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Found 4 results

  1. #0 0x0807b127 in CHARACTER::GetQuestFlag (this=0x0, flag=@0xffff9f4c) at char.cpp:7569 7569 char.cpp: No such file or directory. in char.cpp [New Thread 294030b429403d00 (LWP 101075/<unknown>)] [New Thread 28a7c5e429403a80 (LWP 101069/<unknown>)] [New Thread 29403d3429403800 (LWP 101067/<unknown>)] [New Thread 29403ab429403080 (LWP 100220/<unknown>)] Cannot find new threads: generic error (gdb) bt full #0 0x0807b127 in CHARACTER::GetQuestFlag (this=0x0, flag=@0xffff9f4c) at char.cpp:7569 pPC = <value optimized out> #1 0x081bb68f in pvp_check_disconnect (event=@0xffffa1cc, processing_time=25) at pvp.cpp:75 szTableStaticPvP = {0x857f0b0 "pvp.BlockChangeItem", 0x857f0c4 "pvp.BlockBuff", 0x857f0d2 "pvp.BlockPotion", 0x857f0e2 "pvp.BlockRide", 0x857f0f0 "pvp.BlockPet", 0x857f0fd "pvp.BlockPoly", 0x857f10b "pvp.BlockParty", 0x857f11a "pvp.BlockExchange", 0x857f12c "pvp.BetMoney", 0x857f139 "pvp.IsFight"} betMoney = <value optimized out> buf = "4\002\000\000\000\000 M)0\000\000\000\\ M)\000p▒(\033+\237(`▒▒3\v \000\000\0007▒▒q\b▒▒3▒\027\237(\000p▒(\000p▒(a+\237(`▒▒3▒\237▒▒▒\237▒▒,+\237(\00 0p▒(\b▒▒3▒▒▒▒▒+\237(\030▒▒▒7▒▒q(▒▒▒'▒\f\bt▒▒▒ X▒:P▒▒▒׮\003\0008▒▒▒▒ٻ(\234▒▒▒X\22 1▒(@▒▒▒\231\000y\032\002\000\000\000▒\004▒▒\001\000\000\000P\000\000\000P▒▒▒\r\0 00\000\000\220▒▒▒X\221▒(l▒▒▒▒ۻ(\001\000\000\000\224▒▒(\017\000\000\000\020▒▒"... chA = 0x0 chB = 0x0 __FUNCTION__ = "pvp_check_disconnect" #2 0x0813efb1 in event_process (pulse=1529364) at event.cpp:140 pElem = <value optimized out> help me:)
  2. meneleos

    open Event game.core problem

    Hi. Someone know ho to fix it ? bt bt full CNewPetSystem::Destroy (this=0x313dc380) at New_PetSystem.cpp:2549 2549: event_cancel(&m_pkNewPetSystemUpdateEvent); in void CNewPetSystem::Destroy() { for (TNewPetActorMap::iterator iter = m_petActorMap.begin(); iter != m_petActorMap.end(); ++iter) { CNewPetActor* petActor = iter->second; if (0 != petActor) { delete petActor; } } if (m_pkNewPetSystemUpdateEvent) event_cancel(&m_pkNewPetSystemUpdateEvent); if (m_pkNewPetSystemExpireEvent) event_cancel(&m_pkNewPetSystemExpireEvent); m_petActorMap.clear(); } event.cpp 218: ++(p->ref_count); void intrusive_ptr_add_ref(EVENT* p) { if (p) ++(p->ref_count); }
  3. zahtimke

    Game Core Debug Problem

    Hi everyone, My problem is a game core debug, i getting this screen when i try to debug my game.core and dont appear problemly file's line help me plz here is screen shoot:
  4. mentalu94

    problem with game.core

    HELLO I HAVE A BIG PROBLEM...SOW MY SERVER IS GENERATING THE GAME.CORE HOW HAVE SOMETHING LIKE 600MB ....HOW CAN I STOP THIS OR WHAT I CAN DO TO DONT BE GENERATED THIS GAME.CORE .....THE SERVER IS 40K WITH SOURCE
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