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[Official] Unpacked Updates Metin2.de (new, spam free)

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Hello,

like the old topic ( >here< ) this topic is reserved for SHARES ONLY. If you're searching some specific files use our file request topic >here<.

Additionally to this you can search for your files in the latest fully unpacked client:

 

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To clarify a few things:

- If someone spammed, a report is enough. Please do not write an extra post for this.
- Double- (or even more) posts are allowed for shares in this topic.
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Hello guys.

I'm here with the v17.2 and the v17.3 patches.

17.3

  • New gaya gui files + npcs
  • New fish event gui files
  • New changelook gui file (I've got this 3 weeks ago :P)
  • New party match gui files
  • New ranking gui files
  • Unpacked protos: DE, CZ and HU (XML + TXT)
  • Dumped root files + builtins <!> INFORMATIONS ONLY <!>

https://mega.nz/#!aNgABRjS!SUCh-DVHxvc5LWbTMow9VOcGKPAvZmtQjeiEDz6ynmg

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v17.5 Beta new packs are here!

  • New dungeon w/ weapons, armors, mobs, sashes.
  • New Halloween minigame gui files, costumes, pet and mount with 2 textures.
  • And so on..

https://mega.nz/#!OUIyVZDD!ype03n5EIuKbBkz0JzSGHCMHPBtjhZbbwUSYxYgt2ew

I wasn't update my proto packer yet. I cannot decrypt the mob_proto because of the changed structure. And the item_proto is containing a lot of new informations, new types, subtypes, applytypes and so on.

item_proto:
https://mega.nz/#!qBwCmKBC!wYp28d456Npdza9xOHZ5_zjFTQRRhNCtj9rxUtSHurE

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Hey guys, please don't forget that this topic is only for releases.
If you're searching some specific files use our file request topic >here<.

Best regards
Raylee

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Well I dont know which eterPacks where modified by the last official patches. I extracted some of them.

18.1 should be completly included (only the crypted parts). There are also some parts of 17.6/18.0 included. If something is missing, just tell me the eterpack's name and i'll add it.

by Samagon
________
Extracted: 05/04/2018 (DD/MM/YYYY)

Included patches:
metin2_patch_easter1
metin2_patch_luck
metin2_patch_mail
metin2_patch_xmas

Download:

https://mega.nz/#!VGwzRIzY!SfZ6yGV_a21fiwyv2S6ugI9zRyhGoSwaCSMV5xup6Uk[

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vor 8 Stunden schrieb Syreldar:

Based on last modification, the most recent modified files you didn't mention are:

  1. metin2_patch_common
  2. metin2_patch_etc
  3. metin2_patch_nodelar
  4. metin2_patch_etc_costume1
  5. metin2_patch_horse_sound
  6. metin2_patch_luck_sound

Those were all updated on the 8th of January.

Good job by the way!

Thanks for the information :)

nodelar is empty. (1kb) If still sth. is missing, just tell me the eterpack :)

File Info:

by Samagon
________
Extracted: 06/04/2018 (DD/MM/YYYY)

Included patches:
metin2_patch_common
metin2_patch_etc_costume1
metin2_patch_etc
metin2_patch_horse_sound
metin2_patch_luck_sound

https://mega.nz/#!0Hpx3IqS!cHGm6fd9boae711uECBEuq06gABF5viEwSpYJUDh_vg

 

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They did it again... :D Now the gameguard isn't runing.

Here is the whole pack with item and mob protos, but the mob_proto isn't clear just dumped with false values, and ofc I don't recommend of use one of them either.
(Exclude files: root, outdoor,
outdoorempirebattle1)
https://mega.nz/#!GBhjkLbZ!CU1tB_6RrgsD-PkosOJl-MeKXlwD3q7tSIufoxCyFJY

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Latest update from .DE client:

  • Hydra run content (boss, pet, map)

<!> Protos are broken, don't use them <!>

Spoiler

 

Download

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Here are the item and mob proto from .DE
The mob_proto struct isn't 100%!

https://mega.nz/#!HdJUhKjQ!IItX_szmsg8miDPWEe64iNoyYnhaFnz190D7CNpBse4

Spoiler

HitRange or distance or whatever:


signed int __userpurge CPythonNonPlayer::GetMonsterHitRange@<eax>(char *a1@<ecx>, int a2@<ebx>, int a3@<edi>, int a4@<esi>, char a5)
{
  signed int v6; // [esp+0h] [ebp-1Ch]
  int v7; // [esp+18h] [ebp-4h]

  v7 = CPythonNonPlayer::GetTable(a1, a2, a3, a4, a5);
  if ( !v7 )
    return (signed __int64)70.0;
  if ( *(_DWORD *)(v7 + 271) != 0.0 )
    v6 = *(_DWORD *)(v7 + 271);
  else
    v6 = 100.0;
  return v6;
}

An example where it is used:


signed int __userpurge CActorInstance::__SplashAttackProcess@<eax>(int a1@<ecx>, double a2@<st4>, int ebx0@<ebx>, double a4@<st0>, float a3)
{
  int v5; // esi
  float v7; // ebp
  char v8; // al
  char *v9; // eax
  double v10; // st4
  double v11; // st7
  double v12; // st5
  double v13; // st6
  double v14; // st7
  double v15; // st6
  int v16; // ecx
  int v17; // ebx
  int v18; // ebx
  float v19; // eax
  int v20; // edx
  signed int v21; // eax
  int v22; // edi
  float *v23; // eax
  float v24; // [esp+4h] [ebp-20h]
  float v25; // [esp+8h] [ebp-1Ch]
  float v26; // [esp+Ch] [ebp-18h]
  float v27; // [esp+10h] [ebp-14h]
  char v28; // [esp+18h] [ebp-Ch]

  v5 = a1;
  if ( !CActorInstance::__IsInSplashTime((float *)a1) )
    return 0;
  v7 = a3;
  v26 = *(float *)(LODWORD(a3) + 1412) - *(float *)(v5 + 1412);
  v27 = *(float *)(LODWORD(a3) + 1416) - *(float *)(v5 + 1416);
  v8 = CActorInstance::GetRace((_DWORD *)v5);
  a3 = (double)(unsigned int)CPythonNonPlayer::GetMonsterHitRange(0, ebx0, 0, v5, v8);
  v9 = CGraphicObjectInstance::GetScale((char *)v5);
  a3 = (*(float *)v9 - 1.0) * a3 + 1000.0;
  v10 = v27;
  v11 = a3;
  a3 = v10 * v10 + v26 * v26 + 0.0 * 0.0;
  v12 = v11;
  v13 = v11 * v11;
  v14 = a3;
  a3 = v13;
  v15 = a3;
  if ( a3 <= v14 )
    return 0;

 

 

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