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r00t

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r00t last won the day on November 17 2015

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About r00t

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  • Birthday 09/30/1983

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  1. VNUM_STONE_AGAINST_WARRIOR is declared somewhere?
  2. Someone can make/have txt from item and mob proto from official locale?
  3. You miss to refresh gold in uiinventory
  4. r00t

    solved uitooltip text from sql

    Query? For tooltip? It's db killer...if i move mouse in-out the slot 20times for second...db do 20query! 10player do this and you have 200query... Edit:better solution is to read new attr direct on boot (so you need to change sql select on db and add new values in items structure in client/server)...now you can read all informations from cache
  5. r00t

    open Att Grade Help

    As i know, player not receive atk when level up but just HP.
  6. r00t

    open Client security

    First point: yes, protect your eix/epk is important...you can "integrate" in client exe all eix files but can be a possibility that people extract eix from exe Second point: as i know (maybe) M2Bob need to start himself a client exe but if you find a way to start client ONLY with patcher you block it
  7. r00t

    open C++ Bosses stand still

    In mob proto, atm dont remember what colum (is where you find NO_MOVE), add CRUSHER
  8. r00t

    open Costume Weapons BUG

    Wrong position of code in packet...client think is weapon instead of sash and viceversa
  9. r00t

    open new to mt2 developing

    C++ and Python...and something else
  10. r00t

    BUG Warrior Female

    Did you try to use other pc2 pack?
  11. r00t

    python [Py] Root 02.02.2018

    Are you sure error is made by GF or OnGame? They just administrate server where metin is started, no more. Source is prerogative of Ymir...so mistake (if it was) is mabe by their
  12. r00t

    open How to delete quest?

    What do you mean?
  13. r00t

    open [SOLVED] AntiExp Button

    True story. Make this system in source is very easy if you have unknolegde... or google can help you "metin2 anti exp c++"
  14. r00t

    [Skill Damage] Ninja Arc

    Oh God... this is Metin2! More is distance between attacker and victim, less is damage. There is a system, made from GF (or Ymir or whatever you want) that remove this problem: Quiver. Anyway... a fast solution is: #Battle.cpp #Search: int CalcArrowDamage(LPCHARACTER pkAttacker, LPCHARACTER pkVictim, LPITEM pkBow, LPITEM pkArrow, bool bIgnoreDefense) #In this function find: int iPercent = 100 - (iGap * 5); #Replace with: iPercent = 100;
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