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Found 54 results

  1. A little bug on sash system

    Hello community! I have recently installed the sash system (only the equip part, not the compine e.t.c) and i have a little problem on refreshing the model when I unequip. If i mount something, or if i die and respawn, if i remove my armor, the sash part refreshes and being removed. Take care that the bug of non Unequiping, is shown to everyone. Thanks a lot for your time, hope someone will be my hero.... Just some pictures of what I mean, just in case you didnt understand: Equipped Sash - Unequiped sash
  2. System save account

    Extract root and open intrologin.py At the beginning add: import os from _winreg import * Search: self.loginExitButton = GetObject("LoginExitButton") Add: self.saveLoginButton = GetObject("SaveLoginButton") self.loadCredentialButton = GetObject("LoadCredentials") Finally at the end add: def ICDev_ECRYPT(self,data): Data = '' for l in data: Data = Data+str(int(ord(l) + 2) * 2)+' ' return Data def ICDev_DECRYPT(self,data): Data = '' data = data.split() for l in data: Data = Data+chr((int(l) / 2) - 2) return Data def __OnClickSaveLoginButton(self): id = self.idEditLine.GetText() pwd = self.pwdEditLine.GetText() if (len(id) != 0 and len(pwd) != 0): if not os.path.exists("SOFTWARE\ICDev"): key = CreateKey(HKEY_CURRENT_USER,"SOFTWARE\ICDev") SetValueEx(key, "UserID", 0, REG_SZ, self.ICDev_ECRYPT(id)) SetValueEx(key, "Passwd", 0, REG_SZ, self.ICDev_ECRYPT(pwd)) CloseKey(key) self.PopupNotifyMessage("Datele au fost salvate!",self.SetIDEditLineFocus) def __OnClickLoadInfoButton(self): try: key = OpenKey(HKEY_CURRENT_USER, "SOFTWARE\ICDev", 0, KEY_ALL_ACCESS) self.Connect(self.ICDev_DECRYPT(QueryValueEx(key, "UserID")[0]),self.ICDev_DECRYPT(QueryValueEx(key, "Passwd")[0])) except: self.PopupNotifyMessage("Nu exista nici un account salvat!",self.SetIDEditLineFocus) Extract locale_xx and open loginwindow.py Search: "text" : uiScriptLocale.LOGIN_CONNECT, }, ), }, Add: ## userDataBoard { "name" : "UserDataBoard", "type" : "thinboard", "x" : (SCREEN_WIDTH - 208) / 2, "y" : (SCREEN_HEIGHT - 355), "width" : 205, "height" : 55, "children" : ( { "name" : "SaveLoginButton", "type" : "button", "x" : 10, "y" : 0, "vertical_align" : "center", "default_image" : "d:/ymir work/ui/public/large_button_01.sub", "over_image" : "d:/ymir work/ui/public/large_button_02.sub", "down_image" : "d:/ymir work/ui/public/large_button_03.sub", "text" : uiScriptLocale.LOGIN_SAVE_BUTTON, }, { "name" : "LoadCredentials", "type" : "button", "x" : 105, "y" : 0, "vertical_align" : "center", "default_image" : "d:/ymir work/ui/public/large_button_01.sub", "over_image" : "d:/ymir work/ui/public/large_button_02.sub", "down_image" : "d:/ymir work/ui/public/large_button_03.sub", "text" : uiScriptLocale.LOGIN_LOAD_BUTTON, }, ), }, In local_interface.txt (local_xx) add: LOGIN_SAVE_BUTTON Save LOGIN_LOAD_BUTTON Load Now add in YourClient/lib: MEGA
  3. Hello to all here is a system I created just recently because I wanted to do it simply It is only the first part of the system that allows to select the Local pack according to the IP address of the player automatically! The next part will be available in a second tutorial. System Description: This system allows a player to be linked to a script hosted on your website, the web script will analyze the location of the player's IP and return the acronym of his Country (example: FR) according to the acronym the client Va This will pass from the client's locale.cfg and read the pack file corresponding to the acronym received seamlessly and quickly. Step 1: Open the file Locale_inc.h and add y this line: #define ENABLE_MULTILANGUE_SYSTEM Then open your UserInterface.cpp file and locate the following line: LocaleService_LoadConfig("locale.cfg"); And replace it with: #ifdef ENABLE_MULTILANGUE_SYSTEM LocaleService_LoadMultilangue(M_VerifLangue()); #else LocaleService_LoadConfig("locale.cfg"); #endif Then add the following method by replacing the web link with the one of your choice: std::string M_VerifLangue(){ // Méthode vérifiant la langue string versionActuel = "fr"; string url = "https://ping-hosting.com/langue.php"; string destination = "langue.php"; char buffer[MAX_LINE]; dl = URLDownloadToFile(NULL, url.c_str(), destination.c_str(), NULL, NULL); if (dl == S_OK) { std::ifstream infile("langue.php"); std::string line; while (std::getline(infile, line)) { std::istringstream iss(line); int a, b; if (!(iss >> a >> b)) { break; } } infile.close(); remove("langue.php"); return line; } else if (dl == E_OUTOFMEMORY) // En cas de surcharge, ferme le lanceur. { exit(0); } else // Ferme le lanceur si aucun des cas n'a été franchis. { exit(0); } return ""; } Step 2: Now open the file Locale.h and look for the following line: void LocaleService_LoadConfig(const char* fileName); Add the following lines: #ifdef ENABLE_MULTILANGUE_SYSTEM void LocaleService_LoadMultilangue(std::string langue); #endif Open your Locale.cpp now and add the following function: #ifdef ENABLE_MULTILANGUE_SYSTEM void LocaleService_LoadMultilangue(std::string langue) { MULTI_LOCALE_REPORT_PORT = 10000; MULTI_LOCALE_CODE = 1252; strcpy(MULTI_LOCALE_NAME, langue.c_str()); sprintf(MULTI_LOCALE_PATH, "locale/%s", MULTI_LOCALE_NAME); } #endif Web Part: Download the attached file in the article and upload it in your web hosting corresponding to the link you have chosen. The GeoIP.dat file can be updated regularly by uploading it to the official GeoIP site. Link of the file: File Creator of the system : Me Source link of the System: Online-Game The second part (for the Server) will be created soon, you can use another server part for complete it if you want. Cordialy
  4. Hi, I dont know if its a bug.. Anyway when a mob have more than 1 race/flag like this: MILGYO,ATT_WIND on target info i get: Race: None and subspecies: None There is any way to fix this?
  5. Hello community! Earlier i install this Shop Search system and works pretty good. But with offline shop doesn't work.. can someone help me?
  6. Hello everyone. It's a good day to share an old code with you. First of all you need to know: I don't help to install it. Don't even take the contact with me about it. The whole code is written by me, and reversed from official binaries. At the beginning do a backup for your files(srcs+pys) and READ CAREFULLY the readme. W/o brain.exe please close this tab, or your browser, thank you for your understanding. Preview: Download.exe Enjoy & #h4v3fun, pngr

    Can sb help me ?
  8. Hello comunity, I´m searching one professional/ good coder for do one multilanguage sistem for my Server. Requirements: -Have to change language in login interface; -Have to can translate: protos, locale_string.txt, translate.lua (Quests), and cliente locale(locale_game.txt, locale_interface.txt and etc...) -In chat show the name of country and a mini banner of country. Payment with Paypal or Bank Transfer. Without bugs. If you have or can do this send me a PM With the best regards
  9. open Weapon Costume System

    Hello community ! Can anyone explain step by step how insert weapon costumes in your server? i have found some i'm not sure if i am allowed to upload them. The files contains Halloween Weapons that you put in Ymir Folder. But how can i find them in-game ? Anyone has tutorials ? PHP CODE:santhia.eu Halloween Weapon costumes.rar
  10. New league system

    I want to introduce the decorum system that will be present on our server named Alyon.Let's start with the features:We have decided to include 3 types of arenas: Arena 2vs2 Arena 3vs3 Arena 5vs5 To take part in an arena you just go to the Battle Administrator or click on the button: Here you can participate or create a lobby. There is also the possibility of starting a random lobby that will automatically search for the number of participants needed. Challenges will only take place between players with a maximum difference of 4 leagues. Teams, are automatically generated by trying to make them as homogeneous as possible. The arena will start when all participants have logged into the arena map. Players of opposite kingdoms can stay in team together. In the arena, it will be a first points calculation . If the player logs off, it will lose the amount of calculated points.We have decided this to avoid the Rage Quit. If a player has problem with login, and then doesn't log into the map, the arena will not start.All participants can push without losing points. The arena ends when one of the two teams arrives at the limit score (in 2vs2 it is 2, in 3vs3 is 3 and in 5vs5 is 5), the consecutive kills of the same player are valid. If an arena ends in parity, or a team left the arena, the winners will not win any Decor. At the time of the victory, the Decors will be re-calculated, evaluating the disparity of Decors between teams, the killings and deaths of each participant and the percentage of each participant's victory for that particular arena. Every weekend from Friday to Sunday, from 8am to 11pm, you will be able to make classified matches Through the ELO RATING system you will be able to create a mechanism that can create combat rooms by calculating the winning / defeat / kills / dead / inflicted damage / league / level of each player and combining matches in a balanced way. System delle LegheDecors work as a progress score of your PG.Leagues are the division of the Player according to the amount of Decors obtained during his career. Each League provides the player with a distinctive symbol beside the name. To start collecting Decors you have to go to the Battalion Administrator at Level 80 with 5,000,000 Yang. He will enroll you on the Iron IV League and will give you 40,000 Decors. To get Decors there are 2 ways: Custom Arena Random Arena To start an arena you have to be in the exact number of participants.The calculation of the Decors earned is calculated by evaluating the difference between the Decors among the challengers, the rate of wins / participations in that date type of PvP and the Rate of Kill / Death of the Pg.In this way farm Decors is impossible because after 2/3 matches with "ghost pg",you will not receive Decors.With this button: You can check your stats and decide which arenas to be available.By clicking on a Decorated Player you will also be able to consult other Player stats, compare and process strategies. Here you can see a video preview:
  11. Won system problem

    Hello community! I have a problem (that i dont understand) with Won-System. The problem is ITEM_WON. Here is what i have and my problem is db syserr. SYSERR: Feb 22 20:47:00.342761 :: Set_Proto_Item_Table: ItemProto Reading Failed : Invalid value. (index: 2, col: 2, value: ITEM_WON) SYSERR: Feb 22 20:47:00.342810 :: Set_Proto_Item_Table: 0 ~ 2 Values: 80020,0, Item_proto.txt 80020 Won ITEM_WON 0 1 NONE NONE NONE NONE 0 0 0 0 0 LIMIT_NONE 0 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 And here are ProtoReader.cpp and item_length.h
  12. open Mob Target Info-Bug

    Hello,i have a problem with system mob target info.I clean entire mob_drop_item.txt but when i push right click on mob and i want to see what droped,always i see that things.
  13. open New pet system 99% EXP

    I have a problem with new pet system. When the pet is 40 lvl and goes 99% exp stops to getting experience. I want to stop in 100% and no 99%. Sorry for my english.
  14. Hello devs Today I would like to present you a new solution that can make you feel more safe with your GMs. This is my first release and it's very simple to do, I'm just posting it here for the newbies and those who don't know how to start searching and other shit like that WHAT IS THIS SYSTEM? This system is a number of preventions for GameMaster characters about certain interractions with normal players in the game. The functions you are about to see are blocking GMs from: Trading items with normal players (and the opposite) Invite normal players to parties (and the opposite) Invite normal players to guilds (and the opposite) Adding normal players as friend contacts (I would say and the opposite but it already exists by default ) Drop items to the ground Build their own private shops with the Bundle item Buy items from a private shop Block a GM from buffing normal players Using the commands /set, /a and /setskillother to normal players WHO IS THIS SYSTEM FOR? I believe we can all agree that trust in partnership is a rare thing these days. This system is released from me for the Admins out there that cannot trust their GMs (and many times their self) so much. Imagine having a server and your GM just gives away items for free to everyone. Bad huh? I thought so... So with this system you are sure that your GMs will do their job properly and won't violate any game rules behind your backs. Your server has rules (as all games out there) and if you wanted people to have some items for free you can easily put those items for sale into the town vendors. People who do this kind of things behind your backs are not authorized by you to do it but I believe that it happened (if not happening yet) to the best of you guys, that's why I'm releasing it. It's time to set some things right in your servers, GMs exist to answer questions and not helping players cheat without any authorization from the administrators, so without further ado, let's get started. SORRY AGAIN, ONE MORE THING I BELIEVE THIS QUESTION IS IN THE MIND OF A DEVELOPER WHO READS THIS GUIDE: MIND RAPIST, WHY DO YOU USE THE IsGM() BOOLEAN TO CHECK IF A PLAYER IS A GM AND NOT USE THE TRADITIONAL CHECK GetGMLevel() > GM_PLAYER? In this tutorial, we will be using the bool IsGM() instead of the usual check because some of the guys who see this may have added @Alina's GM Elevation system. In that case, GetGMLevel() won't work before the character elevates, so our GMs will be able to bypass the check and just create a perfect item, relog and give it away before they elevate. We don't want that don't we? So who ever wants to use GetGMLevel() > GM_PLAYER instead of IsGM() there is no difference you can do that guys, except if you did the elevation system, then you need to use my function in order to work. So let's get the party started. PARTY INVITATION BLOCK In char.cpp search for the function "void CHARACTER::PartyInvite(LPCHARACTER pchInvitee)" and under add this: Done with party block, let's continue BUNDLE USAGE BLOCK FOR CREATING PRIVATE SHOPS In char_item.cpp search for the function "bool CHARACTER::UseItemEx(LPITEM item, TItemPos DestCell)" and under add this: Done, let's continue ITEM DROP BLOCK Still in char_item.cpp search for the function "bool CHARACTER::DropItem(TItemPos Cell, BYTE bCount)" and under add this: Done with that one, you can close char_item.cpp. Let's move on BUFF BLOCK In char_skill.cpp find this: and paste this under it: Done with that, next! /SET COMMAND BLOCK FOR PLAYERS In cmd_gm.cpp search for the function "ACMD(do_set)" and under add this: Done, but do not close, we have more commands to block! /A COMMAND BLOCK FOR PLAYERS Still in cmd_gm.cpp, search for the function "ACMD(do_advance)" and under add this: Do not close that file yet, one more command left to block /SETSKILLOTHER COMMAND BLOCK FOR PLAYERS Still in this file, search for the function "ACMD(do_setskillother)" and under add this: Done with the commands, you may close cmd_gm.cpp and move on EXCHANGE BLOCK In exchange.cpp search for the function "bool CHARACTER::ExchangeStart(LPCHARACTER victim)" and under (if you have sash system in your source, the top line may be "if ( IsOpenSafebox() || GetShopOwner() || GetMyShop() || IsCubeOpen() || IsAcceOpen() )") add this: Done with the exchange, moving on! GUILD INVITATION BLOCK In guild.cpp search for the function "void CGuild::Invite( LPCHARACTER pchInviter, LPCHARACTER pchInvitee )" and under add this: Here goes the guild invitation, let's move forward FRIEND LIST BLOCK In input_main.cpp search for the function "int CInputMain::Messenger(LPCHARACTER ch, const char* c_pData, size_t uiBytes)" and find this line: change it like this: Still in the same function, find this line in "case MESSENGER_SUBHEADER_CG_ADD_BY_NAME:": and add this: Friends are done. Let's move on to the last one! BUYING ITEMS FROM PRIVATE SHOPS BLOCK In shop_manager.cpp search for the function "void CShopManager::Buy(LPCHARACTER ch, BYTE pos)" and under add this: Done It's not something hard to do, I just gathered everything in one place, you can now sleep at night knowing that your GMs cannot fraud you. I would like to give special thanks to @VegaS who wrote the blocks for buffs, party and guild invitation, thanks so much buddy Note: These will block any interraction between a GM and a normal player, but a GM will be able to interract with another GM (example trade GM with GM). And before someone asks yes I thought about a safebox block for GMs but there is no need for that since you can login to his account and create 3 players, then logout and delete them directly from their database, leaving 3 warriors with Level 0 that cannot login to the game. Let the poor GMs have their safebox it's the only thing left to them after that I think xD So I hope I helped some folks here the tutorial is done Kind regards ~ Mind Rapist
  15. Hello Dev's, I'm here to ask to if someone can help me solve this litle big problem, my crafting system dont show item's and i can't solved it. What happends in this error? Images of items on cube.txt doesn't appear Also it only gives me a chance to put 1 item on crafting system What i already did? Replaced cube.cpp and cube.h for other Replaced Quest's Replaced some files in client And nothing works... I'll let a video explaining better my error, also i'll leave all the files from client, server and source. Video All cube files Quest's Client Files Server Files Source Files ---> Cube.rar <--- - - I'm using .Kori 1.5 Serverfiles&Client -- Hope you guys can help me, i really need this bug solved, Best Regard's Red
  16. Sash system bug... HELP!

    Hey guys i installed the SSS and i dont know what is wrong but when i login all players are warriors lvl 0 without names and i have this syserr in channel 1 SYSERR: Nov 5 14:44:27.112682 :: GetServerLocation: location error name mapindex 0 0 x 0 empire 3 SYSERR: Nov 5 14:44:27.113866 :: GetServerLocation: location error name mapindex 0 0 x 0 empire 3 SYSERR: Nov 5 14:44:27.114680 :: GetServerLocation: location error name mapindex 0 0 x 0 empire 3 SYSERR: Nov 5 14:44:27.115485 :: GetServerLocation: location error name mapindex 0 0 x 0 empire 3 SYSERR: Nov 5 14:44:27.116204 :: GetServerLocation: location error name mapindex 0 0 x 0 empire 3 SYSERR: Nov 5 14:44:40.823802 :: GetServerLocation: location error name mapindex 0 0 x 0 empire 3 SYSERR: Nov 5 14:44:40.824705 :: GetServerLocation: location error name mapindex 0 0 x 0 empire 3 SYSERR: Nov 5 14:44:40.825413 :: GetServerLocation: location error name mapindex 0 0 x 0 empire 3 SYSERR: Nov 5 14:44:40.826048 :: GetServerLocation: location error name mapindex 0 0 x 0 empire 3 SYSERR: Nov 5 14:44:40.826649 :: GetServerLocation: location error name mapindex 0 0 x 0 empire 3Please someone help me i know its in source somewhere i just dont know what is it and how to fix it
  17. Hi metin2dev, First multi language offline message system by [007]DawisHUN Information: Installation: Install in MySQL IN Notepad++ convert to ANSI SAVE AS offline_levelezes.quest Language : Have problem? Reply to this topic ... Quote topic i will work on including more language Try to help? send me PM Offline_levelezes.quest It will help " + " thank you
  18. Hello guys I'm looking for a tut or some instructions to display those informations under my minimap: http://prntscr.com/dp4gn7 I'm looking for the date, the FPS and the players online (per empire and total) I have this client but I don't know how to transfer those into mine. I took a look at the game.py but I didn't found anything and I don't know if and which other files are involved... Please give me some direction on this thank you devs.
  19. Hello guys, as you know, on the official servers was added a new system (last year i think) called Inventory Expansion System. Does anyone of you know how to obtain this system? Official server's "pack" folder may have this system, but there are much files... too much files... So... can you help me?
  20. Inventory lock system

    Hello guys. Somebody have this system? (When you click to 3-4. inventory these are locked and you can unlock these with item...) Tnx in advance
  21. It's been quite a while for now that i can't figure out the cause of this problem, As you can see in the gif below, the added bonuses to the sash stay on top of the base bonuses which is a big problem for the certificate of reversal (sash bonus removal), plus it looks ugly. Now i've been looking around and it looks like it may be comming from the item_proto itself because when I use my older version of the proto it shows up correctly. I do think it's a problem with the dump_proto, maybe the structure is not right, so I went to check and i think everything looks fine for the sash, besides the only thing that need to be on the item read is COSTUME_ACCE and WEAR_COSTUME_ACCE. If anyone askes for it, here is my dump_proto.cpp(http://pastebin.com/XuqV0SXQ), ItemCSVReader.cpp(http://pastebin.com/FQjnrVe4) and here is the structure of my item_proto(http://pastebin.com/sSj9fKdX). By the way, I also thought it could be a problem with the uitooltip.py from the client so I went to take a look at everything seems fine... Any guesses on the cause feel free to comment, thanks in advance.
  22. Searching System

    Hello. Hello. I would like to buy Metin2 systems. 4. Increase the maximum experience is: int -> 2.500.000.000 (2.147.483.647) has to be: long long -> (9.223.372.036.854.775.807) 4. Repair search items by korey or buy system from metin2global: pw or skype: kronzu.mpc
  23. Hi guys, Before then I start I must say: It isn't release and it isn't my own tutorial, I'm not official author. I only translated this tutorial. Open root/constInfo.py and then paste under "CONSOLE_ENABLE = 0" this: GM_MARK = 0 Next open game.py and search: def OnUpdate(self): app.UpdateGame() and paste under that: gmlogosys = player.GetName() gmlogosys2 = guild.GetGuildName() then search: self.interface.BUILD_OnUpdate() and paste this above: if gmlogosys.find("[KRAL]")!=-1 and constInfo.GM_MARK == 0: constInfo.GM_MARK = 1 net.SendChatPacket("(kral_lonca_live)") if gmlogosys.find("[KRAL]")!=-1 and constInfo.GM_MARK == 0: constInfo.GM_MARK = 1 net.SendChatPacket("(kral_live)") if gmlogosys.find("[VIP]")!=-1 and constInfo.GM_MARK == 0: constInfo.GM_MARK = 1 net.SendChatPacket("(vip_live)") if gmlogosys.find("[AVCI]")!=-1 and constInfo.GM_MARK == 0: constInfo.GM_MARK = 1 net.SendChatPacket("(avci_live)") if gmlogosys.find("[PRENSES]")!=-1 and constInfo.GM_MARK == 0: constInfo.GM_MARK = 1 net.SendChatPacket("(prenses_live)") if gmlogosys.find("[KRALICE]")!=-1 and constInfo.GM_MARK == 0: constInfo.GM_MARK = 1 net.SendChatPacket("(kralice_live)") if gmlogosys.find("[GA]Athena")!=-1 and constInfo.GM_MARK == 0: constInfo.GM_MARK = 1 net.SendChatPacket("(juliet_pma)") if gmlogosys.find("[PRENS]")!=-1 and constInfo.GM_MARK == 0: constInfo.GM_MARK = 1 net.SendChatPacket("(prens_live)") if gmlogosys.find("[GA]Leonardo")!=-1 and constInfo.GM_MARK == 0: constInfo.GM_MARK = 1 net.SendChatPacket("(leonardo_gameadmin)") Open root/uisystem.py then search: def __ClickChangeCharacterButton(self): and paste under that: constInfo.GM_MARK = 0 Open root/playersettingmodule.py then search: (fish) and paste under that: #SYSTEM chrmgr.RegisterEffect(chrmgr.EFFECT_EMOTICON+12, "", EmoticonStr+"kral_lonca.mse") net.RegisterEmoticonString("(kral_lonca_live)") chrmgr.RegisterEffect(chrmgr.EFFECT_EMOTICON+13, "", EmoticonStr+"kral.mse") net.RegisterEmoticonString("(kral_live)") chrmgr.RegisterEffect(chrmgr.EFFECT_EMOTICON+14, "", EmoticonStr+"vip.mse") net.RegisterEmoticonString("(vip_live)") chrmgr.RegisterEffect(chrmgr.EFFECT_EMOTICON+15, "", EmoticonStr+"avc.mse") net.RegisterEmoticonString("(avci_live)") chrmgr.RegisterEffect(chrmgr.EFFECT_EMOTICON+16, "", EmoticonStr+"prenses.mse") net.RegisterEmoticonString("(prenses_live)") chrmgr.RegisterEffect(chrmgr.EFFECT_EMOTICON+17, "", EmoticonStr+"kralice.mse") net.RegisterEmoticonString("(kralice_live)") chrmgr.RegisterEffect(chrmgr.EFFECT_EMOTICON+18, "", EmoticonStr+"juliet.mse") net.RegisterEmoticonString("(juliet_pma)") chrmgr.RegisterEffect(chrmgr.EFFECT_EMOTICON+19, "", EmoticonStr+"prens.mse") net.RegisterEmoticonString("(prens_live)") chrmgr.RegisterEffect(chrmgr.EFFECT_EMOTICON+20, "", EmoticonStr+"leonardo_pma.mse") net.RegisterEmoticonString("(leonardo_gameadmin)") #END OF SYSTEM And then paste to a client this files: https://mega.nz/#!UIJj2AYR!H5sjPWN9R6KQPUhl7J_AP3SKYGkZddnhOBgoqaFO6Uw And my problem is here: Thanks for your answers! Sincerely, ReFresh
  24. [SEARCH] System

    I'm looking for the system: Transfer to a friend. 1) I'm looking for the system: show sash / hide sash costume show / hide costume Show haircut / hairstyle hide show weapon skin / skin hide weapons 2) I'm looking for the system: Transfer to a friend. 3) I'm looking for the system: Search of items to stores offline. 4) I'm looking for the system: System PVP Items, yang. Plain simple without unnecessary additives. 5) I'm looking for the system: nformation on server maintenance. 6) I'm looking for the system: Information on the availability of guild leaders.
  25. Hi guys, can somebody tell me how to do this system which changing colors of hair in character select? Here is a video with that: Thanks for answers! Kind Regrads ReFresh