Jump to content
metin2dev
Metin2International

Search the Community

Showing results for tags 'solved' in content posted in Questions and Answers.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Community
    • Announcements
    • Feedback
  • Metin2
    • General
    • Questions and Answers
    • Guides & HowTo
    • Design
    • Private Servers
    • Services
    • Videos
  • Releases
    • General
    • Tools
    • Programming / Scripts
    • Quests
    • Binaries & Clients/Serverfiles
    • 3D Models
    • 2D Graphics
    • Operating Systems
  • Safe Zone
    • Offtopic
    • Games Talk
    • Music/Videos/Art

Categories

There are no results to display.

There are no results to display.

Product Groups

  • Membership

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Discord


Skype


ICQ


Yahoo


Location

Found 391 results

  1. Hey guys, I decided to work with source on newer version of bsd, I changed code to compile without any errors but finally during linking i got a error of cryptopp. Exactly it's: OBJDIR/cipher.o: In function `DH2KeyAgreement::Prepare(void*, unsigned int*)': cipher.cpp:(.text+0xd0b): undefined reference to `CryptoPP::AlignedDeallocate(void*)' cipher.cpp:(.text+0xdc3): undefined reference to `CryptoPP::AlignedDeallocate(void*)' cipher.cpp:(.text+0xdfc): undefined reference to `CryptoPP::AlignedDeallocate(void*)' cipher.cpp:(.text+0xe35): undefined reference to `CryptoPP::AlignedDeallocate(void*)' cipher.cpp:(.text+0xfd9): undefined reference to `CryptoPP::AlignedDeallocate(void*)' OBJDIR/cipher.o:cipher.cpp:(.text+0x10a8): more undefined references to `CryptoPP::AlignedDeallocate(void*)' follow OBJDIR/cipher.o: In function `CryptoPP::MontgomeryRepresentation::MontgomeryRepresentation(CryptoPP::MontgomeryRepresentation const&)': cipher.cpp:(.text._ZN8CryptoPP24MontgomeryRepresentationC2ERKS0_[_ZN8CryptoPP24MontgomeryRepresentationC2ERKS0_]+0x58): undefined reference to `CryptoPP::AlignedAllocate(unsigned int)' cipher.cpp:(.text._ZN8CryptoPP24MontgomeryRepresentationC2ERKS0_[_ZN8CryptoPP24MontgomeryRepresentationC2ERKS0_]+0xdc): undefined reference to `CryptoPP::AlignedDeallocate(void*)' OBJDIR/cipher.o: In function `CryptoPP::ModularArithmetic::ModularArithmetic(CryptoPP::ModularArithmetic const&)': cipher.cpp:(.text._ZN8CryptoPP17ModularArithmeticC2ERKS0_[_ZN8CryptoPP17ModularArithmeticC2ERKS0_]+0x9c): undefined reference to `CryptoPP::AlignedDeallocate(void*)' cipher.cpp:(.text._ZN8CryptoPP17ModularArithmeticC2ERKS0_[_ZN8CryptoPP17ModularArithmeticC2ERKS0_]+0xdc): undefined reference to `CryptoPP::AlignedDeallocate(void*)' OBJDIR/cipher.o: In function `CryptoPP::ModularArithmetic::~ModularArithmetic()': cipher.cpp:(.text._ZN8CryptoPP17ModularArithmeticD2Ev[_ZN8CryptoPP17ModularArithmeticD2Ev]+0x3b): undefined reference to `CryptoPP::AlignedDeallocate(void*)' cipher.cpp:(.text._ZN8CryptoPP17ModularArithmeticD2Ev[_ZN8CryptoPP17ModularArithmeticD2Ev]+0x70): undefined reference to `CryptoPP::AlignedDeallocate(void*)' OBJDIR/cipher.o:cipher.cpp:(.text._ZN8CryptoPP17ModularArithmeticD2Ev[_ZN8CryptoPP17ModularArithmeticD2Ev]+0xa5): more undefined references to `CryptoPP::AlignedDeallocate(void*)' follow clang-8: error: linker command failed with exit code 1 (use -v to see invocation) gmake: *** [Makefile:119: ../game_r50410_32] Error 1 I read a lot about this and for example Vanilla solved problem by recompiling cryptopp, but it doesn't work for me. I found cryptopp lib from freebsd 11.0 but result was same. Crypto is from ports. My Makefile: PLATFORM = $(shell file /bin/ls | cut -d' ' -f3 | cut -d'-' -f1) GCC_VERSION = $(shell $(CC) --version 2>&1 | grep "(GCC)" | cut -d' ' -f3 | cut -d'.' -f1) BSD_VERSION = $(shell uname -v 2>&1 | cut -d' ' -f2 | cut -d'.' -f1) SVN_VERSION = 50410 CC = clang++-devel INCDIR = LIBDIR = BINDIR = .. OBJDIR = OBJDIR $(shell if [ ! -d $(OBJDIR) ]; then mkdir $(OBJDIR); fi) # Standard Setting LIBS = -pthread -lm -lmd -llua -llualib # Removed -fno-rtti CFLAGS = -Wall -D_THREAD_SAFE -pipe -msse2 -mssse3 -m32 -stdlib=libc++ -std=c++14 -Wno-invalid-source-encoding CFLAGS += -mtune=i686 -fstack-protector-all -Ofast -g0 -fexceptions # DevIL LIBS += -lIL -ljpeg LIBDIR += -L/usr/local/lib/mysql LIBS += -lmysqlclient -lz #cryptopp LIBS += -lcryptopp -lgtest # openssl INCDIR += -I/usr/include LIBS += -lssl LIBS += /usr/lib/libssl.a # Project Library INCDIR += -I../../liblua/include INCDIR += -I../../libserverkey LIBDIR += -L../../libthecore/lib -L../../libpoly -L../../libsql -L../../libgame/lib -L../../liblua/lib -L../../libserverkey LIBDIR += -L/usr/local/lib INCDIR += -I/usr/local/include LIBS += -lthecore -lpoly -lsql -lgame -llzo2 USE_STACKTRACE = 0 ifeq ($(USE_STACKTRACE), 1) LIBS += /usr/local/lib/libexecinfo.a endif ########################################### # HackShield #INCDIR += -I../../libhackshield/include #LIBDIR += -L../../libhackshield/lib #LIBS += -lanticpxsvr # XTrap INCDIR += -I../../libxtrap/include TARGET = $(BINDIR)/game_r$(SVN_VERSION)_$(PLATFORM) CFILE = minilzo.c CPPFILE = BattleArena.cpp FSM.cpp MarkConvert.cpp MarkImage.cpp MarkManager.cpp OXEvent.cpp TrafficProfiler.cpp ani.cpp\ arena.cpp banword.cpp battle.cpp blend_item.cpp block_country.cpp buffer_manager.cpp building.cpp castle.cpp\ char.cpp char_affect.cpp char_battle.cpp char_change_empire.cpp char_horse.cpp char_item.cpp char_manager.cpp\ char_quickslot.cpp char_resist.cpp char_skill.cpp char_state.cpp PetSystem.cpp cmd.cpp cmd_emotion.cpp cmd_general.cpp\ cmd_gm.cpp cmd_oxevent.cpp config.cpp constants.cpp crc32.cpp cube.cpp db.cpp desc.cpp\ desc_client.cpp desc_manager.cpp desc_p2p.cpp dev_log.cpp dungeon.cpp empire_text_convert.cpp entity.cpp\ entity_view.cpp event.cpp event_queue.cpp exchange.cpp file_loader.cpp fishing.cpp gm.cpp guild.cpp\ guild_manager.cpp guild_war.cpp horse_rider.cpp horsename_manager.cpp input.cpp input_auth.cpp input_db.cpp\ input_login.cpp input_main.cpp input_p2p.cpp input_teen.cpp input_udp.cpp ip_ban.cpp\ item.cpp item_addon.cpp item_attribute.cpp item_manager.cpp item_manager_idrange.cpp locale.cpp\ locale_service.cpp log.cpp login_data.cpp lzo_manager.cpp marriage.cpp matrix_card.cpp\ messenger_manager.cpp mining.cpp mob_manager.cpp monarch.cpp motion.cpp over9refine.cpp p2p.cpp packet_info.cpp\ party.cpp passpod.cpp pcbang.cpp polymorph.cpp priv_manager.cpp pvp.cpp\ questevent.cpp questlua.cpp questlua_affect.cpp questlua_arena.cpp questlua_ba.cpp questlua_building.cpp\ questlua_danceevent.cpp questlua_dungeon.cpp questlua_forked.cpp questlua_game.cpp questlua_global.cpp\ questlua_guild.cpp questlua_horse.cpp questlua_pet.cpp questlua_item.cpp questlua_marriage.cpp questlua_mgmt.cpp\ questlua_monarch.cpp questlua_npc.cpp questlua_oxevent.cpp questlua_party.cpp questlua_pc.cpp\ questlua_quest.cpp questlua_target.cpp questmanager.cpp questnpc.cpp questpc.cpp\ refine.cpp regen.cpp safebox.cpp sectree.cpp sectree_manager.cpp sequence.cpp shop.cpp\ skill.cpp start_position.cpp target.cpp text_file_loader.cpp trigger.cpp utils.cpp vector.cpp war_map.cpp\ wedding.cpp xmas_event.cpp version.cpp panama.cpp threeway_war.cpp map_location.cpp auth_brazil.cpp\ BlueDragon.cpp BlueDragon_Binder.cpp DragonLair.cpp questlua_dragonlair.cpp\ skill_power.cpp affect.cpp\ SpeedServer.cpp questlua_speedserver.cpp XTrapManager.cpp\ auction_manager.cpp FileMonitor_FreeBSD.cpp ClientPackageCryptInfo.cpp cipher.cpp\ buff_on_attributes.cpp dragon_soul_table.cpp DragonSoul.cpp\ group_text_parse_tree.cpp char_dragonsoul.cpp questlua_dragonsoul.cpp\ shop_manager.cpp shopEx.cpp item_manager_read_tables.cpp COBJS = $(CFILE:%.c=$(OBJDIR)/%.o) CPPOBJS = $(CPPFILE:%.cpp=$(OBJDIR)/%.o) MAINOBJ = $(OBJDIR)/main.o MAINCPP = main.cpp default: $(TARGET) $(OBJDIR)/minilzo.o: minilzo.c @$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@ @echo compile $< $(OBJDIR)/version.o: version.cpp @$(CC) $(CFLAGS) -D__USER__=\"$(USER)\" -D__HOSTNAME__=\"$(HOSTNAME)\" -D__PWD__=\"$(PWD)\" -D__SVN_VERSION__=\"$(SVN_VERSION)\" -c $< -o $@ @echo compile $< $(OBJDIR)/%.o: %.cpp @echo compile $< @$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@ limit_time: @echo update limit time @python update_limit_time.py $(TARGET): $(CPPOBJS) $(COBJS) $(MAINOBJ) @echo linking $(TARGET).... @$(CC) $(CFLAGS) $(LIBDIR) $(COBJS) $(CPPOBJS) $(MAINOBJ) $(LIBS) -o $(TARGET) clean: @rm -f $(COBJS) $(CPPOBJS) @rm -f $(BINDIR)/game_r* $(BINDIR)/conv tag: ctags *.cpp *.h *.c dep: makedepend -f Depend $(INCDIR) -I/usr/local/include/c++/v1 -I/usr/include/c++/v1 -p$(OBJDIR)/ $(CPPFILE) $(CFILE) $(MAINCPP) 2> /dev/null > Depend sinclude Depend It can be a bit chaotic, sry for that. And my /etc/make.conf CC = clang-devel CPP = clang-cpp-devel CXX = clang++-devel CFLAGS += -stdlib=libc++ Can someone tell me, how can I resolve this? (Sry for my english) @EDIT: I solved the problem. I had just put -DCRYPTOPP_DISABLE_ASM to flags and all compile without any problem and work
  2. Hello, I tried to compile my source on FreeBSD 11.2 (32Bit). I get this error while compiling: linking ../game_r41057 ... /usr/local/bin/ld: /usr/local/lib/mysql/libmysqlclient.a(my_aes_openssl.cc.o): undefined reference to symbol 'EVP_aes_128_cfb1' //usr/local/lib/libcrypto.so.9: error adding symbols: DSO missing from command line collect2: error: ld returned 1 exit status gmake: *** [Makefile:161: ../game_r41057] Error 1 Do someone have an idea to fix that? @martysama0134
  3. A4Tech

    solved syserr error

    how can i fix the below error ::
  4. mrakis

    solved Trade bug

    Hello community, I have problem with trade window. Problem you can see in video. sysser: CItemManager::SelectItemData - FIND ERROR SOLVED: Problem was in packet.h (client side) bandicam 2018-11-06 17-47-18-890.mp4
  5. Hello, I was trying to make that when you attack a specific mob, the damage is 1 (something like in the Chiefs Chase event of the official server) So: I look for the following: bool CHARACTER :: Damage (LPCHARACTER pAttacker, int dam, EDamageType type) I add this below: if (pAttacker) { if (GetRaceNum() == 101) { SendDamagePacket(pAttacker, 1, DAMAGE_NORMAL); return false; } } In this case, when I attack mob 101 (Wild Dog), I only hit 1 damage (all right up here) But what happens is that life does not go down, and life should go down, 1 in 1 to kill the mob. Does anyone have any help for me? Thanks in advance.
  6. Darknetto

    solved Problem shutdown

    Hi guys ive a problem with shotdown command in my server ... When i do command | shutdown it work but later dont do shutdown But i cant login in game from client and the game core dont die with command #killall game from shell it die only if i do killall -9 game auth db vrunner... Can u help me? And yes i know killall -9 db game auto is not safe but i dont know other way at moment Sorry for my english Compiler gcc49 std++11 Version source : dev_cython client 28k ========================== solved: just changed name of cores game like game1_ch1 etc etc... if the names is same it dont shutdown from sh scripts sorry i forgot this... we cant kill vrunner from db script.sh ive tryed ...but ive lost time... in the Main script for shutdown.sh ive added killall vrunner and now work perfectly! I start and shutdown without problem with vrunner daemon env but is safe use the command killall ?
  7. mustafaxddd

    solved Item blend limit?

    Hello guys, I added new blend items (3), but when I use one of new blend items then I cant use another 2 new blends (it says, that I already have this effect on me, which is bullshit, cause it has different apply types). Blends which were in blend.txt from ymir are working just fine. Is there any limit for item_blend? Thanks for answers. Best Regards, mustafaxddd blend.txt
  8. tristano98

    solved Bleeding Problem

    Hello community, i have a little bug with Bleeding PCT. The character taken bleeding not dead but remains 1 hp
  9. Good evening, I want to recompile the customer's lib "cryptopp, lzo, ect" but here I have an error "Error LNK2001 unresolved external symbol" I was careful to compile with the good toolset "vc140" then "Runtime Library MT" I would like some help for me to understand what is wrong thank you in advance Cdt Originale
  10. Iηfιηιт²⁴ᵏ

    solved Problem offlineshop great

    #close
  11. Hello , i am running a dedicated server ... sometimes the maps get bugged like v1 / v2 / demon where usually players try to level up. so after awhile when someone try to teleport to these maps they are getting stuck and they can not log in anymore ! could someone explain me why this is happening ?
  12. Hype!

    solved Start Server

    Hello, i have a problem with my game. I bought a source with serverfiles etc. Everything worked well without any problems (all syserrs are clean). I compiled the game source and everything worked without errors but If I use the new game which I compiled my game dont start. If i use the old game which I got from the seller I can connect to the server. I dont get any syserr error. Do someone have an idea?
  13. Hype!

    solved Install GCC49

    Hello, I have a problem with installing GCC49. I use this command to install it: cd /usr/ports/lang/gcc49/ && make install clean I use FreeBSD 9.2 32 Bit. My Source doesnt support 64 bit. After trying to install it I get this error: => Couldn't fetch it - please try to retrieve this => port manually into /usr/ports/distfiles/ and try again. *** [do-fetch] Error code 1 Stop in /usr/ports/lang/gcc49. *** [Install] Error code 1 I tried this: but it doesnt work
  14. Masakra

    solved New Function

    Hi, I'm search this function and c++ part: def Over(self): wndMgr.Over(self.hWnd)
  15. Hey guys, I have large text and I added it to one item, but I can't see it ingame... Can someone tell me how can I change length of item description? Thanks for answers! Sincerely, ReFresh
  16. Hey guys, someone know how to calculate this instancy? Thanks for answers! Sincerely, ReFresh
  17. ReFresh

    solved QUEST

    Hey guys, Thanks for answers! Sincerely, ReFresh
  18. https://imgur.com/a9adYni Can anyone help me? #edit The problem was from root->interfacemodule.py
  19. RedStar

    solved problem with the bow

    Ciao amici di metin2dev, ho un problema con il ninja, quando indosso un arco e il sale sul cavallo rimane in piedi.
  20. dextr

    solved [Mob]Kill crash

    Hello Devs, there i have a problem with my char_battle.cpp When i kill a mob, the core is going down... debug: char_battle.cpp https://pastebin.com/mjah1Pqb i don't really unterstand why bImmediateDead = Cannot access memory at address 0x0 is kicked out Kind Regards
  21. Hi guys, I have one question.. In my syserr here: HOSTNAME: first AsyncSQL: connected to 127.0.0.1 (reconnect 1) CommonSQL connected Setting Locale "czech" (Path: locale/czech) Setting DB to locale latin2 AsyncSQL: connected to 127.0.0.1 (reconnect 1) PlayerSQL connected LogSQL connected SKILL_POWER_BY_LEVEL 0 5 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 50 52 54 56 58 60 63 66 69 72 82 85 88 91 94 98 102 106 110 115 125 125 125 125 125 SKILL_POWER_BY_JOB 0 0 5 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 50 52 54 56 58 60 63 66 69 72 82 85 88 91 94 98 102 106 110 115 125 125 125 125 125 AsyncSQL: connected to 127.0.0.1 (reconnect 1) AsyncSQL: connected to 127.0.0.1 (reconnect 1) SKILL_POWER_BY_JOB 1 0 5 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 50 52 54 56 58 60 63 66 69 72 82 85 88 91 94 98 102 106 110 115 125 125 125 125 125 SKILL_POWER_BY_JOB 2 0 5 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 50 52 54 56 58 60 63 66 69 72 82 85 88 91 94 98 102 106 110 115 125 125 125 125 125 SKILL_POWER_BY_JOB 3 0 5 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 50 52 54 56 58 60 63 66 69 72 82 85 88 91 94 98 102 106 110 115 125 125 125 125 125 SKILL_POWER_BY_JOB 4 0 5 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 50 52 54 56 58 60 63 66 69 72 82 85 88 91 94 98 102 106 110 115 125 125 125 125 125 AsyncSQL: connected to 127.0.0.1 (reconnect 1) SKILL_POWER_BY_JOB 5 0 5 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 50 52 54 56 58 60 63 66 69 72 82 85 88 91 94 98 102 106 110 115 125 125 125 125 125 SKILL_POWER_BY_JOB 6 0 5 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 50 52 54 56 58 60 63 66 69 72 82 85 88 91 94 98 102 106 110 115 125 125 125 125 125 SKILL_POWER_BY_JOB 7 0 5 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 50 52 54 56 58 60 63 66 69 72 82 85 88 91 94 98 102 106 110 115 125 125 125 125 125 Is this line: AsyncSQL: connected to 127.0.0.1 (reconnect 1) Anyone know how to fix it? This is not problem, but why "reconnect 1"? Async is, I dont know, maybe server synchronization or what? Please give me more informations, thanks!
  22. Hallo, bin neu in der Szene und versuche mich zurechtzufinden. Möchte vorhandene DE Rüstungen aus meinem Client bearbeiten. Diese findet man ja üblicherweise unter der PC.epk, habe diese entpackt jedoch nur wenige Rüstungen gefunden. Wo finde ich also die neueren Rüstungen wie zum Beispiel den Teufelshornpanzer oder die Zodiakrüstung? Ebenfalls habe ich nicht alle neuen Waffen in der item.epk gefunden, wo sind diese? Verwende die martysama files und JA diese sind eingefügt und Ingame vorhanden. Danke im voraus, MfG
  23. This is my syserr and notify from serwer to chat (after use horse summon skill and 2 seconds before dc) 21.11.2018 / 04:03:41 | SKILL_HACK: name=myNickName, job=3, group=2, motion=0 anybody know how to fix it?
  24. Hi, I want remove sermaya(gaya) system for monetary yang tab And put the slot back in Invetory where it was normally. So I remove it from where it was in client root/uitaskbar.py and locale/taskbar.py, and I put the tab where must be normally in inventory in: root/uiinventory.py and locale/inventorywindow.py, BUT NOW IT SHOWS ME 0 YANG and I have 14kk Yang in inventory but still shows me 0 Yang.... And yes the yang limit is taken, max yang is 9.9kkkkk But I don't know exacly why and where to modify to show me the yang... Strange caz in pickmoneydoalog show me the yang even if it max 9.9kkkk it show me in this dialog, but NOT in the Inventory slot no... I only modify the locale and root from client , but I suppose should I modify in source the of server game or binary or where?? I search in the source for a #ifdef for money and the only one I see is #ifdef FULL_YANG and long long , but i dont know what to modify or where..... Please tell me where and what should I modify, in order to show me the yang in inventory, Thanks
  25. Hi, I don't have buy price on item from all shop see : syss err client and server is empty Someone would have any idea ?? Thx Sorry for my bad English
×