Jump to content
metin2dev
Ekstasia2

Search the Community

Showing results for tags 'enable'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Community
    • Announcements
    • Feedback
  • Metin2
    • General
    • Questions and Answers
    • Guides & HowTo
    • Design
    • Private Servers
    • Services
    • Videos
  • Releases
    • General
    • Tools
    • Programming / Scripts
    • Quests
    • Binaries & Clients/Serverfiles
    • 3D Models
    • 2D Graphics
    • Operating Systems
  • Safe Zone
    • Offtopic
    • Games Talk
    • Music/Videos/Art

Categories

There are no results to display.

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


ICQ


Yahoo


Skype


Location

Found 3 results

  1. Hello devs. I recently noticed that the green and purple potions doesn't send any effect so I decided to add one. File: char_item.cpp So let's begin, first of all find these two cases: and under of each of them add this: After you do that search for this(this variable exists two times so you need to do this step two times): and under that add this: Kind Regards Legend
  2. Hi metin2dev, Long time ago, I want to do 7-8skill enabled or activated in game file when it was 2089M, but it is unpossible, therefore if there is source, that we use it. In my tutorial I can see, how to enabled or activated in your game file source 7. and 8. skills. Game file source: char_skill.cpp Search for: const int SKILL_COUNT Replace by: const int SKILL_COUNT = 8; ///8 skill static const DWORD SkillList[JOB_MAX_NUM][SKILL_GROUP_MAX_NUM][SKILL_COUNT] = { { { 1, 2, 3, 4, 5, 6, 7, 8 }, { 16, 17, 18, 19, 20, 21, 22, 23 } }, { { 31, 32, 33, 34, 35, 36, 37, 38 }, { 46, 47, 48, 49, 50, 51, 52, 53 } }, { { 61, 62, 63, 64, 65, 66, 67, 68 }, { 76, 77, 78, 79, 80, 81, 82, 83 } }, { { 91, 92, 93, 94, 95, 96, 97, 98 }, { 106,107,108,109,110,111,112,113 } }, }; Search for: bool CHARACTER::IsUsableSkillMotion(DWORD dwMotionIndex) const Replaced by:(DETAIL) bool CHARACTER::IsUsableSkillMotion(DWORD dwMotionIndex) const { DWORD selfJobGroup = (GetJob()+1) * 10 + GetSkillGroup(); const DWORD SKILL_NUM = 178; ///158 static DWORD s_anSkill2JobGroup[SKILL_NUM] = { 0, // common_skill 0 11, // job_skill 1 11, // job_skill 2 11, // job_skill 3 11, // job_skill 4 11, // job_skill 5 11, // job_skill 6 11, // job_skill 7 11, // job_skill 8 0, // common_skill 9 0, // common_skill 10 0, // common_skill 11 0, // common_skill 12 0, // common_skill 13 0, // common_skill 14 0, // common_skill 15 12, // job_skill 16 12, // job_skill 17 12, // job_skill 18 12, // job_skill 19 12, // job_skill 20 12, // job_skill 21 12, // job_skill 22 12, // job_skill 23 0, // common_skill 24 0, // common_skill 25 0, // common_skill 26 0, // common_skill 27 0, // common_skill 28 0, // common_skill 29 0, // common_skill 30 21, // job_skill 31 21, // job_skill 32 21, // job_skill 33 21, // job_skill 34 21, // job_skill 35 21, // job_skill 36 21, // job_skill 37 21, // job_skill 38 0, // common_skill 39 0, // common_skill 40 0, // common_skill 41 0, // common_skill 42 0, // common_skill 43 0, // common_skill 44 0, // common_skill 45 22, // job_skill 46 22, // job_skill 47 22, // job_skill 48 22, // job_skill 49 22, // job_skill 50 22, // job_skill 51 22, // job_skill 52 22, // job_skill 53 0, // common_skill 54 0, // common_skill 55 0, // common_skill 56 0, // common_skill 57 0, // common_skill 58 0, // common_skill 59 0, // common_skill 60 31, // job_skill 61 31, // job_skill 62 31, // job_skill 63 31, // job_skill 64 31, // job_skill 65 31, // job_skill 66 31, // job_skill 67 31, // job_skill 68 0, // common_skill 69 0, // common_skill 70 0, // common_skill 71 0, // common_skill 72 0, // common_skill 73 0, // common_skill 74 0, // common_skill 75 32, // job_skill 76 32, // job_skill 77 32, // job_skill 78 32, // job_skill 79 32, // job_skill 80 32, // job_skill 81 32, // job_skill 82 32, // job_skill 83 0, // common_skill 84 0, // common_skill 85 0, // common_skill 86 0, // common_skill 87 0, // common_skill 88 0, // common_skill 89 0, // common_skill 90 41, // job_skill 91 41, // job_skill 92 41, // job_skill 93 41, // job_skill 94 41, // job_skill 95 41, // job_skill 96 41, // job_skill 97 41, // job_skill 98 0, // common_skill 99 0, // common_skill 100 0, // common_skill 101 0, // common_skill 102 0, // common_skill 103 0, // common_skill 104 0, // common_skill 105 42, // job_skill 106 42, // job_skill 107 42, // job_skill 108 42, // job_skill 109 42, // job_skill 110 42, // job_skill 111 42, // job_skill 112 42, // job_skill 113 0, // common_skill 114 0, // common_skill 115 0, // common_skill 116 0, // common_skill 117 0, // common_skill 118 0, // common_skill 119 0, // common_skill 120 0, // common_skill 121 0, // common_skill 122 0, // common_skill 123 0, // common_skill 124 0, // common_skill 125 0, // common_skill 126 0, // common_skill 127 0, // common_skill 128 0, // common_skill 129 0, // common_skill 130 0, // common_skill 131 0, // common_skill 132 0, // common_skill 133 0, // common_skill 134 0, // common_skill 135 0, // common_skill 136 0, // job_skill 137 0, // job_skill 138 0, // job_skill 139 0, // job_skill 140 0, // common_skill 141 0, // common_skill 142 0, // common_skill 143 0, // common_skill 144 0, // common_skill 145 0, // common_skill 146 0, // common_skill 147 0, // common_skill 148 0, // common_skill 149 0, // common_skill 150 0, // common_skill 151 0, // job_skill 152 0, // job_skill 153 0, // job_skill 154 0, // job_skill 155 0, // job_skill 156 0, // job_skill 157 }; // s_anSkill2JobGroup const DWORD MOTION_MAX_NUM = 124; const DWORD SKILL_LIST_MAX_COUNT = 5; static DWORD s_anMotion2SkillVnumList[MOTION_MAX_NUM][SKILL_LIST_MAX_COUNT] = { // ˝şĹłĽö ą«»ç˝şĹłID ŔÚ°´˝şĹłID Ľö¶ó˝şĹłID ą«´ç˝şĹłID { 0, 0, 0, 0, 0 }, // 0 // 1ąř Á÷±ş ±âş» ˝şĹł { 4, 1, 31, 61, 91 }, // 1 { 4, 2, 32, 62, 92 }, // 2 { 4, 3, 33, 63, 93 }, // 3 { 4, 4, 34, 64, 94 }, // 4 { 4, 5, 35, 65, 95 }, // 5 { 4, 6, 36, 66, 96 }, // 6 { 4, 7, 37, 67, 97 }, // 7 { 4, 8, 38, 68, 98 }, // 8 // 1ąř Á÷±ş ±âş» ˝şĹł łˇ // ż©ŔŻşĐ { 0, 0, 0, 0, 0 }, // 9 { 0, 0, 0, 0, 0 }, // 10 { 0, 0, 0, 0, 0 }, // 11 { 0, 0, 0, 0, 0 }, // 12 { 0, 0, 0, 0, 0 }, // 13 { 0, 0, 0, 0, 0 }, // 14 { 0, 0, 0, 0, 0 }, // 15 // ż©ŔŻşĐ łˇ // 2ąř Á÷±ş ±âş» ˝şĹł { 4, 16, 46, 76, 106 }, // 16 { 4, 17, 47, 77, 107 }, // 17 { 4, 18, 48, 78, 108 }, // 18 { 4, 19, 49, 79, 109 }, // 19 { 4, 20, 50, 80, 110 }, // 20 { 4, 21, 51, 81, 111 }, // 21 { 4, 22, 52, 82, 112 }, // 22 { 4, 23, 53, 83, 113 }, // 23 // 2ąř Á÷±ş ±âş» ˝şĹł łˇ // ż©ŔŻşĐ { 0, 0, 0, 0, 0 }, // 24 { 0, 0, 0, 0, 0 }, // 25 // ż©ŔŻşĐ łˇ // 1ąř Á÷±ş ¸¶˝şĹÍ ˝şĹł { 4, 1, 31, 61, 91 }, // 26 { 4, 2, 32, 62, 92 }, // 27 { 4, 3, 33, 63, 93 }, // 28 { 4, 4, 34, 64, 94 }, // 29 { 4, 5, 35, 65, 95 }, // 30 { 4, 6, 36, 66, 96 }, // 31 { 4, 7, 37, 67, 97 }, // 32 { 4, 8, 38, 68, 98 }, // 33 // 1ąř Á÷±ş ¸¶˝şĹÍ ˝şĹł łˇ // ż©ŔŻşĐ { 0, 0, 0, 0, 0 }, // 34 { 0, 0, 0, 0, 0 }, // 35 { 0, 0, 0, 0, 0 }, // 36 { 0, 0, 0, 0, 0 }, // 37 { 0, 0, 0, 0, 0 }, // 38 { 0, 0, 0, 0, 0 }, // 39 { 0, 0, 0, 0, 0 }, // 40 // ż©ŔŻşĐ łˇ // 2ąř Á÷±ş ¸¶˝şĹÍ ˝şĹł { 4, 16, 46, 76, 106 }, // 41 { 4, 17, 47, 77, 107 }, // 42 { 4, 18, 48, 78, 108 }, // 43 { 4, 19, 49, 79, 109 }, // 44 { 4, 20, 50, 80, 110 }, // 45 { 4, 21, 51, 81, 111 }, // 46 { 4, 22, 52, 82, 112 }, // 47 { 4, 23, 53, 83, 113 }, // 48 // 2ąř Á÷±ş ¸¶˝şĹÍ ˝şĹł łˇ // ż©ŔŻşĐ { 0, 0, 0, 0, 0 }, // 49 { 0, 0, 0, 0, 0 }, // 50 // ż©ŔŻşĐ łˇ // 1ąř Á÷±ş ±×·Łµĺ ¸¶˝şĹÍ ˝şĹł { 4, 1, 31, 61, 91 }, // 51 { 4, 2, 32, 62, 92 }, // 52 { 4, 3, 33, 63, 93 }, // 53 { 4, 4, 34, 64, 94 }, // 54 { 4, 5, 35, 65, 95 }, // 55 { 4, 6, 36, 66, 96 }, // 56 { 4, 7, 37, 67, 97 }, // 57 { 4, 8, 38, 68, 98 }, // 58 // 1ąř Á÷±ş ±×·Łµĺ ¸¶˝şĹÍ ˝şĹł łˇ // ż©ŔŻşĐ { 0, 0, 0, 0, 0 }, // 59 { 0, 0, 0, 0, 0 }, // 60 { 0, 0, 0, 0, 0 }, // 61 { 0, 0, 0, 0, 0 }, // 62 { 0, 0, 0, 0, 0 }, // 63 { 0, 0, 0, 0, 0 }, // 64 { 0, 0, 0, 0, 0 }, // 65 // ż©ŔŻşĐ łˇ // 2ąř Á÷±ş ±×·Łµĺ ¸¶˝şĹÍ ˝şĹł { 4, 16, 46, 76, 106 }, // 66 { 4, 17, 47, 77, 107 }, // 67 { 4, 18, 48, 78, 108 }, // 68 { 4, 19, 49, 79, 109 }, // 69 { 4, 20, 50, 80, 110 }, // 70 { 4, 21, 51, 81, 111 }, // 71 { 4, 22, 52, 82, 112 }, // 72 { 4, 23, 53, 83, 113 }, // 73 // 2ąř Á÷±ş ±×·Łµĺ ¸¶˝şĹÍ ˝şĹł łˇ //ż©ŔŻşĐ { 0, 0, 0, 0, 0 }, // 74 { 0, 0, 0, 0, 0 }, // 75 // ż©ŔŻşĐ łˇ // 1ąř Á÷±ş ĆŰĆĺĆ® ¸¶˝şĹÍ ˝şĹł { 4, 1, 31, 61, 91 }, // 76 { 4, 2, 32, 62, 92 }, // 77 { 4, 3, 33, 63, 93 }, // 78 { 4, 4, 34, 64, 94 }, // 79 { 4, 5, 35, 65, 95 }, // 80 { 4, 6, 36, 66, 96 }, // 81 { 4, 7, 37, 67, 97 }, // 82 { 4, 8, 38, 68, 98 }, // 83 // 1ąř Á÷±ş ĆŰĆĺĆ® ¸¶˝şĹÍ ˝şĹł łˇ // ż©ŔŻşĐ { 0, 0, 0, 0, 0 }, // 84 { 0, 0, 0, 0, 0 }, // 85 { 0, 0, 0, 0, 0 }, // 86 { 0, 0, 0, 0, 0 }, // 87 { 0, 0, 0, 0, 0 }, // 88 { 0, 0, 0, 0, 0 }, // 89 { 0, 0, 0, 0, 0 }, // 90 // ż©ŔŻşĐ łˇ // 2ąř Á÷±ş ĆŰĆĺĆ® ¸¶˝şĹÍ ˝şĹł { 4, 16, 46, 76, 106 }, // 91 { 4, 17, 47, 77, 107 }, // 92 { 4, 18, 48, 78, 108 }, // 93 { 4, 19, 49, 79, 109 }, // 94 { 4, 20, 50, 80, 110 }, // 95 { 4, 21, 51, 81, 111 }, // 96 { 4, 22, 52, 82, 112 }, // 97 { 4, 23, 53, 83, 113 }, // 98 // 2ąř Á÷±ş ĆŰĆĺĆ® ¸¶˝şĹÍ ˝şĹł łˇ // ż©ŔŻşĐ { 0, 0, 0, 0, 0 }, // 99 { 0, 0, 0, 0, 0 }, // 100 // ż©ŔŻşĐ łˇ // ±ćµĺ ˝şĹł { 1, 152, 0, 0, 0}, // 101 { 1, 153, 0, 0, 0}, // 102 { 1, 154, 0, 0, 0}, // 103 { 1, 155, 0, 0, 0}, // 104 { 1, 156, 0, 0, 0}, // 105 { 1, 157, 0, 0, 0}, // 106 // ±ćµĺ ˝şĹł łˇ // ż©ŔŻşĐ { 0, 0, 0, 0, 0}, // 107 { 0, 0, 0, 0, 0}, // 108 { 0, 0, 0, 0, 0}, // 109 { 0, 0, 0, 0, 0}, // 110 { 0, 0, 0, 0, 0}, // 111 { 0, 0, 0, 0, 0}, // 112 { 0, 0, 0, 0, 0}, // 113 { 0, 0, 0, 0, 0}, // 114 { 0, 0, 0, 0, 0}, // 115 { 0, 0, 0, 0, 0}, // 116 { 0, 0, 0, 0, 0}, // 117 { 0, 0, 0, 0, 0}, // 118 { 0, 0, 0, 0, 0}, // 119 { 0, 0, 0, 0, 0}, // 120 // ż©ŔŻşĐ łˇ // ˝Â¸¶ ˝şĹł { 2, 137, 140, 0, 0}, // 121 { 1, 138, 0, 0, 0}, // 122 { 1, 139, 0, 0, 0}, // 123 // ˝Â¸¶ ˝şĹł łˇ }; Ok, that's all. Good works! by Pisti95
  3. Quba

    Knowledge Glass

    Hello Guys, I have a small problem, How do I enable knowledge glass ? I need for PM System by Görüldü .
×