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Found 391 results

  1. A4Tech

    solved syserr error

    how can i fix the below error ::
  2. Darknetto

    solved Problem shutdown

    Hi guys ive a problem with shotdown command in my server ... When i do command | shutdown it work but later dont do shutdown But i cant login in game from client and the game core dont die with command #killall game from shell it die only if i do killall -9 game auth db vrunner... Can u help me? And yes i know killall -9 db game auto is not safe but i dont know other way at moment Sorry for my english Compiler gcc49 std++11 Version source : dev_cython client 28k ========================== solved: just changed name of cores game like game1_ch1 etc etc... if the names is same it dont shutdown from sh scripts sorry i forgot this... we cant kill vrunner from db script.sh ive tryed ...but ive lost time... in the Main script for shutdown.sh ive added killall vrunner and now work perfectly! I start and shutdown without problem with vrunner daemon env but is safe use the command killall ?
  3. tristano98

    solved Bleeding Problem

    Hello community, i have a little bug with Bleeding PCT. The character taken bleeding not dead but remains 1 hp
  4. Iηfιηιт²⁴ᵏ

    solved Problem offlineshop great

    #close
  5. Hello, I tried to compile my source on FreeBSD 11.2 (32Bit). I get this error while compiling: linking ../game_r41057 ... /usr/local/bin/ld: /usr/local/lib/mysql/libmysqlclient.a(my_aes_openssl.cc.o): undefined reference to symbol 'EVP_aes_128_cfb1' //usr/local/lib/libcrypto.so.9: error adding symbols: DSO missing from command line collect2: error: ld returned 1 exit status gmake: *** [Makefile:161: ../game_r41057] Error 1 Do someone have an idea to fix that? @martysama0134
  6. Hype!

    solved Start Server

    Hello, i have a problem with my game. I bought a source with serverfiles etc. Everything worked well without any problems (all syserrs are clean). I compiled the game source and everything worked without errors but If I use the new game which I compiled my game dont start. If i use the old game which I got from the seller I can connect to the server. I dont get any syserr error. Do someone have an idea?
  7. Hype!

    solved Install GCC49

    Hello, I have a problem with installing GCC49. I use this command to install it: cd /usr/ports/lang/gcc49/ && make install clean I use FreeBSD 9.2 32 Bit. My Source doesnt support 64 bit. After trying to install it I get this error: => Couldn't fetch it - please try to retrieve this => port manually into /usr/ports/distfiles/ and try again. *** [do-fetch] Error code 1 Stop in /usr/ports/lang/gcc49. *** [Install] Error code 1 I tried this: but it doesnt work
  8. ReFresh

    solved QUEST

    Hey guys, Thanks for answers! Sincerely, ReFresh
  9. Hey guys, someone know how to calculate this instancy? Thanks for answers! Sincerely, ReFresh
  10. Masakra

    solved New Function

    Hi, I'm search this function and c++ part: def Over(self): wndMgr.Over(self.hWnd)
  11. Hello , i am running a dedicated server ... sometimes the maps get bugged like v1 / v2 / demon where usually players try to level up. so after awhile when someone try to teleport to these maps they are getting stuck and they can not log in anymore ! could someone explain me why this is happening ?
  12. https://imgur.com/a9adYni Can anyone help me? #edit The problem was from root->interfacemodule.py
  13. RedStar

    solved problem with the bow

    Ciao amici di metin2dev, ho un problema con il ninja, quando indosso un arco e il sale sul cavallo rimane in piedi.
  14. Hi guys, I have one question.. In my syserr here: HOSTNAME: first AsyncSQL: connected to 127.0.0.1 (reconnect 1) CommonSQL connected Setting Locale "czech" (Path: locale/czech) Setting DB to locale latin2 AsyncSQL: connected to 127.0.0.1 (reconnect 1) PlayerSQL connected LogSQL connected SKILL_POWER_BY_LEVEL 0 5 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 50 52 54 56 58 60 63 66 69 72 82 85 88 91 94 98 102 106 110 115 125 125 125 125 125 SKILL_POWER_BY_JOB 0 0 5 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 50 52 54 56 58 60 63 66 69 72 82 85 88 91 94 98 102 106 110 115 125 125 125 125 125 AsyncSQL: connected to 127.0.0.1 (reconnect 1) AsyncSQL: connected to 127.0.0.1 (reconnect 1) SKILL_POWER_BY_JOB 1 0 5 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 50 52 54 56 58 60 63 66 69 72 82 85 88 91 94 98 102 106 110 115 125 125 125 125 125 SKILL_POWER_BY_JOB 2 0 5 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 50 52 54 56 58 60 63 66 69 72 82 85 88 91 94 98 102 106 110 115 125 125 125 125 125 SKILL_POWER_BY_JOB 3 0 5 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 50 52 54 56 58 60 63 66 69 72 82 85 88 91 94 98 102 106 110 115 125 125 125 125 125 SKILL_POWER_BY_JOB 4 0 5 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 50 52 54 56 58 60 63 66 69 72 82 85 88 91 94 98 102 106 110 115 125 125 125 125 125 AsyncSQL: connected to 127.0.0.1 (reconnect 1) SKILL_POWER_BY_JOB 5 0 5 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 50 52 54 56 58 60 63 66 69 72 82 85 88 91 94 98 102 106 110 115 125 125 125 125 125 SKILL_POWER_BY_JOB 6 0 5 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 50 52 54 56 58 60 63 66 69 72 82 85 88 91 94 98 102 106 110 115 125 125 125 125 125 SKILL_POWER_BY_JOB 7 0 5 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 50 52 54 56 58 60 63 66 69 72 82 85 88 91 94 98 102 106 110 115 125 125 125 125 125 Is this line: AsyncSQL: connected to 127.0.0.1 (reconnect 1) Anyone know how to fix it? This is not problem, but why "reconnect 1"? Async is, I dont know, maybe server synchronization or what? Please give me more informations, thanks!
  15. Hallo, bin neu in der Szene und versuche mich zurechtzufinden. Möchte vorhandene DE Rüstungen aus meinem Client bearbeiten. Diese findet man ja üblicherweise unter der PC.epk, habe diese entpackt jedoch nur wenige Rüstungen gefunden. Wo finde ich also die neueren Rüstungen wie zum Beispiel den Teufelshornpanzer oder die Zodiakrüstung? Ebenfalls habe ich nicht alle neuen Waffen in der item.epk gefunden, wo sind diese? Verwende die martysama files und JA diese sind eingefügt und Ingame vorhanden. Danke im voraus, MfG
  16. This is my syserr and notify from serwer to chat (after use horse summon skill and 2 seconds before dc) 21.11.2018 / 04:03:41 | SKILL_HACK: name=myNickName, job=3, group=2, motion=0 anybody know how to fix it?
  17. mustafaxddd

    solved Item blend limit?

    Hello guys, I added new blend items (3), but when I use one of new blend items then I cant use another 2 new blends (it says, that I already have this effect on me, which is bullshit, cause it has different apply types). Blends which were in blend.txt from ymir are working just fine. Is there any limit for item_blend? Thanks for answers. Best Regards, mustafaxddd blend.txt
  18. Hi, I don't have buy price on item from all shop see : syss err client and server is empty Someone would have any idea ?? Thx Sorry for my bad English
  19. Hello Devs, I have a color pen see here : now when i use Shift+5 then comes this: without the pen i dont have the output, who can i fixx this ?
  20. Hello , on my website when i try to log in it doesn't work ! but i can recover password and create an account ! <div id="content"> <div class="postui2 text-title"> <h2>Warning</h2> </div> <div class="postui2 text-con"> <div class="con-wrap"><center> Don't enter your Account Details on web sites outside of this one.<br/> <font size="5">www.worldwarmeitn2.com</font> is our one and only web site (domain)!</center> </div> <div class="postui2 text-end"> </div> </div> </div> <div id="content"> <img src="img/sb-mid.png" width="650" height="22" /> <div class="postui2 text-title"> <h2> Account Informations</h2> </div> <div class="postui2 text-con"> <div class="con-wrap"> <?PHP if(isset($_GET['do']) && $_GET['do']=="aktivieren" && isset($_GET['hash']) && !empty($_GET['hash'])) { if(strlen($_GET['hash'])==32 && $_GET['hash']!=1 && checkAnum($_GET['hash'])) { $cmdHash = "SELECT id,web_aktiviert FROM account.account WHERE web_aktiviert='".$_GET['hash']."' AND web_aktiviert!='1' LIMIT 1;"; $qryHash = mysql_query($cmdHash,$sqlServ); if(mysql_num_rows($qryHash)) { $getData = mysql_fetch_object($qryHash); $userUpdate = "UPDATE account.account SET web_aktiviert='1',status='OK' WHERE id='".$getData->id."' LIMIT 1;"; $updateQry = mysql_query($userUpdate,$sqlServ); if($updateQry) { echo'<p class="meldung">Ihr Account wurde erfolgreich aktiviert. Sie k&ouml;nnen sich nun einloggen.</p>'; echo'<meta http-equiv="refresh" content="1; URL=index.php?s=login"> '; } else { echo'<p class="meldung">Query fehlgeschlagen. Bitte einen Admin kontaktieren!</p>'; } } else { echo'<p class="meldung">Es wurde kein passender Eintrag gefunden. Aktivierung fehlgeschlagen.</p>'; } } else { echo'<p class="meldung">Kein valider Hash!</p>'; } } if(!empty($_SESSION['user_id'])) { $cmdStats = "SELECT SUM( player.playtime ) AS ges_spielzeit, COUNT( * ) AS ges_chars, player_index.empire FROM player.player INNER JOIN player.player_index ON player_index.id = player.account_id WHERE player.account_id = '".$_SESSION['user_id']."' LIMIT 1"; $qryStats = mysql_query($cmdStats,$sqlServ); $getStats = mysql_fetch_object($qryStats); if(!empty($getStats->empire)) { $reich = '<img src="img/reiche/'.$getStats->empire.'.png" title="Reich" alt="Reich"/>'; } else { $reich='kein Reich ausgew&auml;hlt'; } ?> <div id="fuibar"> <div class="fuibarui fui-title"> <p></p> </div> <div class="fuibarui fui-con"> <div class="fui-wrap"> <?php echo'<table width="580px"> <tr> <td width="50%"> <table> <tr> <td align="right" width="150"><b>Account ID:</b></th> <td><b>'.$_SESSION['user_name'].'</b></td> </tr> <tr> <td align="right" width="150"><b>Coins:</b></th> <td>'.$_SESSION['user_coins'].'</td> </tr> <tr> <td align="right" width="150"><b>Points:</b></th> <td>'.$_SESSION['user_points'].'</td> </tr> <tr> <td align="right"><b>Kingdom:</b></th> <td>'.$reich.'</td> </tr> <tr> <td align="right"><b>Characters:</b></th> <td>'.$getStats->ges_chars.'</td> </tr> <tr> <td align="right"><b>OnLine Time:</b></th> <td>'.$getStats->ges_spielzeit.' Minutes</td> </tr>'; $sqlAcc = "SELECT account.social_id AS loeschcode, safebox.password AS lagerpw FROM account.account LEFT JOIN player.safebox ON account.id=safebox.account_id WHERE account.id='".$_SESSION['userid']."'"; $qryAcc = mysql_query($sqlAcc) or die(mysql_error()); $getAcc = mysql_fetch_object($qryAcc); if(empty($getAcc->lagerpw)) $getAcc->lagerpw = '000000'; echo'<tr> <td align="right"><b>Char Delete Code:</b></th> <td>'.$getAcc->loeschcode.'</td> </tr> </table> </td> <td><font color="yellow">Remember: <br/><b>Your account is Your Responsibility</b></font><br/>You should <u><b>not share</b></u> your account <br/>with noone! Staff will never ask for <br/>your password! Staff members <br/>have [GM], [GA] or [A] in front <br/>of their names, <font color="yellow"><b>not |GM| or similar</b></font><br/><br/>Note: 100 Points = 100 Coins!</td></tr></table>'; ?> </div> </div> <div class="fuibarui fui-end"> </div></div> <?php } else { ?> <center><h2>Login</h2> <form action="index.php?s=login" method="POST"> <table width="60%"> <tr> <th class="topLine">Account ID:</th> <td class="tdunkel"><input type="text" name="userid" maxlength="16" size="20"/></td> </tr> <tr> <th class="topLine">Password:</th> <td class="thell"><input type="password" name="userpass" maxlength="16" size="20"/></td> </tr> <tr> <td class="topLine" style="text-align:center;" colspan="2"><input type="submit" name="submit" value="login"/></td> </tr> </table> <p><a href="index.php?s=register">New ? Register!</a> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <a href="index.php?s=lostpw">Forgot Password ?</a></p> </form></center> <?PHP } ?> </div> </div> <div class="postui2 text-end"> </div></div> And about the patch i tried to use the official patch and actually it did work but i get an error related to *crclist* , i created the newcrclist using the tool and also i did their Lzpack but i still get this error
  21. ReFresh

    solved Python visual change

    Hey guys, is here someone who know how to make 3 empty slots on the left side of attachstonedialog when you adding the first stone? Normally you can see no empty slots in attachstonedialog on the left side: And I want to see all possible slots where I can add the stone: Thanks for answers! Sincerely, ReFresh
  22. why does this code not work? always read bg1 or if you change them both you see the dark background "name" : "bg2", "type" : "ani_image", "x" : 0, "y" : 0, ##"x_scale" : float(SCREEN_WIDTH) / 1024.0, "y_scale" : float(SCREEN_HEIGHT) / 768.0, "width" : 1024.0, "height" : 768.0, "x_scale" : float(SCREEN_WIDTH), "y_scale" : float(SCREEN_HEIGHT), "delay" : 60, "images" : ( "locale/es/ui/login/anime/1.sub", "locale/es/ui/login/anime/2.sub", "locale/es/ui/login/anime/3.sub", "locale/es/ui/login/anime/4.sub", "locale/es/ui/login/anime/5.sub", "locale/es/ui/login/anime/6.sub", ) .sub title subImage version 2.0 image "1.jpg" left 0 top 0 right 1024 bottom 768
  23. Hi, I wanna put different effects on weapons according to the linked stones. For example, if the weapon has a Stone against Warrior will have a red effect. I tried to do it only checking the socket0 with GetSocket(0) in the function __GetRefinedEffect of InstanceBase.cpp case CItemData::WEAPON_FAN: long stoneIdx0 = pItem->GetSocket(0); if (stoneIdx0 == VNUM_STONE_AGAINST_WARRIOR) { m_swordRefineEffectRight = EFFECT_REFINED+EFFECT_WEAPON_RED; } else { m_swordRefineEffectRight = EFFECT_REFINED+EFFECT_FANBELL_REFINED7+refine-7; } break; But when I tested the weapon looks with the normal effect: EFFECT_FANBELL_REFINED7+refine-7 How I can get the vnum of the socket0 in binary? is possible?
  24. Cunoo

    solved [BUG] Item_Attr

    Hi guys, I have one little problem.. I edit my tables in mysql, just I delete bonuses what I dont want in game.. Problem is if I add or change bonuses in item (71084, 71085), dont working set table and I have enable all bonuses in items.. Here my table: SET FOREIGN_KEY_CHECKS=0; -- ---------------------------- -- Table structure for item_attr -- ---------------------------- DROP TABLE IF EXISTS `item_attr`; CREATE TABLE `item_attr` ( `apply` enum('MAX_HP','CON','INT','STR','DEX','ATT_SPEED','CAST_SPEED','HP_REGEN','POISON_PCT','CRITICAL_PCT','PENETRATE_PCT','ATTBONUS_HUMAN','STEAL_HP','BLOCK','DODGE','RESIST_WARRIOR','RESIST_ASSASSIN','RESIST_SURA','RESIST_SHAMAN','RESIST_MAGIC','REFLECT_MELEE','MAGIC_ATT_GRADE','ATT_GRADE_BONUS','IMMUNE_STUN','IMMUNE_SLOW','IMMUNE_FALL') NOT NULL DEFAULT 'MAX_HP', `prob` varchar(100) NOT NULL DEFAULT '', `value` varchar(100) NOT NULL DEFAULT '', `weapon` varchar(100) NOT NULL DEFAULT '', `body` varchar(100) NOT NULL DEFAULT '', `wrist` varchar(100) NOT NULL DEFAULT '', `foots` varchar(100) NOT NULL DEFAULT '', `neck` varchar(100) NOT NULL DEFAULT '', `head` varchar(100) NOT NULL DEFAULT '', `shield` varchar(100) NOT NULL DEFAULT '', `ear` varchar(100) NOT NULL DEFAULT '', `belt` varchar(100) NOT NULL, PRIMARY KEY (`apply`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1 ROW_FORMAT=DYNAMIC; -- ---------------------------- -- Records of item_attr -- ---------------------------- INSERT INTO `item_attr` VALUES ('MAX_HP', '35', '3000', '0', '1', '1', '1', '1', '1', '0', '0', '1'); INSERT INTO `item_attr` VALUES ('CON', '11', '15', '1', '0', '0', '0', '0', '0', '1', '0', '1'); INSERT INTO `item_attr` VALUES ('INT', '11', '15', '1', '0', '0', '0', '0', '0', '1', '0', '1'); INSERT INTO `item_attr` VALUES ('STR', '11', '15', '1', '0', '0', '0', '0', '0', '1', '0', '1'); INSERT INTO `item_attr` VALUES ('DEX', '11', '15', '1', '0', '0', '0', '0', '0', '1', '0', '1'); INSERT INTO `item_attr` VALUES ('ATT_SPEED', '8', '10', '0', '0', '0', '1', '0', '1', '0', '0', '0'); INSERT INTO `item_attr` VALUES ('CAST_SPEED', '8', '30', '1', '1', '1', '0', '0', '1', '0', '0', '1'); INSERT INTO `item_attr` VALUES ('HP_REGEN', '65', '50', '0', '0', '1', '0', '1', '1', '0', '0', '0'); INSERT INTO `item_attr` VALUES ('POISON_PCT', '8', '10', '1', '0', '0', '0', '0', '1', '0', '0', '0'); INSERT INTO `item_attr` VALUES ('CRITICAL_PCT', '18', '15', '1', '0', '0', '1', '1', '0', '0', '0', '0'); INSERT INTO `item_attr` VALUES ('PENETRATE_PCT', '30', '15', '1', '0', '1', '0', '1', '0', '0', '0', '0'); INSERT INTO `item_attr` VALUES ('ATTBONUS_HUMAN', '10', '20', '1', '0', '1', '0', '0', '1', '1', '1', '0'); INSERT INTO `item_attr` VALUES ('STEAL_HP', '50', '20', '0', '1', '1', '0', '0', '0', '0', '0', '1'); INSERT INTO `item_attr` VALUES ('BLOCK', '10', '15', '0', '0', '0', '0', '0', '0', '1', '0', '0'); INSERT INTO `item_attr` VALUES ('DODGE', '10', '15', '0', '0', '0', '1', '0', '1', '0', '0', '0'); INSERT INTO `item_attr` VALUES ('RESIST_WARRIOR', '18', '20', '0', '1', '0', '1', '1', '0', '0', '1', '1'); INSERT INTO `item_attr` VALUES ('RESIST_ASSASSIN', '18', '20', '0', '1', '0', '1', '1', '0', '0', '1', '1'); INSERT INTO `item_attr` VALUES ('RESIST_SURA', '18', '20', '0', '1', '0', '1', '1', '0', '0', '1', '1'); INSERT INTO `item_attr` VALUES ('RESIST_SHAMAN', '18', '20', '0', '1', '0', '1', '1', '0', '0', '1', '1'); INSERT INTO `item_attr` VALUES ('RESIST_MAGIC', '25', '20', '0', '1', '1', '0', '0', '1', '0', '0', '1'); INSERT INTO `item_attr` VALUES ('REFLECT_MELEE', '18', '30', '0', '1', '0', '0', '0', '0', '1', '0', '1'); INSERT INTO `item_attr` VALUES ('MAGIC_ATT_GRADE', '9', '150', '0', '1', '0', '0', '0', '0', '0', '0', '1'); INSERT INTO `item_attr` VALUES ('ATT_GRADE_BONUS', '9', '150', '0', '1', '0', '0', '0', '0', '0', '0', '1'); INSERT INTO `item_attr` VALUES ('IMMUNE_STUN', '3', '100', '0', '0', '0', '0', '0', '0', '1', '0', '0'); INSERT INTO `item_attr` VALUES ('IMMUNE_SLOW', '3', '100', '0', '0', '0', '0', '0', '0', '0', '0', '1'); INSERT INTO `item_attr` VALUES ('IMMUNE_FALL', '3', '100', '0', '0', '0', '0', '0', '0', '0', '0', '1'); Anyone know, where is problem? Edit: I mean problem is I delete defence (sword, dagger, bla bla...) and repair with resist (sura, war, bla bla) how I can fixed this but I dont want classic resist in 1/5 bonus..
  25. topolino1958

    solved Map Wolfam!

    Ciao forum, ho una domanda. Volevo chiedere dove trovare la mappa iniziale del lupo, se qualcuno è così gentile da darmi il download.
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