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Found 150 results

  1. You have the option of trying on items to see how they are, even though you do not have them. How To: 1. unpack root 2.open open uitooltip.py 2. search for "def AddItemData" 3. add this above ## Noa ItemPreview def CanEquipPreview(self): race = player.GetRace() job = chr.RaceToJob(race) if not self.ANTI_FLAG_DICT.has_key(job): return FALSE if item.IsAntiFlag(self.ANTI_FLAG_DICT[job]): return FALSE sex = chr.RaceToSex(race) MALE = 1 FEMALE = 0 if item.IsAntiFlag(item.ITEM_ANTIFLAG_MALE) and sex == MALE: return FALSE if item.IsAntiFlag(item.ITEM_ANTIFLAG_FEMALE) and sex == FEMALE: return FALSE return TRUE def AddItemPreview(self, itemVnum): item.SelectItem(itemVnum) itemType = item.GetItemType() itemSubType = item.GetItemSubType() if itemType == item.ITEM_TYPE_WEAPON or item.ITEM_TYPE_ARMOR == itemType and itemSubType in [0]: ROOT_PATH = "d:/ymir work/ui/game/windows/" PreviewBtn = ui.Button() PreviewBtn.SetParent(self) PreviewBtn.SetUpVisual(ROOT_PATH+"btn_plus_up.sub") PreviewBtn.SetOverVisual(ROOT_PATH+"btn_plus_over.sub") PreviewBtn.SetDownVisual(ROOT_PATH+"btn_plus_down.sub") PreviewBtn.SetToolTipText("Anprobieren") PreviewBtn.SetPosition(2,2) PreviewBtn.Show() PreviewBtn.SetEvent(self.EquipPreview, itemType, itemVnum) self.childrenList.append(PreviewBtn) def EquipPreview(self, itemType,itemVnum): if itemType == 1: chr.SetWeapon(itemVnum) if 2 == itemType: chr.SetArmor(itemVnum) player.SetSingleDIKKeyState(app.DIK_UP, TRUE) player.SetSingleDIKKeyState(app.DIK_UP, FALSE) 4.Edit def AddItemData(self, itemVnum, metinSlot, attrSlot = 0): to def AddItemData(self, itemVnum, metinSlot, attrSlot = 0, hyper = None): 5.Search def AddItemData(self, itemVnum, metinSlot, attrSlot = 0, hyper = None): add this above ### Noa ItemPreview if hyper and self.CanEquipPreview(): self.AddItemPreview(itemVnum) 6.Search this ItemToolTip.OnUpdate(self) and add this above ## Noa self.AddItemData(itemVnum, metinSlot, attrSlot, hyper = 1) Have fun with this shit
  2. Abel(Tiger)

    python [Py] Root 02.02.2018

    I think they forgot to cythonize =)) I don't recommend to use that code, is ugly ... https://mega.nz/#!Ixl0nLZa!61VOx87EA9zBUiNAHD-poUZnaIx3VZr6RVgqUT3LZu4
  3. Hello devs. Here is my fix of lua color string. Look at screens. Here is the problem: And here is fixed screen: How to fix? Open uitip.py and find self.__AppendText(curTime, text) (must by Class TipBoard, not BigBoard) Repleace to: After go to last line of Class TipBoard and paste: Its all. Nothing hard. Fix by Blend.
  4. Hi everyone, I'am currently try to change taskbar button position. The problem is when i change button coordinates (x, y) from taskbar.py file, i cant click the button. This is the original position of taskbar button. When i change position of taskbar button, i cant click with mouse. It doesn't work anymore. This is my taskbar.py file. I changed X and Y coordinates { "name" : "button_horse", "type" : "button", "x" : SCREEN_WIDTH - 900, "y" : -40 + Y_ADD_POSITION, "tooltip_text" : "Ge�it Portal�", "default_image" : "icon/item/71158.tga", "over_image" : "icon/item/71158.tga", "down_image" : "icon/item/71158.tga", }, my uitaskbar.py file BUTTON_CHARACTER = 0 BUTTON_INVENTORY = 1 BUTTON_MESSENGER = 2 BUTTON_SYSTEM = 3 BUTTON_CHAT = 4 BUTTON_HORSEQUICK = 5 toggleButtonDict = {} toggleButtonDict[TaskBar.BUTTON_CHARACTER] = self.GetChild("CharacterButton") toggleButtonDict[TaskBar.BUTTON_INVENTORY] = self.GetChild("InventoryButton") toggleButtonDict[TaskBar.BUTTON_MESSENGER] = self.GetChild("MessengerButton") toggleButtonDict[TaskBar.BUTTON_SYSTEM] = self.GetChild("SystemButton") toggleButtonDict[TaskBar.BUTTON_HORSEQUICK] = self.GetChild("button_horse") interfacemodule.py wndTaskBar = uiTaskBar.TaskBar() wndTaskBar.LoadWindow() self.wndTaskBar = wndTaskBar self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_HORSEQUICK, ui.__mem_func__(self.horse_button)) def horse_button(self): import constInfo qid = constInfo.LOAD_QUEST_HORSE_BUTTON event.QuestButtonClick(qid) Can anyone help me where i am doing mistake? Why i cant click the button when i change button coordinates top of the task bar? Thanks.
  5. Hello, i maked a simple script for get initial lang... the proposite is automate the choice of the languaje (for servers internationals). Unknown if there will be something similar Source: import requests class CurrentPositionForLang: # Code langs __LANGS_AVAILABLES = ("ES", "EN", "FR", "TR",) # County with lang __COUNTRY_CODES_WITH_LANG = ( ("MX", __LANGS_AVAILABLES[0]), ("US", __LANGS_AVAILABLES[1]), ("FR", __LANGS_AVAILABLES[2]), ("ES", __LANGS_AVAILABLES[0]), ("TR", __LANGS_AVAILABLES[3]) ) @staticmethod def get_lang(): lang = "US" # Default lang for errors try: r = requests.get("http://ip-api.com/json/") if r.status_code != 200: return lang countryCode = r.json()["countryCode"] for country, langCountry in CurrentPositionForLang.__COUNTRY_CODES_WITH_LANG: if countryCode == country: return langCountry # If not finded return default return lang except requests.exceptions.ConnectionError: return lang For utilicy this class only call this method: CurrentPositionForLang.get_lang() this return only String "US, ES..." If you need add more langs, in this fields add the country and the code. __LANGS_AVAILABLES = ("ES", "EN", "FR", "TR",) # County with lang __COUNTRY_CODES_WITH_LANG = ( ("MX", __LANGS_AVAILABLES[0]), ("US", __LANGS_AVAILABLES[1]), ("FR", __LANGS_AVAILABLES[2]), ("ES", __LANGS_AVAILABLES[0]), ("TR", __LANGS_AVAILABLES[3]) ) This is the standar for code countrys: https://www.ncbi.nlm.nih.gov/books/NBK7249/ current_position.py
  6. FreeWar_official

    [SYSTEM] Controller Mode

    Premise:The system in question is integrated into the client through the use of existing libraries! it was enough to enable it through some modifications of the source and to define the various commands, make the installation very simple and intuitive I assure you! What can i do?It is expected that by the end of the realization of this system you can fully use the client "PG, game windows and maybe even chat", at the moment you can use the PG. Have you a release date?At the moment no, the work still requires the care of many details.Have a video about this system?This V 0.1 Alpha "DirectInput" This V 0.2 Alpha "XInput" This V 0.3 Alpha "New Functions" FEATURES: * Migration to XInput and abandonment of DirectInput support * Adding vibration vibration & low life "PS and Xbox Controller" * QuickSlot that can be recalled by pressing the O (PSX) or B (X360) button * Defined DeadZone "Analog" * Added Settings window "Under construction" * Added virtual keyboard to write in chat and more; * Added character selection via controller; * Addition of Auto-Select NPC / MOB / PG and with the pressure of X (PS) A (XBOX) its relative function; * Added quest and selection navigation; System out now! Contact me! WebSite
  7. Metin2 Web Page (Mt2Web.py) + Admin Panel + deploy with Docker. Today I bring this post the page that I have been working on, and use in my servers for production. This page is made in python and the code is available in github, this to be able to track and have a centralized way to get the update of it. In addition to this this page has a Dockerfile to deploy it and so people who have no knowledge in installing servers can make use of it easily. Features: paymentwall for donations. account activation email google captcha to give security to the forms password recovery by mail administration panel ORM to analyze the different types of databases. Top of players by crontab. -> Available from the dockerfile multi language, currently only has English and Spanish implemented Advantage: Easy installation, you just have to configure a file. Easy administration Page with security implemented Open Source, has an MIT license and because of this anyone can send improvements to the page through pull request on github It can be deployed in any unix operating system including FreeBSD thanks to the Dockerized page. Disadvantages If it is going to be mounted separately it requires a VPS of minimum 512 Megabytes of ram to be able to deploy it. At the moment it only has one appearance, the new skin for this website is in development. Download links only available from github. Deploy Links https://hub.docker.com/r/luisito666/mt2web https://github.com/luisito666/Mt2Web.py-docker Web Page https://github.com/luisito666/Mt2Web.py How To deploy. You can run the Mt2Web.py project after cloning it and being inside the directory where all the source code is. docker run -d -p 80:80 --name mt2web -v $PWD:/var/www/html/Mt2Web.py/ luisito666/mt2web With this we finalize the process of deployment of the application. Execute migrations To execute the migrations we first enter the container and execute this command. python3 manage.py migrate Execute commands inside of Docker docker exec -it mt2web bash Some screnshots
  8. Hello devs. I don't want to talk a lot about nothing, but I have to say what is this. With this little modification the party and the friend requests are cancelled automatically in seconds what you can change in the Open method. ( pyObj.Open(sec) ) Preview video: Make a backup before you are implementing it! And if you found a bug, please explain it. 0.) Open your uiCommon.py file and import chat module. 1.) Replace the whole QuestionDialogWithTimeLimit class in the uiCommon.py file with this: class QuestionDialogWithTimeLimit(QuestionDialog2): def __init__(self): ui.ScriptWindow.__init__(self) self.__CreateDialog() self.endTime = 0 self.timeOverMsg = 0 self.timeOverEvent = None self.timeOverEventArgs = None def __del__(self): QuestionDialog2.__del__(self) def __CreateDialog(self): pyScrLoader = ui.PythonScriptLoader() pyScrLoader.LoadScriptFile(self, "uiscript/questiondialog2.py") self.board = self.GetChild("board") self.textLine1 = self.GetChild("message1") self.textLine2 = self.GetChild("message2") self.acceptButton = self.GetChild("accept") self.cancelButton = self.GetChild("cancel") def Open(self, timeout): self.SetCenterPosition() self.SetTop() self.Show() self.endTime = app.GetTime() + timeout def SetTimeOverEvent(self, event, *args): self.timeOverEvent = event self.timeOverEventArgs = args def SetTimeOverMsg(self, msg): self.timeOverMsg = msg def OnTimeOver(self): if self.timeOverEvent: apply(self.timeOverEvent, self.timeOverEventArgs) if self.timeOverMsg: chat.AppendChat(chat.CHAT_TYPE_INFO, self.timeOverMsg) def OnUpdate(self): leftTime = max(0, self.endTime - app.GetTime()) self.SetText2(localeInfo.UI_LEFT_TIME % (leftTime)) if leftTime <= 0: self.OnTimeOver() 2.) Open your game.py file and replace each of these three methods to these: def OnMessengerAddFriendQuestion(self, name): messengerAddFriendQuestion = uiCommon.QuestionDialogWithTimeLimit() messengerAddFriendQuestion.SetText1(localeInfo.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND % (name)) messengerAddFriendQuestion.SetTimeOverMsg(localeInfo.MESSENGER_ADD_FRIEND_ANSWER_TIMEOVER) messengerAddFriendQuestion.SetTimeOverEvent(self.OnDenyAddFriend) messengerAddFriendQuestion.SetAcceptEvent(ui.__mem_func__(self.OnAcceptAddFriend)) messengerAddFriendQuestion.SetCancelEvent(ui.__mem_func__(self.OnDenyAddFriend)) messengerAddFriendQuestion.Open(10) messengerAddFriendQuestion.name = name self.messengerAddFriendQuestion = messengerAddFriendQuestion def RecvPartyInviteQuestion(self, leaderVID, leaderName): partyInviteQuestionDialog = uiCommon.QuestionDialogWithTimeLimit() partyInviteQuestionDialog.SetText1(leaderName + localeInfo.PARTY_DO_YOU_JOIN) partyInviteQuestionDialog.SetTimeOverMsg(localeInfo.PARTY_ANSWER_TIMEOVER) partyInviteQuestionDialog.SetTimeOverEvent(self.AnswerPartyInvite, False) partyInviteQuestionDialog.SetAcceptEvent(lambda arg=True: self.AnswerPartyInvite(arg)) partyInviteQuestionDialog.SetCancelEvent(lambda arg=False: self.AnswerPartyInvite(arg)) partyInviteQuestionDialog.Open(10) partyInviteQuestionDialog.partyLeaderVID = leaderVID self.partyInviteQuestionDialog = partyInviteQuestionDialog def BINARY_OnQuestConfirm(self, msg, timeout, pid): confirmDialog = uiCommon.QuestionDialogWithTimeLimit() confirmDialog.SetText1(msg) confirmDialog.Open(timeout) confirmDialog.SetAcceptEvent(lambda answer=True, pid=pid: m2net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide()) confirmDialog.SetCancelEvent(lambda answer=False, pid=pid: m2net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide()) self.confirmDialog = confirmDialog 3.) Open your locale/xy/locale_game.txt and add these if these aren't exists: MESSENGER_ADD_FRIEND_ANSWER_TIMEOVER Friend request was cancelled. PARTY_ANSWER_TIMEOVER Party invite was cancelled. Remove MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_2 line and change MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_1 with this: MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND %s added you as a friend, accept? At last take a look at your files and correct the net module calls and the True-False syntax. net <--> m2net, True <--> TRUE
  9. Someone wondered if I could do this script for him, i don't know the reason (maybe 4 find and extract some things), enjoy. Full repository: https://github.com/Vegas007/Metin2-Unknown-Tool
  10. Hi there everyone, I'd like to share a small function which will give you a random name whilst creating a new character. This will only include the function and a list of names, so you will have to set the event on your own. Preview: The function which will most likely be put in introCreate.py import os import app #import the above lines if you don't have them already def __randomizeName(self): dir = os.path.dirname(os.path.abspath("introCreate.py")) list = open("%s\\names.list" % dir, "r").read().split("\n") rng = app.GetRandom(0, len(list)-1) randomName = list[rng] self.heroName.SetText("%s" % randomName) ## change variable 'heroName' with your editline's name Also place the attached file to this thread in the main directory of the client. (i.e: where the launcher is) names.list contains 150 names, if you ever need more names let me know so I can up the number or you can add more yourself, but do note you need to put each name as a new line so you won't mess up the function. That's all for now, hope you all have a great day! Cheers. names.list
  11. Hi devs, I'd like to share a script I developed the other night whilst working on a project, this script is meant to improve the quality of life of Metin2 as often players find it hard to accurately tell the cooldown of skills and end up spamming their keyboards like many of us have. Preview: Without any further ado, let's dig right into coding this bad boy. We start with locale: Now we shall move onto root part: version 1.0 version 2.0 If you encounter any bugs or you have suggestions please let me know! Changes:
  12. Hello devs, I found this tutorial today and I found it pretty interesting, so I tried to follow it. I am wasting over 6 hours over a so small patch I cannot believe it. The topic is this: I did everything right only to find myself stuck at the python part. My syserr hits on this exact line: networkModule.SetSelectCharacterPhase - <type 'exceptions.SyntaxError'>:invalid syntax (uiChat.py, line 1059) and it makes me mad because I can't find anything wrong! Tabulations are correct, so as source functions and so as python code. I do not understand what is so wrong with self.btnAll.Down() anw... My complete uiChat.py is this: Please let me know if you have any ideas I really appreciate that
  13. Hello everyone. It's a good day to share an old code with you. First of all you need to know: I don't help to install it. Don't even take the contact with me about it. The whole code is written by me, and reversed from official binaries. At the beginning do a backup for your files(srcs+pys) and READ CAREFULLY the readme. W/o brain.exe please close this tab, or your browser, thank you for your understanding. Preview: Download.exe Enjoy & #h4v3fun, pngr
  14. masodikbela

    [PyLUA++]Tradehouse

    Hi there Devs, I would like to share my "little" system. If you aren't interested in the introduction/preview etc. and you just want to download it and put in to your server, just scroll down until the "[How-To] Set up" subtitle. The story Firstly let me tell this system's story. I've got an idea one year before, that it would be good if the players would be able to put their items into a "global" system where they could see the other player's items, and they could buy it for DC or gold (that time I worked with the latest vanilla core (not with the source)). Then in the following 8 days I made it (it took about 80-90 working hours). Originally the system was created for one of my friend's server. but this server has never started, and nobody used this system. After some mounts I've decided to publish it on the Hungarian forum, because it won't worth to work on it for long hours if nobody uses it and its just collecting dust on my computer. Then I've published it on the 2nd of December, 2014. After some time I've decided to translate it into English and I've got a new idea for a new feature. This feature was: the trade system (I will explain its working later). This idea inspired by one of the players (from a server where this system was able to use). He told me that it would be better if they could set the gold price via an item (what's value is very high). Then with more than 180 working hours (totally) behind my back I'm here. Overview [How-To] Set up Customizing the tradehouse Questions and Answers Notes changelog: 19th of August, 2015: I publicated the tradehouse here. my toDo list: add logging for the system (the released version don't log the actions in the tradehouse) Thanks for reading the topic, if you have any problem/remark feel free to ask it here or write me a PM. Have a good day!
  15. root/uiRefine.py root/constInfo.py Another idea: (you don't have to use this, is just a example, can add in tooltip where you can drop items which you need, you can add a listbox+scrollbar and send drops from server and cache it in dictionary.)
  16. about: Random video with bug : https://youtu.be/zILVyU0YGHU?t=7479 look at the highlight effect of WP sura skills (taskbar) Problem: RefreshQuickSlot spam "ActivateSlot" find: self.selectSkillButtonList = [] under add: self.Jeaktivni = [] find: self.curSkillButton = 0 under add: self.Jeaktivni = 0 find: if constInfo.IS_AUTO_POTION(itemIndex): # metinSocket - [0] : 활성화 여부, [1] : 사용한 양, [2] : 최대 용량 metinSocket = [player.GetItemMetinSocket(window, Position, j) for j in xrange(player.METIN_SOCKET_MAX_NUM)] if 0 != int(metinSocket[0]): slot.ActivateSlot(slotNumber) else: slot.DeactivateSlot(slotNumber) edit to: if constInfo.IS_AUTO_POTION(itemIndex): # metinSocket - [0] : 활성화 여부, [1] : 사용한 양, [2] : 최대 용량 metinSocket = [player.GetItemMetinSocket(window, Position, j) for j in xrange(player.METIN_SOCKET_MAX_NUM)] if 0 != int(metinSocket[0]): if not slotNumber in self.Jeaktivni: slot.ActivateSlot(slotNumber) self.Jeaktivni.append(slotNumber) else: slot.DeactivateSlot(slotNumber) if slotNumber in self.Jeaktivni: self.Jeaktivni.remove(slotNumber) else: if slotNumber in self.Jeaktivni: self.Jeaktivni.remove(slotNumber) find: if player.IsSkillActive(Position): slot.ActivateSlot(slotNumber) edit to: if player.IsSkillActive(Position): if not slotNumber in self.Jeaktivni: slot.ActivateSlot(slotNumber) self.Jeaktivni.append(slotNumber) else: if slotNumber in self.Jeaktivni: slot.DeactivateSlot(slotNumber) self.Jeaktivni.remove(slotNumber)
  17. Hi fellas, Here are the official version of these classes: CMoveTextLine - Used in Yutnori CMoveImageBox - Used in MonsterCard, Rumi and CatchKing CMoveScaleImageBox - Used in Yutnori I already reversed them months ago except the CMoveScaleImageBox but yesterday I finished them coz they had a little problem, but now seems working well. What you must know, this release isn't stable, I just reversed them, and tested with the scripts what you will see, so I couldn't stress them, they may have problems. And I don't recommend to use the SetScalePivotCenter function, I don't know why but works a bit strange than the official, it needs something more during the texture load in. Video of them: PS: If I missed something just write a comment below.
  18. Auto refine option when you upgrade the item with SCROLL or on NPC. I did all checks like example : When you have just one scroll in inventory, refine window will be close. When the item is already maximum upgrade. (+8 to +9 just in case will be succes) and more .. Preview: https://gyazo.com/63959d63b9acc7d4337e16de061ea747 Download : https://mega.nz/#!SZpDWBKB!EbBTPAThBjFZBuFCdvttRz5Yia4oYrAj5m4r0pNFe6U
  19. Hi Firends. I'm sorry, I don't know if this is opening up here. I have encountered a few problems in python. Client Syeserr.: https://paste2.org/C8NZxKwZ My Files.: https://mega.nz/#!NcFUkQqK!Xb-6e_LU4nMWa3eJEhWqhR8dbPdpWGAP5j5RbrfhGjc V.T.: https://www.virustotal.com/#/file/6da359ca518ec20ab6ae3942a4157bca59a500d6b8572e08df01d2bc645326a1/detection OfflineShop.: https://mega.nz/#!0ZUWAaJS!TPPm0i06JEK2ZKekWXErHx-aRJq6ILLIIPlKJG8fjiw V.T.: https://www.virustotal.com/#/file/cd33c7971cbcea939d007d715a99ca3b6c1027be502d1c4d1d7bccee88fc8958/detection
  20. xDiiZeRx

    Auction House

    Hello! I'm looking for someone who can coding, Auction House.
  21. Hi, I want to release shop with the new currency. Client: inventorywindow.py (locale/uiscript): You must replace this: "y" : SCREEN_HEIGHT - 37 - 565, "y" : SCREEN_HEIGHT - 37 - 589, 2x replace this: "height" : 565, "height" : 589, And replace this: ## Print { "name":"Money_Slot", "type":"button", "x":8, "y":28, "horizontal_align":"center", "vertical_align":"bottom", "default_image" : "d:/ymir work/ui/public/parameter_slot_05.sub", "over_image" : "d:/ymir work/ui/public/parameter_slot_05.sub", "down_image" : "d:/ymir work/ui/public/parameter_slot_05.sub", "children" : ( { "name":"Money_Icon", "type":"image", "x":-18, "y":2, "image":"d:/ymir work/ui/game/windows/money_icon.sub", }, { "name" : "Money", "type" : "text", "x" : 3, "y" : 3, "horizontal_align" : "right", "text_horizontal_align" : "right", "text" : "123456789", }, ), }, ## Print { "name":"Money_Slot", "type":"button", "x":8, "y":28+24, "horizontal_align":"center", "vertical_align":"bottom", "default_image" : "d:/ymir work/ui/public/parameter_slot_05.sub", "over_image" : "d:/ymir work/ui/public/parameter_slot_05.sub", "down_image" : "d:/ymir work/ui/public/parameter_slot_05.sub", "children" : ( { "name":"Money_Icon", "type":"image", "x":-18, "y":2, "image":"d:/ymir work/ui/game/windows/money_icon.sub", }, { "name" : "Money", "type" : "text", "x" : 3, "y" : 3, "horizontal_align" : "right", "text_horizontal_align" : "right", "text" : "123456789", }, ), }, ## Print { "name":"Premium_Slot", "type":"button", "x":8, "y":28, "horizontal_align":"center", "vertical_align":"bottom", "default_image" : "d:/ymir work/ui/public/parameter_slot_05.sub", "over_image" : "d:/ymir work/ui/public/parameter_slot_05.sub", "down_image" : "d:/ymir work/ui/public/parameter_slot_05.sub", "children" : ( { "name":"Premium_Icon", "type":"image", "x":-18, "y":2, "image":"d:/ymir work/ui/game/windows/money_icon.sub", }, { "name" : "Premium", "type" : "text", "x" : 3, "y" : 3, "horizontal_align" : "right", "text_horizontal_align" : "right", "text" : "123456789", }, ), }, game.py (root): In table "servercommandlist" you must add this lines: "GetInputStart" : self.GetInputStart, "GetInputStop" : self.GetInputStop, "GetInput" : self.GetInput, "SetQuestIndex" : self.QuestIndexShop, "SetIsNpc" : self.SetIsNpc, "SetPrice" : self.SetIsPrice, "NieMamPP" : self.NieMamPP, "setPP" : self.__setAchievementPoints, And add this lines under "servercommandlist" table: def NieMamPP(self): import uiShop self.wndShop = uiShop.ShopDialog() self.wndShop.NieMamPP() def __setAchievementPoints(self, points): constInfo.ACHIEVEMENT_POINTS = int(points) self.interface.wndInventory.UpdatePremiumInSlot() def SetIsPrice(self, value): self.interface.dlgShop.SetShopPrice(value) def SetIsNpc(self): constInfo.IsItemShop = 1 def QuestIndexShop(self, value): constInfo.IS_QUEST = int(value) def GetInputStart(self): constInfo.INPUT_IGNORE = 1 def GetInputStop(self): constInfo.INPUT_IGNORE = 0 def GetInput(self): net.SendQuestInputStringPacket(str(constInfo.INPUT_DATA)) constinfo.py (root): You must add this lines in the middle of the file: ACHIEVEMENT_POINTS = 0 IS_QUEST = 0 IsItemShop = 0 INPUT_IGNORE = 0 INPUT_DATA = "" uitooltip.py (root): You must replace this function: def SetShopItem(self, slotIndex): itemVnum = shop.GetItemID(slotIndex) if 0 == itemVnum: return price = shop.GetItemPrice(slotIndex) self.ClearToolTip() self.isShopItem = TRUE item.SelectItem(itemVnum) metinSlot = [] for i in xrange(player.METIN_SOCKET_MAX_NUM): metinSlot.append(shop.GetItemMetinSocket(slotIndex, i)) attrSlot = [] for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM): attrSlot.append(shop.GetItemAttribute(slotIndex, i)) self.AddItemData(itemVnum, metinSlot, attrSlot) self.AppendPrice(price) def SetShopItem(self, slotIndex, addprice = 0, waltype = 0): itemVnum = shop.GetItemID(slotIndex) if 0 == itemVnum: return price = shop.GetItemPrice(slotIndex) self.ClearToolTip() self.isShopItem = TRUE item.SelectItem(itemVnum) metinSlot = [] for i in xrange(player.METIN_SOCKET_MAX_NUM): metinSlot.append(shop.GetItemMetinSocket(slotIndex, i)) attrSlot = [] for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM): attrSlot.append(shop.GetItemAttribute(slotIndex, i)) self.AddItemData(itemVnum, metinSlot, attrSlot) if waltype == 0: self.AppendPrice(price) else: self.AppendSpace(5) self.AppendTextLine("Cena: %s TR" % (locale.NumberToMoneyString(addprice)[:-5]), self.SPECIAL_TITLE_COLOR) uiinventory.py (root): Under: def RefreshStatus(self): money = player.GetElk() self.wndMoney.SetText(locale.NumberToMoneyString(money)) Add: def UpdatePremiumInSlot(self): import constInfo value = str(constInfo.ACHIEVEMENT_POINTS) self.wndPremium.SetText(locale.NumberToMoneyString(value)[:-5] + " TR") Under: self.wndMoneySlot = 0 Add: self.wndPremium = 0 self.wndPremiumSlot = 0 Under: self.wndMoneySlot = self.GetChild("Money_Slot") Add: self.wndPremium = self.GetChild("Premium") self.wndPremiumSlot = self.GetChild("Premium_Slot") And replace this function: def SelectEmptySlot(self, selectedSlotPos): if constInfo.GET_ITEM_DROP_QUESTION_DIALOG_STATUS() == 1: return selectedSlotPos = self.__InventoryLocalSlotPosToGlobalSlotPos(selectedSlotPos) if mouseModule.mouseController.isAttached(): attachedSlotType = mouseModule.mouseController.GetAttachedType() attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber() attachedItemCount = mouseModule.mouseController.GetAttachedItemCount() attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex() if player.SLOT_TYPE_INVENTORY == attachedSlotType: itemCount = player.GetItemCount(attachedSlotPos) attachedCount = mouseModule.mouseController.GetAttachedItemCount() self.__SendMoveItemPacket(attachedSlotPos, selectedSlotPos, attachedCount) if item.IsRefineScroll(attachedItemIndex): self.wndItem.SetUseMode(FALSE) elif player.SLOT_TYPE_PRIVATE_SHOP == attachedSlotType: mouseModule.mouseController.RunCallBack("INVENTORY") elif player.SLOT_TYPE_SHOP == attachedSlotType: if constInfo.IsItemShop == 0: net.SendShopBuyPacket(attachedSlotPos) else: import uiShop self.wndShop = uiShop.ShopDialog() self.wndShop.BuyFromIS(attachedSlotPos) elif player.SLOT_TYPE_SAFEBOX == attachedSlotType: if player.ITEM_MONEY == attachedItemIndex: net.SendSafeboxWithdrawMoneyPacket(mouseModule.mouseController.GetAttachedItemCount()) snd.PlaySound("sound/ui/money.wav") else: net.SendSafeboxCheckoutPacket(attachedSlotPos, selectedSlotPos) elif player.SLOT_TYPE_MALL == attachedSlotType: net.SendMallCheckoutPacket(attachedSlotPos, selectedSlotPos) mouseModule.mouseController.DeattachObject() uishop.py (root): This file is too much editing, I give you the finished file. http://wklej.to/YR452 Server: Add shop, and then add items in this shop. In my system, a standard shop has id 15. Remember not to give the shop directly at NPC! Quest: http://wklej.to/T5Ild The price we give here: cmdchat("SetPrice 200|50|100|200|150|250|100|100|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0") Slots are separated by "|". The items we give here: local items = { [1]={71124, 1, 200}, [2]={71125, 1, 200}, [3]={71126, 1, 200}, [4]={71127, 1, 200}, [5]={71128, 1, 200}, } [slot_id]={item_id, item_count, item_price}, This guide and information contained in it things are by Teodor. Sorry for my english, I come from Polish. Greetings! Screen:
  22. As we work with maps we accumulate a large number of unused textures which end up making the client / pack downloads for our server bigger. For this reason I made this little python 2.7 script. It will read all the textureset files and the texture paths on it and copy to textureset_release/ only the textures that are actually being used by your maps, as listed in Settings.txt The folder where the script looks for Settings.txt files recursively is "maps/", change it at the start of the code if yours is different. Likewise, it will look for "textureset/" and "terrainmaps/", and create "textureset_release/". No files will be deleted. Disclaimer: The code is very ugly, I actually have no idea of python, I made this script looking at docs and based on my knowledge of other languages. If you actually know python I suggest you don't look at it to avoid hurting your eyes. import os import re import string import shutil import sys ct = 0 usedimg = [] usedsets = [] list = [] mapfolder = 'maps/' class cd: """Context manager for changing the current working directory""" def __init__(self, newPath): self.newPath = os.path.expanduser(newPath) def __enter__(self): self.savedPath = os.getcwd() os.chdir(self.newPath) def __exit__(self, etype, value, traceback): os.chdir(self.savedPath) def cleanValue(val): val = val.replace('\\', '/') val = val.strip(' \t\n"') val = val.lower() return val def copyFile(src, dest): try: shutil.copy(src, dest) # eg. src and dest are the same file except shutil.Error as e: print('Error: %s' % e) # eg. source or destination doesn't exist except IOError as e: print('Error: %s' % e.strerror) # Read the tab-separated value of a parameter "param" in all files named "fname" (can be an extension) in folder "folder" def SaveParams(param,fname,folder,list): for path, subdirs, files in os.walk(folder): for filename in files: if filename.lower() == fname.lower() or (fname.startswith('.') and filename.endswith (fname)): f = os.path.join(path, filename) with open(f, "rt") as current: for line in current: lcline = line.lower() lcparam = param.lower() if lcparam in lcline: # strip tabs and split values value = line.rstrip('\t\n') # get parameter value list.append(value) # Read a value with the order number "order" within a parameter block "block" in all files named "fname" (can be an extension) in folder "folder" which are also in list "compare" def SaveParamsFromBlock(block,order,fname,folder,list,compare): for path, subdirs, files in os.walk(folder): for filename in files: if filename in compare and (filename.lower() == fname.lower() or (fname.startswith('.') and filename.endswith (fname))): countblock = -1 f = os.path.join(path, filename) with open(f, "rt") as current: for line in current: lcline = line.lower() lcblock = block.lower() if countblock == order: list.append(line) countblock = -1 elif lcline.startswith(lcblock): countblock = 0 elif countblock >= 0: countblock = countblock + 1 # move to the client data folder with cd('..\client\data'): try: os.makedirs('terrainmaps_release') except: shutil.rmtree('terrainmaps_release') os.makedirs('terrainmaps_release') print "This script copies to terrainmaps_release only the textures which are actually listed in textureset files." print "The folder is emptied on each run. make_archive.py uses this folder as source for making the terrainmaps pack." print "This script is written to be run from the tools repo copy and assumes the client repo copy to be in the same base directory as tools" print "" select = raw_input("Press any key to start, e to exit") if str(select) == "e": sys.exit() # Get all the texturesets used in our maps SaveParams('TextureSet','Setting.txt','maps',usedsets) # Extract the filename part of the used TextureSet paths and write it back to the list for idx,val in enumerate(usedsets): val = cleanValue(val) parts = re.split('/', val.lower()) # check its actually a terrainmaps path usedsets[idx] = parts[-1] # Fetch a list of the textures used in the sets used SaveParamsFromBlock('Start Texture',0,'.txt','textureset',usedimg,usedsets) # Copy the textures used in textureset_release for idx,val in enumerate(usedimg): # check its actually a terrainmaps path if "terrainmaps" in val: val = cleanValue(val) val = val[len('d:/ymir work/terrainmaps/'):] usedimg[idx] = val.lower() srcPath = 'terrainmaps/' + usedimg[idx] destPath = 'terrainmaps_release/' + usedimg[idx] print "Copy " + srcPath + " to " + destPath if not os.path.isdir(os.path.dirname(destPath)): os.makedirs(os.path.dirname(destPath)) copyFile(srcPath, destPath) ct = ct + 1 print "Total " + str(ct) + " textures copied in terrainmaps_release" raw_input("Press any key to exit") As a bonus another python 2.7 script used to create the property/list file with all your prb, pre. Assumes a property/ folder at the location where you run it. import os import math count = 0 extensions = ('prb','prt','prd','pre','pra') with open("property/list", "w") as a: for path, subdirs, files in os.walk(r'property'): for filename in files: f = os.path.join(path, filename) if filename != "list" and filename !="reserve": extension = filename.split ('.')[-1] if (extension in extensions): a.write(str(f) + '\n') else: Print ("Strange file: " + f) count = count + 1 print 'Total: ' + str(count) + ' files listed on property/list!' raw_input("Press any key to exit") And finally another script to copy all your msa and motlist.txt files to a server/data folder that you can upload later to your server. It will only copy when files are different or not existing at the destination. It assumes a ../client/data/npc (and so on) and ../server/data/monster etc. structure, feel free to edit the paths in the scripts to your needs. import os import shutil from itertools import chain import filecmp pathList = [] count = 0 def copyFile(src, dest): try: shutil.copy(src, dest) return True # eg. src and dest are the same file except shutil.Error as e: print('Error: %s' % e) # eg. source or destination doesn't exist except IOError as e: print('Error: %s' % e.strerror) print "This script moves all the .msa and motlist.txt files from pc monster and npc client folders to the appropiate server folders, creating them if necessary." paths = ('../client/data/monster/', '../client/data/monster2/', '../client/data/npc/', '../client/data/npc2/', '../client/data/pc/', '../client/data/pc2/') for path, dirs, files in chain.from_iterable(os.walk(path) for path in paths): for filename in files: if filename.endswith('.msa') or filename.endswith('.txt'): realpath = path.replace('\\', '/') cfolder = os.path.split(realpath)[1] gfolder = 'monster' if ('/pc/' in realpath): gfolder = 'pc/' + realpath.split('/')[4] elif ('/pc2/' in realpath): gfolder = 'pc2/' + realpath.split('/')[4] else: # Check for duplicated non-pc folders existingpath = next((s for s in pathList if ('/' + cfolder) in s), None) if existingpath and existingpath.endswith(cfolder): if realpath != existingpath: print("Warning: duplicate folders " + realpath + " and " + existingpath + "!") pathList.remove(existingpath) break elif path not in pathList: pathList.append(realpath) else: pathList.append(realpath) spath = realpath + '/' + filename dpath = '../server/data/' + gfolder + '/' + cfolder # Create destination folder if not existing if not os.path.isdir(dpath): os.makedirs(dpath) dpath = dpath + '/' + filename # Copy file if destination is not existing or different if not os.path.exists(dpath) or not filecmp.cmp(spath,dpath): if copyFile(spath, dpath): print "Copied " + spath + " to " + dpath count = count + 1 print "Finished copying " + str(count) + " files!" raw_input("Press any key to exit") How to use: install python 2.7 anywhere on your hd (C:\Python27 for example), add this path to the system path, and save this code in a file named something.py, then run it by doubleclick Remember to change directory to wherever you have your client files.
  23. Hi everyone, In this thread I will show you how to use the compiled python files in the client. First of all we need to download Python 2.2 or 2.7 Python 2.2 download Python 2.7 download Let's start the tutorial: 1. Rename system.py to main.py or to anything you want, it doesn't matter. 2. Change these stuffs in main.py: Search for this: filename = name + '.py' Replace with this: filename = name + '.pyc' Search for this: newmodule = _process_result(compile(pack_file(filename,'r').read(),filename,'exec'),name) Replace with this: newmodule = _process_result(marshal.loads(pack_file(filename,'rb').read()[8:]),name) Search for this: RunMainScript("prototype.py") Replace with this: RunMainScript("prototype.pyc") 3. Create a new file called system.py 4. Copy this to system.py: import pack import imp import marshal data = pack.Get('main.pyc') if data == None: raise IOError, 'Error happened...' if data[:4] != imp.get_magic(): raise ImportError, 'Error happened...' exec marshal.loads(data[8:]) 5. Let's continue with the compiling. Download this file and put to the Python 2.2 or 2.7 folder. Create a new folder called files and put all .py files from the root and the main.py to the folder. Drop the downloaded Compiler.py to the python.exe and wait few seconds, now it will compile the files. After the compiling finished copy back the .pyc files to the root and delete the old .py files. 6. Copy the system.py to the root. (Example picture) 7. Pack the root.eix/epk If you have any question or suggestion please just reply to this topic. Kind Regards, Sanchez
  24. Hello guys. I have the following code (everyone i think has the same): As you can see, it has vnum range (for example this: if vnum >= 16210 and vnum <= 16219) . I want to modify this function, to work, for EVERY vnum. I mean: if item.ARMOR_WRIST == subType or elif item.ARMOR_NECK == subType: or elif item.ARMOR_EAR == subType, to show which accessory material it has from the list (this is the list: 50623, 50624, 50625, 50626, 50627, 50628, 50629, 50630, 50631, 50632, 50633, 50634, 50635, 50636, 50637, 50638). Can anyone help me? ACCESSORY_MATERIAL_LIST = [50623, 50624, 50625, 50626, 50627, 50628, 50629, 50630, 50631, 50632, 50633, 50634, 50635, 50636, 50637, 50638] JewelAccessoryInfos = [ # jewel wrist neck ear [ 50634, 14420, 16220, 17220 ], [ 50635, 14500, 16500, 17500 ], [ 50636, 14520, 16520, 17520 ], [ 50637, 14540, 16540, 17540 ], [ 50638, 14560, 16560, 17560 ], ] def GET_ACCESSORY_MATERIAL_VNUM(vnum, subType): ret = vnum item_base = (vnum / 10) * 10 for info in JewelAccessoryInfos: if item.ARMOR_WRIST == subType: if info[1] == item_base: return info[0] elif item.ARMOR_NECK == subType: if info[2] == item_base: return info[0] elif item.ARMOR_EAR == subType: if info[3] == item_base: return info[0] if vnum >= 16210 and vnum <= 16219: return 50625 if item.ARMOR_WRIST == subType: WRIST_ITEM_VNUM_BASE = 14000 ret -= WRIST_ITEM_VNUM_BASE elif item.ARMOR_NECK == subType: NECK_ITEM_VNUM_BASE = 16000 ret -= NECK_ITEM_VNUM_BASE elif item.ARMOR_EAR == subType: EAR_ITEM_VNUM_BASE = 17000 ret -= EAR_ITEM_VNUM_BASE type = ret/20 if type<0 or type>=len(ACCESSORY_MATERIAL_LIST): type = (ret-170) / 20 if type<0 or type>=len(ACCESSORY_MATERIAL_LIST): return 0 return ACCESSORY_MATERIAL_LIST[type]
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