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Found 33 results

  1. Hello Metin2dev users, I want to relase this because it can be useful for someone who's starting to understand what kind of logic there is behind the ui managment This is a really simple thing, but it can be optimized to get you the idea of what you can do with small parts of code. As exercise do the followings: + Add the metin2 official effect for the brave cape + Add a keyboard shortcut to the button + Set a time of 4s in the c++ function for anti command spam + Enhance the overall looking? + What ever you'd like to add Video of the button: Link DL: https://mega.nz/#!MRg1zDra!h0eEHRpbxU5M_IycdhvRbYlaNs5i993JqcCgFTI5Q1M If i missed something in the file just tell me, ill adjust the file. I don't know and i don't care if this is already relased, it's so simple that no one is gonna be offended. Let me know your feedback for this kind of exercise-typeof-relases
  2. https://i.imgur.com/TBOcLui.gifv uiCommon.py class ItemQuestionDialog(ui.ScriptWindow): def __init__(self): ui.ScriptWindow.__init__(self) self.__CreateDialog() self.tooltipItem = uiToolTip.ItemToolTip() self.toolTip = uiToolTip.ToolTip() self.window_type = 0 self.count = 0 self.dropType = 0 self.dropCount = 0 self.dropNumber = 0 def __del__(self): ui.ScriptWindow.__del__(self) def __CreateDialog(self): pyScrLoader = ui.PythonScriptLoader() pyScrLoader.LoadScriptFile(self, "QuestionDialog.py") self.board = self.GetChild("board") self.textLine = self.GetChild("message") self.acceptButton = self.GetChild("accept") self.cancelButton = self.GetChild("cancel") self.titleBar = ui.TitleBar() self.titleBar.SetParent(self.board) self.titleBar.MakeTitleBar(244, "yellow") self.titleBar.SetPosition(8, 7) self.titleBar.Show() self.titleName = ui.TextLine() self.titleName.SetParent(self.titleBar) self.titleName.SetPosition(0, 4) self.titleName.SetWindowHorizontalAlignCenter() self.titleName.SetHorizontalAlignCenter() self.titleName.Show() self.slotList = [] for i in xrange(3): slot = ui.ImageBox() slot.LoadImage("d:/ymir work/ui/public/slot_base.sub") slot.SetParent(self) slot.SetWindowHorizontalAlignCenter() self.slotList.append(slot) def Open(self, vnum, slot = None, price = None): item.SelectItem(vnum) xSlotCount, ySlotCount = item.GetItemSize() try: if self.window_type == "inv": metinSlot = [player.GetItemMetinSocket(player.INVENTORY, slot, i) for i in xrange(player.METIN_SOCKET_MAX_NUM)] elif self.window_type == "shop": metinSlot = [shop.GetItemMetinSocket(slot, i) for i in xrange(player.METIN_SOCKET_MAX_NUM)] except: pass if vnum in (50300, 70037): self.titleName.SetText("%s %s" % (skill.GetSkillName(metinSlot[0]), item.GetItemName())) elif vnum == 70104: self.titleName.SetText("%s %s" % (nonplayer.GetMonsterName(metinSlot[0]), item.GetItemName())) else: self.titleName.SetText(item.GetItemName()) newHeight = 0 if price: newHeight = 20 itemPrice = ui.TextLine() itemPrice.SetPosition(0, 77 + 32*ySlotCount) itemPrice.SetWindowHorizontalAlignCenter() itemPrice.SetHorizontalAlignCenter() itemPrice.SetVerticalAlignCenter() itemPrice.SetParent(self.board) if str(price).isdigit(): itemPrice.SetText(localeInfo.NumberToMoneyString(price)) else: itemPrice.SetText(price) itemPrice.Show() self.itemPrice = itemPrice slotGrid = ui.SlotWindow() slotGrid.SetParent(self) slotGrid.SetPosition(-16, 62) slotGrid.SetWindowHorizontalAlignCenter() slotGrid.AppendSlot(0, 0, 0, 32*xSlotCount, 32*ySlotCount) slotGrid.AddFlag("not_pick") slotGrid.Show() self.slotGrid = slotGrid if self.count > 1 and vnum != 1: self.slotGrid.SetItemSlot(0, vnum, self.count) else: self.slotGrid.SetItemSlot(0, vnum) self.SetSize(260, 110 + 32*ySlotCount + newHeight) self.board.SetSize(260, 110 + 32*ySlotCount + newHeight) self.textLine.SetPosition(0, 44) for i in xrange(min(3, ySlotCount)): self.slotList[i].SetPosition(0, 30 + ySlotCount*32 - i*32) if vnum != 1: self.slotList[i].OnMouseOverIn = lambda arg = slot: self.OverInItem(arg) self.slotList[i].OnMouseOverOut = lambda arg = self.tooltipItem: self.OverOutItem(arg) else: self.slotList[i].OnMouseOverIn = lambda arg = localeInfo.MONETARY_UNIT0: self.OverInToolTip(arg) self.slotList[i].OnMouseOverOut = lambda: self.OverOutToolTip() self.slotList[i].Show() self.GetChild("accept").SetPosition(-40, 74 + 32*ySlotCount + newHeight) self.GetChild("cancel").SetPosition(40, 74 + 32*ySlotCount + newHeight) self.titleBar.SetCloseEvent(ui.__mem_func__(self.Close)) self.SetCenterPosition() self.SetTop() self.Show() def SetCloseEvent(self, event): self.titleBar.SetCloseEvent(event) def SetMessage(self, text): self.textLine.SetText(text) def OverInToolTip(self, arg): self.toolTip.ClearToolTip() self.toolTip.AppendTextLine(arg, 0xffffff00) self.toolTip.Show() def OverOutToolTip(self): self.toolTip.Hide() def OverInItem(self, slot): if self.window_type == "shop": self.tooltipItem.SetShopItem(slot) elif self.window_type == "inv": self.tooltipItem.SetInventoryItem(slot) def OverOutItem(self, tooltipItem): if None != tooltipItem: self.tooltipItem.HideToolTip() self.tooltipItem.ClearToolTip() def Close(self): self.ClearDictionary() self.slotList = [] self.titleBar = None self.titleName = None self.itemPrice = None self.slotGrid = None self.toolTip = None self.tooltipItem = None self.Hide() constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(0) def SetWidth(self, width): height = self.GetHeight() self.SetSize(width, height) self.board.SetSize(width, height) self.SetCenterPosition() self.UpdateRect() def SAFE_SetAcceptEvent(self, event): self.acceptButton.SAFE_SetEvent(event) def SAFE_SetCancelEvent(self, event): self.cancelButton.SAFE_SetEvent(event) def SetAcceptEvent(self, event): self.acceptButton.SetEvent(event) def SetCancelEvent(self, event): self.cancelButton.SetEvent(event) def SetText(self, text): self.textLine.SetText(text) def SetAcceptText(self, text): self.acceptButton.SetText(text) def SetCancelText(self, text): self.cancelButton.SetText(text) def OnPressEscapeKey(self): self.Close() return True add imports import constInfo import skill import nonplayer This is just a class, now you just have to call it itemQuestionDialog = uiCommon.ItemQuestionDialog() itemQuestionDialog.window_type = "inv" #for inventory itemQuestionDialog.window_type = "shop" #for shops itemQuestionDialog.count = ... drop MONEY itemQuestionDialog.Open(1, "", attachedMoney) drop ITEM itemQuestionDialog.Open(itemVNum, slotNumber) buy&sell ITEM itemQuestionDialog.Open(itemVNum, slotNumber, price)
  3. EVIDENCE MEGA(TR) Dosya.co (EN) VürüsTotal [/QUOTE]
  4. Hello everyone. It's a good day to share an old code with you. First of all you need to know: I don't help to install it. Don't even take the contact with me about it. The whole code is written by me, and reversed from official binaries. At the beginning do a backup for your files(srcs+pys) and READ CAREFULLY the readme. W/o brain.exe please close this tab, or your browser, thank you for your understanding. Preview: Download.exe Enjoy & #h4v3fun, pngr
  5. #FIRST YEAH Hi Guys, Just a Simple "python Security script". Just include the file in your root for example and import in prototype.py. Its really not a big deal. Somebody asked for it. And you have to have Python 2.7 Code: import subprocess import app import threading import os import time Evil_ProcessList = ["notepad++.exe"] Evil_FileNameList = [".sdsd",".asd",".asds"] class SuperUnsecureAndNotEnoughProtectionOfferingScript(object): def __init__(self): self.LoadSuperUnsecureSystem() def __del__(self): pass def LoadSuperUnsecureSystem(self): while 1: self.CheckForEvilFiles() self.CheckForEvilProcesses() def KillProcess(self, processname): try: os.system("taskkill /f /im %s" % processname) except: app.Exit() def DeleteFile(self, filename): try: os.remove(filename) except IOError: app.Exit() def CheckForEvilFiles(self): for file in os.listdir(os.getcwd()): for filename in Evil_FileNameList: if file.endswith(filename): self.DeleteFile(file) def CheckForEvilProcesses(self): for evil in Evil_ProcessList: if evil in subprocess.Popen("tasklist", stdout=subprocess.PIPE, shell=False).communicate()[0]: self.KillProcess(evil) if __name__ == '__main__': threading.Thread(target=SuperUnsecureAndNotEnoughProtectionOfferingScript, args=()).start()
  6. python Metin2 Block Banword

    Open: root.eix & epk && uichat.py Find: Kod: if net.IsChatInsultIn(text): Change: Kod: if net.IsInsultIn(text): It extracts all known banwords from the file "insult.txt" in the "Locale_en" folder.
  7. In Metin2 - like other MMORPGs - you can make items need status points to be equipped. I'll show you how. Open locale_game.txt (in locale_xy) Search for: TOOLTIP_ITEM_LIMIT_CON Below you'll see the rest, you can set the way you want them to appear like TOOLTIP_ITEM_LIMIT_CON Needed CON: %dTOOLTIP_ITEM_LIMIT_DEX Nedded DEX: %dTOOLTIP_ITEM_LIMIT_INT Needed INT: %dTOOLTIP_ITEM_LIMIT_LEVEL %d. szinttőlTOOLTIP_ITEM_LIMIT_STR Needed STR: %d Next, open uitooltip.py in root and search for: if item.LIMIT_LEVEL == limitType: Modify this part to make it look something like this (take care of tabulators): if item.LIMIT_LEVEL == limitType: color = self.GetLimitTextLineColor(player.GetStatus(player.LEVEL), limitValue) self.AppendTextLine(localeInfo.TOOLTIP_ITEM_LIMIT_LEVEL % (limitValue), color) elif item.LIMIT_STR == limitType: color = self.GetLimitTextLineColor(player.GetStatus(player.ST), limitValue) self.AppendTextLine(localeInfo.TOOLTIP_ITEM_LIMIT_STR % (limitValue), color) elif item.LIMIT_DEX == limitType: color = self.GetLimitTextLineColor(player.GetStatus(player.DX), limitValue) self.AppendTextLine(localeInfo.TOOLTIP_ITEM_LIMIT_DEX % (limitValue), color) elif item.LIMIT_INT == limitType: color = self.GetLimitTextLineColor(player.GetStatus(player.IQ), limitValue) self.AppendTextLine(localeInfo.TOOLTIP_ITEM_LIMIT_INT % (limitValue), color) elif item.LIMIT_CON == limitType: color = self.GetLimitTextLineColor(player.GetStatus(player.HT), limitValue) self.AppendTextLine(localeInfo.TOOLTIP_ITEM_LIMIT_CON % (limitValue), color) If you're using txt item proto, then write DEX, INT, CON or STR to limittype0 and the value to limitvalue0 like when you set the level limit. If you're item_proto is in mysql, then the limitvalue values are: 2 - STR3 - DEX4 - INT5 - CON
  8. New class used in official servers for minigameokey (move cards). Code can be improved, who have a better code please make a new topic. No one is forced to use my code. https://mega.nz/#!NpMR2AYI!2xgiiBn3dGLvxcnTv2oVH2RnqvL8DRZGAEtY_tdYJNY Screen (Shang) :
  9. Hello everyone, Today I'm gonna share with you the clientside root from the end of the year 2015 by Webzen. Include codes of new interfaces(charselect, charcreate, selectempire), wolfman, acce, pet, costume and skillbook combination, selectattr, pshop search and a lots of modification. These codes are using a lot of new and expanded functions, constant variables which require the source modification. https://mega.nz/#!zcICCARZ!HZl-MVyeWukXb676qs9KCUV2q6S-wL_WXn_DedaPNiI #nosupport #no-no&no
  10. Special thanks for design and help: [url=https://metin2dev.org/board/index.php?/profile/12872-legolasofficial/]LegolasOfficial[/url] Download: https://mega.nz/#!pBUj0IoC!tYUbK3liAC5fSxxWQ1sWjUKypNFphPergj4lDZxk6RQ
  11. Hey, Here is my script for generating property for Trees, Buildings, Effects and Dungeon Blocks to make work more efficent. - crc32 as ObjectID (same as in WE) - skip LOD file (.gr2) - adjustable shadow output (Buildings) - auto .mdatr attachment (Collisions for *.gr2) Script: Video: How to use: 1. Install the newest python 2.7.x 2. Paste script into text editor and save with .py extension 3. Put that script in directory with objects 4. Right click on script -> open as -> python.exe
  12. This release is just information about fish event. I just made the class from their binary files. Some functions are not still accessible yet because of define flags. class FishEventGridSlotWindow(Window): def __init__(self): Window.__init__(self) self.startIndex = 0 def __del__(self): Window.__del__(self) def RegisterWindow(self, layer): self.hWnd = wndMgr.RegisterFishEventGridSlotWindow(self, layer) def ArrangeSlot(self, startIndex, xCount, yCount, xSize, ySize, xBlank, yBlank): self.startIndex = startIndex wndMgr.ArrangeSlot(self.hWnd, startIndex, xCount, yCount, xSize, ySize, xBlank, yBlank) def GetStartIndex(self): return self.startIndex # The newest compiled binary file is not contain this function yet. (ENABLE_FISH_EVENT) def SetPickedAreaRender(self, unkArg1): pass Best Regards Ken
  13. [PyLUA++]Tradehouse

    Hi there Devs, I would like to share my "little" system. If you aren't interested in the introduction/preview etc. and you just want to download it and put in to your server, just scroll down until the "[How-To] Set up" subtitle. The story Firstly let me tell this system's story. I've got an idea one year before, that it would be good if the players would be able to put their items into a "global" system where they could see the other player's items, and they could buy it for DC or gold (that time I worked with the latest vanilla core (not with the source)). Then in the following 8 days I made it (it took about 80-90 working hours). Originally the system was created for one of my friend's server. but this server has never started, and nobody used this system. After some mounts I've decided to publish it on the Hungarian forum, because it won't worth to work on it for long hours if nobody uses it and its just collecting dust on my computer. Then I've published it on the 2nd of December, 2014. After some time I've decided to translate it into English and I've got a new idea for a new feature. This feature was: the trade system (I will explain its working later). This idea inspired by one of the players (from a server where this system was able to use). He told me that it would be better if they could set the gold price via an item (what's value is very high). Then with more than 180 working hours (totally) behind my back I'm here. Overview [How-To] Set up Customizing the tradehouse Questions and Answers Notes changelog: 19th of August, 2015: I publicated the tradehouse here. my toDo list: add logging for the system (the released version don't log the actions in the tradehouse) Thanks for reading the topic, if you have any problem/remark feel free to ask it here or write me a PM. Have a good day!
  14. Hi, I want to release shop with the new currency. Client: inventorywindow.py (locale/uiscript): You must replace this: "y" : SCREEN_HEIGHT - 37 - 565, "y" : SCREEN_HEIGHT - 37 - 589, 2x replace this: "height" : 565, "height" : 589, And replace this: ## Print { "name":"Money_Slot", "type":"button", "x":8, "y":28, "horizontal_align":"center", "vertical_align":"bottom", "default_image" : "d:/ymir work/ui/public/parameter_slot_05.sub", "over_image" : "d:/ymir work/ui/public/parameter_slot_05.sub", "down_image" : "d:/ymir work/ui/public/parameter_slot_05.sub", "children" : ( { "name":"Money_Icon", "type":"image", "x":-18, "y":2, "image":"d:/ymir work/ui/game/windows/money_icon.sub", }, { "name" : "Money", "type" : "text", "x" : 3, "y" : 3, "horizontal_align" : "right", "text_horizontal_align" : "right", "text" : "123456789", }, ), }, ## Print { "name":"Money_Slot", "type":"button", "x":8, "y":28+24, "horizontal_align":"center", "vertical_align":"bottom", "default_image" : "d:/ymir work/ui/public/parameter_slot_05.sub", "over_image" : "d:/ymir work/ui/public/parameter_slot_05.sub", "down_image" : "d:/ymir work/ui/public/parameter_slot_05.sub", "children" : ( { "name":"Money_Icon", "type":"image", "x":-18, "y":2, "image":"d:/ymir work/ui/game/windows/money_icon.sub", }, { "name" : "Money", "type" : "text", "x" : 3, "y" : 3, "horizontal_align" : "right", "text_horizontal_align" : "right", "text" : "123456789", }, ), }, ## Print { "name":"Premium_Slot", "type":"button", "x":8, "y":28, "horizontal_align":"center", "vertical_align":"bottom", "default_image" : "d:/ymir work/ui/public/parameter_slot_05.sub", "over_image" : "d:/ymir work/ui/public/parameter_slot_05.sub", "down_image" : "d:/ymir work/ui/public/parameter_slot_05.sub", "children" : ( { "name":"Premium_Icon", "type":"image", "x":-18, "y":2, "image":"d:/ymir work/ui/game/windows/money_icon.sub", }, { "name" : "Premium", "type" : "text", "x" : 3, "y" : 3, "horizontal_align" : "right", "text_horizontal_align" : "right", "text" : "123456789", }, ), }, game.py (root): In table "servercommandlist" you must add this lines: "GetInputStart" : self.GetInputStart, "GetInputStop" : self.GetInputStop, "GetInput" : self.GetInput, "SetQuestIndex" : self.QuestIndexShop, "SetIsNpc" : self.SetIsNpc, "SetPrice" : self.SetIsPrice, "NieMamPP" : self.NieMamPP, "setPP" : self.__setAchievementPoints, And add this lines under "servercommandlist" table: def NieMamPP(self): import uiShop self.wndShop = uiShop.ShopDialog() self.wndShop.NieMamPP() def __setAchievementPoints(self, points): constInfo.ACHIEVEMENT_POINTS = int(points) self.interface.wndInventory.UpdatePremiumInSlot() def SetIsPrice(self, value): self.interface.dlgShop.SetShopPrice(value) def SetIsNpc(self): constInfo.IsItemShop = 1 def QuestIndexShop(self, value): constInfo.IS_QUEST = int(value) def GetInputStart(self): constInfo.INPUT_IGNORE = 1 def GetInputStop(self): constInfo.INPUT_IGNORE = 0 def GetInput(self): net.SendQuestInputStringPacket(str(constInfo.INPUT_DATA)) constinfo.py (root): You must add this lines in the middle of the file: ACHIEVEMENT_POINTS = 0 IS_QUEST = 0 IsItemShop = 0 INPUT_IGNORE = 0 INPUT_DATA = "" uitooltip.py (root): You must replace this function: def SetShopItem(self, slotIndex): itemVnum = shop.GetItemID(slotIndex) if 0 == itemVnum: return price = shop.GetItemPrice(slotIndex) self.ClearToolTip() self.isShopItem = TRUE item.SelectItem(itemVnum) metinSlot = [] for i in xrange(player.METIN_SOCKET_MAX_NUM): metinSlot.append(shop.GetItemMetinSocket(slotIndex, i)) attrSlot = [] for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM): attrSlot.append(shop.GetItemAttribute(slotIndex, i)) self.AddItemData(itemVnum, metinSlot, attrSlot) self.AppendPrice(price) def SetShopItem(self, slotIndex, addprice = 0, waltype = 0): itemVnum = shop.GetItemID(slotIndex) if 0 == itemVnum: return price = shop.GetItemPrice(slotIndex) self.ClearToolTip() self.isShopItem = TRUE item.SelectItem(itemVnum) metinSlot = [] for i in xrange(player.METIN_SOCKET_MAX_NUM): metinSlot.append(shop.GetItemMetinSocket(slotIndex, i)) attrSlot = [] for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM): attrSlot.append(shop.GetItemAttribute(slotIndex, i)) self.AddItemData(itemVnum, metinSlot, attrSlot) if waltype == 0: self.AppendPrice(price) else: self.AppendSpace(5) self.AppendTextLine("Cena: %s TR" % (locale.NumberToMoneyString(addprice)[:-5]), self.SPECIAL_TITLE_COLOR) uiinventory.py (root): Under: def RefreshStatus(self): money = player.GetElk() self.wndMoney.SetText(locale.NumberToMoneyString(money)) Add: def UpdatePremiumInSlot(self): import constInfo value = str(constInfo.ACHIEVEMENT_POINTS) self.wndPremium.SetText(locale.NumberToMoneyString(value)[:-5] + " TR") Under: self.wndMoneySlot = 0 Add: self.wndPremium = 0 self.wndPremiumSlot = 0 Under: self.wndMoneySlot = self.GetChild("Money_Slot") Add: self.wndPremium = self.GetChild("Premium") self.wndPremiumSlot = self.GetChild("Premium_Slot") And replace this function: def SelectEmptySlot(self, selectedSlotPos): if constInfo.GET_ITEM_DROP_QUESTION_DIALOG_STATUS() == 1: return selectedSlotPos = self.__InventoryLocalSlotPosToGlobalSlotPos(selectedSlotPos) if mouseModule.mouseController.isAttached(): attachedSlotType = mouseModule.mouseController.GetAttachedType() attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber() attachedItemCount = mouseModule.mouseController.GetAttachedItemCount() attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex() if player.SLOT_TYPE_INVENTORY == attachedSlotType: itemCount = player.GetItemCount(attachedSlotPos) attachedCount = mouseModule.mouseController.GetAttachedItemCount() self.__SendMoveItemPacket(attachedSlotPos, selectedSlotPos, attachedCount) if item.IsRefineScroll(attachedItemIndex): self.wndItem.SetUseMode(FALSE) elif player.SLOT_TYPE_PRIVATE_SHOP == attachedSlotType: mouseModule.mouseController.RunCallBack("INVENTORY") elif player.SLOT_TYPE_SHOP == attachedSlotType: if constInfo.IsItemShop == 0: net.SendShopBuyPacket(attachedSlotPos) else: import uiShop self.wndShop = uiShop.ShopDialog() self.wndShop.BuyFromIS(attachedSlotPos) elif player.SLOT_TYPE_SAFEBOX == attachedSlotType: if player.ITEM_MONEY == attachedItemIndex: net.SendSafeboxWithdrawMoneyPacket(mouseModule.mouseController.GetAttachedItemCount()) snd.PlaySound("sound/ui/money.wav") else: net.SendSafeboxCheckoutPacket(attachedSlotPos, selectedSlotPos) elif player.SLOT_TYPE_MALL == attachedSlotType: net.SendMallCheckoutPacket(attachedSlotPos, selectedSlotPos) mouseModule.mouseController.DeattachObject() uishop.py (root): This file is too much editing, I give you the finished file. http://wklej.to/YR452 Server: Add shop, and then add items in this shop. In my system, a standard shop has id 15. Remember not to give the shop directly at NPC! Quest: http://wklej.to/T5Ild The price we give here: cmdchat("SetPrice 200|50|100|200|150|250|100|100|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0") Slots are separated by "|". The items we give here: local items = { [1]={71124, 1, 200}, [2]={71125, 1, 200}, [3]={71126, 1, 200}, [4]={71127, 1, 200}, [5]={71128, 1, 200}, } [slot_id]={item_id, item_count, item_price}, This guide and information contained in it things are by Teodor. Sorry for my english, I come from Polish. Greetings! Screen:
  15. open introselect.py Search: self.destGauge = [ float(valueHTH) / 380, float(valueINT) / 380, float(valueSTR) / 380, float(valueDEX) / 380 ] Change: self.destGauge = [ float(valueHTH) / 90, # max stat float(valueINT) / 90, # max stat float(valueSTR) / 90, # max stat float(valueDEX) / 90 # max stat ] open introcreate.py Search: float(self.stat[0])/float(statSummary), float(self.stat[1])/float(statSummary), float(self.stat[2])/float(statSummary), float(self.stat[3])/float(statSummary), Change: float(self.stat[0])/90, #max stat float(self.stat[1])/90, #max stat float(self.stat[2])/90, #max stat float(self.stat[3])/90, #max stat http://i.imgur.com/mOcKPC0.png http://i.imgur.com/agkXwuC.png Best Regards Rideas
  16. Perhaps it will be useful for some people for various systems. Have fun. # onPressKeyDict[app.DIK_F5] = lambda : self.Print() # For test function @root/game.py def Print(self): import app, chat list = "abcdefghijklmnopqrstuvwxyz0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ" # Set list maxStr = 10 # Set the maximum number of characters k = "" for v in xrange(maxStr): k = k + list[app.GetRandom(0, len(list) - 1)] chat.AppendChat(chat.CHAT_TYPE_INFO, "Result word: %s" % str(k))
  17. Conversation between me and vegas: [21:18:22] ####:: VegaS are you here? [21:18:31] VegaS™: Yes. [21:19:09] ####: Man, some people sell your title system what was public on tur****. [21:22:14] ####:: https://i.gyazo.com/feeb2dcc47adbed5c87f0e6dda867f7f.png [21:22:22] ####:: Here is this shit what he sell. [21:28:33] ####:: Shit all resellers , dude . [21:34:50] VegaS™: There are many whores in this area, so best bet would be to post this system because some hookers make money from him unjustly. So send them harlots that vegas has big dick and that will fuck all in the ass. This system has a crappy code, you can keep the recycle bin, is the first version of shit. I apologize for what my clients who bought this system, but I'll make updates to it and will be more advanced. I can not enter metin2dev this time because my account is suspended for a short period of time, but I will return very soon, remember that. Why has reached this release online? Since titlesystem first version had over 35 buyers from title and I sold at all retarded. But now these latest systems and will not sell than some people you know for a long time and know 100% that they are not whores. Latest systems are stored for each client, I know 100% who I was because when you reach for resellers or free. And remember one thing: - I Will never sell any system or any other things for Romanian people, if someone tries to sell it or mean it's fucking scammer, and if u see Something scammer who sell my works, you can report this to me. Soon it ready new website, where there will be all new systems sales and presentations. ^^ Go on metin2dev and post system and send them the message that I told you. (sorry for my english) Here is informations about system: Download: https://mega.nz/#!3BAnEZJQ!QKo35FCxVr8AFjatiVk7KX2DmN62Pj14VHJQZ9tpyR0 Have fun, scammer ^^ #request close topic, so much spam xD
  18. Hey Guys, Since this is my first post i want to release a little module i wrote 5 minutes ago. First of all this is for everybody who hates sockets(like me) and don't want to use item_proto for Shinings/Effects whatever. The Code is quiet "crappy" but it is working flawlessly. So lets get started. You wanna create something like this where you declare your maps to store the vnum and effectfilepath #include <map> #ifndef ShiningSettings_H #define ShiningSettings_H 1 extern std::map<int, char*> shiningdata; extern std::map<int, char*>::iterator shiningit; #endif Then you wanna create your function for your python module #include "StdAfx.h" #include "ShiningSettings.h" PyObject* addEffect(PyObject* poSelf, PyObject* poArgs) { int vnum; char* effectpath; if(!PyTuple_GetInteger(poArgs, 0, &vnum)) { return Py_BuildException(); } if(!PyTuple_GetString(poArgs, 1, &effectpath)) { return Py_BuildException(); } if(!shiningdata.count(vnum)){ shiningdata[vnum] = effectpath; } return Py_BuildNone(); } void initShining() { static PyMethodDef s_methods[] = { { "Add", addEffect, METH_VARARGS }, { NULL, NULL }, }; Py_InitModule("Shining", s_methods); } Make also sure you start your function in UserInterface.cpp bool RunMainScript(CPythonLauncher& pyLauncher, const char* lpCmdLine){ //Otherfunctions initShining(); } AND in stdafx.h add this void initShining(); After that open up your InstanceBase.cpp and define your early declared maps also include boost algorithm Just copy this at the start of the file #include "boost/algorithm/string.hpp" std::map<int, char*> shiningdata; std::map<int, char*>::iterator shiningit; Then search for if (12010 <= vnum && vnum <= 12049) and copy the following code after the if-clause if(!shiningdata.empty()){ for (shiningit=shiningdata.begin(); shiningit!=shiningdata.end(); shiningit++) if (shiningit->first == vnum) { std::string substr(shiningit->second); std::vector<string> chars; boost::split(chars, substr, boost::is_any_of("#")); for(std::vector<string>::size_type i = 0; i != chars.size(); i++) { __AttachEffectToArmours(chars[i]); } } } } This will split after a # for multiple shining attached to one amour. Then you need to declare and define a function in InstanceBaseEffect.cpp and InstanceBase.h InstanceBaseEffect.cpp DWORD CInstanceBase::__AttachEffectToArmours(string effectfilename) { const char * effectpath = effectfilename.c_str(); CEffectManager::Instance().RegisterEffect(effectpath, false, false); return m_GraphicThingInstance.AttachEffectByName(0, "Bip01", effectpath); } Again if you wish you can modify it. I already hardcoded the bonename and the boneindex. In InstanceBase.h Search for this: protected: DWORD __AttachEffect(UINT eEftType); DWORD __AttachEffectToArmours(string effectfilename); void __DetachEffect(DWORD dwEID); Replace with this: protected: DWORD __AttachEffect(UINT eEftType); DWORD __AttachEffectToArmours(string effectfilename); DWORD __AttachEffect(char filename[128]); void __DetachEffect(DWORD dwEID); Oh Yeah watch out that your filename is no longer than 128 characters. Last but not least: Create a Python Script in your root Folder (call it whatever you like) import Shining ##Modded Version # Implemented Delim for C++ # delimiter : # EffectTable = { 11290 : ["d:/ymir work/pc/common/effect/armor/armor-4-2-2.mse"], 11291 : ["d:/ymir work/pc/common/effect/armor/armor-4-2-2.mse"], 11292 : ["d:/ymir work/pc/common/effect/armor/armor-4-2-2.mse"], 11293 : ["d:/ymir work/pc/common/effect/armor/armor-4-2-2.mse"], 11294 : ["d:/ymir work/pc/common/effect/armor/armor-4-2-2.mse"], 11295 : ["d:/ymir work/pc/common/effect/armor/armor-4-2-2.mse"], 11296 : ["d:/ymir work/pc/common/effect/armor/armor-4-2-2.mse"], 11297 : ["d:/ymir work/pc/common/effect/armor/grun_shining.mse#d:/ymir work/pc/common/effect/armor/armor-4-2-1.mse"], 11298 : ["d:/ymir work/pc/common/effect/armor/armor-4-2-2.mse#d:/ymir work/pc/common/effect/armor/armor-4-2-1.mse"], 11299 : ["d:/ymir work/pc/common/effect/armor/armor-4-2-2.mse#d:/ymir work/pc/common/effect/armor/armor-4-2-1.mse"], 11259 : ["d:/ymir work/pc/common/effect/armor/armor-4-2-2.mse#d:/ymir work/pc/common/effect/armor/armor-4-2-1.mse"], 11269 : ["d:/ymir work/pc/common/effect/armor/armor-4-2-2.mse#d:/ymir work/pc/common/effect/armor/armor-4-2-1.mse"] } def LoadEffectTable(): for effect in EffectTable: for i in range(len(EffectTable[effect])): vnum = effect effectpath = EffectTable[effect][i] Shining.Add(vnum, effectpath) As you can see 2 Shinings are seperated with an "#". Last but no least import your file in your game and add the following line under the python constructor effecttable.LoadEffectTable() I Hope i didn't forgot anything
  19. I saw a guy who sells shit, so I decided to fuck 15 minutes of my life and time and do it free for you with my code shit because i write fast. Link download: https://mega.nz/#!CYJVib4L!bziTs5iK-R8dznmtAbBt3E2y93xyuCV0gZLV1MHdlPs And here is part rest for how to add grade:
  20. [File: Src/Game/common/service.h] #define ENABLE_HIDE_NAME_PLAYER [File: Src/Game/common/length.h] //#1.) Search: enum EOnIdleEvents { ON_IDLE_NONE, ON_IDLE_GENERAL, ON_IDLE_MAX_NUM }; //#2.) Add bellow: #ifdef ENABLE_HIDE_NAME_PLAYER enum ETypeEventOX { EVENT_OX_MAP = 113, EVENT_OX_FLAG = 0, }; #endif [File: Src/Game/affect.h] //#1.) Search: AFFECT_BLEND, //#2.) Add bellow: #ifdef ENABLE_HIDE_NAME_PLAYER AFFECT_HIDE_NAME, #endif [File: Src/game/input_login.cpp] //#1.) Search: if (ch->GetHorseLevel() > 0) { DWORD pid = ch->GetPlayerID(); if (pid != 0 && CHorseNameManager::instance().GetHorseName(pid) == NULL) db_clientdesc->DBPacket(HEADER_GD_REQ_HORSE_NAME, 0, &pid, sizeof(DWORD)); ch->SetHorseLevel(ch->GetHorseLevel()); ch->SkillLevelPacket(); } //#2.) Add bellow: // ------------------------------------------------------------------------ // // This function is loaded when you enter in map ox // // You need to activate loaded functions with /e enable_hide_player 1 // // You need to activate command before start event // // ------------------------------------------------------------------------ // #ifdef ENABLE_HIDE_NAME_PLAYER DWORD dwHidePlayer = quest::CQuestManager::instance().GetEventFlag("enable_hide_player"); // e enable_hide_player value (0 - disable / 1 - activate) if (dwHidePlayer > EVENT_OX_FLAG) { if (ch->GetMapIndex() == EVENT_OX_MAP) { if (!ch->FindAffect(AFFECT_HIDE_NAME)) { ch->ChatPacket(CHAT_TYPE_COMMAND, "hide_player_state"); ch->AddAffect(AFFECT_HIDE_NAME, 0, 0, AFF_NONE, 60*60*24*7, 0, true, false); } } } #endif //#1.) Search: if (ch->GetGMLevel() == GM_PLAYER) ch->WarpSet(EMPIRE_START_X(ch->GetEmpire()), EMPIRE_START_Y(ch->GetEmpire())); //#2.) Delete and replaced with: // ------------------------------------------------------------------------ // // When event ox is finished and teleport you in your home, name players // // will return back ! // // ------------------------------------------------------------------------ // if (ch->GetGMLevel() == GM_PLAYER) #ifdef ENABLE_HIDE_NAME_PLAYER ch->RemoveAffect(AFFECT_HIDE_NAME); ch->ChatPacket(CHAT_TYPE_COMMAND, "show_player_state"); #endif ch->WarpSet(EMPIRE_START_X(ch->GetEmpire()), EMPIRE_START_Y(ch->GetEmpire())); ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ [File: Client/root/game.py] //#1.) Search: "ShowMeMallPassword" : self.AskMallPassword, //#2.) Add bellow: "hide_player_state" : self.__Player_HideState, "show_player_state" : self.__Player_ShowState, //#1.) Search: def AskMallPassword(self): self.interface.AskMallPassword() //#2.) Add bellow: def __Player_HideState(self): # Function is loaded when you are start flag enable_hide_player 1 and when you are enter in map ox. import uiGameOption self.szGetVegasModule = uiGameOption.OptionDialog() self.szGetVegasModule.__OnClickAlwaysShowNameOffButton() # Hide player name #self.szGetVegasModule.__OnClickViewChatOffButton() # Hide chat def __Player_ShowState(self): #// Function is loaded when event is finished import uiGameOption self.szGetVegasModule = uiGameOption.OptionDialog() # Show player name self.szGetVegasModule.__OnClickAlwaysShowNameOnButton() #self.szGetVegasModule.__OnClickViewChatOnButton() # Show chat ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Here is loaded function for people have < 40k (no source) quest ox_hide_state begin state start begin when login with pc.get_map_index() == 113 begin if game.get_event_flag("enable_hide_player") > 0 then cmdchat("hide_player_state") end end when logout with pc.get_map_index() == 113 begin if game.get_event_flag("enable_hide_player") > 0 then cmdchat("show_player_state") end end end end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Other thing about block: [File: Client/root/game.py] //#1.) Search: def ShowName(self): self.ShowNameFlag = TRUE self.playerGauge.EnableShowAlways() player.SetQuickPage(self.quickSlotPageIndex+1) //#2.) Delete and replaced with: def ShowName(self): import background if constInfo.ENABLE_HIDE_NAME_PLAYER > 0: if background.GetCurrentMapName() == constInfo.EVENT_OX_MAPNAME: chat.AppendChat(chat.CHAT_TYPE_INFO, constInfo.EVENT_OX_WARNING_ALT) else: self.ShowNameFlag = TRUE self.playerGauge.EnableShowAlways() player.SetQuickPage(self.quickSlotPageIndex+1) [File: Client/root/uiGameOption.py] //#1.) Search: def __OnClickAlwaysShowNameOnButton(self): systemSetting.SetAlwaysShowNameFlag(True) self.RefreshAlwaysShowName() def __OnClickAlwaysShowNameOffButton(self): systemSetting.SetAlwaysShowNameFlag(False) self.RefreshAlwaysShowName() //#2.) Delete and replaced with: def __OnClickAlwaysShowNameOnButton(self): import uiCommon, background if constInfo.ENABLE_HIDE_NAME_PLAYER > 0: if background.GetCurrentMapName() == constInfo.EVENT_OX_MAPNAME: self.wndPopup = uiCommon.PopupDialog() self.wndPopup.SetText(constInfo.EVENT_OX_WARNING_ON) self.wndPopup.Open() else: systemSetting.SetAlwaysShowNameFlag(True) self.RefreshAlwaysShowName() def __OnClickAlwaysShowNameOffButton(self): import uiCommon, background if constInfo.ENABLE_HIDE_NAME_PLAYER > 0: if background.GetCurrentMapName() == constInfo.EVENT_OX_MAPNAME: self.wndPopup = uiCommon.PopupDialog() self.wndPopup.SetText(constInfo.EVENT_OX_WARNING_OFF) self.wndPopup.Open() else: systemSetting.SetAlwaysShowNameFlag(False) self.RefreshAlwaysShowName() [File: Client/root/uiGameOption.py] //#1.) Search: CHRNAME_COLOR_INDEX = 0 //#2.) Add bellow: ################################################## HIDE PLAYER NAME - START ###################################################################### ###################################################################################################################################################### ENABLE_HIDE_NAME_PLAYER = 1 # Enable check [0 - disable / 1 - enabled] EVENT_OX_MAPNAME = "season1/metin2_map_oxevent" # Name map EVENT_OX_WARNING_ALT = "You can not do this during the event!" # Message when you press key [ALT] from keyboard. EVENT_OX_WARNING_ON = "You can display the name of the player during the event ox!" # Message loaded from gameOption when you -> Name Always (Show). EVENT_OX_WARNING_OFF = "You can disable the name of the player during the event ox!" # Message loaded from gameOption when you -> Name Always (Hide). ################################################## HIDE PLAYER NAME - STOP ####################################################################### ###################################################################################################################################################### PS: I not tested, i only write for other friend because he say me to help with this. - http://image.prntscr.com/image/f12be8a99a9647c7a5347d237df31fe4.png
  21. Hi everyone, Microsoft 3 years ago in 2011 released the first version of the Python Tools for Visual Studio and they are still working on it,. Now everybody thinking how is it better to use Visual Studio instead of Notepad++? My opinions are: Better Syntax highlighting IntelliSense Many useful options like these: Go To Definition, Find All References Visual Studio GUI is amazing, It's dream to work with it Example of the Syntax highlighting: Example of the Find All References: Example of the IntelliSense: How to download & install: Go to the Python Tools for Visual Studio Codeplex page and follow the tutorial or just follow these steps: 1. Download Visual Studio, Express version does not supported! 2. Install PTVS for for your Visual Studio version: 2010, 2012, 2013 3. Install Python 2.7 That's all, now you are ready to import the py files: Extract root, locale and uiscript or anything you wan't and separate them to folders. Example: Open Visual Studio and create a new project using the "From Existing Python code" option. On the next window add the path of the 3 folders. Now click on Next and select Python 2.7 from the dropdown list. That's all, now Visual Studio creating your new project with the added files. If you have any question or suggestion, please just reply to this topic. Kind Regards, Sanchez
  22. Hi Metin2Dev. I'm here for post a simple checkfiles on client. Go go to root / intrologin.py Here is the script: Best Regards, Mr.Slime
  23. Hello Dev Community! Today I will share You my litlle project what I made, because i saw many things of this problem - it means bonus page, bonus window or as You call it. This is my first thread on metin2dev forum. I do this 2 years ago nad post on known polish forum - mpcforum.pl. This can be a long topic, sorry in advance but I think it's worth. Original thread on mpcforum: http://www.mpcforum.pl/topic/1038647-okno-bonus-by-sanki/ I will share it there, because I think it's good idea for servers. So let's go! Screen: I know... it is in polish language, but You can translate it very fast and simply... Google translator can help You Notice the tabs, spaces, etc. THIS IS THE FIRST BAD thing what You can do wrong. 1. For first... unpack root and uiscript, go to root folder and open game.py, in imports add this: import uiBonus under: import uiCharacter 2. Next search in this file: onPressKeyDict[app.DIK_Z] and add under(this function is for opening and closing this bonus window): onPressKeyDict[app.DIK_X] = lambda: self.interface.ToggleBonusWindow() in this file it's end. You can close this file. 3. Now go to interfacemodule.py also in root files (in this file will be add very much so You have to be carefoul and check to add all good) and add import like in game.py: import uiBonus 4. Now in this file search: def __init__(self): and under this: self.wndInventory = None add this: self.wndBonus = None 5. Now search this function: def __MakeWindows(self): and under: wndInventory = uiInventory.InventoryWindow() add this: wndBonus = uiBonus.BonusWindow() 6. In this same function but a few lines below after this: self.wndCharacter = wndCharacter add this: self.wndBonus = wndBonus 7. Ok. Good. Now search this function: def Close(self): and after this: if self.wndInventory: self.wndInventory.Destroy() add this: if self.wndBonus: self.wndBonus.Destroy() 7.1 Now again in the same function, a few lines below, we are looking for: del self.wndInventory add this: del self.wndBonus 8. Now search another function: def ShowAllWindows(self): and under this: self.wndInventory.Show() add this: self.wndBonus.Show() 9. Now next function or search this: def HideAllWindows(self): under: if self.wndInventory: self.wndInventory.Hide() add: if self.wndBonus: self.wndBonus.Hide() 10. Uff... not far...but now be carefoul! Search function : def ToggleInventoryWindow(self): and UNDER this function, NOT IN THIS function add new: def ToggleBonusWindow(self): if FALSE == player.IsObserverMode(): if FALSE == self.wndBonus.IsShow(): self.wndBonus.Show() self.wndBonus.SetTop() else: self.wndBonus.Hide() 11. Ok. Next search: def __HideWindows(self): and in this after line: self.wndInventory, add: self.wndBonus, OK. In this way, we end add window to python files. Now only remain for us to add and pack to root files: uibonus.py and add and pack to uiscript files: bonus.py link for this files: http://speedy.sh/Yn8Jb/zakladka-bonus.rar scan: http://img23.imageshack.us/img23/1237/l6n5.png IF AFTER ADD, SOMETHING DON'T WONT WORKING( turn off client etc.) check client SYSERR! PS. If problem is in this window bonus, errors will be in the middle of the polish. A reference to the file where to look. Only one problem for older clients(2010) and oldest, is checking locals "IsARABIC", but the solution is easy... There You must only comment three lines(add # in beginning of the line) 38, 39 and 40 in uiBonus.py file. It must be like this: If I somewhere write something wrong, misspell, translate, spoilers etc or incorrect description(everything write what i learned alone) I ask for precise, explanation, etc. I don't translate this files because I don't have time for it... :< If anybody translate files to english(show text in window ingame and errors) will be that good and send me this files or give link in thread I will add it to topic. PS.2. There is a little small bug( resis sura and ninja are reversed), only numbers in uibonus.py( now it is like this: odpninja... bonusid = 61 ... odpsura... bonusid = 60... ) reverse bonusid and it will be good( odpninja... bonusid = 60 ... odpsura.... bonusid = 61 ... ). I think, everyone know what i mean Prohibition of copying on other forums, etc. For personal use only. Kind Regards, Sanki
  24. Hi Guys So, I saw a script which is delete *.py *.mix ... the bad files in the game folder. I thought about it and created a script which check ALL FOLDER AND ALL FILES CURRENT DIRECTORY and compare WITH A PATCHLIST. Let's check: ########################## ###>>>coded by Nexus<<<### ########################## import urllib.request import os import threading repeattime = 2 url = 'http://exapmle.com/patcher/patchlist.txt' backslash = '' curdir= (os.getcwd()) #the web list response = urllib.request.urlopen(url) data = response.read() # a `bytes` object text = data.decode('utf-8') # a `str`; this step can't be used if data is binary lines = text.split('n') protectedfiles = [line.strip() for line in lines] for x in protectedfiles: gfullfile= (curdir + backslash + x.split(';')[0]) protectedfiles [protectedfiles.index(x)] = gfullfile # ##ha-ha-ha #save your self by the self-delete or the usr config files protectedfiles.append(curdir + backslash + "config.cfg") allcurrentfile=[] def again(): for path, subdirs, files in os.walk(curdir): for name in files: onefile = (os.path.join(path, name)) if onefile not in protectedfiles: os.remove(onefile) threading.Timer(repeattime, again).start() again() protectedfiles.append(curdir + backslash + "CONFIG.CFG") this is necessary, because this file created by the config.exe , and this file storage the like the sound volume, screen resolution. (you couldn't patching this file) so the script is check the files by the patchlist, my patchlist look as: excxy.pyc;0c1759a0 etcyx.py;e626408e THE FILE + HASH (in between ';') you change the patchlist url here: url = 'http://exapmle.com/patcher/patchlist.txt' and the repeattime means the how often repeat the checking. the script DELETE the file if it doesn't listed. HUH, don't be afraid ,not long.
  25. Hi metin2dev today i wanna release a little function to convert in the easyest way number in pointed number string. Ex: From :150000000 In : 150.000.000 It's very usefull if you need to create a new coins manage interface like that: Here the full commented code: def splittedvalue(value): x = value x_list = list(x) #convert string in list x_list.reverse() #reverse list for the right point if len(x)%3 == 0: #checking how many point must insert.If there is not rest, point -1 to avoid .100.500 count_point = len(x)/3-1 else: count_point = len(x)/3 for point in range(0,count_point): #insert the points in the right place x_list.insert((3*int(point+1)+point),".") x_list.reverse() #reverse again the list as begining x_list = "".join(x_list) #reconvert list in string return x_list #finally return string value with point Reguards Luzzo
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