Jump to content
metin2dev

Tyrael

VIP
  • Content count

    68
  • Joined

  • Last visited

Community Reputation

15 Good

About Tyrael

  • Rank
    Friendly
  • Birthday 04/01/1993

Contact Methods

  • Website URL
    www.metin2atardecer.com.es
  • Skype
    lccandrus

Profile Information

  • Gender
    Female
  • Location
    venezuela

Recent Profile Visitors

533 profile views
  1. open [BUY]Clone System & Protection Client

    non-testified system I do not know what mistakes I can have https://mega.nz/#!tQVHXRCb!fI2SMYJ1e89O9bfuDULZS4Xne2S1PjuKzXOD2s5kpUE
  2. error extern (libraries of your source code)
  3. open Title system vegas problem

    error python check
  4. open Error Packet 80

    good afternoon developer community I encountered the following problem and I have not found the solution It consists of packet error or that tells me the sysser Channel is not turned off and does not generate game.core SYSERR: Oct 8 11:26:07 :: pid_init: Start of pid: 21551 SYSERR: Oct 8 11:26:10 :: LoadSkillMotion: Motion: Skill exist but no motion data for index 0 mob 3596 skill 257 SYSERR: Oct 8 11:26:10 :: LoadSkillMotion: Motion: Skill exist but no motion data for index 1 mob 3596 skill 258 SYSERR: Oct 8 11:26:10 :: LoadMotion: cannot find accumulation data in file 'data/monster/metinstone_egg/loop.msa' SYSERR: Oct 8 11:26:10 :: LoadMotion: Motion: Load failed vnum(34009) motion(2) file(data/monster/pwahuang1_2/walk.msa) SYSERR: Oct 8 11:27:58 :: Analyze: login phase does not handle this packet! header 80 I have read all the code and I do not find the error Anyone have the faintest idea where I can look?
  5. open sash system effect problem

    be able to use different effects on each type of sash
  6. open sash problem

    show some capture wherever you see some part of the code
  7. open sash problem

    v1 or v2?
  8. open sash problem

    what version do you use?
  9. open sash system effect problem

    you are right with it is solved the refresh error sorry the annoyance has any idea how to attach a definition for various effects?
  10. open sash system effect problem

    void CInstanceBase::__ClearAcceRefineEffect() { if (!m_acceEffect) return; __EffectContainer_DetachEffect(m_acceEffect); m_acceEffect = 0; } is not correct the topic is not the visualization of the efect but refreshing of equipment or not try to define it differently and how it should be correctly and does not take the functions
  11. I have the following problem of not working correctly the effect when equipping the costumee continuous effect permanently equipped or not costumee effect disappears only when dying bool CInstanceBase::SetAcce(DWORD eAcce) { if (IsPoly()) return false; if (__IsShapeAnimalWear()) return false; eAcce = eAcce + 65536; m_GraphicThingInstance.AttachAcce(eAcce, 0, CRaceData::PART_ACCE); if (!eAcce) { __ClearAcceRefineEffect(); m_GraphicThingInstance.SetScale(1.0f, 1.0f, 1.0f); m_GraphicThingInstance.SetScalePosition(0.0f, 0.0f, 0.0f); m_awPart[CRaceData::PART_ACCE] = 0; } else { CItemData * pItemData; TItemPos Cell; Cell.cell = c_Costume_Slot_Acce-1; if (CItemManager::Instance().GetItemDataPointer(eAcce, &pItemData)) { __EffectContainer_AttachEffect(m_acceEffect); m_acceEffect = EFFECT_REFINED+EFFECT_ACCE_SPECIAL; __EffectContainer_AttachEffect(m_acceEffect); DWORD Race = GetRace(); DWORD Job = RaceToJob(Race); DWORD Sex = RaceToSex(Race); m_GraphicThingInstance.SetScaleNew(pItemData->GetItemScale(Job, Sex)); if(IsMountingHorse()) { D3DXVECTOR3 pos = pItemData->GetItemScalePosition(Job, Sex); if (Sex == 1) pos.z = pos.z + 15.0f; else pos.z = pos.z + 10.0f; m_GraphicThingInstance.SetScalePosition(pos); } else { m_GraphicThingInstance.SetScalePosition(pItemData->GetItemScalePosition(Job, Sex)); } m_awPart[CRaceData::PART_ACCE] = eAcce; } } return true; } other methods none works bool CInstanceBase::SetAcce(DWORD eAcce) { if (IsPoly()) return false; if (__IsShapeAnimalWear()) return false; eAcce = eAcce + 65536; // __ClearAcceRefineEffect(); // Clear the previous effect // m_acceEffect = EFFECT_REFINED + EFFECT_ACCE_SPECIAL; // __EffectContainer_AttachEffect(m_acceEffect); m_GraphicThingInstance.AttachAcce(eAcce, 0, CRaceData::PART_ACCE); if (!eAcce) { __ClearAcceRefineEffect(); m_GraphicThingInstance.SetScale(1.0f, 1.0f, 1.0f); m_GraphicThingInstance.SetScalePosition(0.0f, 0.0f, 0.0f); m_awPart[CRaceData::PART_ACCE] = 0; } else { CItemData * pItemData; TItemPos Cell; Cell.cell = c_Costume_Slot_Acce-1; if (CItemManager::Instance().GetItemDataPointer(eAcce, &pItemData)) { DWORD Race = GetRace(); DWORD Job = RaceToJob(Race); DWORD Sex = RaceToSex(Race); m_GraphicThingInstance.SetScaleNew(pItemData->GetItemScale(Job, Sex)); if(IsMountingHorse()) { D3DXVECTOR3 pos = pItemData->GetItemScalePosition(Job, Sex); if (Sex == 1) pos.z = pos.z + 15.0f; else pos.z = pos.z + 10.0f; m_GraphicThingInstance.SetScalePosition(pos); } else { m_GraphicThingInstance.SetScalePosition(pItemData->GetItemScalePosition(Job, Sex)); } m_awPart[CRaceData::PART_ACCE] = eAcce; __GetRefinedEffect(pItemData); } else __ClearAcceRefineEffect(); } return true; } case CItemData::ITEM_TYPE_COSTUME: __ClearAcceRefineEffect(); if (pItem->GetSubType() == CItemData::COSTUME_ACCE) { case CItemData::COSTUME_ACCE: { m_acceEffect = EFFECT_REFINED + EFFECT_ACCE_SPECIAL; break; } if (m_acceEffect) m_acceEffect = __AttachEffect(m_acceEffect); break; } kind regards
  12. open Metin2 | League of Legends Login Interface

    Very well worked The spectacular truth would only change something on the buttons but excellent work
  13. [Metin]Nephrite pillar

    Good map layout You get more and more +1
  14. Post your desktop.

    xd
×