Jump to content
metin2dev

charparodar

Members
  • Content count

    738
  • Joined

  • Last visited

  • Days Won

    3

charparodar last won the day on March 2

charparodar had the most liked content!

Community Reputation

58 Excellent

About charparodar

  • Rank
    Chivalric

Profile Information

  • Gender
    Male
  • Location
    Portugal

Recent Profile Visitors

4,879 profile views
  1. charparodar

    Equipment BG with Talisman and Ring

    Hi, So, I needed the element slot on inventory for what I'm doing, but I also need the ring, since there's no image with talisman and ring, I made my own... Download TGA file: https://mega.nz/#!ZQIAmSJD!0uMd2If_zJtXK-KqSE1wQZjRsI2gfwioL_4CiBBJRRU Hope it's useful for someone
  2. charparodar

    open Problem with LZO

    I don't have the FoxFS source code, but I would like to, without it I doubt you can do an unpacker...
  3. charparodar

    open Problem with LZO

    I think you can't even use that o.O Correct me if I'm wrong, DWORD isn't just numbers only? You have some letters in there...
  4. charparodar

    c++ [C++/Python]17.5 Element Image on target

    I'm using yours and it's working, I just added the wrong piece of code, since I dont have the talismans I was using the code where the element was only displayed when using an item... But also I had to edit my Raceflag enum, had to many entries... Also, can you share the slot management for the talismans please? Thanks
  5. charparodar

    c++ [C++/Python]17.5 Element Image on target

    It's already working... I had to change this: enum ERaceFlags { RACE_FLAG_ANIMAL = (1 << 0), RACE_FLAG_UNDEAD = (1 << 1), RACE_FLAG_DEVIL = (1 << 2), RACE_FLAG_HUMAN = (1 << 3), RACE_FLAG_ORC = (1 << 4), RACE_FLAG_MILGYO = (1 << 5), RACE_FLAG_INSECT = (1 << 6), RACE_FLAG_FIRE = (1 << 7), RACE_FLAG_ICE = (1 << 8), RACE_FLAG_DESERT = (1 << 9), RACE_FLAG_TREE = (1 << 10), RACE_FLAG_ELEC = (1 << 11), RACE_FLAG_WIND = (1 << 12), RACE_FLAG_EARTH = (1 << 13), RACE_FLAG_DARK = (1 << 14), RACE_FLAG_ATT_ELEC = (1 << 15), RACE_FLAG_ATT_FIRE = (1 << 16), RACE_FLAG_ATT_ICE = (1 << 17), RACE_FLAG_ATT_WIND = (1 << 18), RACE_FLAG_ATT_EARTH = (1 << 19), RACE_FLAG_ATT_DARK = (1 << 20), }; To: enum ERaceFlags { RACE_FLAG_ANIMAL = (1 << 0), RACE_FLAG_UNDEAD = (1 << 1), RACE_FLAG_DEVIL = (1 << 2), RACE_FLAG_HUMAN = (1 << 3), RACE_FLAG_ORC = (1 << 4), RACE_FLAG_MILGYO = (1 << 5), RACE_FLAG_INSECT = (1 << 6), RACE_FLAG_FIRE = (1 << 7), RACE_FLAG_ICE = (1 << 8), RACE_FLAG_DESERT = (1 << 9), RACE_FLAG_TREE = (1 << 10), RACE_FLAG_ATT_ELEC = (1 << 11), RACE_FLAG_ATT_FIRE = (1 << 12), RACE_FLAG_ATT_ICE = (1 << 13), RACE_FLAG_ATT_WIND = (1 << 14), RACE_FLAG_ATT_EARTH = (1 << 15), RACE_FLAG_ATT_DARK = (1 << 16), }; But, can I use the element bonus like this? #ifdef ELEMENT_NEW_BONUSES else if (pkVictim->IsRaceFlag(RACE_FLAG_ATT_ELEC)) iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_ELEC)) / 100; else if (pkVictim->IsRaceFlag(RACE_FLAG_ATT_FIRE)) iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_FIRE)) / 100; else if (pkVictim->IsRaceFlag(RACE_FLAG_ATT_ICE)) iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_ICE)) / 100; else if (pkVictim->IsRaceFlag(RACE_FLAG_ATT_WIND)) iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_WIND)) / 100; else if (pkVictim->IsRaceFlag(RACE_FLAG_ATT_EARTH)) iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_EARTH)) / 100; else if (pkVictim->IsRaceFlag(RACE_FLAG_ATT_DARK)) iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_DARK)) / 100; #endif Thanks
  6. charparodar

    c++ [C++/Python]17.5 Element Image on target

    Works but not works... Works with Earth, but with the wrong image, shows me the ELEC icon instead the earth, even thought the raceflag is set to ATT_EARTH... This is the only one that works
  7. charparodar

    c++ [C++/Python]17.5 Element Image on target

    It compiled, but now I can't see any icon when I click on the monster... I added ATT_FIRE: 6091 "¾ß¸¶Ãµ" "BOSS" "MONSTER" "MELEE" 108 "AGGR,BERSERK,STONESKIN,DEATHBLOW,REVIVE" 0 "FIRE,ATT_FIRE" "STUN,SLOW,CURSE,TERROR" 0 "0" 0 133 66 133 33 356 490 1813838 100 1 0 0 422585 256 110 110 100 2000 300 0 0 0 0 5 5 10 15 40 35 40 40 40 40 35 0 0 0 0 4.0 6008 25 None 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Any tip? Thanks
  8. charparodar

    c++ [C++/Python]17.5 Element Image on target

    I have this error, do you know how to solve it? char.cpp: In member function 'void CHARACTER::SetTarget(LPCHARACTER)': char.cpp:6035:17: error: 'class CItem' has no member named 'GetNewAttributeType' if (pItem->GetNewAttributeType(i) >= APPLY_ATTBONUS_ELEC && pItem->GetSocket(i) <= APPLY_ATTBONUS_DARK) ^ char.cpp:6037:27: error: 'class CItem' has no member named 'GetNewAttributeType' p.bElement = pItem->GetNewAttributeType(i) - BASE_ELEMENT + 1; ^ Makefile:118: recipe for target 'OBJDIR/char.o' failed gmake: *** [OBJDIR/char.o] Error 1 Thanks
  9. charparodar

    open Two problems (please solve the problem)

    Navicat -> Your Database -> player db -> Edit player table -> Indexes -> Set name field as UNIQUE
  10. charparodar

    open Two problems (please solve the problem)

    The player name is set to UNIQUE? If not the players are able to create multiple characters with the same name...
  11. charparodar

    open Resistance HH

    Thanks, worked like a charm!
  12. charparodar

    open Client blocking when teleporting

    I already figured mine out, it was this system (disabling it worked): I'll give it a try again soon
  13. charparodar

    open upgrading to visual studio 2017

    For me, I had to compile libjpg, cryptopp and lzo with VS 2017 and got it to work.
  14. charparodar

    open Client blocking when teleporting

    BUMP
  15. charparodar

    [Mini Release]Rituals Stone

    Btw, me too, thanks
×