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Found 267 results

  1. Hi, I have a problem with sash system http://prntscr.com/h0i8wp. [Sash System with scale by lennt]
  2. Hey guys. Can anyone point me on how to disable in my client going on my D: drive to stop checking if there is an ymir work folder? Kind regards.
  3. iFreakTime~.~

    solved Solved

    #Solved
  4. antrax16

    solved Client eroor

    Helo . I have a problem with my client after compile binary a recive this eroor wit new binary What is problem ?
  5. enzi

    solved Board moving

    Hi.. I´m editing design of my client but i found one big problem in dragon alchemy window.. After little edit in dragonsoulwindow.py i can´t move with window/board and i can´t use close button too.. Here is my dragonsoulwindow.py Someone know what can i do bad? EnZi
  6. Hello guys, i add the target system in my server but when I click the button the client returns to login and I have these syserr Syserr core ch1 : UNKNOWN HEADER: 59, LAST HEADER: 0(0), REMAIN BYTES: 6, fd: 20 Syserr client : How to fix?
  7. Hey, guys i´ve implemented the new sashes from the 17.5 Update. All works fine, but if i wear a 19% absorbtion rate it will set a other sashes as the icon it says... Here is a screen of that: 18% ( the original sash) and here is the same sash but with 19% If you know or if you need something example a code of my source, tell me.
  8. Hey, I´ve got two little problems.. the first is my english isn´t really good so i cant explain my problem with the code not how i like to do it.... but hey lets try. i´ve wirtten this : for asdf in range(0,5): for i in range(0,5): vas = 5-i self.boni_new[asdf] = {} self.boni_new[asdf][vas] = {} self.boni_new[asdf][vas][0] = ui.TextLine() self.boni_new[asdf][vas][0].SetParent(self) self.boni_new[asdf][vas][0].SetText("Bonus "+str(5-asdf)) self.boni_new[asdf][vas][0].SetPosition(15,10+25*(vas-1)) self.boni_new[asdf][vas][0].Hide() self.boni_new[asdf][vas][1] = DropDown(self,"- Keiner -") self.boni_new[asdf][vas][1].SetPosition(70,10+25*(vas-1)) for x in AFFECT_DICT: if x in BONI_AVAIL: self.boni_new[asdf][vas][1].AppendItem(str(AFFECT_DICT[x](0)),x) self.boni_new[asdf][vas][1].SetSize(330,20) self.boni_new[asdf][vas][1].Hide() self.boni_new[asdf][vas][2] = ui.Bar("UI") self.boni_new[asdf][vas][2].SetParent(self) self.boni_new[asdf][vas][2].SetPosition(410,10+25*(vas-1)) self.boni_new[asdf][vas][2].SetColor(0xC0000000) self.boni_new[asdf][vas][2].SetSize(80,20) self.boni_new[asdf][vas][2].Hide() self.boni_new[asdf][vas][3] = Edit2("0",14) self.boni_new[asdf][vas][3].SetParent(self.boni_new[asdf][vas][2]) self.boni_new[asdf][vas][3].SetNumberMode() self.boni_new[asdf][vas][3].SetSize(80,20) self.boni_new[asdf][vas][3].SetPosition(4,3) self.boni_new[asdf][vas][3].Hide() and i want to get : {0: {1: {0: <ui.TextLine object at 0x08EEC930>, 1: <switchbot.DropDown object at 0x08F42B70>, 2: <ui.Bar object at 0x08F467D0>, 3: <switchbot.Edit2 object at 0x08F467F0>}}, 1: {1: {0: <ui.TextLine object at 0x08F46870>, 1: <switchbot.DropDown object at 0x08F62A90>, 2: <ui.Bar object at 0x08F686F0>, 3: <switchbot.Edit2 object at 0x08F68710>}}, 2: {1: {0: <ui.TextLine object at 0x08F68790>, 1: <switchbot.DropDown object at 0x052DD9B0>, 2: <ui.Bar object at 0x052E4610>, 3: <switchbot.Edit2 object at 0x052E4630>}}, 3: {1: {0: <ui.TextLine object at 0x052EFFD0>, 1: <switchbot.DropDown object at 0x052FF8D0>, 2: <ui.Bar object at 0x052FC530>, 3: <switchbot.Edit2 object at 0x052FC550>}}, 4: {5: {0: <ui.TextLine object at 0x052FC5D0>, 1: <switchbot.DropDown object at 0x052FC5F0>, 2: <ui.Bar object at 0x05301270>, 3: <switchbot.Edit2 object at 0x05301290>}}} {0: {2: {0: <ui.TextLine object at 0x08EEC930>, 1: <switchbot.DropDown object at 0x08F42B70>, 2: <ui.Bar object at 0x08F467D0>, 3: <switchbot.Edit2 object at 0x08F467F0>}}, 1: {2: {0: <ui.TextLine object at 0x08F46870>, 1: <switchbot.DropDown object at 0x08F62A90>, 2: <ui.Bar object at 0x08F686F0>, 3: <switchbot.Edit2 object at 0x08F68710>}}, 2: {2: {0: <ui.TextLine object at 0x08F68790>, 1: <switchbot.DropDown object at 0x052DD9B0>, 2: <ui.Bar object at 0x052E4610>, 3: <switchbot.Edit2 object at 0x052E4630>}}, 3: {2: {0: <ui.TextLine object at 0x052EFFD0>, 1: <switchbot.DropDown object at 0x052FF8D0>, 2: <ui.Bar object at 0x052FC530>, 3: <switchbot.Edit2 object at 0x052FC550>}}, 4: {4: {0: <ui.TextLine object at 0x052FC5D0>, 1: <switchbot.DropDown object at 0x05301290>, 2: <ui.Bar object at 0x05301ED0>, 3: <switchbot.Edit2 object at 0x05301EF0>}}} {0: {3: {0: <ui.TextLine object at 0x08EEC930>, 1: <switchbot.DropDown object at 0x08F42B70>, 2: <ui.Bar object at 0x08F467D0>, 3: <switchbot.Edit2 object at 0x08F467F0>}}, 1: {3: {0: <ui.TextLine object at 0x08F46870>, 1: <switchbot.DropDown object at 0x08F62A90>, 2: <ui.Bar object at 0x08F686F0>, 3: <switchbot.Edit2 object at 0x08F68710>}}, 2: {3: {0: <ui.TextLine object at 0x08F68790>, 1: <switchbot.DropDown object at 0x052DD9B0>, 2: <ui.Bar object at 0x052E4610>, 3: <switchbot.Edit2 object at 0x052E4630>}}, 3: {3: {0: <ui.TextLine object at 0x052EFFD0>, 1: <switchbot.DropDown object at 0x052FF8D0>, 2: <ui.Bar object at 0x052FC530>, 3: <switchbot.Edit2 object at 0x052FC550>}}, 4: {3: {0: <ui.TextLine object at 0x052FC5D0>, 1: <switchbot.DropDown object at 0x05301EF0>, 2: <ui.Bar object at 0x05309B50>, 3: <switchbot.Edit2 object at 0x05309B70>}}} {0: {4: {0: <ui.TextLine object at 0x08EEC930>, 1: <switchbot.DropDown object at 0x08F42B70>, 2: <ui.Bar object at 0x08F467D0>, 3: <switchbot.Edit2 object at 0x08F467F0>}}, 1: {4: {0: <ui.TextLine object at 0x08F46870>, 1: <switchbot.DropDown object at 0x08F62A90>, 2: <ui.Bar object at 0x08F686F0>, 3: <switchbot.Edit2 object at 0x08F68710>}}, 2: {4: {0: <ui.TextLine object at 0x08F68790>, 1: <switchbot.DropDown object at 0x052DD9B0>, 2: <ui.Bar object at 0x052E4610>, 3: <switchbot.Edit2 object at 0x052E4630>}}, 3: {4: {0: <ui.TextLine object at 0x052EFFD0>, 1: <switchbot.DropDown object at 0x052FF8D0>, 2: <ui.Bar object at 0x052FC530>, 3: <switchbot.Edit2 object at 0x052FC550>}}, 4: {2: {0: <ui.TextLine object at 0x052FC5D0>, 1: <switchbot.DropDown object at 0x05309B70>, 2: <ui.Bar object at 0x0530F7D0>, 3: <switchbot.Edit2 object at 0x0530F7F0>}}} {0: {5: {0: <ui.TextLine object at 0x08EEC930>, 1: <switchbot.DropDown object at 0x08F42B70>, 2: <ui.Bar object at 0x08F467D0>, 3: <switchbot.Edit2 object at 0x08F467F0>}}, 1: {5: {0: <ui.TextLine object at 0x08F46870>, 1: <switchbot.DropDown object at 0x08F62A90>, 2: <ui.Bar object at 0x08F686F0>, 3: <switchbot.Edit2 object at 0x08F68710>}}, 2: {5: {0: <ui.TextLine object at 0x08F68790>, 1: <switchbot.DropDown object at 0x052DD9B0>, 2: <ui.Bar object at 0x052E4610>, 3: <switchbot.Edit2 object at 0x052E4630>}}, 3: {5: {0: <ui.TextLine object at 0x052EFFD0>, 1: <switchbot.DropDown object at 0x052FF8D0>, 2: <ui.Bar object at 0x052FC530>, 3: <switchbot.Edit2 object at 0x052FC550>}}, 4: {1: {0: <ui.TextLine object at 0x052FC5D0>, 1: <switchbot.DropDown object at 0x0530F7F0>, 2: <ui.Bar object at 0x0547D450>, 3: <switchbot.Edit2 object at 0x0547D470>}}} but i get: {0: {1: {0: <ui.TextLine object at 0x08EEC930>, 1: <switchbot.DropDown object at 0x08F42B70>, 2: <ui.Bar object at 0x08F467D0>, 3: <switchbot.Edit2 object at 0x08F467F0>}}, 1: {1: {0: <ui.TextLine object at 0x08F46870>, 1: <switchbot.DropDown object at 0x08F62A90>, 2: <ui.Bar object at 0x08F686F0>, 3: <switchbot.Edit2 object at 0x08F68710>}}, 2: {1: {0: <ui.TextLine object at 0x08F68790>, 1: <switchbot.DropDown object at 0x052DD9B0>, 2: <ui.Bar object at 0x052E4610>, 3: <switchbot.Edit2 object at 0x052E4630>}}, 3: {1: {0: <ui.TextLine object at 0x052EFFD0>, 1: <switchbot.DropDown object at 0x052FF8D0>, 2: <ui.Bar object at 0x052FC530>, 3: <switchbot.Edit2 object at 0x052FC550>}}, 4: {5: {0: <ui.TextLine object at 0x052FC5D0>, 1: <switchbot.DropDown object at 0x052FC5F0>, 2: <ui.Bar object at 0x05301270>, 3: <switchbot.Edit2 object at 0x05301290>}}} {0: {1: {0: <ui.TextLine object at 0x08EEC930>, 1: <switchbot.DropDown object at 0x08F42B70>, 2: <ui.Bar object at 0x08F467D0>, 3: <switchbot.Edit2 object at 0x08F467F0>}}, 1: {1: {0: <ui.TextLine object at 0x08F46870>, 1: <switchbot.DropDown object at 0x08F62A90>, 2: <ui.Bar object at 0x08F686F0>, 3: <switchbot.Edit2 object at 0x08F68710>}}, 2: {1: {0: <ui.TextLine object at 0x08F68790>, 1: <switchbot.DropDown object at 0x052DD9B0>, 2: <ui.Bar object at 0x052E4610>, 3: <switchbot.Edit2 object at 0x052E4630>}}, 3: {1: {0: <ui.TextLine object at 0x052EFFD0>, 1: <switchbot.DropDown object at 0x052FF8D0>, 2: <ui.Bar object at 0x052FC530>, 3: <switchbot.Edit2 object at 0x052FC550>}}, 4: {4: {0: <ui.TextLine object at 0x052FC5D0>, 1: <switchbot.DropDown object at 0x05301290>, 2: <ui.Bar object at 0x05301ED0>, 3: <switchbot.Edit2 object at 0x05301EF0>}} {0: {1: {0: <ui.TextLine object at 0x08EEC930>, 1: <switchbot.DropDown object at 0x08F42B70>, 2: <ui.Bar object at 0x08F467D0>, 3: <switchbot.Edit2 object at 0x08F467F0>}}, 1: {1: {0: <ui.TextLine object at 0x08F46870>, 1: <switchbot.DropDown object at 0x08F62A90>, 2: <ui.Bar object at 0x08F686F0>, 3: <switchbot.Edit2 object at 0x08F68710>}}, 2: {1: {0: <ui.TextLine object at 0x08F68790>, 1: <switchbot.DropDown object at 0x052DD9B0>, 2: <ui.Bar object at 0x052E4610>, 3: <switchbot.Edit2 object at 0x052E4630>}}, 3: {1: {0: <ui.TextLine object at 0x052EFFD0>, 1: <switchbot.DropDown object at 0x052FF8D0>, 2: <ui.Bar object at 0x052FC530>, 3: <switchbot.Edit2 object at 0x052FC550>}}, 4: {3: {0: <ui.TextLine object at 0x052FC5D0>, 1: <switchbot.DropDown object at 0x05301EF0>, 2: <ui.Bar object at 0x05309B50>, 3: <switchbot.Edit2 object at 0x05309B70>}}} {0: {1: {0: <ui.TextLine object at 0x08EEC930>, 1: <switchbot.DropDown object at 0x08F42B70>, 2: <ui.Bar object at 0x08F467D0>, 3: <switchbot.Edit2 object at 0x08F467F0>}}, 1: {1: {0: <ui.TextLine object at 0x08F46870>, 1: <switchbot.DropDown object at 0x08F62A90>, 2: <ui.Bar object at 0x08F686F0>, 3: <switchbot.Edit2 object at 0x08F68710>}}, 2: {1: {0: <ui.TextLine object at 0x08F68790>, 1: <switchbot.DropDown object at 0x052DD9B0>, 2: <ui.Bar object at 0x052E4610>, 3: <switchbot.Edit2 object at 0x052E4630>}}, 3: {1: {0: <ui.TextLine object at 0x052EFFD0>, 1: <switchbot.DropDown object at 0x052FF8D0>, 2: <ui.Bar object at 0x052FC530>, 3: <switchbot.Edit2 object at 0x052FC550>}}, 4: {2: {0: <ui.TextLine object at 0x052FC5D0>, 1: <switchbot.DropDown object at 0x05309B70>, 2: <ui.Bar object at 0x0530F7D0>, 3: <switchbot.Edit2 object at 0x0530F7F0>}}} {0: {1: {0: <ui.TextLine object at 0x08EEC930>, 1: <switchbot.DropDown object at 0x08F42B70>, 2: <ui.Bar object at 0x08F467D0>, 3: <switchbot.Edit2 object at 0x08F467F0>}}, 1: {1: {0: <ui.TextLine object at 0x08F46870>, 1: <switchbot.DropDown object at 0x08F62A90>, 2: <ui.Bar object at 0x08F686F0>, 3: <switchbot.Edit2 object at 0x08F68710>}}, 2: {1: {0: <ui.TextLine object at 0x08F68790>, 1: <switchbot.DropDown object at 0x052DD9B0>, 2: <ui.Bar object at 0x052E4610>, 3: <switchbot.Edit2 object at 0x052E4630>}}, 3: {1: {0: <ui.TextLine object at 0x052EFFD0>, 1: <switchbot.DropDown object at 0x052FF8D0>, 2: <ui.Bar object at 0x052FC530>, 3: <switchbot.Edit2 object at 0x052FC550>}}, 4: {1: {0: <ui.TextLine object at 0x052FC5D0>, 1: <switchbot.DropDown object at 0x0530F7F0>, 2: <ui.Bar object at 0x0547D450>, 3: <switchbot.Edit2 object at 0x0547D470>}}} because im ill at the moment i cant concentrate me very well.... can someone please tell me where the issue is?
  9. Hello, i'm have this little bug in inventory with costume bonus
  10. tristano98

    solved Little Bug PRIVATE SHOP

    Hello guys, I have a problem: the problem is that I can't open my private shop
  11. avertuss

    solved Solved

    Nvm
  12. Hello Guys, i'm facing a problem which is....while compiling but when i remove this function and put the original one which is TPacketGCShopUpdatePrice pack2; the compile works good but i need to put the function which is in the photo because i'm enabling the max gold for offline shop any idea?
  13. Hi guys, sorry for my english. before first channel is turned on, after second a channel is not turned on. and core & syslog Channel syslog: Aug 18 23:26:57.118331 :: <shutdown> Starting... Aug 18 23:26:57.118340 :: <shutdown> Destroying CArenaManager... Aug 18 23:26:57.118349 :: ARENA: ArenaMap will be destroy. mapIndex(26) Aug 18 23:26:57.118358 :: ARENA: End Duel PID_A(0) vs PID_B(0) Aug 18 23:26:57.118367 :: ARENA: End Duel PID_A(0) vs PID_B(0) Aug 18 23:26:57.118375 :: ARENA: End Duel PID_A(0) vs PID_B(0) Aug 18 23:26:57.118383 :: ARENA: End Duel PID_A(0) vs PID_B(0) Aug 18 23:26:57.118393 :: ARENA: ArenaMap will be destroy. mapIndex(112) Aug 18 23:26:57.118401 :: ARENA: End Duel PID_A(0) vs PID_B(0) Aug 18 23:26:57.118409 :: ARENA: End Duel PID_A(0) vs PID_B(0) Aug 18 23:26:57.118417 :: ARENA: End Duel PID_A(0) vs PID_B(0) Aug 18 23:26:57.118426 :: ARENA: End Duel PID_A(0) vs PID_B(0) Aug 18 23:26:57.118435 :: <shutdown> Destroying COXEventManager... Aug 18 23:26:57.118447 :: <shutdown> Disabling signal timer... Aug 18 23:26:57.118458 :: <shutdown> Shutting down CHARACTER_MANAGER... Aug 18 23:26:57.118466 :: <shutdown> Shutting down ITEM_MANAGER... Aug 18 23:26:57.118475 :: <shutdown> Flushing db_clientdesc... Aug 18 23:26:57.118487 :: FLUSH START 55 Aug 18 23:26:57.118552 :: FLUSH SUCCESS Aug 18 23:26:57.371329 :: <shutdown> Flushing p2p_manager... Aug 18 23:26:57.371399 :: <shutdown> Destroying CShopManager... Aug 18 23:26:57.371448 :: <shutdown> Destroying CHARACTER_MANAGER... Aug 18 23:27:00.708570 :: <shutdown> Destroying ITEM_MANAGER... Aug 18 23:27:00.708643 :: <shutdown> Destroying DESC_MANAGER... Aug 18 23:27:00.708662 :: PARTY Disable Aug 18 23:27:00.708675 :: SYSTEM: closing client socket. DESC #15 Aug 18 23:27:00.709993 :: P2P Acceptor closed (host 185.118.142.79) Aug 18 23:27:00.710029 :: SYSTEM: closing p2p socket. DESC #17 Aug 18 23:27:00.711502 :: P2P Acceptor closed (host 185.118.142.79) Aug 18 23:27:00.711524 :: SYSTEM: closing p2p socket. DESC #16 Aug 18 23:27:00.712302 :: <shutdown> Destroying quest::CQuestManager... Aug 18 23:27:00.713554 :: <shutdown> Destroying building::CManager... Aug 18 23:27:00.713581 :: <shutdown> Destroying TempleOchao_manager. Aug 18 23:27:00.713588 :: <shutdown> Flushing TrafficProfiler... Aug 18 23:27:00.713593 :: <shutdown> Canceling ReloadSpamEvent... Aug 18 23:27:00.713599 :: <shutdown> regen_free()... Aug 18 23:27:00.716775 :: <shutdown> Closing sockets... Aug 18 23:27:00.716944 :: <shutdown> fdwatch_delete()... Aug 18 23:27:00.716967 :: <shutdown> event_destroy()... Aug 18 23:27:00.748468 :: <shutdown> CTextFileLoader::DestroySystem()... Aug 18 23:27:00.771778 :: <shutdown> thecore_destroy()... game.core: #0 0x083a50c6 in CAsyncSQL::~CAsyncSQL () #1 0x0818a765 in ~LogManager (this=0xfffffff4) at log.cpp:19 #2 0x08287ac3 in main (argc=1, argv=0x54) at main.cpp:658 db.core: #0 0x080af666 in CAsyncSQL::~CAsyncSQL () #1 0x08050e68 in ~CAsyncSQL2 (this=0x28821b00) at AsyncSQL.h:205 #2 0x0805051f in CDBManager::Clear (this=0xffffcaf8) at DBManager.cpp:38 #3 0x08050868 in ~CDBManager (this=0xffffcaf8) at DBManager.cpp:14 #4 0x0804fefb in main () at Main.cpp:125 Game: log.cpp: https://pastebin.com/PQx270V2 main.cpp: https://pastebin.com/vmps68CA DB: DBManager.cpp: https://pastebin.com/cbtejJhh main.cpp: https://pastebin.com/UDThLk8d LibSQL: AsyncSQL.h: https://pastebin.com/wqM1XCHt game.core bt full: #0 0x083a50c6 in CAsyncSQL::~CAsyncSQL () No symbol table info available. #1 0x0818a765 in ~LogManager (this=0xfffffff4) at log.cpp:19 No locals. #2 0x08287ac3 in main (argc=1, argv=0x54) at main.cpp:658 sectree_manager = {<singleton<SECTREE_MANAGER>> = {_vptr$singleton = 0x83d3830, static ms_singleton = 0xffff992c}, static current_sectree_version = 768, m_map_pkSectree = {_M_t = { _M_impl = {<std::allocator<std::_Rb_tree_node<std::pair<const unsigned int, SECTREE_MAP*> > >> = {<__gnu_cxx::new_allocator<std::_Rb_tree_node<std::pair<const unsigned int, SECTREE_MAP*> > >> = {<No data fields>}, <No data fields>}, _M_key_compare = {<std::binary_function<unsigned int,unsigned int,bool>> = {<No data fields>}, <No data fields>}, _M_header = {_M_color = std::_S_red, _M_parent = 0x397dd560, _M_left = 0x2950cd40, _M_right = 0x593bdf60}, _M_node_count = 27}}}, m_map_pkArea = {_M_t = { _M_impl = {<std::allocator<std::_Rb_tree_node<std::pair<const int, std::map<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, TAreaInfo, std::less<std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<const std::basic_string<char, std::char_traits<char>, std::allocator<char> >, TAreaInfo> > > > > >> = {<__gnu_cxx::new_allocator<std::_Rb_tree_node<std::pair<const int, std::map<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, TAreaInfo, std::less<std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<const std::basic_string<char, std::char_traits<char>, std::allocator<char> >, TAreaInfo> > > > > >> = {<No data fields>}, <No data fields>}, _M_key_compare = {<> = {<No data fields>}, <No data fields>}, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0xffff994c, _M_right = 0xffff994c}, _M_node_count = 0}}}, m_vec_mapRegion = {<std::_Vector_base<SMapRegion,std::allocator<SMapRegion> >> = { _M_impl = {<std::allocator<SMapRegion>> = {<__gnu_cxx::new_allocator<SMapRegion>> = {<No data fields>}, <No data fields>}, _M_start = 0x51c05000, _M_finish = 0x51c05ed8, _M_end_of_storage = 0x51c06300}}, <No data fields>}, m_mapNPCPosition = {_M_t = { _M_impl = {<std::allocator<std::_Rb_tree_node<std::pair<const unsigned int, std::vector<npc_info, std::allocator<npc_info> > > > >> = {<__gnu_cxx::new_allocator<std::_Rb_tree_node<std::pair<const unsigned int, std::vector<npc_info, std::allocator<npc_info> > > > >> = {<No data fields>}, <No data fields>}, _M_key_compare = {<std::binary_function<unsigned int,unsigned int,bool>> = {<No data fields>}, <No data fields>}, _M_header = {_M_color = std::_S_red, _M_parent = 0x3f3d3a20, _M_left = 0x296a3cc0, _M_right = 0x5944c440}, _M_node_count = 26}}}, next_private_index_map_ = {<std::tr1::_Hashtable<long int,std::pair<const long int, int>,std::allocator<std::pair<const long int, int> >,std::_Select1st<std::pair<const long int, int> >,std::equal_to<long int>,std::tr1::hash<long int>,std::tr1::__detail::_Mod_range_hashing,std::tr1::__detail::_Default_ranged_hash,std::tr1::__detail::_Prime_rehash_policy,false,false,true>> = {<std::tr1::__detail::_Rehash_base<std::tr1::__detail::_Prime_rehash_policy,std::tr1::_Hashtable<long int, std::pair<const long int, int>, std::allocator<std::pair<const long int, int> >, std::_Select1st<std::pair<const long int, int> >, std::equal_to<long int>, std::tr1::hash<long int>, std::tr1::__detail::_Mod_range_hashing, std::tr1::__detail::_Default_ranged_hash, std::tr1::__detail::_Prime_rehash_policy, false, false, true> >> = {<No data fields>}, <std::tr1::__detail::_Hash_code_base<long int,std::pair<const long int, int>,std::_Select1st<std::pair<const long int, int> >,std::equal_to<long int>,std::tr1::hash<long int>,std::tr1::__detail::_Mod_range_hashing,std::tr1::__detail::_Default_ranged_hash,false>> = { _M_extract = {<std::unary_function<std::pair<const long int, int>,const long int>> = {<No data fields>}, <No data fields>}, _M_eq = {<std::binary_function<long int,long int,bool>> = {<No data fields>}, <No data fields>}, _M_h1 = {<std::unary_function<long int,unsigned int>> = {<No data fields>}, <No data fields>}, _M_h2 = {<No data fields>}}, <std::tr1::__detail::_Map_base<long int,std::pair<const long int, int>,std::_Select1st<std::pair<const long int, int> >,true,std::tr1::_Hashtable<long int, std::pair<const long int, int>, std::allocator<std::pair<const long int, int> >, std::_Select1st<std::pair<const long int, int> >, std::equal_to<long int>, std::tr1::hash<long int>, std::tr1::__detail::_Mod_range_hashing, std::tr1::__detail::_Default_ranged_hash, std::tr1::__detail::_Prime_rehash_policy, false, false, true> >> = {<No data fields>}, _M_node_allocator = {<__gnu_cxx::new_allocator<std::tr1::__detail::_Hash_node<std::pair<const long int, int>, false> >> = {<No data fields>}, <No data fields>}, _M_buckets = 0x29013100, _M_bucket_count = 11, _M_element_count = 0, _M_rehash_policy = {_M_max_load_factor = 1, _M_growth_factor = 2, _M_next_resize = 11}}, <No data fields>}} char_manager = {<singleton<CHARACTER_MANAGER>> = {_vptr$singleton = 0x83b1fe0, static ms_singleton = 0xffffb62c}, m_iMobItemRate = 100, db.core bt full: Config = {<singleton<CConfig>> = {_vptr$singleton = 0x80b44d0, static ms_singleton = 0xffffcba8}, m_valueMap = {_M_t = { _M_impl = {<std::allocator<std::_Rb_tree_node<std::pair<const std::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::basic_string<char, std::char_traits<char>, std::allocator<char> > > > >> = {<__gnu_cxx::new_allocator<std::_Rb_tree_node<std::pair<const std::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::basic_string<char, std::char_traits<char>, std::allocator<char> > > > >> = {<No data fields>}, <No data fields>}, _M_key_compare = {<> = {<No data fields>}, <No data fields>}, _M_header = {_M_color = std::_S_red, _M_parent = 0x2880da40, _M_left = 0x2880dc20, _M_right = 0x2880d980}, _M_node_count = 18}}}} poller = {<CNetBase> = {_vptr$CNetBase = 0x80b4548, static m_fdWatcher = 0x28877b60}, <singleton<CNetPoller>> = {_vptr$singleton = 0x80b4558, static ms_singleton = 0xffffcbd0}, <No data fields>} DBManager = {<singleton<CDBManager>> = {_vptr$singleton = 0x80b4ec0, static ms_singleton = 0xffffcaf8}, m_mainSQL = {0x28821b00, 0x28822a00, 0x28823900, 0x28824800}, m_directSQL = {0x28821100, 0x28822500, 0x28823400, 0x28824300}, m_asyncSQL = {0x28822000, 0x28822f00, 0x28823e00, 0x28824d00}, m_quit = 676861576} ClientManager = {<CNetBase> = {_vptr$CNetBase = 0x80b4568, static m_fdWatcher = 0x28877b60}, <singleton<CClientManager>> = {_vptr$singleton = 0x80b84e8, static ms_singleton = 0x0}, m_looping = 672001536, m_fdAccept = -1, m_peerList = {<std::_List_base<CPeer*,std::allocator<CPeer*> >> = { _M_impl = {<std::allocator<std::_List_node<CPeer*> >> = {<__gnu_cxx::new_allocator<std::_List_node<CPeer*> >> = {<No data fields>}, <No data fields>}, _M_node = {_M_next = 0xffffc31c, _M_prev = 0xffffc31c}}}, <No data fields>}, m_pkAuthPeer = 0x0, m_map_pkLoginData = { table_ = {<boost::unordered_detail::hash_table<boost::unordered_detail::map<unsigned int, boost::hash<unsigned int>, std::equal_to<unsigned int>, std::allocator<std::pair<const unsigned int, CLoginData*> > > >> = {<boost::unordered_detail::hash_buckets<std::allocator<std::pair<const unsigned int, CLoginData*> >,boost::unordered_detail::ungrouped>> = {buckets_ = 0x0, bucket_count_ = 11, allocators_ = {<boost::details::compressed_pair_imp<std::allocator<boost::unordered_detail::hash_bucket<std::allocator<std::pair<const unsigned int, CLoginData*> > > >,std::allocator<boost::unordered_detail::hash_node<std::allocator<std::pair<const unsigned int, CLoginData*> >, boost::unordered_detail::ungrouped> >,3>> = {<std::allocator<boost::unordered_detail::hash_bucket<std::allocator<std::pair<const unsigned int, CLoginData*> > > >> = {<__gnu_cxx::new_allocator<boost::unordered_detail::hash_bucket<std::allocator<std::pair<const unsigned int, CLoginData*> > > >> = {<No data fields>}, <No data fields>}, <std::allocator<boost::unordered_detail::hash_node<std::allocator<std::pair<const unsigned int, CLoginData*> >, boost::unordered_detail::ungrouped> >> = {<__gnu_cxx::new_allocator<boost::unordered_detail::hash_node<std::allocator<std::pair<const unsigned int, CLoginData*> >, boost::unordered_detail::ungrouped> >> = {<No data fields>}, <No data fields>}, <No data fields>}, <No data fields>}}, <boost::unordered_detail::hash_buffered_functions<boost::hash<unsigned int>,std::equal_to<unsigned int> >> = {current_ = false, funcs_ = {{data_ = { buf = "]", align_ = 93 ']'}}, {data_ = {buf = "(", align_ = 40 '('}}}}, size_ = 0, mlf_ = 1, cached_begin_bucket_ = 0x0, max_load_ = 0}, <No data fields>}}, m_map_pkLoginDataByLogin = { table_ = {<boost::unordered_detail::hash_table<boost::unordered_detail::map<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, boost::hash<std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::equal_to<std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<const std::basic_string<char, std::char_traits<char>, std::allocator<char> >, CLoginData*> > > >> = {<boost::unordered_detail::hash_buckets<std::allocator<std::pair<const std::basic_string<char, std::char_traits<char>, std::allocator<char> >, CLoginData*> >,boost::unordered_detail::ungrouped>> = {buckets_ = 0x0, bucket_count_ = 11, allocators_ = {<boost::details::compressed_pair_imp<std::allocator<boost::unordered_detail::hash_bucket<std::allocator<std::pair<const std::basic_string<char, std::char_traits<char>, std::allocator<char> >, CLoginData*> > > >,std::allocator<boost::unordered_detail::hash_node<std::allocator<std::pair<const std::basic_string<c---Type <return> to continue, or q <return> to quit--- And if we turn it on; file game core db.core #0 0x080af666 in CHARACTER::UseItemEx (this=0x286c2b36, item=0xffffb99c, DestCell={window_type = 0 '\0', cell = 0}) at char_item.cpp:5380 #1 0x08050e68 in Acce_absorption_make (ch=0x1) at acce.cpp:679 #2 0x0805051f in Acce_clean_item () at acce.cpp:253 #3 0x08050868 in Acce_print () at acce.cpp:500 #4 0x0804fefb in _lzo_config_check () at minilzo.c:1293 #5 0x0804b8da in .dynstr () #6 0x00000000 in ?? () acce.cpp: https://pastebin.com/tBrbEfg9 char_item.cpp: https://pastebin.com/KBAp6TAD minilzo.c: https://pastebin.com/TjTt2tr1 Thanks, kind regards.
  14. change sash system no problem
  15. enzi

    solved Belt Bonuses

    Hi.. I today tried to add special attr for belts but when i try add bonus with new item it does not do anything.. Here is everything what i add: common/item_length.h game/src/char_item.cpp game/src/item.cpp 2x db/src/ProtoReader.cpp dump_proto/ItemCSVReader.cpp server/db/item_proto.txt GameLib/ItemData.cpp GameLib/ItemData.h root/uiinventory.py Someone know what can i do bad? Thx
  16. Hi, I have 2 problems with my lycan ... From 1, the souls of the purple wolf and indigo do not increase my stats when they should ... And 2, when I attack with claws , It disconnects me (even in a vacuum) ... Would you have fixes for these 2 bugs please? Thank you for your help and good day / evening
  17. I use a Romanian Serverfille and all work good befor compile the Source. After i compile, i login, all good but after i select the character it sent me to the login window.. I put in the config:SERVER_CHECK: 0 (ch1, auth, game99) and nothing. After that i put in the config.cpp: g_bCheckClientVersion = false; but with no results... I compile the source before i install the Skill over P system. Can it be from that system? If not, what is wrong?
  18. FreeBSD 10.3 can anyone help me please?
  19. Hello How i can create or modify a costume effect color in world editor? I don't know how to open .mse files in world editor. If someone know how to do that, please help me too. Thanks for your time.
  20. WEll my problem is that i get the crafting window but empty.Even if i have server side quest and cupe .txt as attched you can see. Problem: QUEST: Game.py CUBE.txt from server side Syserr from client If you need any other files just ask ill post with EDIT. ToT
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