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  1. [File: src/Server/common/service.h] && [File: src/Client/UserInterface/Locale_inc.h] #define ENABLE_NEW_AFFECT_POTION [File: src/Client/UserInterface/InstanceBase.h] //1.) Search: NEW_AFFECT_NOG_POCKET_ABILITY = 302, //2.) Add bellow: #ifdef ENABLE_NEW_AFFECT_POTION AFFECT_POTION_1 = 303, AFFECT_POTION_2 = 304, AFFECT_POTION_3 = 305, AFFECT_POTION_4 = 306, AFFECT_POTION_5 = 307, AFFECT_POTION_6 = 308, #endif [File: src/Client/UserInterface/PythonCharacterModule.cpp] //1.) Search: PyModule_AddIntConstant(poModule, "NEW_AFFECT_DRAGON_SOUL_DECK2", CInstanceBase::NEW_AFFECT_DRAGON_SOUL_DECK2); //2.) Add bellow: #ifdef ENABLE_NEW_AFFECT_POTION PyModule_AddIntConstant(poModule, "AFFECT_POTION_1", CInstanceBase::AFFECT_POTION_1); PyModule_AddIntConstant(poModule, "AFFECT_POTION_2", CInstanceBase::AFFECT_POTION_2); PyModule_AddIntConstant(poModule, "AFFECT_POTION_3", CInstanceBase::AFFECT_POTION_3); PyModule_AddIntConstant(poModule, "AFFECT_POTION_4", CInstanceBase::AFFECT_POTION_4); PyModule_AddIntConstant(poModule, "AFFECT_POTION_5", CInstanceBase::AFFECT_POTION_5); PyModule_AddIntConstant(poModule, "AFFECT_POTION_6", CInstanceBase::AFFECT_POTION_6); #endif [File: src/Client/UserInterface/PythonApplicationModule.cpp] //1.) Search: #ifdef ENABLE_COSTUME_SYSTEM PyModule_AddIntConstant(poModule, "ENABLE_COSTUME_SYSTEM", 1); #else PyModule_AddIntConstant(poModule, "ENABLE_COSTUME_SYSTEM", 0); #endif //2.) Add bellow: #ifdef ENABLE_NEW_AFFECT_POTION PyModule_AddIntConstant(poModule, "ENABLE_NEW_AFFECT_POTION", 1); #else PyModule_AddIntConstant(poModule, "ENABLE_NEW_AFFECT_POTION", 0); #endif [File: src/Server/game/src/affect.h] //1.) Search: AFFECT_HOLLY_STONE_POWER = 303, //2.) Delete and replaced with: #ifdef ENABLE_NEW_AFFECT_POTION AFFECT_POTION_1, AFFECT_POTION_2, AFFECT_POTION_3, AFFECT_POTION_4, AFFECT_POTION_5, AFFECT_POTION_6, #endif [File: src/Server/game/src/char.h] //1.) Search: void FlushDelayedSaveItem(); //2.) Add bellow: #ifdef ENABLE_NEW_AFFECT_POTION bool SetAffectPotion(LPITEM item); #endif [File: src/Server/game/src/char_item.cpp] //1.) Search: void CHARACTER::UseSilkBotary(void) { if (m_bNoOpenedShop) { DWORD dwPlayerID = GetPlayerID(); db_clientdesc->DBPacket(HEADER_GD_MYSHOP_PRICELIST_REQ, GetDesc()->GetHandle(), &dwPlayerID, sizeof(DWORD)); m_bNoOpenedShop = false; } else { __OpenPrivateShop(); } } //2.) Add bellow: #ifdef ENABLE_NEW_AFFECT_POTION bool CHARACTER::SetAffectPotion(LPITEM item) { int blend_get_affect[] = {AFFECT_POTION_1, AFFECT_POTION_2, AFFECT_POTION_3, AFFECT_POTION_4, AFFECT_POTION_5, AFFECT_POTION_6}; int blend_null[] = {APPLY_NONE, AFF_NONE, 0, false}; int blend_list[] = {50821, 50822, 50823, 50824, 50825, 50826}; const char* blend_succes = {"<Affect Potion> Set icon ingame for item: |cFFc9ff00|H|h[%s]"}; int blend_time = item->GetSocket(2); switch (item->GetVnum()) { case 50821: AddAffect(blend_get_affect[0], blend_null[0], blend_null[2], blend_null[1], blend_time, blend_null[2], blend_null[3], blend_null[3]); break; case 50822: AddAffect(blend_get_affect[1], blend_null[0], blend_null[2], blend_null[1], blend_time, blend_null[2], blend_null[3], blend_null[3]); break; case 50823: AddAffect(blend_get_affect[2], blend_null[0], blend_null[2], blend_null[1], blend_time, blend_null[2], blend_null[3], blend_null[3]); break; case 50824: AddAffect(blend_get_affect[3], blend_null[0], blend_null[2], blend_null[1], blend_time, blend_null[2], blend_null[3], blend_null[3]); break; case 50825: AddAffect(blend_get_affect[4], blend_null[0], blend_null[2], blend_null[1], blend_time, blend_null[2], blend_null[3], blend_null[3]); break; case 50826: AddAffect(blend_get_affect[5], blend_null[0], blend_null[2], blend_null[1], blend_time, blend_null[2], blend_null[3], blend_null[3]); break; } ChatPacket(CHAT_TYPE_INFO, blend_succes, item->GetName()); } #endif //3.) Search: AddAffect(affect_type, apply_type, apply_value, 0, apply_duration, 0, false); //4.) Add before: #ifdef ENABLE_NEW_AFFECT_POTION SetAffectPotion(item); #endif [File: root/uiAffectShower.py] //1.) Search: if type < 500: return //2.) Delete and replaced with: if app.ENABLE_NEW_AFFECT_POTION: if type < 500 and not type == AFFECT_POTION["affect"][0] and not type == AFFECT_POTION["affect"][1] and not type == AFFECT_POTION["affect"][2] and not type == AFFECT_POTION["affect"][3] and not type == AFFECT_POTION["affect"][4] and not type == AFFECT_POTION["affect"][5]: return else: if type < 500: return //3.) Search: import math //4.) Add bellow: if app.ENABLE_NEW_AFFECT_POTION: AFFECT_POTION = { "affect" : { 0 : 303, 1 : 304, 2 : 305, 3 : 306, 4 : 307, 5 : 308, }, #"modulePython" : { #0 : str(pkAffect), #1 : int(pRemove_vegas), #}, "image" : { 0 : "icon/item/50821.tga", 1 : "icon/item/50822.tga", 2 : "icon/item/50823.tga", 3 : "icon/item/50824.tga", 4 : "icon/item/50825.tga", 5 : "icon/item/50826.tga", }, } //5.) Search: if app.ENABLE_DRAGON_SOUL_SYSTEM: AFFECT_DATA_DICT[chr.NEW_AFFECT_DRAGON_SOUL_DECK1] = (localeInfo.TOOLTIP_DRAGON_SOUL_DECK1, "d:/ymir work/ui/dragonsoul/buff_ds_sky1.tga") AFFECT_DATA_DICT[chr.NEW_AFFECT_DRAGON_SOUL_DECK2] = (localeInfo.TOOLTIP_DRAGON_SOUL_DECK2, "d:/ymir work/ui/dragonsoul/buff_ds_land1.tga") //6.) Add bellow: if app.ENABLE_NEW_AFFECT_POTION: AFFECT_DATA_DICT[AFFECT_POTION["affect"][0]] = (localeInfo.TOOLTIP_AFFECT_POTION_1, AFFECT_POTION["image"][0]) AFFECT_DATA_DICT[AFFECT_POTION["affect"][1]] = (localeInfo.TOOLTIP_AFFECT_POTION_2, AFFECT_POTION["image"][1]) AFFECT_DATA_DICT[AFFECT_POTION["affect"][2]] = (localeInfo.TOOLTIP_AFFECT_POTION_3, AFFECT_POTION["image"][2]) AFFECT_DATA_DICT[AFFECT_POTION["affect"][3]] = (localeInfo.TOOLTIP_AFFECT_POTION_4, AFFECT_POTION["image"][3]) AFFECT_DATA_DICT[AFFECT_POTION["affect"][4]] = (localeInfo.TOOLTIP_AFFECT_POTION_5, AFFECT_POTION["image"][4]) AFFECT_DATA_DICT[AFFECT_POTION["affect"][5]] = (localeInfo.TOOLTIP_AFFECT_POTION_6, AFFECT_POTION["image"][5]) [File: locale/xx/locale_game.txt] TOOLTIP_AFFECT_POTION_1 Potion Red SNA TOOLTIP_AFFECT_POTION_2 Potion Orange SNA TOOLTIP_AFFECT_POTION_3 Potion Yellow SNA TOOLTIP_AFFECT_POTION_4 Potion Green SNA TOOLTIP_AFFECT_POTION_5 Potion Blue SNA TOOLTIP_AFFECT_POTION_6 Potion White SNA
  2. Hello.Who sell offline shop without any bug?I buy offline shop but with limit yang.In my server yang it's stopped on 2kkk.I pay through bank transfer.Thank you.
  3. Hello everyone. It's a good day to share an old code with you. First of all you need to know: I don't help to install it. Don't even take the contact with me about it. The whole code is written by me, and reversed from official binaries. At the beginning do a backup for your files(srcs+pys) and READ CAREFULLY the readme. W/o brain.exe please close this tab, or your browser, thank you for your understanding. Preview: Download.exe Enjoy & #h4v3fun, pngr
  4. New hairstyle or a new hat. Only for males character . I will make tomorrow a release for female characters geisha style. Enjoy. Download: MEGA Password for extracting files inside de archive is : metin2dev.org
  5. open

    Hello, I have a little problem while running the game, can anyone help me? This is what've got: singleton.h script file:
  6. Hi. I have problem with compile source db and game ;/ When compile come to end i get error, i try fix them by myself... /usr/bin/ld: skipping incompatible ../../../extern/mysql/lib/libmysqlclient.a when searching for -lmysqlclient /usr/bin/ld: cannot find -lmysqlclient c++: error: linker command failed with exit code 1 (use -v to see invocation) gmake: *** [Makefile:110: /root/game/share/db] Error 1 Thanks for help Makefile https://www.virustotal.com/pl/file/eac68ee6661d20e0f784c02ef7e5d42b52ad0cac9745c70213eb2939560d69cf/analysis/1499722646/
  7. Numele serverului: RiseOfworld Canale deschise: 1 / 4 Nivel maxim: 99 Puncte status: 90 Site-ul serverului: http://www.metin2riseofworld.ga Forumul serverului: in curand Inregistrare: pe site register Online ora 17:00 data 08.07.2017 Client: client online ora 17:00 data 08.07.2017 Rata experienta: 75 Rata yang: 75 Rata obiecte: 75 Rata fierarului: variaza Detalii despre server: Tutorial crafting https://www.youtube.com/watch?v=-bJwA0gnlMY&feature=youtu.be sa marit numarul de bosii din mape go fun
  8. Hello , i share you today a Dragon Weapon Set Download : http://ridack.jimdo.com/free-stuff/
  9. Weapon V5 Weapon V12 DOWNLOAD Password: www.betefilase.jimdo.com
  10. Hello. Today I release something different from the usual, I want to share with you a very simple, clean and versatile GamePatcher, created entirely by me. It is common to say that I was inspired by various sources that I honestly do not even remember all. Unfortunately, it is code-free, as it is not my field, if someone wanted - time lost - try to make it "work" and code the project, it is free to do so. The GamePatcher is subdivided into sections, each editable as best you believe because the .psd you will find at the end of the post is free to be modified. - Technical Details - Each element with which the user interacts will have at least 3 phases Normal (User is not interacting with element) Hover (The user moves the mouse arrow over the element) Clicked (The user clicks on the element) Some elements have only two states and in the case of the LoadingBar we have both full and empty. - What contains the .rar file - - [PSD Cs6] Free GamePatcher_Thedanielx32: The .psd completely free and editable in every aspect. - [SCREEN] Free GamePatcher_Thedanielx32: Simply a visual feedback of .psd. * - READ ME: A file with the names of the fonts used and some technical details and not. - Show Steps: Image showing the various steps of interactive elements. * - Sliced Elements: Contains all the elements with which the user interacts subdivided one by one, and also contains a .psd backup file. (Expanded Folder in the spoiler below) [SPOILER="Cartella Sliced Elements Espansa"][/SPOILER] * Image also posted in this discussion Feel free to use it as you believe it best. I do not offer support as it is a free release for expert users, as long as you were planning to create the code, you can contact me and I'll be happy to help. If you are going to publish it to other sites outside of metin2dev.org, I just ask you to quote me. The graphics resource, as free, is not for sale. Download File .Rar https://www.mediafire.com/?53vq99dbfaa7vbz VirusTotal: https://www.virustotal.com/it/url/c55feee35b822c4af43544f9857b067ba278a040fcf7184728fe222519612316/analysis/1499264214/ - Thedanielx32
  11. Hello there! I have these issues right now: Deschid baza de date. Shared object "libmysqlclient.so.18" not found, required by "db" Deschid autentificarea. Shared object "libIL.so.2" not found, required by "game" 1.Deschid canal-ul 1_1. Shared object "libIL.so.2" not found, required by "game" 1.Deschid canal-ul 1_2. Shared object "libIL.so.2" not found, required by "game" 1.Deschid canal-ul 1_3. Shared object "libIL.so.2" not found, required by "game" 1.Deschid canal-ul 1. Shared object "libIL.so.2" not found, required by "game" Deschid game99. Shared object "libIL.so.2" not found, required by "game" Any idea how to fix it? Thanks for the useful comments!
  12. +8500 icons!! for metin2 Size icon = 64x64 For metin2 need 32x32. DOWNLOAD Password: www.betefilase.jimdo.com Sorry, this post go to 2D graphics
  13. open

    Hello , i've set up my server with Hamachi just to fix a few things first , what i want to know is : Is it possible to turn into a root/dedicated server or is it too late now? If yes , i would appreciate a little guidance if you can
  14. Link utiliServer GuidesServer RulesYoutube ChannelTicket Support REGISTRAZIONI APERTE! https://www.alyonmt2.eu/index.php/user/register DOWNLOAD! MEGAFIRE: http://www.mediafire.com/file/ws5lbmv5157q9ph/AlyonMt2+v2.0.rar MEGA: https://mega.nz/#!Fu5xgTLK!8HLfYFsAsOep4RtYqyPHU-f704Dd62icEK6DS68HpeM
  15. solved

    Hello devs! While i was fixing my server i've encountered a Trade problem , the players can trade but the trade window can not be shown. Any solutions to this?
  16. Hello! I am searching protection who block 100% of injectors. I pay well via PayPal / bank transfer / PSC. Contact: skype: asdator.dev / PM Best Regards, Asdator
  17. open

    Hello my fellow metin2 dev friends my problem is after i import a Skeleton from a gr2 file to 3ds max Some of the skeletons get very bugged the most bugged are: Ninja girl, Shaman girl, Sura male, and girl, War Male, are the ones who have the biggest problems I wanted to make new animations for the 8 characters but I'm already trying to fix these problems 2 days ago and I'm not getting it Thanks in advance if you have some fix for me
  18. Intro This release will explain how to "convert" your root .py files to .c ones. Actually, Cython only converts those files to pure CPython code. Download NOTE: ALL THE FILES HAVE BEEN MOVED TO HOW-TO-CYTHON-MT2. EDIT: As requested by many people, you can download the compatible and clean official cn root dated 20131228-0034 without further edits: rootCn_20131228-0034_edit.raruiscriptCn_20131228-0034.rarcN-serverinfo-edit.pyIs Cython really worth it?ProsAll the modules are compiled, and they can't be "extracted as .py" anymore.We can always disassemble the launcher with IDA, but the result will be pseudo-c code after waiting 6-8h of analyzing. Since we're not using .pyx files but directly .py ones, there's no "so much optimization".At least, 10% of performance increasing is guaranteed. ConsFor testing purposes, it's heavy to maintain. Everytime you try to re-compile your root files, you should wait 5-10 minutes.You can always use the uncythonized root (.py files) when you perform tests, and compile cython whenever you will make an update in your live server. The launcher's size will increase ~10mb. You can actually pack it to save space.If you directly use a .pyd (still 10mb), the launcher's size won't increase. VideoTutorial Credits Me (lollo_9_1/martysama0134)Night (OST suggestion)Random TestersWhat's New:v2.0The module's name check is now case-insensitive (colorInfo == colorinfo)Added a new function rootlib/uiscriptlib.getList() to retrieve a tuple of all the available cythonized modules.Now you can compile a uiscriptlib library from the uiscript*.py files! (implemented as __USE_EXTRA_CYTHON__)Added a sample ui.py containing the code to run uiscriptlib.
  19. solved

    Hello community ! I was translating my server and i'm done with it. But i keep seing that "announcements" like , " Experienced ratio is increased because of your luck" comes out in a different language . I've searched Locales , but i couldn't find it in there . Here is a picture of what it looks like . Can you help me ?
  20. Hello comunity, I´m searching one professional/ good coder for do one multilanguage sistem for my Server. Requirements: -Have to change language in login interface; -Have to can translate: protos, locale_string.txt, translate.lua (Quests), and cliente locale(locale_game.txt, locale_interface.txt and etc...) -In chat show the name of country and a mini banner of country. Payment with Paypal or Bank Transfer. Without bugs. If you have or can do this send me a PM With the best regards
  21. Hello Community, I'm looking for someone who has Meley's Lair or can the Quest completely coding. Who interest to this Topic or has already the Dungeon can contact me. About the award is privately negotiated . Payment - method: Paypal Kind regards Souza.
  22. open

    Hello guys. I use the old Acce system and i have new sashes, anyone know how to combine example lord sash with another sash?(not lord..) Sorry for my english..
  23. open

    Hello community , i found another obstacle i can not get through.. i use client by Maxmii , the problem is . I change locale.cfg to my language , i can type my language in the game BUT whenever i translate something from locale_tr /de the game comes up with some not understandable characters .. EX: ??ε?δ?? . But i can type my language in-game without any problems, that means that the client supports my language , so what's the problem? Im from Greece(if that matters somehow).
  24. Web: https://www.btmt2.com/Face: https://www.facebook.com/Beyond2Social/Grupo: https://www.facebook.com/groups/Beyond2SocialTwitter: https://twitter.com/Btmt2SocialDiscord: https://discord.gg/hXdV7af
  25. → INTRO ← → COMMUNITY ← → DOWNLOAD ← Video Presentazione by Markus After this small graphic presentation we thank the [BA] Kiz We would like to show you some small details about Gameplay. → General Features ← Liv Max. 120 Max NO BONUS 6/7 Complete Alchemy Stolen of four types Energy System Bonus list in the mini task bar Recycle / Recycle items in the mini task bar Change Equip. In the mini task bar Manual switch with F5 key AFK mode with F6 key Offline Store at Time Sale windows with 120 slots Login change interface 60 Mount with your own bonuses 50 Pet Normal 7 Pet with evolution 7 Dungeon re-elaborate 65 Costumes Item with different durations based on game levels Biologist Missions by Liv. 30 to 90+ mission Liv. 120 → Start Login ← - Fundamentals - Black panther with strong bonus against animals - Initial ring from liv 15 with only 50 uses -Buy Welcome with Little Exp Exp and All Slots Open -Call Level 1 with maximum call -Infinite mantel lasting 30 days The login lycans will be forced to complete the main mission for the birth of the lycan and the arrival of the villages. You will not receive the initial ring until the mission completes. → Crafter of the village ← The Hwangs are from a minimum of 80. They are present in more items of the final PVM set and PvP internal items of level 105. → Security System ← Oltre i fondamentali controlli di sicurezza nella parte web e client abbiamo deciso di prendere precauzioni creando i seguenti meccanismi di sicurezza in gioco. - Anti GM HELP This video shows how a Staffer was made informatically impossible to get an item out of his character in any way. Only the GF will have the ability to deliver items externally in case of significant events or needs. - Level Each map has a minimum level required, so a system has been created that, when accessing the map, controls whether the required level is correct. If you attempt to enter a map at a lower level than your own, a message will appear across the server, informing everyone of the attempted firing from the system, which will immediately bring the player to the village. Any missed attempt will be marked in the database so it will be sanctioned in the future. - Chat Normal chats and calls are automatically checked in case of insults or words do not consonate. Every message sent within the game is recorded in our databases for any problems. In case of writing spam or other types of violations, the server will automatically block the chat by scoring a violation point on the account. Once a number of infringements have been reached, the account will be banned for a total of days provided by the game rules. → Environment ← In the client you have the ability to keep track of the time taken by your computer then from anywhere in the world where you are playing. This control will allow the client to set a different climate in the game according to the time, thus changing 4 times sky / air / fog. Hours 05.00 The dawn is rising 08.00 Full day 17.00 Climate Evening and sunset 21.00 The night with moon and dark climates → Dew liv 105 15% Magic resistance ← → Block parchment← → Kill System ← From the first login in the game, you will notice the presence of a mission paper called Counter Kills. This counter will present two options, namely Kill Mob and Kill PG. Starting with order we start from KILL MOB: -From level 50 each deleted Mob will attribute + 1 point to counter - Checking in the kill mob squad panel we will notice in yellow a little explanation that he will say: "Totalized 250,000 kills mob, the counter will be formatted by giving you a MOB BOX" -This knob will have a structured drop. KILL PG (105) KILL PG has the following key principles: - The minimum allowable amount to receive a Kill pg point is 105. -The Kill will be attributed only and only to levels that will range from +15 to -15 levels of difference from the pg level that kills. -After reaching level 105, you will be able to access the "KILL PG (105)" panel In the following panel you will have two options to view the scores or: #KILL TOTAL #KILL FOR KINGDOM Each killing will be marked both depending on the kingdom and the total counter. Why so? Simply the score for kingdoms will always be informed about the killing made. The total score instead RUNS THE 400 KILL, at login you will assign a KILL BOX resetting the 400 points. → Serial Kill System ← At level 120 a further system will come into force. After each killing, if you own the 120 level, it will take a "8 SECOND" duration time These 8 Seconds will allow you to run a SERIAL KILLING or MASTER SKILL or a chain of kills. If the Kill Continues will be within 8 Seconds, you will notice the following: 1st KILL = NO MESSAGE - no prize 2nd KILL = "DOUBLE KILL" - no prize 3 ° KILL = "TRIPLE KILL" - no prize 4th KILL = "QUAD KILL" - no prize 5 ° KILL = "CHAIN KILLER" - no prize 6 ° KILL = "MASTER KILLER" When you reach 6 consecutive kills, all the server will know of the master kill reached and you will receive several prizes Obviously arrived at 6 Kill instantly will rincomince from 0, keeping the UNITED KINGDOM / TOTAL. → Ampoules of experience← From the bottegaia you will be able to buy a flush of empty experience at 15kk. Once the ampoule is filled it will be as follows You will understand the creator level from the minimum ampoule level. This ampoule has been filled by a level 50. It can be used from 50 to 115 in order to facilitate the climb to the maximum level of multiple characters including shamani buffer of your account. If a layer 115 fills an ampoule it will have as range ranges 95 to 115. More information about the amps is available in our forums by clicking here → Offline Store ← Within the offline store you can sell items with a space of 120 slots available. The maximum term of the offline store is 3 days. The offline store can be opened from the mini game taskbar. For opening a silk bag and 5kk yang are required. The store has a bank containing all the yangs earned during offline sales. → Considerations ← The staff currently consists of few members, we will soon open selections to enlarge the staff. The GamePlay has been structured in detail to gain every progress and be rewarded with every effort in the right way. In the old version of this server we have had the pleasure of seeing many people playing and we have been trusted by so many of you. The greatest thanks goes to those who participated in BETA and who has always supported the project. We remind you that you are always kind to respecting our regulations in the forum and to help you at any time by using the forum or media you prefer. For any problems or private reporting contact email support@razerstars2.it or via skype. The staff is always available for any event. Greetings [GF]Cogo [GA]FIXER [BA]Kiz [GR]Exe [TM]Bliz [GM]Sacrifice [SGM]Lody [H]dragonlord image: http://www.razerstars2.it/favicon.ico RATE EXP E YANG 40% NEL WEEKEND image: http://www.razerstars2.it/RATE.jpg **** THE SERVER IS ALREADY OPEN SINCE 22th January 2017 ****