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DasSchwarzeT last won the day on November 18 2016

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About DasSchwarzeT

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  1. Hello guys, I need some help. I want to create an item which has two functionalities: 1. you can drag the item to another item (named item2) to interact with item2 (e.g. change bonus of the item2) 2. you can right click (means use) the item and receive anything (like a treasure or sth) At the moment I got this idea: case USE_NEW_ITEM: { LPITEM item2; if (!IsValidItemPosition(DestCell)) return false; if (!(item2 = GetItem(DestCell))) { //item right clicked if (test_server) ChatPacket(CHAT_TYPE_INFO, "item used"); } else { //item dropped to pet seal if (!item2) return false; if (item2->IsExchanging() || item2->IsEquipped()) return false; if (test_server) ChatPacket(CHAT_TYPE_INFO, "item dragged"); } break; } With this code only the dragging works but the using (rightclicking) does not. Do you know anything I could change? solved myself: the problem was that I tried to check if (!IsValidItemPosition(DestCell)) return false; before making sure I really drag the item on another item
  2. open Asking developers

    If they are bruteforcing without using the client you could add a salt to the password in the logininterface
  3. [SRC] Vanilla Core [latest: r71480]

    Is it compilable on windows for debugging reasons without changes?
  4. c++ Transparency check for images

    Very nice idea, I totally need something like this. Never thought about changing this stuff.
  5. Max Yang/Gold

    There are enough tutorials around there. No need for paying for it.
  6. Search for Systems

    I mean unperformant, sorry. In german the suffix is in.
  7. Search for Systems

    Vegas's solutions is totally inperformant..
  8. Search for Systems

    If you both are willing to pay for mobs information system I can make a finde version for you. Just message me.
  9. contact at ken

    Better don't contact him. His codes are more awful than ymir ones.
  10. Hey, would someone of you mind to give me a regen.txt for the anglar_dungeon which was never used in official versions of metin2? Thanks in advance
  11. Sash, acce system

    Seems like you missed to update the parts after unequipping a sash item
  12. [Source] Affect disappears when dead

    #Solved: search in char_affect.cpp for IS_NO_CLEAR_ON_DEATH_AFFECT and add your new affects
  13. Hey Devs, I added a new effect (anti exp affect). When I die, the affect disappears while the affects of auto potions don't. Does anyone know why this could happen? Hier a gif to understand my Problem: http://i.imgur.com/W1Z9NXK.gifv Best regards