metin2-factory

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metin2-factory last won the day on December 15 2016

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About metin2-factory

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  1. Great work, looking forward for your next creation
  2. Looking for working server/client side protection against hacks such m2 bob or similar hacks. Paying via paypal/pay safe card. Send me a pm with your skype info.
  3. Hi, I'v been working on a small tool since last week that helps,make it faster and easier to modify & add new item names/icons into item_names/item_list files. It is now finished, and i'd like to share it with the community and get feedback from you for any bugs you have encountered. What can you do with this program? Add item name record into item_name(example screen shot below). Add item record into item_list(example screen shot below). Save logs of every action made. Once insert item button has been clicked,it has a check if an item vnum already exist, if so, nothing happens. ** By having a log file that stores info of every of your action by the tool, you can track your last changes with the exact date and time. this is pretty useful i can say. Example of inserting new item name: Example of inserting new item icon: Log file: ############################ Author: © Metin2 Factory Date: 09/02/2017 ############################ This application will allow you to easily add new item names/icons. How to use: 1.Open the file metin2_file_editor.exe 2.Click on browse and select one of the following files: a.item_names.txt b.item_list.txt Type the vnum of the new item and fill the rest of the fields. Enjoy! Please, like this topic if you find it useful. Metin2 File Editor.rar
  4. open char_skill.cpp look for: case SKILL_NORMAL: add below: if (GetSkillLevel(pkSk->dwVnum) == 10) { SetSkillLevel(pkSk->dwVnum, 20); } You can change 10 to the level you wish it to change to m.
  5. @tierrilopes Atleast if you give an answer, give a proper one. Anyway, open input_login.cpp, look for : add below:
  6. Does it happen only with you move an item that its size is 3 slots?(like the weapon you show). If so, try the following: look for if (busy) { busy->RemoveFromCharacter(); busy->AddToCharacter(this, TItemPos(INVENTORY, bCell1 + (5 * i))); } } add below (if item1->GetSize() == 3) bDestCell -= 5;
  7. What do you think?
  8. Look for: void CNewPetActor::ItemCubeFeed() below if (!itemxp) return; add: if (itemxp->IsEquipped()) return;
  9. There are 2 ways you can modify it. Open item_attribute.cpp look for: int nAttrLevel = 5; First way(totally random): int nAttrLevel = number(1, 6); // Randomize attribute level from 1 to 5 Second way(less random): int randomChance = number(0, 100); if (randomChance < 20) // 20% Chance to get max lvl attr nAttrLevel = 5; else if (randomChance < 50) // 30% chance to get max lvl attr nAttrLevel = 4; .... // etc..
  10. in input_main.cpp look for: if (pkItem->GetCell() >= INVENTORY_MAX_NUM && IS_SET(pkItem->GetFlag(), ITEM_FLAG_IRREMOVABLE)) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<â°í> â°í·Î ¿Å±æ ¼ö ¾ø´Â ¾ÆÀÌÅÛ ÀÔ´Ï´Ù.")); return; } Add below: if (pkItem->IsEquipped()) { ch->ChatPacket(CHAT_TYPE_INFO, "You must first unequip this item."); return; }
  11. Open input_main.cpp Look for: if (ch->IsGM()) bType = (bType & 0xF0) | WHISPER_TYPE_GM; Change to: if (ch->IsGM() && (ch->IsAffectFlag(AFF_STAFF_GA) || ch->IsAffectFlag(AFF_STAFF_SGM))) bType = (bType & 0xF0) | WHISPER_TYPE_GM;
  12. So many beggars. A mod should clean this thread.
  13. We're looking for someone with the following experience: Have been doing programming before, doesn't matter any language,at least 3 month of previous experience. Would like to learn new stuff, how the stuff working behind the scenes. Willing to commit for minimum period of 3 months. We will performing personal "internship" to the chosen person, teaching him/her about the server architecture , quests and game development. Future goal is that the selected person will be a part of our development team. For more info send me either a PM here with your skype ID. Ofcours, monthly payment is included once the internship is done. Best Regards, Factory Team
  14. Any news so far regarding the progress?
  15. Some mod should close this thread.