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  1. I want to introduce the decorum system that will be present on our server named Alyon.Let's start with the features:We have decided to include 3 types of arenas: Arena 2vs2 Arena 3vs3 Arena 5vs5 To take part in an arena you just go to the Battle Administrator or click on the button: Here you can participate or create a lobby. There is also the possibility of starting a random lobby that will automatically search for the number of participants needed. Challenges will only take place between players with a maximum difference of 4 leagues. Teams, are automatically generated by trying to make them as homogeneous as possible. The arena will start when all participants have logged into the arena map. Players of opposite kingdoms can stay in team together. In the arena, it will be a first points calculation . If the player logs off, it will lose the amount of calculated points.We have decided this to avoid the Rage Quit. If a player has problem with login, and then doesn't log into the map, the arena will not start.All participants can push without losing points. The arena ends when one of the two teams arrives at the limit score (in 2vs2 it is 2, in 3vs3 is 3 and in 5vs5 is 5), the consecutive kills of the same player are valid. If an arena ends in parity, or a team left the arena, the winners will not win any Decor. At the time of the victory, the Decors will be re-calculated, evaluating the disparity of Decors between teams, the killings and deaths of each participant and the percentage of each participant's victory for that particular arena. Every weekend from Friday to Sunday, from 8am to 11pm, you will be able to make classified matches Through the ELO RATING system you will be able to create a mechanism that can create combat rooms by calculating the winning / defeat / kills / dead / inflicted damage / league / level of each player and combining matches in a balanced way. System delle LegheDecors work as a progress score of your PG.Leagues are the division of the Player according to the amount of Decors obtained during his career. Each League provides the player with a distinctive symbol beside the name. To start collecting Decors you have to go to the Battalion Administrator at Level 80 with 5,000,000 Yang. He will enroll you on the Iron IV League and will give you 40,000 Decors. To get Decors there are 2 ways: Custom Arena Random Arena To start an arena you have to be in the exact number of participants.The calculation of the Decors earned is calculated by evaluating the difference between the Decors among the challengers, the rate of wins / participations in that date type of PvP and the Rate of Kill / Death of the Pg.In this way farm Decors is impossible because after 2/3 matches with "ghost pg",you will not receive Decors.With this button: You can check your stats and decide which arenas to be available.By clicking on a Decorated Player you will also be able to consult other Player stats, compare and process strategies. Here you can see a video preview:
  2. → INTRO ← → COMMUNITY ← → DOWNLOAD ← Video Presentazione by Markus After this small graphic presentation we thank the [BA] Kiz We would like to show you some small details about Gameplay. → General Features ← Liv Max. 120 Max NO BONUS 6/7 Complete Alchemy Stolen of four types Energy System Bonus list in the mini task bar Recycle / Recycle items in the mini task bar Change Equip. In the mini task bar Manual switch with F5 key AFK mode with F6 key Offline Store at Time Sale windows with 120 slots Login change interface 60 Mount with your own bonuses 50 Pet Normal 7 Pet with evolution 7 Dungeon re-elaborate 65 Costumes Item with different durations based on game levels Biologist Missions by Liv. 30 to 90+ mission Liv. 120 → Start Login ← - Fundamentals - Black panther with strong bonus against animals - Initial ring from liv 15 with only 50 uses -Buy Welcome with Little Exp Exp and All Slots Open -Call Level 1 with maximum call -Infinite mantel lasting 30 days The login lycans will be forced to complete the main mission for the birth of the lycan and the arrival of the villages. You will not receive the initial ring until the mission completes. → Crafter of the village ← The Hwangs are from a minimum of 80. They are present in more items of the final PVM set and PvP internal items of level 105. → Security System ← Oltre i fondamentali controlli di sicurezza nella parte web e client abbiamo deciso di prendere precauzioni creando i seguenti meccanismi di sicurezza in gioco. - Anti GM HELP This video shows how a Staffer was made informatically impossible to get an item out of his character in any way. Only the GF will have the ability to deliver items externally in case of significant events or needs. - Level Each map has a minimum level required, so a system has been created that, when accessing the map, controls whether the required level is correct. If you attempt to enter a map at a lower level than your own, a message will appear across the server, informing everyone of the attempted firing from the system, which will immediately bring the player to the village. Any missed attempt will be marked in the database so it will be sanctioned in the future. - Chat Normal chats and calls are automatically checked in case of insults or words do not consonate. Every message sent within the game is recorded in our databases for any problems. In case of writing spam or other types of violations, the server will automatically block the chat by scoring a violation point on the account. Once a number of infringements have been reached, the account will be banned for a total of days provided by the game rules. → Environment ← In the client you have the ability to keep track of the time taken by your computer then from anywhere in the world where you are playing. This control will allow the client to set a different climate in the game according to the time, thus changing 4 times sky / air / fog. Hours 05.00 The dawn is rising 08.00 Full day 17.00 Climate Evening and sunset 21.00 The night with moon and dark climates → Dew liv 105 15% Magic resistance ← → Block parchment← → Kill System ← From the first login in the game, you will notice the presence of a mission paper called Counter Kills. This counter will present two options, namely Kill Mob and Kill PG. Starting with order we start from KILL MOB: -From level 50 each deleted Mob will attribute + 1 point to counter - Checking in the kill mob squad panel we will notice in yellow a little explanation that he will say: "Totalized 250,000 kills mob, the counter will be formatted by giving you a MOB BOX" -This knob will have a structured drop. KILL PG (105) KILL PG has the following key principles: - The minimum allowable amount to receive a Kill pg point is 105. -The Kill will be attributed only and only to levels that will range from +15 to -15 levels of difference from the pg level that kills. -After reaching level 105, you will be able to access the "KILL PG (105)" panel In the following panel you will have two options to view the scores or: #KILL TOTAL #KILL FOR KINGDOM Each killing will be marked both depending on the kingdom and the total counter. Why so? Simply the score for kingdoms will always be informed about the killing made. The total score instead RUNS THE 400 KILL, at login you will assign a KILL BOX resetting the 400 points. → Serial Kill System ← At level 120 a further system will come into force. After each killing, if you own the 120 level, it will take a "8 SECOND" duration time These 8 Seconds will allow you to run a SERIAL KILLING or MASTER SKILL or a chain of kills. If the Kill Continues will be within 8 Seconds, you will notice the following: 1st KILL = NO MESSAGE - no prize 2nd KILL = "DOUBLE KILL" - no prize 3 ° KILL = "TRIPLE KILL" - no prize 4th KILL = "QUAD KILL" - no prize 5 ° KILL = "CHAIN KILLER" - no prize 6 ° KILL = "MASTER KILLER" When you reach 6 consecutive kills, all the server will know of the master kill reached and you will receive several prizes Obviously arrived at 6 Kill instantly will rincomince from 0, keeping the UNITED KINGDOM / TOTAL. → Ampoules of experience← From the bottegaia you will be able to buy a flush of empty experience at 15kk. Once the ampoule is filled it will be as follows You will understand the creator level from the minimum ampoule level. This ampoule has been filled by a level 50. It can be used from 50 to 115 in order to facilitate the climb to the maximum level of multiple characters including shamani buffer of your account. If a layer 115 fills an ampoule it will have as range ranges 95 to 115. More information about the amps is available in our forums by clicking here → Offline Store ← Within the offline store you can sell items with a space of 120 slots available. The maximum term of the offline store is 3 days. The offline store can be opened from the mini game taskbar. For opening a silk bag and 5kk yang are required. The store has a bank containing all the yangs earned during offline sales. → Considerations ← The staff currently consists of few members, we will soon open selections to enlarge the staff. The GamePlay has been structured in detail to gain every progress and be rewarded with every effort in the right way. In the old version of this server we have had the pleasure of seeing many people playing and we have been trusted by so many of you. The greatest thanks goes to those who participated in BETA and who has always supported the project. We remind you that you are always kind to respecting our regulations in the forum and to help you at any time by using the forum or media you prefer. For any problems or private reporting contact email support@razerstars2.it or via skype. The staff is always available for any event. Greetings [GF]Cogo [GA]FIXER [BA]Kiz [GR]Exe [TM]Bliz [GM]Sacrifice [SGM]Lody [H]dragonlord image: http://www.razerstars2.it/favicon.ico RATE EXP E YANG 40% NEL WEEKEND image: http://www.razerstars2.it/RATE.jpg **** THE SERVER IS ALREADY OPEN SINCE 22th January 2017 ****
  3. Good afternoon, today I come to present a new private server in which has been worked for a long time. It is going to start with a Beta Phase to verify that are no problems. Player who find bugs will be rewarded. The registrations will open at 22:00 spanish time today and the server will open tomorrow at 18:00 With nothing more to say, here we leave our presentation. If you cant see the image properly, do click here. Thanks!
  4. Hello everyone ! I've noticed that this forum is very helpful and i haven't seen anywhere any tutorials about beginning your journey as an admin of metin2. I have been searching on Google , Youtube videos to get me started but none of them actually help. I managed to open my server , make me a gm , modify the client (Only when it comes to basic stuff like hair , skills, colours). Did you guys learn all that by yourselves? I would love a good "book" or anything else that is online about metin2 coding since i have a basic knowledge of C++ and Java. I love doing things like that and i would love it even more if you could help me get started! Thanks in advance
  5. Hello , I have a question that has been bothering me for the past year. I used to have a good metin2 hamachi server (with a lot of people) and i have experience on how to run a server. I know client modding and stuff. Now the question is , do i need to know programming to fix bugs? Im studying computer science and have a basic knowledge on C++ and Java I want to take it a step further and create a DNS server but i have to know if i need to be an experienced programmer to hold a server. I've noticed that there are no actual guides on youtube or google based on those questions. What programs will i need? Is there any tutorial out there? Why is it good to know programming for your server , how will that help.
  6. Intro This release will explain how to "convert" your root .py files to .c ones. Actually, Cython only converts those files to pure CPython code. Download NOTE: ALL THE FILES HAVE BEEN MOVED TO HOW-TO-CYTHON-MT2. EDIT: As requested by many people, you can download the compatible and clean official cn root dated 20131228-0034 without further edits: rootCn_20131228-0034_edit.raruiscriptCn_20131228-0034.rarcN-serverinfo-edit.pyIs Cython really worth it?ProsAll the modules are compiled, and they can't be "extracted as .py" anymore.We can always disassemble the launcher with IDA, but the result will be pseudo-c code after waiting 6-8h of analyzing. Since we're not using .pyx files but directly .py ones, there's no "so much optimization".At least, 10% of performance increasing is guaranteed. ConsFor testing purposes, it's heavy to maintain. Everytime you try to re-compile your root files, you should wait 5-10 minutes.You can always use the uncythonized root (.py files) when you perform tests, and compile cython whenever you will make an update in your live server. The launcher's size will increase ~10mb. You can actually pack it to save space.If you directly use a .pyd (still 10mb), the launcher's size won't increase. VideoTutorial Credits Me (lollo_9_1/martysama0134)Night (OST suggestion)Random TestersWhat's New:v2.0The module's name check is now case-insensitive (colorInfo == colorinfo)Added a new function rootlib/uiscriptlib.getList() to retrieve a tuple of all the available cythonized modules.Now you can compile a uiscriptlib library from the uiscript*.py files! (implemented as __USE_EXTRA_CYTHON__)Added a sample ui.py containing the code to run uiscriptlib.
  7. open

    Hello , I've been looking through this pages for a long time now and i have a lot of questions if i'm honest. I am really lost when it comes to "Modifying" your server through programming. Is it necessary , and how do you do it. I've have a basic knowledge when it comes to C++ and Java , but i feel like i don't know anything when it come to metin2. I can understand that this site is really helpful with guides just by looking at them. So my question is : Do i need to learn Python , and how do you modify the files , you just open them and add stuff and later on you have them in your server. If i need to gain knowledge , how much time will it take , can you fix bugs if you don't know how to program? Thanks in advance
  8. Hello everyone. It's a good day to share an old code with you. First of all you need to know: I don't help to install it. Don't even take the contact with me about it. The whole code is written by me, and reversed from official binaries. At the beginning do a backup for your files(srcs+pys) and READ CAREFULLY the readme. W/o brain.exe please close this tab, or your browser, thank you for your understanding. Preview: Download.exe Enjoy & #h4v3fun, pngr
  9. Start Serwera: 06.05.2017 Sygnatura dla graczy serwera Dimari: SS'y Weryfikujące: #1 #2
  10. Hi mates, on an international server, Dakota2.eu, I and my guild have made a fight against Portuguese players, enjoy. Video: https://www.youtube.com/watch?v=Fqesq7z3ww0&t=2s
  11. ~ Official PlanetMt2 ~ ~ Gioco orientale d'azione MMORPG ~ ~ Scopri subito tutte le nostre novità! ~ DOWNLOAD PLANETMT2 INFO Link: PLANETMT2.IT FORUM-PL Official PlanetMt2® All rights reserved. Social Page® PlanetMt2 Facebook DOWNLOAD PLANETMT2 PLANETMT2.IT
  12. Hi everyone i am make a npc but this npc no run no walk but play animation just no run no walk stay be a where sorry for my English this is a my problem video http://m.youtube.com/watch?feature=youtu.be&v=yLkkedvKONgso thank for read my problem i m hope you help me thanks again skype: aykut_kork@hotmail.com
  13. Hello everyone! Many people really love my mushroom dungeon and many people asked me for next dungeons. So i've started work on next dungeon - Water dungeon! My work is on the beggining. I just finished 90% of models and effects and now i can start to make very dungeon. I will improve the dungeon with new ambience sounds and better ingame feeling. This is entry of dungeon and first floor.
  14. open

    Sorry for my bad English, well it's the following I did the max yang tutorial all compiled everything and I did what I had that changed in the database at the end of changing everything I get to the game and does not exceed 2kkk. I'm going to have database see if it increases more than 2kkk either, I do not understand where it might be the problem is that neither syserr has.. Greetings
  15. open

    Hey, Does anyone know how/where to set the way the client loads the map? I mean, I wanna set it to only load the actual part of it and not the whole. Thanks!
  16. open

    Hello,i have a problem with system mob target info.I clean entire mob_drop_item.txt but when i push right click on mob and i want to see what droped,always i see that things.
  17. Hi guys . Halloween is nearly here so let's keep up with it . Here it is a fun release of mine with a short tut for beginners . Let's start ! Download Files : https://mega.nz/#!9gdDBAyB!fBIhjIdNMJZUu_sZHPMLA_FW2pyyT288kBS_5z2NgdE
  18. As you know many people have wanted to do this and they did not know how. I posted a few months ago another community on how to do this, the only tutorial, and then I noticed that everyone was used for those functions that I put. So today I improve my bit version, and you've made a small gift. Sorry for that code, is very shit maybe but is *free*, I do not ask money for crap written in a few minutes. [File: Src/Client/UserInterface/Locale_inc.h] // ------------------------------------------------------------------------ // #define ENABLE_EFFECT_COSTUME // Enable check for add effect costume // ------------------------------------------------------------------------ // // ------------------------------------------------------------------------ // #define GET_EFFECT_VIA_MSM // Enable check from value3 item_proto(client) // ------------------------------------------------------------------------ // // ------------------------------------------------------------------------ // #define GET_EFFECT_VIA_VNUM // Enable check from item vnum // ------------------------------------------------------------------------ // [File: Src/Client/UserInterface/InstanceBase.h] #1.) Search: enum { EMPIRE_NONE, EMPIRE_A, EMPIRE_B, EMPIRE_C, EMPIRE_NUM, }; #2.) Add bellow: #ifdef ENABLE_EFFECT_COSTUME // ------------------------------------------------------------------------ // // This enum from ECostumeEffectMsm value is loaded from item_proto(client)// // Value is loaded from your Value3="xxxxx" // // Value3 = ShapeIndex from yourrace.msm (root) // // ------------------------------------------------------------------------ // enum ECostumeEffectMsm { VALUE_MSM_1 = 40032, // = vnum [ (M) -> 41003, (F) -> 41004] VALUE_MSM_2 = 40033, // = vnum [ (M) -> 41005, (F) -> 41006] VALUE_MSM_3 = 40034, // = vnum [ (M) -> 41007, (F) -> 41008] VALUE_MSM_4 = 40035, // = vnum [ (M) -> 41009, (F) -> 41010] VALUE_MSM_5 = 40036, // = vnum [ (M) -> 41011, (F) -> 41012] VALUE_MSM_6 = 40037, // = vnum [ (M) -> 41013, (F) -> 41014] VALUE_MSM_7 = 40038, // = vnum [ (M) -> 41015, (F) -> 41016] VALUE_MSM_8 = 40039, // = vnum [ (M) -> 41017, (F) -> 41018] VALUE_MSM_9 = 40040, // = vnum [ (M) -> 41019, (F) -> 41020] VALUE_MSM_10 = 40041, // = vnum [ (M) -> 41021, (F) -> 41022] }; enum ECostumeEffectVnum { VALUE_VNUM_1 = 41003, VALUE_VNUM_2 = 41304, VALUE_VNUM_3 = 41005, VALUE_VNUM_4 = 41006, VALUE_VNUM_5 = 41307, VALUE_VNUM_6 = 41308, VALUE_VNUM_7 = 41309, VALUE_VNUM_8 = 41310, VALUE_VNUM_9 = 41311, VALUE_VNUM_10 = 41312, }; #endif [File: Src/Client/UserInterface/InstanceBase.cpp] #1.) Search: if (m_swordRefineEffectRight) m_swordRefineEffectRight = __AttachEffect(m_swordRefineEffectRight); if (m_swordRefineEffectLeft) m_swordRefineEffectLeft = __AttachEffect(m_swordRefineEffectLeft); break; #2.) Add bellow: #ifdef ENABLE_EFFECT_COSTUME case CItemData::ITEM_TYPE_COSTUME: if (pItem->GetSubType() == CItemData::COSTUME_BODY) { DWORD szItem = pItem->GetIndex(); long szMsm = pItem->GetValue(3); #ifdef GET_EFFECT_VIA_MSM if (szMsm == VALUE_MSM_1 || szMsm == VALUE_MSM_2 || szMsm == VALUE_MSM_3 || szMsm == VALUE_MSM_4 || szMsm == VALUE_MSM_5 || szMsm == VALUE_MSM_6 || szMsm == VALUE_MSM_7 || szMsm == VALUE_MSM_8 || szMsm == VALUE_MSM_9 || szMsm == VALUE_MSM_10) #endif #ifdef GET_EFFECT_VIA_VNUM if (szItem == VALUE_VNUM_1 || szItem == VALUE_VNUM_2 || szItem == VALUE_VNUM_3 || szItem == VALUE_VNUM_4 || szItem == VALUE_VNUM_5 || szItem == VALUE_VNUM_6 || szItem == VALUE_VNUM_7 || szItem == VALUE_VNUM_8 || szItem == VALUE_VNUM_9 || szItem == VALUE_VNUM_10) #endif { __AttachEffect(EFFECT_REFINED+EFFECT_NAME); // Put your effect } } #endif
  19. any ideas? every item has this problem (only in exchange, in privat shop its all fine) €dit: fixxed
  20. Hey guys, today you are going to see a short preview of a wing system i am working on. It's not finished yet, so if you have any ideas please let me know. I am also looking for a person who is able to code the system, please leave a message if you are interested, thanks! Best regards, dexam
  21. Hi, just wanted to present a short preview of upcoming videos. Will be used for videos only by me, not going adapt the whole game to make that clear. ^ https://www.youtube.com/watch?v=WytAk-bMbL0
  22. Hello devs. I want to see bonuses for items with type 33. I try that but it dosen't work elif item.EQUIPMENT_RING1 == itemType or item.EQUIPMENT_RING2 == itemType: if itemVnum = 71136: self.AppendSpace(5) for g in xrange(item.ITEM_APPLY_MAX_NUM): (affectType, affectValue) = item.GetAffect(g) affectString = self.__GetAffectString(affectType, affectValue) if affectString: affectColor = self.GetChangeTextLineColor(affectValue) self.AppendTextLine(affectString, affectColor) My syserror : 0418 09:56:08565 :: networkModule.py(line:200) SetSelectCharacterPhase system.py(line:130) __pack_import system.py(line:110) _process_result introSelect.py(line:23) ? system.py(line:130) __pack_import system.py(line:110) _process_result uiAffectShower.py(line:8) ? system.py(line:130) __pack_import networkModule.SetSelectCharacterPhase - exceptions.SyntaxError:invalid syntax (line 1145) 0418 09:56:08565 :: ============================================================================================================ 0418 09:56:08565 :: Abort!!!!
  23. A beautiful good day, I release today a new monster that has the name Zeron. - HD textures - New animations with effects - Can be used with the old granny - 7 animations - Exported correctly Download : http://www.mediafire.com/download/76cnq6q8z3io05z/zeron_darealpain.rar Password : darealpain
  24. Hey guys. Today i decided to release some websites and other published designs made by me and some people simply say they were public when none was. Some of these designs were for sale a while but no one bought for the same reason dimensioned before. All bring the same PSD and HTML+CSS+JS encoding. Webdesign Series Gods of Games One. (HTML+CSS+PSD) Download: Click Credits: * Dkarts * Saomt2 Team. * Wered $$ Webdesign Series Gods of Games Two. (HTML+CSS+JS+PSD) Download: Click Webdesign Series Gods of Games Tree. (HTML+CSS+JS+PSD) Download: Click Share some designs I've already shared before but this time will have their PSD files included. Forest2 Webdesign. (HTML+CSS+PSD) Download: Click Story of Metin2. (HTML+CSS+PSD) Download: Click I hope you like! Kinds Regards Wered $$.-