3d Artist
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Everything posted by .plechito'

  1. Hey there! Here is some new info about my work. - Every mob has sounds files - Every mob has hit data files - All mobs are done (Including effects, sounds etc..) - All regens are done - Map is ready for 100% - I just have to make a video and create dungeon instructions for quest (Dungeon does not including quest, just instruction) Everything will be ready in few days
  2. Hello everyone! Many people really love my mushroom dungeon and many people asked me for next dungeons. So i've started work on next dungeon - Water dungeon! My work is on the beggining. I just finished 90% of models and effects and now i can start to make very dungeon. I will improve the dungeon with new ambience sounds and better ingame feeling. This is entry of dungeon and first floor.
  3. Hi! I found some old files from 2013-2014, this edited ymir mushrooms was there. I took original ymir mushroom and just added some bones and made simply animations. I made it in more textures. You need new granny! (2,9+) Enjoy Mushroom metin.rar
  4. The map is done! Final size of the map is 5x6 and containing 7. floors (2 floors are made to 2 parts.) Like mushroom dungeon i wont make quest for it (Im really not good quester..), but i will make instructions how would the dungeon looks like. I will make regens, mobs for this eventual form of dungeon. Right now i'm working on mobs, thier effects, sound and so. There is image of minimap and one of pirate mobs.
  5. Thx bro <3 Pirates are coming too!
  6. Thank you, no it wont Next floor is done!
  7. Hi everyone! As every year i prepar a new christmas map for your servers! The map will be complete in this week I hope.. There is a few images as preview.
  8. EDIT: THE MAP IS READY! IF YOU ARE INTERESTED, WRITE ME HERE OR ON SKYPE. Hello everyone! As every bigger festival i make map for easter too! Easter are christians feast, for more people it's feast of spring! So my map will be in the spirit of nature Here is first picture of the map. Size of the map will be probably 4x5, i'm not sure if i make some stone cave part too, but i'll see
  9. Are you fucking retarded or what? I can not find other words right now... For moderator: Set some rule for stop requesting of files here. this topic has no meaning if 9/10 posts are still the same reuquests of files...
  10. I think they should did this some time ago.. Anyway i like it
  11. Please, write me on the skype Or PM here
  12. Im going to sell it.
  13. The map is now finished! I just have to finish the mobs for this map, place them to the map and make effects for boss. The map will be ready in a few days.
  14. Hello, today i release this deers models. You can use it for better environment of your maps Just put it to the map and enjoy! Info: Render Ingame screenshots Mob proto for server
  15. @Nero It shouldn't has any effect to fps. I have never have this problem The map is 4x5
  16. Yeah I accept, but i think this is just matter of opinion.. In my opinion it fit good
  17. The map is almost done! Just the mobs and few things left
  18. I think the most people seen that... http://gf3.geo.gfsrv.net/cdn51/5d1933f6e1ffacd3bcdf1c5b3e48c5.mp4 But no everybody knows how to set mp4 background... In the rar are 50 jpg images.. so u can make animation background via ani_image in python... https://mega.co.nz/#!OlYXXLrT!M8fVkpNhfOHO5RlbA4pGQp1vEATIhTySFAe696ER-HQ
  19. Thanks
  20. Hi devs, i worked last days on this dungeon and it took me pretty much time. I will be glad for your response!
  21. Yes
  22. No, you put source code of .mse file to msm. You have to do it like this: ScriptType RaceDataScript BaseModelFileName "D:\Ymir Work\monster2\gnoll_boss2\gnoll_boss2.GR2" Group ShapeData { PathName "" ShapeDataCount 0 } Group AttachingData { AttachingDataCount 3 Group AttachingData00 { AttachingDataType 1 isAttaching 1 AttachingModelIndex 0 AttachingBoneName "Bip01" CollisionType 1 SphereDataCount 1 Group SphereData00 { Radius 100.000000 Position 0.000000 0.000000 0.000000 } } Group AttachingData01 { AttachingDataType 1 isAttaching 1 AttachingModelIndex 0 AttachingBoneName "Bip01" CollisionType 3 SphereDataCount 1 Group SphereData00 { Radius 150.000000 Position 0.000000 0.000000 0.000000 } } Group AttachingData02 { AttachingDataType 2 isAttaching 1 AttachingModelIndex 0 AttachingBoneName "Bip01" EffectScriptName "locale\en\effect\gm.mse" EffectPosition 0.000000 0.000000 0.000000 EffectRotation 0.000000 0.000000 0.000000 } }
  23. It's not in client source, you just have to add the effect to his msm file.
  24. So do I