Jump to content
metin2dev

Search the Community

Showing results for tags 'code'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Community
    • Announcements
    • Feedback
  • Metin2
    • General
    • Questions and Answers
    • Guides & HowTo
    • Design
    • Private Servers
    • Services
    • Videos
  • Releases
    • General
    • Tools
    • Programming / Scripts
    • Quests
    • Binaries & Clients/Serverfiles
    • 3D Models
    • 2D Graphics
    • Operating Systems
  • Safe Zone
    • Offtopic
    • Games Talk
    • Music/Videos/Art

Categories

There are no results to display.

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


ICQ


Yahoo


Skype


Location

Found 21 results

  1. Hello M2Dev, I have this problem... I can't compile the game source. My files are 40k, well. I have this file " stdint.h " in my folder "include". Thanks.
  2. Hello devs Today I would like to present you a new solution that can make you feel more safe with your GMs. This is my first release and it's very simple to do, I'm just posting it here for the newbies and those who don't know how to start searching and other shit like that WHAT IS THIS SYSTEM? This system is a number of preventions for GameMaster characters about certain interractions with normal players in the game. The functions you are about to see are blocking GMs from: Trading items with normal players (and the opposite) Invite normal players to parties (and the opposite) Invite normal players to guilds (and the opposite) Adding normal players as friend contacts (I would say and the opposite but it already exists by default ) Drop items to the ground Build their own private shops with the Bundle item Buy items from a private shop Block a GM from buffing normal players Using the commands /set, /a and /setskillother to normal players WHO IS THIS SYSTEM FOR? I believe we can all agree that trust in partnership is a rare thing these days. This system is released from me for the Admins out there that cannot trust their GMs (and many times their self) so much. Imagine having a server and your GM just gives away items for free to everyone. Bad huh? I thought so... So with this system you are sure that your GMs will do their job properly and won't violate any game rules behind your backs. Your server has rules (as all games out there) and if you wanted people to have some items for free you can easily put those items for sale into the town vendors. People who do this kind of things behind your backs are not authorized by you to do it but I believe that it happened (if not happening yet) to the best of you guys, that's why I'm releasing it. It's time to set some things right in your servers, GMs exist to answer questions and not helping players cheat without any authorization from the administrators, so without further ado, let's get started. SORRY AGAIN, ONE MORE THING I BELIEVE THIS QUESTION IS IN THE MIND OF A DEVELOPER WHO READS THIS GUIDE: MIND RAPIST, WHY DO YOU USE THE IsGM() BOOLEAN TO CHECK IF A PLAYER IS A GM AND NOT USE THE TRADITIONAL CHECK GetGMLevel() > GM_PLAYER? In this tutorial, we will be using the bool IsGM() instead of the usual check because some of the guys who see this may have added @Alina's GM Elevation system. In that case, GetGMLevel() won't work before the character elevates, so our GMs will be able to bypass the check and just create a perfect item, relog and give it away before they elevate. We don't want that don't we? So who ever wants to use GetGMLevel() > GM_PLAYER instead of IsGM() there is no difference you can do that guys, except if you did the elevation system, then you need to use my function in order to work. So let's get the party started. PARTY INVITATION BLOCK In char.cpp search for the function "void CHARACTER::PartyInvite(LPCHARACTER pchInvitee)" and under add this: Done with party block, let's continue BUNDLE USAGE BLOCK FOR CREATING PRIVATE SHOPS In char_item.cpp search for the function "bool CHARACTER::UseItemEx(LPITEM item, TItemPos DestCell)" and under add this: Done, let's continue ITEM DROP BLOCK Still in char_item.cpp search for the function "bool CHARACTER::DropItem(TItemPos Cell, BYTE bCount)" and under add this: Done with that one, you can close char_item.cpp. Let's move on BUFF BLOCK In char_skill.cpp find this: and paste this under it: Done with that, next! /SET COMMAND BLOCK FOR PLAYERS In cmd_gm.cpp search for the function "ACMD(do_set)" and under add this: Done, but do not close, we have more commands to block! /A COMMAND BLOCK FOR PLAYERS Still in cmd_gm.cpp, search for the function "ACMD(do_advance)" and under add this: Do not close that file yet, one more command left to block /SETSKILLOTHER COMMAND BLOCK FOR PLAYERS Still in this file, search for the function "ACMD(do_setskillother)" and under add this: Done with the commands, you may close cmd_gm.cpp and move on EXCHANGE BLOCK In exchange.cpp search for the function "bool CHARACTER::ExchangeStart(LPCHARACTER victim)" and under (if you have sash system in your source, the top line may be "if ( IsOpenSafebox() || GetShopOwner() || GetMyShop() || IsCubeOpen() || IsAcceOpen() )") add this: Done with the exchange, moving on! GUILD INVITATION BLOCK In guild.cpp search for the function "void CGuild::Invite( LPCHARACTER pchInviter, LPCHARACTER pchInvitee )" and under add this: Here goes the guild invitation, let's move forward FRIEND LIST BLOCK In input_main.cpp search for the function "int CInputMain::Messenger(LPCHARACTER ch, const char* c_pData, size_t uiBytes)" and find this line: change it like this: Still in the same function, find this line in "case MESSENGER_SUBHEADER_CG_ADD_BY_NAME:": and add this: Friends are done. Let's move on to the last one! BUYING ITEMS FROM PRIVATE SHOPS BLOCK In shop_manager.cpp search for the function "void CShopManager::Buy(LPCHARACTER ch, BYTE pos)" and under add this: Done It's not something hard to do, I just gathered everything in one place, you can now sleep at night knowing that your GMs cannot fraud you. I would like to give special thanks to @VegaS who wrote the blocks for buffs, party and guild invitation, thanks so much buddy Note: These will block any interraction between a GM and a normal player, but a GM will be able to interract with another GM (example trade GM with GM). And before someone asks yes I thought about a safebox block for GMs but there is no need for that since you can login to his account and create 3 players, then logout and delete them directly from their database, leaving 3 warriors with Level 0 that cannot login to the game. Let the poor GMs have their safebox it's the only thing left to them after that I think xD So I hope I helped some folks here the tutorial is done Kind regards ~ Mind Rapist
  3. TonisBoss

    Help for new serverfiles

    Hello.I want to ask how to install serverfiles that are without .vdi For example: Compile source code and generally install the files.
  4. Hi guys, I'm searching code for deleting unactivated accounts from database after 24 hours. Thanks for answers! Kind Regards ReFresh
  5. AlexxD

    Code tag

    Hi devs, how to use code tags in the new interface? Because I saw there's no button for this anymore..
  6. johntons

    Error compile source code

    Hello community have some problems compiling the SRC.
  7. Infernal

    Source+SF+Client Clean 34k

    Hello, Creating metin2 private server on my VPS. And I have a question if anyone here please do not: Clean Source 34k + SF + Client best Rain or something. Personally, I have 40k but I want to redo source alone and want to start from a clean. Unfortunately I can not find these anywhere net Source + SF + Client. Most are called VDI. Virtual disks in Virtual PC and I do not want. Need Source + SF + Client 34k core Please give me a link or so to the PM or even here depends on you personally prefer PM. Please only functional on VPS and password to mysql if there is. Thanks in advance.
  8. Hello I'm searching for a working serial number/crack for Navicat Premium 11.2.10. Please do not bother to send a crack that contains virus I will not run such program. Thanks to all responders
  9. Mind Rapist

    Searching for complete NEW Sash items

    Hello guys I'm searching for the new sash items (effects, icons, txt records and id vnums) and if possible a way to implement them into my binary and packs. I'm using msm but 2 days ago I saw a post somewhere that can help one sash item to apply to every class's body height from the binary. I appreciate any help
  10. Hello I'm searching for all people in this forum that sell a complete illumina design (python part). If you sell (or know someone that sells) this design's code please comment below and specify your (or your suggestion's) contact information (skype, etc..), price, bugs of the design, if there is a possibility for minor custom job (more like 2 small fixes) and if so, specify if there is an extra fee about custom job and how much is this fee... Thanks to who ever comments this topic
  11. Searching for serverfiles 40k with no security issues and if possibl no bugs. I want them with source and with a compatible client (with binary).
  12. Veneno

    Gold limit problems

    Hey guys I found this tut http://metin2hungary.net/index.php?topic=189507.0 and I did it. When I finally made it my client was not starting. So I went back to my bin and added these 2 lines to PythonUtils.cpp: and changed my uiCommon's function like this: So now client starts but when I login it crashes with this syserr: So what can I do now?
  13. Hello guys I'm searching for these serverfiles: http://www.inforge.net/xi/threads/2015-serverfiles-by-rules-v3-0-40k.439654/ If Rules is on this forum I already sent you on Facebook and Skype. I'm buying them but first I want some security and bug demonstrations to be sure of what I'm buying. I want full serverfiles with source and client with binary. Reply here or on PM.
  14. I'm looking binary code for this client: -EDIT It's 67k Maxmi I believe and if you have used them and you found any bugs or exploits please comment thank you
  15. Hello guys I followed MrLybia's tut about making 6 normal bonus to items https://metin2dev.org/board/index.php?/topic/8471-chowto-6norm-attr-2-rare/ and now I'm trying to update my Switchbot but I don't actually know what to edit... Here is my switchbot.py
  16. Veneno

    6/7 Bonus Database lv.5

    Hello guys I just noticed a problem that many of you may have with 6/7 attributes and may have ever noticed of it. When I change the 6/7 attributes it changes the bonuses but they come always on their 5th level from the table player.item_attr_rare (ex. if Max HP has lv1 = 200, lv2 = 250, lv3 = 350, lv4 = 400 and lv5 = 500 it fetches only 500). I really need your help on this guys please if anybody has a tip that can help share it below thanks Also if you can help me with this topic I'd appreciate thanks again https://metin2dev.org/board/index.php?/topic/9457-new-resist-flag-for-mob_proto/
  17. Hello guys I need a full tutorial on how to install a new resist to the mob_proto table. You see there is resist_poison but not resist_bleeding and because of that Metin Stones can be affected with bleeding. I already found 2 files that I need to edit but since I don't have advanced or expert skills on c++ and metin2 source code I can use a little tut. I need to know all the files I need to edit to make my resist_bleeding work...
  18. adam

    Metin2 source code

    Hi! Could you please share with me the clean Metin2 source files? All the mega links I've found are down. Thanks in advance, Adam
  19. JachuPL

    Weird compile error

    Hi guys. I'm trying to compile source code on FreeBSD 9.3 i386. The source code compiles successfully on FreeBSD 9.2 i386, but on 9.3 I receive a weird error produced by linker: linking ../game_r_32.... /usr/local/lib/libIL.a(libIL_la-il_jp2.o): In function `Jp2ConvertData': (.text+0x1a6): undefined reference to `jas_matrix_create' /usr/local/lib/libIL.a(libIL_la-il_jp2.o): In function `Jp2ConvertData': (.text+0x1ce): undefined reference to `jas_matrix_destroy' /usr/local/lib/libIL.a(libIL_la-il_jp2.o): In function `Jp2ConvertData': (.text+0x29c): undefined reference to `jas_stream_fillbuf' /usr/local/lib/libIL.a(libIL_la-il_jp2.o): In function `Jp2ConvertData': (.text+0x2fa): undefined reference to `jas_image_writecmpt' /usr/local/lib/libIL.a(libIL_la-il_jp2.o): In function `Jp2ConvertData': (.text+0x31c): undefined reference to `jas_stream_flush' /usr/local/lib/libIL.a(libIL_la-il_jp2.o): In function `jas_stream_create': (.text+0x34e): undefined reference to `jas_malloc' /usr/local/lib/libIL.a(libIL_la-il_jp2.o): In function `jas_stream_initbuf': (.text+0x42d): undefined reference to `jas_malloc' /usr/local/lib/libIL.a(libIL_la-il_jp2.o): In function `jas_stream_destroy': (.text+0x4da): undefined reference to `jas_free' /usr/local/lib/libIL.a(libIL_la-il_jp2.o): In function `jas_stream_destroy': (.text+0x4e9): undefined reference to `jas_free' /usr/local/lib/libIL.a(libIL_la-il_jp2.o): In function `iJp2WriteStream': (.text+0x53a): undefined reference to `jas_malloc' /usr/local/lib/libIL.a(libIL_la-il_jp2.o): In function `iSaveJp2Internal': (.text+0x67c): undefined reference to `jas_image_create' /usr/local/lib/libIL.a(libIL_la-il_jp2.o): In function `iSaveJp2Internal': (.text+0x6c9): undefined reference to `jas_stream_memopen' /usr/local/lib/libIL.a(libIL_la-il_jp2.o): In function `iSaveJp2Internal': (.text+0x6fa): undefined reference to `jas_image_strtofmt' /usr/local/lib/libIL.a(libIL_la-il_jp2.o): In function `iSaveJp2Internal': (.text+0x712): undefined reference to `jas_image_encode' /usr/local/lib/libIL.a(libIL_la-il_jp2.o): In function `iSaveJp2Internal': (.text+0x722): undefined reference to `jas_stream_close' /usr/local/lib/libIL.a(libIL_la-il_jp2.o): In function `iSaveJp2Internal': (.text+0x72a): undefined reference to `jas_stream_close' /usr/local/lib/libIL.a(libIL_la-il_jp2.o): In function `iSaveJp2Internal': (.text+0x732): undefined reference to `jas_image_destroy' /usr/local/lib/libIL.a(libIL_la-il_jp2.o): In function `iSaveJp2Internal': (.text+0x771): undefined reference to `jas_init' /usr/local/lib/libIL.a(libIL_la-il_jp2.o): In function `iSaveJp2Internal': (.text+0x829): undefined reference to `jas_stream_close' /usr/local/lib/libIL.a(libIL_la-il_jp2.o): In function `iSaveJp2Internal': (.text+0x831): undefined reference to `jas_image_destroy' /usr/local/lib/libIL.a(libIL_la-il_jp2.o): In function `iSaveJp2Internal': (.text+0x83e): undefined reference to `jas_stream_flush' /usr/local/lib/libIL.a(libIL_la-il_jp2.o): In function `iSaveJp2Internal': (.text+0x846): undefined reference to `jas_stream_close' /usr/local/lib/libIL.a(libIL_la-il_jp2.o): In function `iSaveJp2Internal': (.text+0x84e): undefined reference to `jas_stream_close' /usr/local/lib/libIL.a(libIL_la-il_jp2.o): In function `iSaveJp2Internal': (.text+0x856): undefined reference to `jas_image_destroy' /usr/local/lib/libIL.a(libIL_la-il_jp2.o): In function `iJp2ReadStream': (.text+0xa7a): undefined reference to `jas_malloc' /usr/local/lib/libIL.a(libIL_la-il_jp2.o): In function `iLoadJp2Internal': (.text+0xad3): undefined reference to `jas_image_decode' /usr/local/lib/libIL.a(libIL_la-il_jp2.o): In function `iLoadJp2Internal': (.text+0xb08): undefined reference to `jas_image_destroy' /usr/local/lib/libIL.a(libIL_la-il_jp2.o): In function `iLoadJp2Internal': (.text+0xbce): undefined reference to `jas_matrix_create' /usr/local/lib/libIL.a(libIL_la-il_jp2.o): In function `iLoadJp2Internal': (.text+0xc0f): undefined reference to `jas_image_readcmpt' /usr/local/lib/libIL.a(libIL_la-il_jp2.o): In function `iLoadJp2Internal': (.text+0xc7d): undefined reference to `jas_matrix_destroy' /usr/local/lib/libIL.a(libIL_la-il_jp2.o): In function `iLoadJp2Internal': (.text+0xc99): undefined reference to `jas_image_destroy' /usr/local/lib/libIL.a(libIL_la-il_jp2.o): In function `iLoadJp2Internal': (.text+0xcbd): undefined reference to `jas_stream_close' /usr/local/lib/libIL.a(libIL_la-il_jp2.o): In function `iLoadJp2Internal': (.text+0xcdb): undefined reference to `jas_image_destroy' /usr/local/lib/libIL.a(libIL_la-il_jp2.o): In function `ilLoadJp2LInternal': (.text+0xe86): undefined reference to `jas_init' /usr/local/lib/libIL.a(libIL_la-il_jp2.o): In function `ilLoadJp2LInternal': (.text+0xea3): undefined reference to `jas_stream_memopen' /usr/local/lib/libIL.a(libIL_la-il_jp2.o): In function `ilLoadJp2LInternal': (.text+0xec2): undefined reference to `jas_stream_close' /usr/local/lib/libIL.a(libIL_la-il_jp2.o): In function `ilLoadJp2F': (.text+0xf6c): undefined reference to `jas_init' /usr/local/lib/libIL.a(libIL_la-il_jp2.o): In function `ilLoadJp2F': (.text+0xf9c): undefined reference to `jas_stream_close' /usr/local/lib/libIL.a(libIL_la-il_nvidia.o): In function `ilNVidiaCompressDXTFile': (.text+0x47): undefined reference to `nvtt::InputOptions::InputOptions()' /usr/local/lib/libIL.a(libIL_la-il_nvidia.o): In function `ilNVidiaCompressDXTFile': (.text+0x70): undefined reference to `nvtt::InputOptions::setTextureLayout(nvtt::TextureType, int, int, int)' /usr/local/lib/libIL.a(libIL_la-il_nvidia.o): In function `ilNVidiaCompressDXTFile': (.text+0xa8): undefined reference to `nvtt::InputOptions::setMipmapData(void const*, int, int, int, int, int)' /usr/local/lib/libIL.a(libIL_la-il_nvidia.o): In function `ilNVidiaCompressDXTFile': (.text+0xc3): undefined reference to `nvtt::InputOptions::setMipmapGeneration(bool, int)' /usr/local/lib/libIL.a(libIL_la-il_nvidia.o): In function `ilNVidiaCompressDXTFile': (.text+0xce): undefined reference to `nvtt::OutputOptions::OutputOptions()' /usr/local/lib/libIL.a(libIL_la-il_nvidia.o): In function `ilNVidiaCompressDXTFile': (.text+0xe8): undefined reference to `nvtt::OutputOptions::setOutputHeader(bool)' /usr/local/lib/libIL.a(libIL_la-il_nvidia.o): In function `ilNVidiaCompressDXTFile': (.text+0xfa): undefined reference to `nvtt::OutputOptions::setOutputHandler(nvtt::OutputHandler*)' /usr/local/lib/libIL.a(libIL_la-il_nvidia.o): In function `ilNVidiaCompressDXTFile': (.text+0x105): undefined reference to `nvtt::CompressionOptions::CompressionOptions()' /usr/local/lib/libIL.a(libIL_la-il_nvidia.o): In function `ilNVidiaCompressDXTFile': (.text+0x13c): undefined reference to `nvtt::Compressor::Compressor()' /usr/local/lib/libIL.a(libIL_la-il_nvidia.o): In function `ilNVidiaCompressDXTFile': (.text+0x156): undefined reference to `nvtt::Compressor::process(nvtt::InputOptions const&, nvtt::CompressionOptions const&, nvtt::OutputOptions const&) const' /usr/local/lib/libIL.a(libIL_la-il_nvidia.o): In function `ilNVidiaCompressDXTFile': (.text+0x169): undefined reference to `nvtt::Compressor::~Compressor()' /usr/local/lib/libIL.a(libIL_la-il_nvidia.o): In function `ilNVidiaCompressDXTFile': (.text+0x171): undefined reference to `nvtt::CompressionOptions::~CompressionOptions()' /usr/local/lib/libIL.a(libIL_la-il_nvidia.o): In function `ilNVidiaCompressDXTFile': (.text+0x183): undefined reference to `nvtt::OutputOptions::~OutputOptions()' /usr/local/lib/libIL.a(libIL_la-il_nvidia.o): In function `ilNVidiaCompressDXTFile': (.text+0x18e): undefined reference to `nvtt::InputOptions::~InputOptions()' /usr/local/lib/libIL.a(libIL_la-il_nvidia.o): In function `ilNVidiaCompressDXTFile': (.text+0x1c2): undefined reference to `nvtt::CompressionOptions::setFormat(nvtt::Format)' /usr/local/lib/libIL.a(libIL_la-il_nvidia.o): In function `ilNVidiaCompressDXTFile': (.text+0x1dc): undefined reference to `nvtt::CompressionOptions::setFormat(nvtt::Format)' /usr/local/lib/libIL.a(libIL_la-il_nvidia.o): In function `ilNVidiaCompressDXTFile': (.text+0x1f1): undefined reference to `nvtt::CompressionOptions::setFormat(nvtt::Format)' /usr/local/lib/libIL.a(libIL_la-il_nvidia.o): In function `ilNVidiaCompressDXTFile': (.text+0x200): undefined reference to `nvtt::CompressionOptions::~CompressionOptions()' /usr/local/lib/libIL.a(libIL_la-il_nvidia.o): In function `ilNVidiaCompressDXTFile': (.text+0x212): undefined reference to `nvtt::OutputOptions::~OutputOptions()' /usr/local/lib/libIL.a(libIL_la-il_nvidia.o): In function `ilNVidiaCompressDXTFile': (.text+0x21d): undefined reference to `nvtt::InputOptions::~InputOptions()' /usr/local/lib/libIL.a(libIL_la-il_nvidia.o): In function `ilNVidiaCompressDXTFile': (.text+0x238): undefined reference to `nvtt::Compressor::~Compressor()' /usr/local/lib/libIL.a(libIL_la-il_nvidia.o): In function `ilNVidiaCompressDXT': (.text+0x26e): undefined reference to `nvtt::InputOptions::InputOptions()' /usr/local/lib/libIL.a(libIL_la-il_nvidia.o): In function `ilNVidiaCompressDXT': (.text+0x291): undefined reference to `nvtt::InputOptions::setTextureLayout(nvtt::TextureType, int, int, int)' /usr/local/lib/libIL.a(libIL_la-il_nvidia.o): In function `ilNVidiaCompressDXT': (.text+0x2c3): undefined reference to `nvtt::InputOptions::setMipmapData(void const*, int, int, int, int, int)' /usr/local/lib/libIL.a(libIL_la-il_nvidia.o): In function `ilNVidiaCompressDXT': (.text+0x2de): undefined reference to `nvtt::InputOptions::setMipmapGeneration(bool, int)' /usr/local/lib/libIL.a(libIL_la-il_nvidia.o): In function `ilNVidiaCompressDXT': (.text+0x2e9): undefined reference to `nvtt::OutputOptions::OutputOptions()' /usr/local/lib/libIL.a(libIL_la-il_nvidia.o): In function `ilNVidiaCompressDXT': (.text+0x35b): undefined reference to `nvtt::OutputOptions::setOutputHeader(bool)' /usr/local/lib/libIL.a(libIL_la-il_nvidia.o): In function `ilNVidiaCompressDXT': (.text+0x36d): undefined reference to `nvtt::OutputOptions::setOutputHandler(nvtt::OutputHandler*)' /usr/local/lib/libIL.a(libIL_la-il_nvidia.o): In function `ilNVidiaCompressDXT': (.text+0x383): undefined reference to `nvtt::CompressionOptions::CompressionOptions()' /usr/local/lib/libIL.a(libIL_la-il_nvidia.o): In function `ilNVidiaCompressDXT': (.text+0x3b2): undefined reference to `nvtt::CompressionOptions::setFormat(nvtt::Format)' /usr/local/lib/libIL.a(libIL_la-il_nvidia.o): In function `ilNVidiaCompressDXT': (.text+0x3bd): undefined reference to `nvtt::Compressor::Compressor()' /usr/local/lib/libIL.a(libIL_la-il_nvidia.o): In function `ilNVidiaCompressDXT': (.text+0x3d7): undefined reference to `nvtt::Compressor::process(nvtt::InputOptions const&, nvtt::CompressionOptions const&, nvtt::OutputOptions const&) const' /usr/local/lib/libIL.a(libIL_la-il_nvidia.o): In function `ilNVidiaCompressDXT': (.text+0x3ea): undefined reference to `nvtt::Compressor::~Compressor()' /usr/local/lib/libIL.a(libIL_la-il_nvidia.o): In function `ilNVidiaCompressDXT': (.text+0x3f2): undefined reference to `nvtt::CompressionOptions::~CompressionOptions()' /usr/local/lib/libIL.a(libIL_la-il_nvidia.o): In function `ilNVidiaCompressDXT': (.text+0x404): undefined reference to `nvtt::OutputOptions::~OutputOptions()' /usr/local/lib/libIL.a(libIL_la-il_nvidia.o): In function `ilNVidiaCompressDXT': (.text+0x40f): undefined reference to `nvtt::InputOptions::~InputOptions()' /usr/local/lib/libIL.a(libIL_la-il_nvidia.o): In function `ilNVidiaCompressDXT': (.text+0x499): undefined reference to `nvtt::CompressionOptions::setFormat(nvtt::Format)' /usr/local/lib/libIL.a(libIL_la-il_nvidia.o): In function `ilNVidiaCompressDXT': (.text+0x4b5): undefined reference to `nvtt::CompressionOptions::setFormat(nvtt::Format)' /usr/local/lib/libIL.a(libIL_la-il_nvidia.o): In function `ilNVidiaCompressDXT': (.text+0x4c7): undefined reference to `nvtt::InputOptions::~InputOptions()' /usr/local/lib/libIL.a(libIL_la-il_nvidia.o): In function `ilNVidiaCompressDXT': (.text+0x4e3): undefined reference to `nvtt::OutputOptions::~OutputOptions()' /usr/local/lib/libIL.a(libIL_la-il_nvidia.o): In function `ilNVidiaCompressDXT': (.text+0x4fa): undefined reference to `nvtt::CompressionOptions::~CompressionOptions()' /usr/local/lib/libIL.a(libIL_la-il_nvidia.o): In function `ilNVidiaCompressDXT': (.text+0x506): undefined reference to `nvtt::Compressor::~Compressor()' /usr/local/lib/libtiff.a(tif_jbig.o): In function `JBIGEncode': (.text+0xbd): undefined reference to `jbg_enc_init' /usr/local/lib/libtiff.a(tif_jbig.o): In function `JBIGEncode': (.text+0xc5): undefined reference to `jbg_enc_out' /usr/local/lib/libtiff.a(tif_jbig.o): In function `JBIGEncode': (.text+0xcd): undefined reference to `jbg_enc_free' /usr/local/lib/libtiff.a(tif_jbig.o): In function `JBIGDecode': (.text+0x27c): undefined reference to `jbg_dec_init' /usr/local/lib/libtiff.a(tif_jbig.o): In function `JBIGDecode': (.text+0x294): undefined reference to `jbg_newlen' /usr/local/lib/libtiff.a(tif_jbig.o): In function `JBIGDecode': (.text+0x2b8): undefined reference to `jbg_dec_in' /usr/local/lib/libtiff.a(tif_jbig.o): In function `JBIGDecode': (.text+0x2c6): undefined reference to `jbg_strerror' /usr/local/lib/libtiff.a(tif_jbig.o): In function `JBIGDecode': (.text+0x30c): undefined reference to `jbg_dec_getimage' /usr/local/lib/libtiff.a(tif_jbig.o): In function `JBIGDecode': (.text+0x316): undefined reference to `jbg_dec_getsize' /usr/local/lib/libtiff.a(tif_jbig.o): In function `JBIGDecode': (.text+0x331): undefined reference to `jbg_dec_free' /usr/local/lib/libtiff.a(tif_lzma.o): In function `TIFFInitLZMA': (.text+0x1f9): undefined reference to `lzma_lzma_preset' /usr/local/lib/libtiff.a(tif_lzma.o): In function `LZMASetupEncode': (.text+0x354): undefined reference to `lzma_end' /usr/local/lib/libtiff.a(tif_lzma.o): In function `LZMASetupDecode': (.text+0x3c4): undefined reference to `lzma_end' /usr/local/lib/libtiff.a(tif_lzma.o): In function `LZMACleanup': (.text+0x45a): undefined reference to `lzma_end' /usr/local/lib/libtiff.a(tif_lzma.o): In function `LZMAPostEncode': (.text+0x4df): undefined reference to `lzma_code' /usr/local/lib/libtiff.a(tif_lzma.o): In function `LZMAEncode': (.text+0x5c3): undefined reference to `lzma_code' /usr/local/lib/libtiff.a(tif_lzma.o): In function `LZMAVSetField': (.text+0x6e6): undefined reference to `lzma_lzma_preset' /usr/local/lib/libtiff.a(tif_lzma.o): In function `LZMAVSetField': (.text+0x71d): undefined reference to `lzma_stream_encoder' /usr/local/lib/libtiff.a(tif_lzma.o): In function `LZMAPreEncode': (.text+0x7db): undefined reference to `lzma_stream_encoder' /usr/local/lib/libtiff.a(tif_lzma.o): In function `LZMADecode': (.text+0x894): undefined reference to `lzma_code' /usr/local/lib/libtiff.a(tif_lzma.o): In function `LZMADecode': (.text+0x8aa): undefined reference to `lzma_memusage' /usr/local/lib/libtiff.a(tif_lzma.o): In function `LZMADecode': (.text+0x8c2): undefined reference to `lzma_stream_decoder' /usr/local/lib/libtiff.a(tif_lzma.o): In function `LZMAPreDecode': (.text+0xa7f): undefined reference to `lzma_stream_decoder' Makefile:145: recipe for target '../game_r_32' failed gmake: *** [../game_r_32] Error 1 root@JachuPL-IBMSERVER:/home/averis-src/Server/game/src #What could happen? I've installed entire devIL and tried a static linking for libraries in libdevil folder. Thank you in advance for your help
  20. Hello Community, I'm looking for a good coder for woltlab version 3 (WBB3) I need his help for 2 forums/boards. Pay with Paypal kind regards GatoaH Skype Add : gatoah.dev
  21. Dear Community, I've made this design about 1,5 years ago but I didn't use it and never will, so I decided to publish it for you. As I'm not a graphic designer, I just plagiarised it from different GUIs, only the header is made completely by made, so don't hate me because of that In this download you can find: css index.php home & login.php includes images psd file for header (only with the picture and logo, so you can change it) This template is fully compatible with Hen's cms, but you can convert it for any cms. Screen: I know this isn't the greatest work you can find but I think it can still be useful for newbies. Ps.: I didn't translate the php files, but I don't believe it can cause a problem for anyone to translate them to your own languages. But if you demand it, I can upload an English version too, of course. Download Kind regards, RoxaLyssa
×