 and other character CH1, and i wrote ( /a name level ), CH99 does stop. /A COMMAND BLOCK FOR PLAYERS Still in cmd_gm.cpp, search for the function "ACMD(do_advance)" and under LPCHARACTER tch = CHARACTER_MANAGER::instance().FindPC(arg1); if (tch->IsGM() == false) { ch->ChatPacket(CHAT_TYPE_INFO, "You can only change the level of GM characters."); return; }
  13. Pisti95

    Dump_proto

    V2 version, include wolfman's columns. - RESIST_CLAW - RESIST_BLEEDING - APPLY_BLEEDING_PCT - APPLY_BLEEDING_REDUCE - APPLY_ATTBONUS_WOLFMAN - APPLY_RESIST_WOLFMAN - APPLY_RESIST_CLAW DL: https://mega.nz/#!51Mw0JBS!s0X4MrgmLORjBOsl0G2OHUFAkiLrgE1O_2jMMFRQXrk VT: https://www.virustotal.com/hu/file/7fbbc6145a11a9e16edfe94301b378925c05f5aa4b8113f3859ca9c700175fa0/analysis/1490039654/
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