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About B0ne

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  • Birthday 08/20/1997

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    Dresden / Germany

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  1. B0ne

    open YangLimit

    error is in lenght.h
  2. B0ne

    open YangLimit

  3. B0ne

    c++ [GF v17.5] Active pet seal effect

    uiInventory.py Search: def RefreshBagSlotWindow(self): Find this: self.wndItem.RefreshSlot() if self.wndBelt: self.wndBelt.RefreshSlot() Add below: if 53001 <= itemVnum and 53051 >= itemVnum: metinSocket = [player.GetItemMetinSocket(slotNumber, j) for j in xrange(player.METIN_SOCKET_MAX_NUM)] if slotNumber >= player.INVENTORY_PAGE_SIZE*self.inventoryPageIndex: slotNumber -= player.INVENTORY_PAGE_SIZE*self.inventoryPageIndex isActivated = 0 != metinSocket[1] if isActivated: self.wndItem.ActivateSlot(slotNumber) else: self.wndItem.DeactivateSlot(slotNumber)
  4. B0ne

    [Release] Quest Categories

    Yeah, pls
  5. Following problem: I have added the shoulder sash system. The shoulder strap goes into the imaginary costume braid. The effect that it has been equipped is also displayed. In the item_proto, the value3 is adapted to the index in the .msm (root) (since no scale). The paths to the respective .gr2 files of the sash are correct. Granny was also upgraded from 2.4 to 2.9 and The Granny (.gr2) also with the Bulkconverter. Now the sash are still invisible ....
  6. the .dll at : \source\UserInterface ??
  7. Nice. Without Source: Go to: ../ymir work/npc2 ... pwahuang1.msm search: { Radius Position } edit like this: { Radius -100.000000 Position -100.000000 -100.000000 -100.000000 }
  8. B0ne

    Offline shop - vnum 0

    same problem
  9. B0ne

    Untradable items shown

    Tut is in Guides and Howto or C++ !!
  10. B0ne

    Text Translation

    binary source -> UserInterface / InstanceBaseEffect.cpp -> void CInstanceBase::UpdateTextTailLevel(DWORD level)
  11. B0ne

    [C++]Editing Source 40k

    don't work? I don't now.