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Found 307 results

  1. No one wants to help. >.<
  2. hello developers I have a problem as such I tried to change the board of ConnectingDialog but it does not take the call in ConnectingDialog.py check all the intrologin.py and I did not see where I defined the board separately. Does anyone have any idea of this?
  3. Hi, I have a problem (most likely with game), so when i approach to mobs i start attacking them without animation (like waithack). I tried on 3 different clients, but on any it was the same. (40k clear client) Video: How i can fix it? I have no idea what the problem may be.
  4. Jamie

    solved Button view chest

    Does anyone help me put this system on a button (image)? https://mega.nz/#!RWgUVKBT!3MUE_twY4c5neBiiN3Oq_bFSqDuW6p0D137tgQLedbA Thanks!
  5. Hi, Is it possible to change monsters texture ingame? In game options will be additional buttons "normal" "dog". normal -> normal textures ; dog -> dog textures for all monsters How to do it? Please help me, i need that very much
  6. Hi, I dont know if its a bug.. Anyway when a mob have more than 1 race/flag like this: MILGYO,ATT_WIND on target info i get: Race: None and subspecies: None There is any way to fix this?
  7. enzi

    solved Sash Problem

    Hi.. Today i found little bug on my server with sash system :/ When i unequip sash model doesn´t dissapear Here is SS with debug.. Someone know how to fix it ?
  8. Hi, I have a problem with sash system http://prntscr.com/h0i8wp. [Sash System with scale by lennt]
  9. Hey guys. Can anyone point me on how to disable in my client going on my D: drive to stop checking if there is an ymir work folder? Kind regards.
  10. iFreakTime~.~

    solved Solved

    #Solved
  11. antrax16

    solved Client eroor

    Helo . I have a problem with my client after compile binary a recive this eroor wit new binary What is problem ?
  12. enzi

    solved Board moving

    Hi.. I´m editing design of my client but i found one big problem in dragon alchemy window.. After little edit in dragonsoulwindow.py i can´t move with window/board and i can´t use close button too.. Here is my dragonsoulwindow.py Someone know what can i do bad? EnZi
  13. Hello guys, i add the target system in my server but when I click the button the client returns to login and I have these syserr Syserr core ch1 : UNKNOWN HEADER: 59, LAST HEADER: 0(0), REMAIN BYTES: 6, fd: 20 Syserr client : How to fix?
  14. Hey, guys i´ve implemented the new sashes from the 17.5 Update. All works fine, but if i wear a 19% absorbtion rate it will set a other sashes as the icon it says... Here is a screen of that: 18% ( the original sash) and here is the same sash but with 19% If you know or if you need something example a code of my source, tell me.
  15. Hey, I´ve got two little problems.. the first is my english isn´t really good so i cant explain my problem with the code not how i like to do it.... but hey lets try. i´ve wirtten this : for asdf in range(0,5): for i in range(0,5): vas = 5-i self.boni_new[asdf] = {} self.boni_new[asdf][vas] = {} self.boni_new[asdf][vas][0] = ui.TextLine() self.boni_new[asdf][vas][0].SetParent(self) self.boni_new[asdf][vas][0].SetText("Bonus "+str(5-asdf)) self.boni_new[asdf][vas][0].SetPosition(15,10+25*(vas-1)) self.boni_new[asdf][vas][0].Hide() self.boni_new[asdf][vas][1] = DropDown(self,"- Keiner -") self.boni_new[asdf][vas][1].SetPosition(70,10+25*(vas-1)) for x in AFFECT_DICT: if x in BONI_AVAIL: self.boni_new[asdf][vas][1].AppendItem(str(AFFECT_DICT[x](0)),x) self.boni_new[asdf][vas][1].SetSize(330,20) self.boni_new[asdf][vas][1].Hide() self.boni_new[asdf][vas][2] = ui.Bar("UI") self.boni_new[asdf][vas][2].SetParent(self) self.boni_new[asdf][vas][2].SetPosition(410,10+25*(vas-1)) self.boni_new[asdf][vas][2].SetColor(0xC0000000) self.boni_new[asdf][vas][2].SetSize(80,20) self.boni_new[asdf][vas][2].Hide() self.boni_new[asdf][vas][3] = Edit2("0",14) self.boni_new[asdf][vas][3].SetParent(self.boni_new[asdf][vas][2]) self.boni_new[asdf][vas][3].SetNumberMode() self.boni_new[asdf][vas][3].SetSize(80,20) self.boni_new[asdf][vas][3].SetPosition(4,3) self.boni_new[asdf][vas][3].Hide() and i want to get : {0: {1: {0: <ui.TextLine object at 0x08EEC930>, 1: <switchbot.DropDown object at 0x08F42B70>, 2: <ui.Bar object at 0x08F467D0>, 3: <switchbot.Edit2 object at 0x08F467F0>}}, 1: {1: {0: <ui.TextLine object at 0x08F46870>, 1: <switchbot.DropDown object at 0x08F62A90>, 2: <ui.Bar object at 0x08F686F0>, 3: <switchbot.Edit2 object at 0x08F68710>}}, 2: {1: {0: <ui.TextLine object at 0x08F68790>, 1: <switchbot.DropDown object at 0x052DD9B0>, 2: <ui.Bar object at 0x052E4610>, 3: <switchbot.Edit2 object at 0x052E4630>}}, 3: {1: {0: <ui.TextLine object at 0x052EFFD0>, 1: <switchbot.DropDown object at 0x052FF8D0>, 2: <ui.Bar object at 0x052FC530>, 3: <switchbot.Edit2 object at 0x052FC550>}}, 4: {5: {0: <ui.TextLine object at 0x052FC5D0>, 1: <switchbot.DropDown object at 0x052FC5F0>, 2: <ui.Bar object at 0x05301270>, 3: <switchbot.Edit2 object at 0x05301290>}}} {0: {2: {0: <ui.TextLine object at 0x08EEC930>, 1: <switchbot.DropDown object at 0x08F42B70>, 2: <ui.Bar object at 0x08F467D0>, 3: <switchbot.Edit2 object at 0x08F467F0>}}, 1: {2: {0: <ui.TextLine object at 0x08F46870>, 1: <switchbot.DropDown object at 0x08F62A90>, 2: <ui.Bar object at 0x08F686F0>, 3: <switchbot.Edit2 object at 0x08F68710>}}, 2: {2: {0: <ui.TextLine object at 0x08F68790>, 1: <switchbot.DropDown object at 0x052DD9B0>, 2: <ui.Bar object at 0x052E4610>, 3: <switchbot.Edit2 object at 0x052E4630>}}, 3: {2: {0: <ui.TextLine object at 0x052EFFD0>, 1: <switchbot.DropDown object at 0x052FF8D0>, 2: <ui.Bar object at 0x052FC530>, 3: <switchbot.Edit2 object at 0x052FC550>}}, 4: {4: {0: <ui.TextLine object at 0x052FC5D0>, 1: <switchbot.DropDown object at 0x05301290>, 2: <ui.Bar object at 0x05301ED0>, 3: <switchbot.Edit2 object at 0x05301EF0>}}} {0: {3: {0: <ui.TextLine object at 0x08EEC930>, 1: <switchbot.DropDown object at 0x08F42B70>, 2: <ui.Bar object at 0x08F467D0>, 3: <switchbot.Edit2 object at 0x08F467F0>}}, 1: {3: {0: <ui.TextLine object at 0x08F46870>, 1: <switchbot.DropDown object at 0x08F62A90>, 2: <ui.Bar object at 0x08F686F0>, 3: <switchbot.Edit2 object at 0x08F68710>}}, 2: {3: {0: <ui.TextLine object at 0x08F68790>, 1: <switchbot.DropDown object at 0x052DD9B0>, 2: <ui.Bar object at 0x052E4610>, 3: <switchbot.Edit2 object at 0x052E4630>}}, 3: {3: {0: <ui.TextLine object at 0x052EFFD0>, 1: <switchbot.DropDown object at 0x052FF8D0>, 2: <ui.Bar object at 0x052FC530>, 3: <switchbot.Edit2 object at 0x052FC550>}}, 4: {3: {0: <ui.TextLine object at 0x052FC5D0>, 1: <switchbot.DropDown object at 0x05301EF0>, 2: <ui.Bar object at 0x05309B50>, 3: <switchbot.Edit2 object at 0x05309B70>}}} {0: {4: {0: <ui.TextLine object at 0x08EEC930>, 1: <switchbot.DropDown object at 0x08F42B70>, 2: <ui.Bar object at 0x08F467D0>, 3: <switchbot.Edit2 object at 0x08F467F0>}}, 1: {4: {0: <ui.TextLine object at 0x08F46870>, 1: <switchbot.DropDown object at 0x08F62A90>, 2: <ui.Bar object at 0x08F686F0>, 3: <switchbot.Edit2 object at 0x08F68710>}}, 2: {4: {0: <ui.TextLine object at 0x08F68790>, 1: <switchbot.DropDown object at 0x052DD9B0>, 2: <ui.Bar object at 0x052E4610>, 3: <switchbot.Edit2 object at 0x052E4630>}}, 3: {4: {0: <ui.TextLine object at 0x052EFFD0>, 1: <switchbot.DropDown object at 0x052FF8D0>, 2: <ui.Bar object at 0x052FC530>, 3: <switchbot.Edit2 object at 0x052FC550>}}, 4: {2: {0: <ui.TextLine object at 0x052FC5D0>, 1: <switchbot.DropDown object at 0x05309B70>, 2: <ui.Bar object at 0x0530F7D0>, 3: <switchbot.Edit2 object at 0x0530F7F0>}}} {0: {5: {0: <ui.TextLine object at 0x08EEC930>, 1: <switchbot.DropDown object at 0x08F42B70>, 2: <ui.Bar object at 0x08F467D0>, 3: <switchbot.Edit2 object at 0x08F467F0>}}, 1: {5: {0: <ui.TextLine object at 0x08F46870>, 1: <switchbot.DropDown object at 0x08F62A90>, 2: <ui.Bar object at 0x08F686F0>, 3: <switchbot.Edit2 object at 0x08F68710>}}, 2: {5: {0: <ui.TextLine object at 0x08F68790>, 1: <switchbot.DropDown object at 0x052DD9B0>, 2: <ui.Bar object at 0x052E4610>, 3: <switchbot.Edit2 object at 0x052E4630>}}, 3: {5: {0: <ui.TextLine object at 0x052EFFD0>, 1: <switchbot.DropDown object at 0x052FF8D0>, 2: <ui.Bar object at 0x052FC530>, 3: <switchbot.Edit2 object at 0x052FC550>}}, 4: {1: {0: <ui.TextLine object at 0x052FC5D0>, 1: <switchbot.DropDown object at 0x0530F7F0>, 2: <ui.Bar object at 0x0547D450>, 3: <switchbot.Edit2 object at 0x0547D470>}}} but i get: {0: {1: {0: <ui.TextLine object at 0x08EEC930>, 1: <switchbot.DropDown object at 0x08F42B70>, 2: <ui.Bar object at 0x08F467D0>, 3: <switchbot.Edit2 object at 0x08F467F0>}}, 1: {1: {0: <ui.TextLine object at 0x08F46870>, 1: <switchbot.DropDown object at 0x08F62A90>, 2: <ui.Bar object at 0x08F686F0>, 3: <switchbot.Edit2 object at 0x08F68710>}}, 2: {1: {0: <ui.TextLine object at 0x08F68790>, 1: <switchbot.DropDown object at 0x052DD9B0>, 2: <ui.Bar object at 0x052E4610>, 3: <switchbot.Edit2 object at 0x052E4630>}}, 3: {1: {0: <ui.TextLine object at 0x052EFFD0>, 1: <switchbot.DropDown object at 0x052FF8D0>, 2: <ui.Bar object at 0x052FC530>, 3: <switchbot.Edit2 object at 0x052FC550>}}, 4: {5: {0: <ui.TextLine object at 0x052FC5D0>, 1: <switchbot.DropDown object at 0x052FC5F0>, 2: <ui.Bar object at 0x05301270>, 3: <switchbot.Edit2 object at 0x05301290>}}} {0: {1: {0: <ui.TextLine object at 0x08EEC930>, 1: <switchbot.DropDown object at 0x08F42B70>, 2: <ui.Bar object at 0x08F467D0>, 3: <switchbot.Edit2 object at 0x08F467F0>}}, 1: {1: {0: <ui.TextLine object at 0x08F46870>, 1: <switchbot.DropDown object at 0x08F62A90>, 2: <ui.Bar object at 0x08F686F0>, 3: <switchbot.Edit2 object at 0x08F68710>}}, 2: {1: {0: <ui.TextLine object at 0x08F68790>, 1: <switchbot.DropDown object at 0x052DD9B0>, 2: <ui.Bar object at 0x052E4610>, 3: <switchbot.Edit2 object at 0x052E4630>}}, 3: {1: {0: <ui.TextLine object at 0x052EFFD0>, 1: <switchbot.DropDown object at 0x052FF8D0>, 2: <ui.Bar object at 0x052FC530>, 3: <switchbot.Edit2 object at 0x052FC550>}}, 4: {4: {0: <ui.TextLine object at 0x052FC5D0>, 1: <switchbot.DropDown object at 0x05301290>, 2: <ui.Bar object at 0x05301ED0>, 3: <switchbot.Edit2 object at 0x05301EF0>}} {0: {1: {0: <ui.TextLine object at 0x08EEC930>, 1: <switchbot.DropDown object at 0x08F42B70>, 2: <ui.Bar object at 0x08F467D0>, 3: <switchbot.Edit2 object at 0x08F467F0>}}, 1: {1: {0: <ui.TextLine object at 0x08F46870>, 1: <switchbot.DropDown object at 0x08F62A90>, 2: <ui.Bar object at 0x08F686F0>, 3: <switchbot.Edit2 object at 0x08F68710>}}, 2: {1: {0: <ui.TextLine object at 0x08F68790>, 1: <switchbot.DropDown object at 0x052DD9B0>, 2: <ui.Bar object at 0x052E4610>, 3: <switchbot.Edit2 object at 0x052E4630>}}, 3: {1: {0: <ui.TextLine object at 0x052EFFD0>, 1: <switchbot.DropDown object at 0x052FF8D0>, 2: <ui.Bar object at 0x052FC530>, 3: <switchbot.Edit2 object at 0x052FC550>}}, 4: {3: {0: <ui.TextLine object at 0x052FC5D0>, 1: <switchbot.DropDown object at 0x05301EF0>, 2: <ui.Bar object at 0x05309B50>, 3: <switchbot.Edit2 object at 0x05309B70>}}} {0: {1: {0: <ui.TextLine object at 0x08EEC930>, 1: <switchbot.DropDown object at 0x08F42B70>, 2: <ui.Bar object at 0x08F467D0>, 3: <switchbot.Edit2 object at 0x08F467F0>}}, 1: {1: {0: <ui.TextLine object at 0x08F46870>, 1: <switchbot.DropDown object at 0x08F62A90>, 2: <ui.Bar object at 0x08F686F0>, 3: <switchbot.Edit2 object at 0x08F68710>}}, 2: {1: {0: <ui.TextLine object at 0x08F68790>, 1: <switchbot.DropDown object at 0x052DD9B0>, 2: <ui.Bar object at 0x052E4610>, 3: <switchbot.Edit2 object at 0x052E4630>}}, 3: {1: {0: <ui.TextLine object at 0x052EFFD0>, 1: <switchbot.DropDown object at 0x052FF8D0>, 2: <ui.Bar object at 0x052FC530>, 3: <switchbot.Edit2 object at 0x052FC550>}}, 4: {2: {0: <ui.TextLine object at 0x052FC5D0>, 1: <switchbot.DropDown object at 0x05309B70>, 2: <ui.Bar object at 0x0530F7D0>, 3: <switchbot.Edit2 object at 0x0530F7F0>}}} {0: {1: {0: <ui.TextLine object at 0x08EEC930>, 1: <switchbot.DropDown object at 0x08F42B70>, 2: <ui.Bar object at 0x08F467D0>, 3: <switchbot.Edit2 object at 0x08F467F0>}}, 1: {1: {0: <ui.TextLine object at 0x08F46870>, 1: <switchbot.DropDown object at 0x08F62A90>, 2: <ui.Bar object at 0x08F686F0>, 3: <switchbot.Edit2 object at 0x08F68710>}}, 2: {1: {0: <ui.TextLine object at 0x08F68790>, 1: <switchbot.DropDown object at 0x052DD9B0>, 2: <ui.Bar object at 0x052E4610>, 3: <switchbot.Edit2 object at 0x052E4630>}}, 3: {1: {0: <ui.TextLine object at 0x052EFFD0>, 1: <switchbot.DropDown object at 0x052FF8D0>, 2: <ui.Bar object at 0x052FC530>, 3: <switchbot.Edit2 object at 0x052FC550>}}, 4: {1: {0: <ui.TextLine object at 0x052FC5D0>, 1: <switchbot.DropDown object at 0x0530F7F0>, 2: <ui.Bar object at 0x0547D450>, 3: <switchbot.Edit2 object at 0x0547D470>}}} because im ill at the moment i cant concentrate me very well.... can someone please tell me where the issue is?
  16. Hello, i'm have this little bug in inventory with costume bonus
  17. tristano98

    solved Little Bug PRIVATE SHOP

    Hello guys, I have a problem: the problem is that I can't open my private shop
  18. avertuss

    solved Solved

    Nvm
  19. Hello Guys, i'm facing a problem which is....while compiling but when i remove this function and put the original one which is TPacketGCShopUpdatePrice pack2; the compile works good but i need to put the function which is in the photo because i'm enabling the max gold for offline shop any idea?
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