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Sonitex last won the day on April 1

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About Sonitex

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  1. Greetings community! We are still up and running our project but we definitely need more people to make our wishes become reality. We are all set up with BugTracker to help us investigate our problems, a forum where we discuss our new ideas and how could we improve Metin2 in general. As of now "team" is very small and we don't have knowledge in certain areas so this is why I am looking for 3 different kind of developers who are most needed at this time. Technician: Your job is to design the game. You will be the one in charge when it comes to coding, of course you will be cooperating with the other technician who is already in the team. Designing the systems, balancing the game and overall server-side problems will be yours. Knowledge required: C++/Python 3D Designer: There is not much to say, the name itself tells what will you be doing. When it comes to bringing quality new models to the game you will be the chief. To avoid misunderstanding you will be creating character weapons, armors, monsters and NPCs and not map objects! Knowledge required: 3D and Animations Effect Designer: Ingame effects will be yours. Here I am a little bit picky since I do not want few colorful dots popping around in light colors which makes it look cool, but quality animations. Redesigns all of the skill effects is a lot of work but there will be much more than that, so we definitely don't want any half-made work. Knowledge required: Effects creation & animation. If you are acknowledged in other areas as well, that is just a plus which will save us the time and let us achieve our goals faster. Please send me a message if you are serious (A lot of people have messaged me about joining but even themselves don't know why they wanna join) about it and would like to join us! In the next weeks we will show our first two iconic maps, main hometowns of the Kingdoms (More than the last time ) and maybe reveal some of our big plans for the future of Metin2! Kind Regards, Sonitex
  2. open

    It might be disabled for those maps in python files but I doubt that is the case. Check your uiminimap for that... It should work, but remember to edit the .sub file correctly with real sizes and minimap name. Post your syserr if it still doesn't work.
  3. open

    1st step: First thing you do is save the minimap with World Editor and convert it to .dds format. You have to change the image size as well. Then you place your minimap image in "d:/ymir work/ui". 2nd step: Navigate to "d:/ymir work/ui/atlas" and create a new folder named same as your map and take atlas.sub from the other map folder and paste it in your new folder. Now you need to edit that .sub file. title subImage version 1.0 image "" #Your minimap name left 0 top 0 right 256 #Your image size left 256 #Your image size
  4. open
  5. open

    I don't know how to fix it, but try looking for solution at other threads. This occurs at 95% of people, I am sure someone has shared a solution.
  6. open

    Search: elif item.ITEM_TYPE_QUEST == itemType: Add: elif item.ITEM_TYPE_QUEST == itemType: bHasRealtimeFlag = 0 if itemVnum >= 53001 and itemVnum <= 53027: self.AppendSpace(5) for g in xrange(item.ITEM_APPLY_MAX_NUM): (affectType, affectValue) = item.GetAffect(g) affectString = self.__GetAffectString(affectType, affectValue) if affectString: affectColor = self.GetChangeTextLineColor(affectValue) self.AppendTextLine(affectString, affectColor) for i in xrange(item.LIMIT_MAX_NUM): (limitType, limitValue) = item.GetLimit(i) if item.LIMIT_REAL_TIME == limitType: self.AppendMallItemLastTime(metinSlot[0]) And change the vnums if your are different.
  7. open

    Shop Prices To change the kingdom prices (if you are blue and go to buy something from red your price will be *3). Open shop.cpp and find this line: pack2.items[i].price = item.price * iPriceLift and replace the iPriceLift with what ever number you want after that open shopEx.cpp and search for: dwPrice *= 3; and replace the 3 with what ever number you want finally search the pack_tab.items[i].price = shop_tab.items[i].price * 3; and replace the 3 with what ever number you want.
  8. open

    You can turn off shadows for objects, but that would take a lot of time if you have many objects.
  9. You gave up way to quickly on that, thanks for the release
  10. I've got an idea. Today I went through the Q&A section and I've seen so many questions which could be answered very easily, but I guess if the person didn't put much effort in searching for a solution, why should we answer him (My perspective)? Add a simple check where people would approve they have searched for a solution. Maybe a simple tip in the right corner ( to tell people to post their error logs (Or any other material which could help us solve the problem) as well, many of them just asks straight without doing that. There will still be those who will ignore the message, but the number of those rookie questions would definitely decline. In the end of the day, what does it cost you to do it? Kind Regards, Sonitex
  11. open

    Search in source for horse/mount call function and insert a condition, in your case dueling If that didn't help you much search on the internet how to do it.
  12. open

    Try looking at GameLib folder in client source, you might find a solution there
  13. Heya, I just wanted to share this news with you guys. Gameforge (12 hours ago actually :P) has just announced there will be a new character coming up - Lycanee. Basically female version of Lycan Kind Regards, Sonitex
  14. solved

    You need that icon for Won? I already have that client downloaded and there is no :/ Icon:!nFlhALCR!O7RmF0puojDANfuH9ISg3f_JH1STYHF_gRWBbXP4DEo
  15. Do you happen to know what kind of changes have been introduced in maps? I am asking that because I haven't seen any... Kind Regards, Sonitex