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metin2dev

Human

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  1. Ingame Wiki System

    those uiwiki.py itself i need to link or connect can u tell me how ? i know this to link like .SetText(localeInfo.XXXX_YYYY) But how to make it call from different locale Like locale_en or locale_de ??
  2. Ingame Wiki System

    guys any one say how can i make seperate wiki for different languages ?
  3. Ingame Wiki System

    Thanks for this system just little error that when u click item board and click a sword +0 and come back to some option say weapon its showing like this http://prntscr.com/ha72we
  4. thankyou very much guys i appreciate this
  5. thanks guys i will contact them and ask about it
  6. thanks for reply and yes how to overcome it ?
  7. Hi there, I recently added Okey card system which is working fine but when i scanned the exe it is showing virus which is blocked by windows defender http://prntscr.com/h5jdsm mainly in this line when i disabled its not showing virus but once i enable it and compiled exe is with 2 virus..which is win32.trojan else if ("info" == TokenVector[1]) { if (14 != TokenVector.size()) { TraceError("CPythonNetworkStream::ServerCommand(c_szCommand=%s) - Strange Parameter Count : %s", c_szCommand); return; } DWORD card_in_hand_1 = atoi(TokenVector[2].c_str()); DWORD card_in_hand_1_v = atoi(TokenVector[3].c_str()); DWORD card_in_hand_2 = atoi(TokenVector[4].c_str()); DWORD card_in_hand_2_v = atoi(TokenVector[5].c_str()); DWORD card_in_hand_3 = atoi(TokenVector[6].c_str()); DWORD card_in_hand_3_v = atoi(TokenVector[7].c_str()); DWORD card_in_hand_4 = atoi(TokenVector[8].c_str()); DWORD card_in_hand_4_v = atoi(TokenVector[9].c_str()); DWORD card_in_hand_5 = atoi(TokenVector[10].c_str()); DWORD card_in_hand_5_v = atoi(TokenVector[11].c_str()); DWORD cards_left = atoi(TokenVector[12].c_str()); DWORD points = atoi(TokenVector[13].c_str()); PyCallClassMemberFunc(m_apoPhaseWnd[PHASE_WINDOW_GAME], "BINARY_Cards_UpdateInfo", Py_BuildValue("(iiiiiiiiiiii)", card_in_hand_1, card_in_hand_1_v, card_in_hand_2, card_in_hand_2_v, card_in_hand_3, card_in_hand_3_v, card_in_hand_4, card_in_hand_4_v, card_in_hand_5, card_in_hand_5_v, cards_left, points)); } the total addition in pythonNetworkStreamCommand.cpp is attached if not i post here else if (!strcmpi(szCmd, "cards")) { if (TokenVector.size() < 2) { TraceError("CPythonNetworkStream::ServerCommand(c_szCommand=%s) - Strange Parameter Count : %s", c_szCommand); return; } if ("open" == TokenVector[1]) { DWORD safemode = atoi(TokenVector[2].c_str()); PyCallClassMemberFunc(m_apoPhaseWnd[PHASE_WINDOW_GAME], "BINARY_Cards_Open", Py_BuildValue("(i)", safemode)); } else if ("info" == TokenVector[1]) { if (14 != TokenVector.size()) { TraceError("CPythonNetworkStream::ServerCommand(c_szCommand=%s) - Strange Parameter Count : %s", c_szCommand); return; } DWORD card_in_hand_1 = atoi(TokenVector[2].c_str()); DWORD card_in_hand_1_v = atoi(TokenVector[3].c_str()); DWORD card_in_hand_2 = atoi(TokenVector[4].c_str()); DWORD card_in_hand_2_v = atoi(TokenVector[5].c_str()); DWORD card_in_hand_3 = atoi(TokenVector[6].c_str()); DWORD card_in_hand_3_v = atoi(TokenVector[7].c_str()); DWORD card_in_hand_4 = atoi(TokenVector[8].c_str()); DWORD card_in_hand_4_v = atoi(TokenVector[9].c_str()); DWORD card_in_hand_5 = atoi(TokenVector[10].c_str()); DWORD card_in_hand_5_v = atoi(TokenVector[11].c_str()); DWORD cards_left = atoi(TokenVector[12].c_str()); DWORD points = atoi(TokenVector[13].c_str()); PyCallClassMemberFunc(m_apoPhaseWnd[PHASE_WINDOW_GAME], "BINARY_Cards_UpdateInfo", Py_BuildValue("(iiiiiiiiiiii)", card_in_hand_1, card_in_hand_1_v, card_in_hand_2, card_in_hand_2_v, card_in_hand_3, card_in_hand_3_v, card_in_hand_4, card_in_hand_4_v, card_in_hand_5, card_in_hand_5_v, cards_left, points)); } else if ("finfo" == TokenVector[1]) { if (9 != TokenVector.size()) { TraceError("CPythonNetworkStream::ServerCommand(c_szCommand=%s) - Strange Parameter Count : %s", c_szCommand); return; } DWORD hand_1 = atoi(TokenVector[2].c_str()); DWORD hand_1_v = atoi(TokenVector[3].c_str()); DWORD hand_2 = atoi(TokenVector[4].c_str()); DWORD hand_2_v = atoi(TokenVector[5].c_str()); DWORD hand_3 = atoi(TokenVector[6].c_str()); DWORD hand_3_v = atoi(TokenVector[7].c_str()); DWORD points = atoi(TokenVector[8].c_str()); PyCallClassMemberFunc(m_apoPhaseWnd[PHASE_WINDOW_GAME], "BINARY_Cards_FieldUpdateInfo", Py_BuildValue("(iiiiiii)", hand_1, hand_1_v, hand_2, hand_2_v, hand_3, hand_3_v, points)); } else if ("reward" == TokenVector[1]) { if (9 != TokenVector.size()) { TraceError("CPythonNetworkStream::ServerCommand(c_szCommand=%s) - Strange Parameter Count : %s", c_szCommand); return; } DWORD hand_1 = atoi(TokenVector[2].c_str()); DWORD hand_1_v = atoi(TokenVector[3].c_str()); DWORD hand_2 = atoi(TokenVector[4].c_str()); DWORD hand_2_v = atoi(TokenVector[5].c_str()); DWORD hand_3 = atoi(TokenVector[6].c_str()); DWORD hand_3_v = atoi(TokenVector[7].c_str()); DWORD points = atoi(TokenVector[8].c_str()); PyCallClassMemberFunc(m_apoPhaseWnd[PHASE_WINDOW_GAME], "BINARY_Cards_PutReward", Py_BuildValue("(iiiiiii)", hand_1, hand_1_v, hand_2, hand_2_v, hand_3, hand_3_v, points)); } else if ("icon" == TokenVector[1]) { if (2 != TokenVector.size()) { TraceError("CPythonNetworkStream::ServerCommand(c_szCommand=%s) - Strange Parameter Count : %s", c_szCommand); return; } PyCallClassMemberFunc(m_apoPhaseWnd[PHASE_WINDOW_GAME], "BINARY_Cards_ShowIcon", Py_BuildValue("()")); } } any solution ?
  8. open Offline Shop duplicate bug

    Thanks dude its works close the thread please
  9. Hello there , I have a bug of duplication in offline shop. a players duplicates items using ken offline shop with refresh unsold items * i just need one command or coding that is if offline shop is opened that refresh unsold items must not allow items to remove that's it or * refresh unsold item box must not open when offline shop is opened and also if refresh unsold box is opened then offline shop should not be created can anyone made coding for that so it will avoid that duplication? http://prntscr.com/h17odw Will be happy if anyone helps regards Hawk
  10. open Problem with NPC gemi and trade

    I have a problem with my npc, if I click on the Gemi npc then nothing happens but when I remove the dialogue then it's work's. I guess the problem is the dialogue. Either it is in client or server. try to change the Onclick on Mob proto to 2 for that NPC Gemi
  11. open 'std::logic_error' PROBLEM IN PUTTY

    even if i put that too its not working and u dont need to add data coz my function itself has Icedungeon.data = {
  12. open 'std::logic_error' PROBLEM IN PUTTY

    is that adding in table of db ?
  13. open 'std::logic_error' PROBLEM IN PUTTY

    well this is my function and the lua quest that calling that regen function is function.lua and yes after that function only game crashes if i disable that regen_in_map then no crash.. Check the statement yes im passing the right parameters
  14. open 'std::logic_error' PROBLEM IN PUTTY

    thanks for reply and yes im using that regen_in_map in a lua quest so i need to execute it so any possibility that it can be solved instead of bypassing?
  15. open 'std::logic_error' PROBLEM IN PUTTY

    0x081bcd95 in quest::_regen_in_map (L=0x477dd040) at questlua_global.cpp:1128 iMapIndex = 234 szFilename = {static npos = 4294967295, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x477d4e5c "arya_dungeon_monster_cycle"}} pkMap = <value optimized out> and in Source this is 1128 line in questlua_global.cpp any solution ?
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