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Found 257 results

  1. Hello, I wonder...is there any method to inspect these Unknown packet header error's to get rid of them. I hate to search my whole code for that shit ._. Sometimes it takes Days to find the error. I know it can be a wrong data type / size whatever, but there must be a method to inspect these. Let's disscuss this a little bit. Thank you
  2. sharqawy

    solved Done.

    Done.
  3. When I want to compile the source I get the following error: line 35 and 38 line 509 whare is the problem ?
  4. System: Shoulder Sash System With: update_12_09_sash_system 1. Showing bonuses while absorbing - works 2. Absorption - Works 3. Pulled item shows bonuses before absorption 4. The item gives bonuses after absorption 5. Error? Showing bonuses before absorption after absorption in the inventory The main question: Do you have a fix for this problem?
  5. Chyu ^^

    solved Stream module

    Hi devs, I've been looking a long time for a module called stream. In a client we can found it used like: stream.popupWindow.Close(), stream.SetSelectCharacterPhase(), stream.SetConnectInfo() and so much more. Where is a definition of this module? I've been lookin' in a binary sources but with no success, in Root aswell. Thanks.
  6. Kroto

    solved Localhost ?

    hi. i cant connet to my localhost server i just do ifconfig and i give it in WinSCP. and he dont cconnect
  7. Hello, I have one problem with change limit yang on cube system. In binary, I got this line: PyCallClassMemberFunc(m_apoPhaseWnd[PHASE_WINDOW_GAME], "BINARY_Cube_UpdateInfo", Py_BuildValue("(lll)", gold, itemVnum, count)); and I don't know how to change it into LONG LONG, actually it is LONG
  8. Hi devs, I would like to know how can I change path of texture in MDE file. I'm using MDE importer (to an Autodesk), but I don't know where to search for that. Thanks.
  9. Hey guys, so after I installed the transmutation system, the slot effect don't work for one of them pastebin.com/L89ZYLFk this is my code in uiinventory.py so whatever part i make last, the effect work for it for example, if I make the sash part first and then the transmutation, the sash only will work, and vice versa do any one know how to fix them?
  10. Hello devs! Does anybody know which effects or something else are using these images? I can't find any definition file which has on of these paths. CResourceManager::GetResourcePointer: File not exist: D:\Ymir Work\effect\etc\recuperation\upellipse.jpg CResourceManager::GetResourcePointer: File not exist: D:\Ymir Work\effect\etc\recuperation\light00.dds CResourceManager::GetResourcePointer: File not exist: D:\Ymir Work\effect\etc\buff\light010.dds CResourceManager::GetResourcePointer: File not exist: D:\Ymir Work\effect\etc\buff\light616.dds CResourceManager::GetResourcePointer: File not exist: D:\Ymir Work\effect\etc\buff\light017.dds CResourceManager::GetResourcePointer: File not exist: D:\Ymir Work\effect\etc\buff\light012.dds CResourceManager::GetResourcePointer: File not exist: D:\YMIR WORK\effect\etc\firecracker\firecracker.dds CResourceManager::GetResourcePointer: File not exist: D:\YMIR WORK\effect\etc\firecracker\paing_i.dds CResourceManager::GetResourcePointer: File not exist: D:\Ymir Work\effect\etc\click\click_select_vertical.tga CResourceManager::GetResourcePointer: File not exist: D:\Ymir Work\effect\etc\click\click_select.tga CResourceManager::GetResourcePointer: File not exist: D:\Ymir Work\effect\etc\click\click_glow_select_vertical copy.jpg CResourceManager::GetResourcePointer: File not exist: D:\Ymir Work\effect\etc\click\click_glow_select copy.jpg CResourceManager::GetResourcePointer: File not exist: D:\Ymir Work\effect\etc\click\Untitled-1 copy.jpg Thanks!
  11. Hello. then i try to separate items i get the money window and dont work. Syser: 0504 02:49:45004 :: File "ui.py", line 1016, in CallEvent 0504 02:49:45005 :: File "ui.py", line 87, in __call__ 0504 02:49:45005 :: File "ui.py", line 69, in __call__ 0504 02:49:45005 :: File "uiPickMoney.py", line 179, in OnAccept 0504 02:49:45005 :: File "ui.py", line 87, in __call__ 0504 02:49:45006 :: File "ui.py", line 78, in __call__ 0504 02:49:45006 :: TypeError 0504 02:49:45006 :: : 0504 02:49:45006 :: OnPickItem() takes exactly 2 arguments (3 given) So I fix it by creating a code. uipickmoney.py Search : if cheque > 0 or money > 0 : if self.eventAccept: self.eventAccept(money, cheque) Replace with: if cheque > 0 or money > 0 : if self.eventAccept: if cheque == 0 : self.eventAccept(money) else: self.eventAccept(money, cheque)
  12. //solved this is function bool CItem::HasAttrOnlyProtos(BYTE bApply) { for (int i = 0; i < ITEM_APPLY_MAX_NUM; ++i) if (m_pProto->aApplies[i].bType == bApply) return true; return false; }
  13. Hello devs, I need to get a current experience of a character to a value. I tried to use player.GetStatus("EXP");, but the problem is that I need to use this value in SelectCharacterWindow. So client don't know from which character it should get it, I guess? Is it possible to get experience of each character by player module?
  14. Hello, when i start my client its open a seccond window. i try search everywhere but i did find anything.
  15. Hi, I dont know if its a bug.. Anyway when a mob have more than 1 race/flag like this: MILGYO,ATT_WIND on target info i get: Race: None and subspecies: None There is any way to fix this?
  16. Constantinos

    solved Simple help

    Hello community , i have encountered this small problem while creating a smiple quest . I'm using say_item_vnum(***) function but when i place it two times , the items are not next to each other. Here is my code : quest herowep begin state start begin when letter begin send_letter("Hero Weapon") end when info or button begin say("This quest will give you a") say("starting weapon to help you") say("level up quickly, it is not the best") say("but it's something for now..") say("Choose wisely.") say_item_vnum(269) say_item_vnum(3009) local event = select("One hand weapon","Two Hand Weapon","Close") if event == 1 then pc.give_item2("269", 1) elseif event == 2 then pc.give_item2("3009",1) elseif event == 3 then return end send_letter("Hero weapon") end end end I want the function " say_item_vnum" to be next to each other , how can i do that?
  17. Hello, I was trying to make that when you attack a specific mob, the damage is 1 (something like in the Chiefs Chase event of the official server) So: I look for the following: bool CHARACTER :: Damage (LPCHARACTER pAttacker, int dam, EDamageType type) I add this below: if (pAttacker) { if (GetRaceNum() == 101) { SendDamagePacket(pAttacker, 1, DAMAGE_NORMAL); return false; } } In this case, when I attack mob 101 (Wild Dog), I only hit 1 damage (all right up here) But what happens is that life does not go down, and life should go down, 1 in 1 to kill the mob. Does anyone have any help for me? Thanks in advance.
  18. peskopata3

    solved 1

  19. Xploitz

    solved Great Offline Shop

    Hi devs! I have a little problem with Great Offline Shop, and i can not find anything about it. Looks like just i have this issue. So the problem is, when i edit the shop, the item tooltip is wrong. If there is any bonus in an item, it shows wrong bonus names, and as a bonus amount it shows the bonus ID. So for example the Skill damage is UNKNOWN, the amount is 71. Hope you understand. When i just check the shop, everything is fine, only happens on the edit window.
  20. WEll my problem is that i get the crafting window but empty.Even if i have server side quest and cupe .txt as attched you can see. Problem: QUEST: Game.py CUBE.txt from server side Syserr from client If you need any other files just ask ill post with EDIT. ToT
  21. Hello community, I was wondering if it is possible to block Enchant Item and Reinforce Item in weapons by vnum. For example, if I do not want bonus to be added to the Sword + 9 Thanks in advance for your answers.
  22. oncemoron

    solved Fog in map

    Hello community metin2dev, i have question about fog in map. I have this map https://ctrlv.cz/shots/2018/04/02/jdF7.png And in Worldeditor is nothing... https://ctrlv.cz/shots/2018/04/02/nm7W.png How i can remove fog from maps (client) Thanks for all reply. Best regard
  23. Datheft15

    solved Log

    Anyone know how I can fix this ? SYSERR: Mar 24 12:59:24.194864 :: ChildLoop: AsyncSQL: query failed: Out of range value for column 'attack_speed' at row 1 (query: replace into mob_proto (vnum, name, locale_name, type, rank, battle_type, level, size, ai_flag, setRaceFlag, setImmuneFlag, on_click, empire, drop_item, resurrection_vnum, folder, st, dx, ht, iq, damage_min, damage_max, max_hp, regen_cycle, regen_percent, exp, gold_min, gold_max, def, attack_speed, move_speed, aggressive_hp_pct, aggressive_sight, attack_range, polymorph_item, enchant_curse, enchant_slow, enchant_poison, enchant_stun, enchant_critical, enchant_penetrate, resist_sword, resist_twohand, resist_dagger, resist_bell, resist_fan, resist_bow, resist_fire, resist_elect, resist_magic, resist_wind, resist_poison, dam_multiply, summon, drain_sp, skill_vnum0, skill_level0, skill_vnum1, skill_level1, skill_vnum2, skill_level2, skill_vnum3, skill_level3, skill_vnum4, skill_level4, sp_berserk, sp_stoneskin, sp_godspeed, sp_deathblow, sp_revive) values (2095, "??????", "Póktojás", SYSERR: Mar 24 12:59:24.656838 :: ChildLoop: AsyncSQL: query failed: Out of range value for column 'attack_speed' at row 1 (query: replace into mob_proto (vnum, name, locale_name, type, rank, battle_type, level, size, ai_flag, setRaceFlag, setImmuneFlag, on_click, empire, drop_item, resurrection_vnum, folder, st, dx, ht, iq, damage_min, damage_max, max_hp, regen_cycle, regen_percent, exp, gold_min, gold_max, def, attack_speed, move_speed, aggressive_hp_pct, aggressive_sight, attack_range, polymorph_item, enchant_curse, enchant_slow, enchant_poison, enchant_stun, enchant_critical, enchant_penetrate, resist_sword, resist_twohand, resist_dagger, resist_bell, resist_fan, resist_bow, resist_fire, resist_elect, resist_magic, resist_wind, resist_poison, dam_multiply, summon, drain_sp, skill_vnum0, skill_level0, skill_vnum1, skill_level1, skill_vnum2, skill_level2, skill_vnum3, skill_level3, skill_vnum4, skill_level4, sp_berserk, sp_stoneskin, sp_godspeed, sp_deathblow, sp_revive) values (50055, "??????", "Lila fert SYSERR: Mar 24 12:59:24.657260 :: ChildLoop: AsyncSQL: query failed: Out of range value for column 'attack_speed' at row 1 (query: replace into mob_proto (vnum, name, locale_name, type, rank, battle_type, level, size, ai_flag, setRaceFlag, setImmuneFlag, on_click, empire, drop_item, resurrection_vnum, folder, st, dx, ht, iq, damage_min, damage_max, max_hp, regen_cycle, regen_percent, exp, gold_min, gold_max, def, attack_speed, move_speed, aggressive_hp_pct, aggressive_sight, attack_range, polymorph_item, enchant_curse, enchant_slow, enchant_poison, enchant_stun, enchant_critical, enchant_penetrate, resist_sword, resist_twohand, resist_dagger, resist_bell, resist_fan, resist_bow, resist_fire, resist_elect, resist_magic, resist_wind, resist_poison, dam_multiply, summon, drain_sp, skill_vnum0, skill_level0, skill_vnum1, skill_level1, skill_vnum2, skill_level2, skill_vnum3, skill_level3, skill_vnum4, skill_level4, sp_berserk, sp_stoneskin, sp_godspeed, sp_deathblow, sp_revive) values (50056, "??????", "Sárga fer SYSERR: Mar 24 12:59:24.657649 :: ChildLoop: AsyncSQL: query failed: Out of range value for column 'attack_speed' at row 1 (query: replace into mob_proto (vnum, name, locale_name, type, rank, battle_type, level, size, ai_flag, setRaceFlag, setImmuneFlag, on_click, empire, drop_item, resurrection_vnum, folder, st, dx, ht, iq, damage_min, damage_max, max_hp, regen_cycle, regen_percent, exp, gold_min, gold_max, def, attack_speed, move_speed, aggressive_hp_pct, aggressive_sight, attack_range, polymorph_item, enchant_curse, enchant_slow, enchant_poison, enchant_stun, enchant_critical, enchant_penetrate, resist_sword, resist_twohand, resist_dagger, resist_bell, resist_fan, resist_bow, resist_fire, resist_elect, resist_magic, resist_wind, resist_poison, dam_multiply, summon, drain_sp, skill_vnum0, skill_level0, skill_vnum1, skill_level1, skill_vnum2, skill_level2, skill_vnum3, skill_level3, skill_vnum4, skill_level4, sp_berserk, sp_stoneskin, sp_godspeed, sp_deathblow, sp_revive) values (50057, "??????", "Kék fertô SYSERR: Mar 24 12:59:24.661826 :: ChildLoop: AsyncSQL: query failed: Out of range value for column 'attack_speed' at row 1 (query: replace into mob_proto (vnum, name, locale_name, type, rank, battle_type, level, size, ai_flag, setRaceFlag, setImmuneFlag, on_click, empire, drop_item, resurrection_vnum, folder, st, dx, ht, iq, damage_min, damage_max, max_hp, regen_cycle, regen_percent, exp, gold_min, gold_max, def, attack_speed, move_speed, aggressive_hp_pct, aggressive_sight, attack_range, polymorph_item, enchant_curse, enchant_slow, enchant_poison, enchant_stun, enchant_critical, enchant_penetrate, resist_sword, resist_twohand, resist_dagger, resist_bell, resist_fan, resist_bow, resist_fire, resist_elect, resist_magic, resist_wind, resist_poison, dam_multiply, summon, drain_sp, skill_vnum0, skill_level0, skill_vnum1, skill_level1, skill_vnum2, skill_level2, skill_vnum3, skill_level3, skill_vnum4, skill_level4, sp_berserk, sp_stoneskin, sp_godspeed, sp_deathblow, sp_revive) values (50080, "??????", "Sárkánykő
  24. Zorke

    solved Solved

    T/C
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