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Sonitex last won the day on April 1 2017

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About Sonitex

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  1. Sonitex

    Budokan Quest (PVP ARENA QUEST)

    Taken from the public resources: Original: https://tinyurl.com/y98kkdfe
  2. Sonitex

    open Resistance HH

    Why don't you check the tutorial for adding the Magic Reduction bonus? I think you forgot to edit enum EApplyTypes. And I do not recommend to add a new bonus somewhere in the middle of others.
  3. Sonitex

    party invite

    game.py def AnswerPartyInvite(self, answer): if not self.partyInviteQuestionDialog: return partyLeaderVID = self.partyInviteQuestionDialog.partyLeaderVID #distance = player.GetCharacterDistance(partyLeaderVID) #if distance < 0.0 or distance > 5000: #answer = FALSE net.SendPartyInviteAnswerPacket(partyLeaderVID, answer) self.partyInviteQuestionDialog.Close() self.partyInviteQuestionDialog = None
  4. Sonitex

    open Solution

    UserInterface/UserInterface.cpp Set this variable to true. bool bPackFirst = FALSE;
  5. Sonitex

    open 2 bonus on stones

    def __AppendMetinSlotInfo_AppendMetinSocketData(self, index, metinSlotData, custumAffectString="", custumAffectString2="", leftTime=0): slotType = self.GetMetinSocketType(metinSlotData) itemIndex = self.GetMetinItemIndex(metinSlotData) if 0 == slotType: return self.AppendSpace(5) slotImage = ui.ImageBox() slotImage.SetParent(self) slotImage.Show() ## Name nameTextLine = ui.TextLine() nameTextLine.SetParent(self) nameTextLine.SetFontName(self.defFontName) nameTextLine.SetPackedFontColor(self.NORMAL_COLOR) nameTextLine.SetOutline() nameTextLine.SetFeather() nameTextLine.Show() self.childrenList.append(nameTextLine) if player.METIN_SOCKET_TYPE_SILVER == slotType: slotImage.LoadImage("d:/ymir work/ui/game/windows/metin_slot_silver.sub") elif player.METIN_SOCKET_TYPE_GOLD == slotType: slotImage.LoadImage("d:/ymir work/ui/game/windows/metin_slot_gold.sub") self.childrenList.append(slotImage) if localeInfo.IsARABIC(): slotImage.SetPosition(self.toolTipWidth - slotImage.GetWidth() - 9, self.toolTipHeight-1) nameTextLine.SetPosition(self.toolTipWidth - 50, self.toolTipHeight + 2) else: slotImage.SetPosition(9, self.toolTipHeight-1) nameTextLine.SetPosition(50, self.toolTipHeight + 2) metinImage = ui.ImageBox() metinImage.SetParent(self) metinImage.Show() self.childrenList.append(metinImage) if itemIndex: item.SelectItem(itemIndex) ## Image try: metinImage.LoadImage(item.GetIconImageFileName()) except: dbg.TraceError("ItemToolTip.__AppendMetinSocketData() - Failed to find image file %d:%s" % (itemIndex, item.GetIconImageFileName()) ) nameTextLine.SetText(item.GetItemName()) ## Affect affectTextLine = ui.TextLine() affectTextLine.SetParent(self) affectTextLine.SetFontName(self.defFontName) affectTextLine.SetPackedFontColor(self.POSITIVE_COLOR) affectTextLine.SetOutline() affectTextLine.SetFeather() affectTextLine.Show() affectTextLine1 = ui.TextLine() affectTextLine1.SetParent(self) affectTextLine1.SetFontName(self.defFontName) affectTextLine1.SetPackedFontColor(self.POSITIVE_COLOR) affectTextLine1.SetOutline() affectTextLine1.SetFeather() affectTextLine1.Show() if localeInfo.IsARABIC(): metinImage.SetPosition(self.toolTipWidth - metinImage.GetWidth() - 10, self.toolTipHeight) affectTextLine.SetPosition(self.toolTipWidth - 50, self.toolTipHeight + 16 + 2) else: metinImage.SetPosition(10, self.toolTipHeight) affectTextLine.SetPosition(50, self.toolTipHeight + 16 + 2) if localeInfo.IsARABIC(): metinImage.SetPosition(self.toolTipWidth - metinImage.GetWidth() - 10, self.toolTipHeight) affectTextLine1.SetPosition(self.toolTipWidth - 50, self.toolTipHeight + 31 + 2) else: metinImage.SetPosition(10, self.toolTipHeight) affectTextLine1.SetPosition(50, self.toolTipHeight + 31 + 2) if custumAffectString: affectTextLine.SetText(custumAffectString) elif itemIndex!=constInfo.ERROR_METIN_STONE: affectType, affectValue = item.GetAffect(0) affectString = self.__GetAffectString(affectType, affectValue) if affectString: affectTextLine.SetText(affectString) else: affectTextLine.SetText(localeInfo.TOOLTIP_APPLY_NOAFFECT) if itemIndex!=constInfo.ERROR_METIN_STONE: affectType1, affectValue1 = item.GetAffect(1) affectString1 = self.__GetAffectString(affectType1, affectValue1) if affectString1: affectTextLine1.SetText(affectString1) self.childrenList.append(affectTextLine) self.childrenList.append(affectTextLine1) if custumAffectString2: affectTextLine = ui.TextLine() affectTextLine.SetParent(self) affectTextLine.SetFontName(self.defFontName) affectTextLine.SetPackedFontColor(self.POSITIVE_COLOR) affectTextLine.SetPosition(50, self.toolTipHeight + 16 + 2 + 16 + 2) affectTextLine.SetOutline() affectTextLine.SetFeather() affectTextLine.Show() affectTextLine.SetText(custumAffectString2) self.childrenList.append(affectTextLine) self.toolTipHeight += 16 + 2 if 0 != leftTime: timeText = (localeInfo.LEFT_TIME + " : " + localeInfo.SecondToDHM(leftTime)) timeTextLine = ui.TextLine() timeTextLine.SetParent(self) timeTextLine.SetFontName(self.defFontName) timeTextLine.SetPackedFontColor(self.POSITIVE_COLOR) timeTextLine.SetPosition(50, self.toolTipHeight + 16 + 2 + 16 + 2) timeTextLine.SetOutline() timeTextLine.SetFeather() timeTextLine.Show() timeTextLine.SetText(timeText) self.childrenList.append(timeTextLine) self.toolTipHeight += 16 + 2 else: nameTextLine.SetText(localeInfo.TOOLTIP_SOCKET_EMPTY) self.toolTipHeight += 40 self.ResizeToolTip() You'll need this too It is for the refine & attach stone windows.
  6. Sonitex

    open why i can't summon a horse ?

    Compare the files then lol?
  7. Sonitex

    Clean Serverfiles&Source

    #Updated the download link. Once I have some more free time, I will release a better version. Kind Regards, Sonitex
  8. Sonitex

    Clean Serverfiles&Source

    Will be reuploaded tomorrow
  9. Sonitex

    open Help me, but i think that you cant.

    This is not a fix, just a way to get rid of those annoying logs.
  10. Sonitex

    open Change locale string

    This could help you: "녀석들은 이곳 성지에 있을 자격을 잃었다. 모두 성지에서 물러나거라~~[ENTER][ENTER] 10초 후에 모두 마을로 이동하게 됩니다."; "You do not have any rights to be here.[ENTER]This is a Holy Place: Away with you! [ENTER][ENTER] You will be back in your village in 10 seconds.";
  11. Sonitex

    solved Game option does not save

    I don't think you will reach succes with this kind of method. Client doesn't remember the settings after next use, unless it reads them from somewhere and then sets them. You have to connect the settings with another client file, for example metin2.cfg and make the system read them from there, then you will always have them saved. Try to use source, there is a tutorial for fog setting ~ on/off type and adapt it to your needs. Good luck!
  12. Sonitex

    [C++]Fix bug aura activated

    You can not activate Aura of the Sword or Enchanted Blade without having a weapon equiped.
  13. Sonitex

    open Change x y wolfman in Login map

  14. Sonitex

    open How to create a new bonus ?

    You can look into other releases, for example <Magic Resistance Penetration> and see how it was done
  15. Sonitex

    open How can I remove an portal from a map?

    Portal is just an effect placed on map, thing that teleports you to the other map is NPC which can be removed from map regen, usually in npc.txt - serverside(Vnum is 10001+).