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metin2dev

notbugme

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  1. notbugme

    c++ Mob attacking mobs

    Hi I want any Mob to attack another Mob. How can I do that.
  2. Objects with code 70037 do not write names on the market 0516 21:30:42026 :: Traceback (most recent call last): 0516 21:30:42026 :: File "ui.py", line 1891, in OnOverInItem 0516 21:30:42026 :: File "ui.py", line 88, in __call__ 0516 21:30:42027 :: File "ui.py", line 79, in __call__ 0516 21:30:42027 :: File "uiOfflineShop.py", line 886, in OverInItem 0516 21:30:42027 :: File "uiToolTip.py", line 633, in SetOfflineShopItem 0516 21:30:42027 :: File "uiToolTip.py", line 1155, in AddItemData 0516 21:30:42028 :: File "uiToolTip.py", line 224, in AppendDescription 0516 21:30:42028 :: File "uiToolTip.py", line 240, in __AppendDescription_WesternLanguage 0516 21:30:42028 :: File "uiToolTip.py", line 45, in SplitDescription 0516 21:30:42029 :: RuntimeError 0516 21:30:42029 :: : 0516 21:30:42029 :: skill.GetSkillName - Failed to find skill by 0 0516 21:30:42029 ::
  3. My horse skills are not working. You've had this problem, but you've fixed it. would you tell me how to fix it? Thank you. It works when M1, but does not work when P.
  4. notbugme

    fixed Horse Skill

    I have such a problem. I have a horse skill problem
  5. notbugme

    c++ New Item Type = ITEM_GACHA

    Problem ???
  6. notbugme

    c++ New Item Type = ITEM_GACHA

    wCount was not declared in this scope ??* g_wItemCountLimit was not declared in this scope ??*
  7. notbugme

    c++ New Item Type = ITEM_GACHA

    Will we add "ITEM GACHA" into ProtoReader.cpp and ItemCSVReader .cpp?
  8. notbugme

    open Horse follow Problem

    #ifndef __INC_SERVICE_H__ #define __INC_SERVICE_H__ #define ENABLE_CHEQUE_SYSTEM #define ENABLE_PORT_SECURITY #define ENABLE_YMIR_AFFECT_FIX #define ENABLE_AGGREGATE_MONSTER_EFFECT #define ENABLE_RUZGAR_EFFECT #define NEW_PET_SYSTEM #define ENABLE_OFFLINE_SHOP_SYSTEM #define ENABLE_MESSENGER_BLOCK #define WJ_ENABLE_TRADABLE_ICON #define ENABLE_MANAGER_BANK_SYSTEM #define UZAKTAN_MARKET_SYSTEM #define ENABLE_FEATURES_REFINE_SYSTEM #define ELEMENT_TARGET #define ELEMENT_NEW_BONUSES #define NEW_ADD_INVENTORY #define ENABLE_CUBE_RENEWAL #define REMOTE_TRADE_SYSTEM enum eCommonDefines { MAP_ALLOW_LIMIT = 64, // 32 default }; //BUYULU ORMAN #define __VERSION_162__ #ifdef __VERSION_162__ #define HEALING_SKILL_VNUM 265 #endif #define BL_PARTY_UPDATE #define GROUP_MATCH #ifdef GROUP_MATCH /**You can enable notices for information also you must <"/e group_notice 1"> */ #define ENABLE_SEND_SHOUT #define CONVERT_TO_ENGLISH #endif // #define __AUCTION__ #define _IMPROVED_PACKET_ENCRYPTION_ #define __PET_SYSTEM__ #define __GAYA__ #define __WOLFMAN_CHARACTER__ #define __CHANGELOOK_SYSTEM__ #define __UDP_BLOCK__ #define __BOSS_SECURITY__ #define __SEND_TARGET_INFO__ #define __SASH_SYSTEM__ #define __HIGHLIGHT_SYSTEM__ #define __ANTI_RESIST_MAGIC_BONUS__ #define __NEW_ARROW_SYSTEM__ #define __WEAPON_COSTUME_SYSTEM__ #define __7AND8TH_SKILLS__ #define __NEW_EXCHANGE_WINDOW__ #define __WJ_SHOW_MOB_INFO__ #define __SOULBINDING_SYSTEM__ #define __WHISPER_LOG__ #define __DUNGEON_FOR_GUILD__ #define __MELEY_LAIR_DUNGEON__ #define __DESTROY_INFINITE_STATUES_GM__ #define __LASER_EFFECT_ON_75HP__ #define __LASER_EFFECT_ON_50HP__ #endif Horse is following me when I write horse_summon. you guys do not know a shit you cant wait for me. I'll fix it right now,.
  9. notbugme

    solved Cube System Limit Yang

    Yes its work! Really thanks. I'm trying change this: Py_BuildValue("(lll)" But without success, your code work very well Thanks!
  10. Hello, I have one problem with change limit yang on cube system. In binary, I got this line: PyCallClassMemberFunc(m_apoPhaseWnd[PHASE_WINDOW_GAME], "BINARY_Cube_UpdateInfo", Py_BuildValue("(lll)", gold, itemVnum, count)); and I don't know how to change it into LONG LONG, actually it is LONG
  11. notbugme

    Horse does not follow the player

    Hello friends. How can I solve this problem when the player does not follow the horse when walking. I apologize for the bad english.
  12. notbugme

    solved Sort Inventory

    Thanks for help, xP3NG3Rx <3 Works, very nice. https://imgur.com/a/jfCYj One more time thanks!!
  13. notbugme

    solved Sort Inventory

    Now i had GCC 4.8.3, i'ts on 9.2 FreeBSD
  14. notbugme

    solved Sort Inventory

    I don't steal this i found on another forum bro, thanks for checks. Someone can transform this code to older compiler?
  15. notbugme

    solved Sort Inventory

    I know it but i can't found where
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