Sonitex

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Sonitex last won the day on December 31 2016

Sonitex had the most liked content!

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About Sonitex

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    Noble
  • Birthday April 19

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    Male
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    sonitexo

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  1. Awesome design, I wonder why didn't you implement some of the elements in the game? Good luck with the project!
  2. Yep
  3. For some reason if the texture file has big letters in it's name, the game can't recognize the file. #Solved
  4. ## Z ############################################################################## self.GiftBox = ui.Button() self.GiftBox.SetUpVisual("d:/ymir work/ui/present.tga") self.GiftBox.SetOverVisual("d:/ymir work/ui/present.tga") self.GiftBox.SetDownVisual("d:/ymir work/ui/present.tga") self.GiftBox.SetText("?") self.GiftBox.SetToolTipText("Open the box!") self.GiftBox.SetPosition(10, int(wndMgr.GetScreenHeight())-126) self.GiftBox.SetEvent(self.ZetsuGiftSystem__deff__) self.GiftBox.Show() ## Z ############################################################################## Edit self.Giftbox.SetPosition line
  5. After solving the 1st problem, I met even more frustrating one, when I enter the game texture won't apply on the object unless I have D:/ymir work/ directory enabled(again -.-). I checked the texture paths 10 times so I am 101% sure they are right, tried with both formats .dds/.tga, 2 different 3ds versions(2010/2013) and result is always the same... Does anyone have an idea what am I doing wrong?
  6. You can't move on the map because there is collision added there, you have to enter one of the rooms? But I got confused because I cannot see you character so that is why I was thinking about environment..
  7. Not sure but I think environment is the problem? Paste your clientside syserr
  8. Problem still persists
  9. Hello, I have exported some new models to granny, but they are not seen ingame unless I have them in D:\ymir work as well. Did anyone have those problems? How to solve that? For information, model is exported as 2.9 granny revision and my client has outdated granny revision(2.4?). Could that cause those troubles? Kind Regards, Sonitex *Thanks to @Kenin123 for the fix(Renaming extensions .GR2->.gr2)
  10. If anyone is willing to give it a try, please send me a message with a description of you(look 1st post). There will be some more news posted regarding the project with the very first photos of our new game environment! Kind Regards, Sonitex
  11. Why don't you use source for that? There are plenty of guides which can help you at that
  12. There must have been some error messages from the server, it is unpossible to have empty serverside syserr if you can't connect to the server!
  13. Not sure what you mean but I suppose you would like the street light to be on? You have to place the effect with WorldEditor on that position
  14. That is how path should look like in your locale file: locale_en\locale\en And this is the locale.cfg 10002 1252 en And it still continues to crash, please post your syserr file.
  15. You must compile the quests in order to see the result