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c++ [C++]17.5 Official new elemental bonuses

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Hi,

I have worked on official like new elemental bonuses(strong against elec,fire,ice,wind,earth,dark), follow the guide below to add it to your server.

Please like this topic if you find it useful! :) 

(C) Metin2 Guild wars - (If you're looking for a custom made metin2 systems in c++/python send me a pm).

Screenshots:

O9Eu1CUDTauik5kDQ-mzZQ.png

JyjQEjSBTDeKcfzlxEjrsw.png

 

Let's begin!

Server side:

open service.h,add at the bottom:

#define ELEMENT_NEW_BONUSES

open length.h, look for:

	MAX_APPLY_NUM,
};

add above:

#ifdef ELEMENT_NEW_BONUSES
	APPLY_ATTBONUS_ELEC,
	APPLY_ATTBONUS_FIRE,
	APPLY_ATTBONUS_ICE,
	APPLY_ATTBONUS_WIND,
	APPLY_ATTBONUS_EARTH,
	APPLY_ATTBONUS_DARK,
#endif


in the same file replace enumERaceFlags with:

enum ERaceFlags
{
RACE_FLAG_ANIMAL = (1 << 0),
RACE_FLAG_UNDEAD = (1 << 1),
RACE_FLAG_DEVIL = (1 << 2),
RACE_FLAG_HUMAN = (1 << 3),
RACE_FLAG_ORC = (1 << 4),
RACE_FLAG_MILGYO = (1 << 5),
RACE_FLAG_INSECT = (1 << 6),
RACE_FLAG_FIRE = (1 << 7),
RACE_FLAG_ICE = (1 << 8),
RACE_FLAG_DESERT = (1 << 9),
RACE_FLAG_TREE = (1 << 10),
RACE_FLAG_ELEC = (1 << 11),
RACE_FLAG_WIND = (1 << 12),
RACE_FLAG_EARTH = (1 << 13),
RACE_FLAG_DARK = (1 << 14),
RACE_FLAG_ATT_ELEC = (1 << 15),
RACE_FLAG_ATT_FIRE = (1 << 16),
RACE_FLAG_ATT_ICE = (1 << 17),
RACE_FLAG_ATT_WIND = (1 << 18),
RACE_FLAG_ATT_EARTH = (1 << 19),
RACE_FLAG_ATT_DARK = (1 << 20),
};
 

open battle.cpp, look for:

else if (pkVictim->IsRaceFlag(RACE_FLAG_ICE))
			iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_ICE)) / 100;

add below:

#ifdef ELEMENT_NEW_BONUSES
		else if (pkVictim->IsRaceFlag(RACE_FLAG_ELEC))
			iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_ELEC)) / 100;
		else if (pkVictim->IsRaceFlag(RACE_FLAG_WIND))
			iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_WIND)) / 100;
		else if (pkVictim->IsRaceFlag(RACE_FLAG_EARTH))
			iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_EARTH)) / 100;
		else if (pkVictim->IsRaceFlag(RACE_FLAG_DARK))
			iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_DARK)) / 100;
#endif

open char.cpp, look for: 

case POINT_NORMAL_HIT_DEFEND_BONUS:

add below:

#ifdef ELEMENT_NEW_BONUSES
		case POINT_ATTBONUS_ELEC:
		case POINT_ATTBONUS_FIRE:
		case POINT_ATTBONUS_ICE:
		case POINT_ATTBONUS_WIND:
		case POINT_ATTBONUS_EARTH:
		case POINT_ATTBONUS_DARK:
#endif

in char.cpp, look for:

PointChange(aApplyInfo[bApplyType].bPointType, iVal);

add above:

#ifdef ELEMENT_NEW_BONUSES
		case APPLY_ATTBONUS_ELEC:
		case APPLY_ATTBONUS_FIRE:
		case APPLY_ATTBONUS_ICE:
		case APPLY_ATTBONUS_WIND:
		case APPLY_ATTBONUS_EARTH:
		case APPLY_ATTBONUS_DARK:
#endif

in char.h, look for:

};

enum EPKModes

add above:

#ifdef ELEMENT_NEW_BONUSES
	POINT_ATTBONUS_ELEC,
	POINT_ATTBONUS_WIND,
	POINT_ATTBONUS_EARTH,
	POINT_ATTBONUS_DARK,
#endif

in constants.cpp, look for:

};

const int aiItemMagicAttributePercentHigh[ITEM_ATTRIBUTE_MAX_LEVEL] = {30, 40, 20, 8, 2};

add above:

#ifdef ELEMENT_NEW_BONUSES
	{ POINT_ATTBONUS_ELEC,},
	{ POINT_ATTBONUS_FIRE, },
	{ POINT_ATTBONUS_ICE, },
	{ POINT_ATTBONUS_WIND, },
	{ POINT_ATTBONUS_EARTH, },
	{ POINT_ATTBONUS_DARK, },
#endif

now go into db source.

open ProtoReader.cpp, look for:

	string arApplyType[] = { "APPLY_NONE", "APPLY_MAX_HP", "APPLY_MAX_SP", "APPLY_CON", "APPLY_INT", "APPLY_STR", "APPLY_DEX", "APPLY_ATT_SPEED", "APPLY_MOV_SPEED", "APPLY_CAST_SPEED", "APPLY_HP_REGEN", "APPLY_SP_REGEN", "APPLY_POISON_PCT", "APPLY_STUN_PCT", "APPLY_SLOW_PCT", "APPLY_CRITICAL_PCT", "APPLY_PENETRATE_PCT", "APPLY_ATTBONUS_HUMAN", "APPLY_ATTBONUS_ANIMAL", "APPLY_ATTBONUS_ORC", "APPLY_ATTBONUS_MILGYO", "APPLY_ATTBONUS_UNDEAD", "APPLY_ATTBONUS_DEVIL", "APPLY_STEAL_HP", "APPLY_STEAL_SP", "APPLY_MANA_BURN_PCT", "APPLY_DAMAGE_SP_RECOVER", "APPLY_BLOCK", "APPLY_DODGE", "APPLY_RESIST_SWORD", "APPLY_RESIST_TWOHAND", "APPLY_RESIST_DAGGER", "APPLY_RESIST_BELL", "APPLY_RESIST_FAN", "APPLY_RESIST_BOW","APPLY_RESIST_FIRE", "APPLY_RESIST_ELEC", "APPLY_RESIST_MAGIC", "APPLY_RESIST_WIND", "APPLY_REFLECT_MELEE", "APPLY_REFLECT_CURSE", "APPLY_POISON_REDUCE", "APPLY_KILL_SP_RECOVER", "APPLY_EXP_DOUBLE_BONUS", "APPLY_GOLD_DOUBLE_BONUS", "APPLY_ITEM_DROP_BONUS", "APPLY_POTION_BONUS", "APPLY_KILL_HP_RECOVER", "APPLY_IMMUNE_STUN", "APPLY_IMMUNE_SLOW", "APPLY_IMMUNE_FALL", "APPLY_SKILL", "APPLY_BOW_DISTANCE", "APPLY_ATT_GRADE_BONUS", "APPLY_DEF_GRADE_BONUS", "APPLY_MAGIC_ATT_GRADE", "APPLY_MAGIC_DEF_GRADE", "APPLY_CURSE_PCT", "APPLY_MAX_STAMINA", "APPLY_ATTBONUS_WARRIOR", "APPLY_ATTBONUS_ASSASSIN", "APPLY_ATTBONUS_SURA", "APPLY_ATTBONUS_SHAMAN", "APPLY_ATTBONUS_MONSTER", "APPLY_MALL_ATTBONUS", "APPLY_MALL_DEFBONUS", "APPLY_MALL_EXPBONUS", "APPLY_MALL_ITEMBONUS", "APPLY_MALL_GOLDBONUS", "APPLY_MAX_HP_PCT", "APPLY_MAX_SP_PCT", "APPLY_SKILL_DAMAGE_BONUS","APPLY_NORMAL_HIT_DAMAGE_BONUS", "APPLY_SKILL_DEFEND_BONUS", "APPLY_NORMAL_HIT_DEFEND_BONUS", "APPLY_PC_BANG_EXP_BONUS", "APPLY_PC_BANG_DROP_BONUS", "APPLY_EXTRACT_HP_PCT", "APPLY_RESIST_WARRIOR", "APPLY_RESIST_ASSASSIN", "APPLY_RESIST_SURA", "APPLY_RESIST_SHAMAN", "APPLY_ENERGY", "APPLY_DEF_GRADE", "APPLY_COSTUME_ATTR_BONUS", "APPLY_MAGIC_ATTBONUS_PER", "APPLY_MELEE_MAGIC_ATTBONUS_PER", "APPLY_RESIST_ICE", "APPLY_RESIST_EARTH", "APPLY_RESIST_DARK", "APPLY_ANTI_CRITICAL_PCT", "APPLY_ANTI_PENETRATE_PCT", "APPLY_ATTBONUS_WOLF", "APPLY_RESIST_WOLF", "APPLY_RESIST_CLAW", "APPLY_ANTI_RESIST_MAGIC", "APPLY_ATTBONUS_ELECT", "APPLY_ATTBONUS_FIRE", "APPLY_ATTBONUS_ICE", "APPLY_ATTBONUS_WIND", "APPLY_ATTBONUS_EARTH", "APPLY_ATTBONUS_DARK" };

replace with:

#ifdef ELEMENT_NEW_BONUSES
	string arApplyType[] = { "APPLY_NONE", "APPLY_MAX_HP", "APPLY_MAX_SP", "APPLY_CON", "APPLY_INT", "APPLY_STR", "APPLY_DEX", "APPLY_ATT_SPEED", "APPLY_MOV_SPEED", "APPLY_CAST_SPEED", "APPLY_HP_REGEN", "APPLY_SP_REGEN", "APPLY_POISON_PCT", "APPLY_STUN_PCT", "APPLY_SLOW_PCT", "APPLY_CRITICAL_PCT", "APPLY_PENETRATE_PCT", "APPLY_ATTBONUS_HUMAN", "APPLY_ATTBONUS_ANIMAL", "APPLY_ATTBONUS_ORC", "APPLY_ATTBONUS_MILGYO", "APPLY_ATTBONUS_UNDEAD", "APPLY_ATTBONUS_DEVIL", "APPLY_STEAL_HP", "APPLY_STEAL_SP", "APPLY_MANA_BURN_PCT", "APPLY_DAMAGE_SP_RECOVER", "APPLY_BLOCK", "APPLY_DODGE", "APPLY_RESIST_SWORD", "APPLY_RESIST_TWOHAND", "APPLY_RESIST_DAGGER", "APPLY_RESIST_BELL", "APPLY_RESIST_FAN", "APPLY_RESIST_BOW","APPLY_RESIST_FIRE", "APPLY_RESIST_ELEC", "APPLY_RESIST_MAGIC", "APPLY_RESIST_WIND", "APPLY_REFLECT_MELEE", "APPLY_REFLECT_CURSE", "APPLY_POISON_REDUCE", "APPLY_KILL_SP_RECOVER", "APPLY_EXP_DOUBLE_BONUS", "APPLY_GOLD_DOUBLE_BONUS", "APPLY_ITEM_DROP_BONUS", "APPLY_POTION_BONUS", "APPLY_KILL_HP_RECOVER", "APPLY_IMMUNE_STUN", "APPLY_IMMUNE_SLOW", "APPLY_IMMUNE_FALL", "APPLY_SKILL", "APPLY_BOW_DISTANCE", "APPLY_ATT_GRADE_BONUS", "APPLY_DEF_GRADE_BONUS", "APPLY_MAGIC_ATT_GRADE", "APPLY_MAGIC_DEF_GRADE", "APPLY_CURSE_PCT", "APPLY_MAX_STAMINA", "APPLY_ATTBONUS_WARRIOR", "APPLY_ATTBONUS_ASSASSIN", "APPLY_ATTBONUS_SURA", "APPLY_ATTBONUS_SHAMAN", "APPLY_ATTBONUS_MONSTER", "APPLY_MALL_ATTBONUS", "APPLY_MALL_DEFBONUS", "APPLY_MALL_EXPBONUS", "APPLY_MALL_ITEMBONUS", "APPLY_MALL_GOLDBONUS", "APPLY_MAX_HP_PCT", "APPLY_MAX_SP_PCT", "APPLY_SKILL_DAMAGE_BONUS","APPLY_NORMAL_HIT_DAMAGE_BONUS", "APPLY_SKILL_DEFEND_BONUS", "APPLY_NORMAL_HIT_DEFEND_BONUS", "APPLY_PC_BANG_EXP_BONUS", "APPLY_PC_BANG_DROP_BONUS", "APPLY_EXTRACT_HP_PCT", "APPLY_RESIST_WARRIOR", "APPLY_RESIST_ASSASSIN", "APPLY_RESIST_SURA", "APPLY_RESIST_SHAMAN", "APPLY_ENERGY", "APPLY_DEF_GRADE", "APPLY_COSTUME_ATTR_BONUS", "APPLY_MAGIC_ATTBONUS_PER", "APPLY_MELEE_MAGIC_ATTBONUS_PER", "APPLY_RESIST_ICE", "APPLY_RESIST_EARTH", "APPLY_RESIST_DARK", "APPLY_ANTI_CRITICAL_PCT", "APPLY_ANTI_PENETRATE_PCT", "APPLY_ATTBONUS_WOLF", "APPLY_RESIST_WOLF", "APPLY_RESIST_CLAW", "APPLY_ANTI_RESIST_MAGIC", "APPLY_ATTBONUS_ELECT", "APPLY_ATTBONUS_FIRE", "APPLY_ATTBONUS_ICE", "APPLY_ATTBONUS_WIND", "APPLY_ATTBONUS_EARTH", "APPLY_ATTBONUS_DARK" };
#else
	string arApplyType[] = { "APPLY_NONE", "APPLY_MAX_HP", "APPLY_MAX_SP", "APPLY_CON", "APPLY_INT", "APPLY_STR", "APPLY_DEX", "APPLY_ATT_SPEED", "APPLY_MOV_SPEED", "APPLY_CAST_SPEED", "APPLY_HP_REGEN", "APPLY_SP_REGEN", "APPLY_POISON_PCT", "APPLY_STUN_PCT", "APPLY_SLOW_PCT", "APPLY_CRITICAL_PCT", "APPLY_PENETRATE_PCT", "APPLY_ATTBONUS_HUMAN", "APPLY_ATTBONUS_ANIMAL", "APPLY_ATTBONUS_ORC", "APPLY_ATTBONUS_MILGYO", "APPLY_ATTBONUS_UNDEAD", "APPLY_ATTBONUS_DEVIL", "APPLY_STEAL_HP", "APPLY_STEAL_SP", "APPLY_MANA_BURN_PCT", "APPLY_DAMAGE_SP_RECOVER", "APPLY_BLOCK", "APPLY_DODGE", "APPLY_RESIST_SWORD", "APPLY_RESIST_TWOHAND", "APPLY_RESIST_DAGGER", "APPLY_RESIST_BELL", "APPLY_RESIST_FAN", "APPLY_RESIST_BOW", "APPLY_RESIST_FIRE", "APPLY_RESIST_ELEC", "APPLY_RESIST_MAGIC", "APPLY_RESIST_WIND", "APPLY_REFLECT_MELEE", "APPLY_REFLECT_CURSE", "APPLY_POISON_REDUCE", "APPLY_KILL_SP_RECOVER", "APPLY_EXP_DOUBLE_BONUS", "APPLY_GOLD_DOUBLE_BONUS", "APPLY_ITEM_DROP_BONUS", "APPLY_POTION_BONUS", "APPLY_KILL_HP_RECOVER", "APPLY_IMMUNE_STUN", "APPLY_IMMUNE_SLOW", "APPLY_IMMUNE_FALL", "APPLY_SKILL", "APPLY_BOW_DISTANCE", "APPLY_ATT_GRADE_BONUS", "APPLY_DEF_GRADE_BONUS", "APPLY_MAGIC_ATT_GRADE", "APPLY_MAGIC_DEF_GRADE", "APPLY_CURSE_PCT", "APPLY_MAX_STAMINA", "APPLY_ATTBONUS_WARRIOR", "APPLY_ATTBONUS_ASSASSIN", "APPLY_ATTBONUS_SURA", "APPLY_ATTBONUS_SHAMAN", "APPLY_ATTBONUS_MONSTER", "APPLY_MALL_ATTBONUS", "APPLY_MALL_DEFBONUS", "APPLY_MALL_EXPBONUS", "APPLY_MALL_ITEMBONUS", "APPLY_MALL_GOLDBONUS", "APPLY_MAX_HP_PCT", "APPLY_MAX_SP_PCT", "APPLY_SKILL_DAMAGE_BONUS", "APPLY_NORMAL_HIT_DAMAGE_BONUS", "APPLY_SKILL_DEFEND_BONUS", "APPLY_NORMAL_HIT_DEFEND_BONUS", "APPLY_PC_BANG_EXP_BONUS", "APPLY_PC_BANG_DROP_BONUS", "APPLY_EXTRACT_HP_PCT", "APPLY_RESIST_WARRIOR", "APPLY_RESIST_ASSASSIN", "APPLY_RESIST_SURA", "APPLY_RESIST_SHAMAN", "APPLY_ENERGY", "APPLY_DEF_GRADE", "APPLY_COSTUME_ATTR_BONUS", "APPLY_MAGIC_ATTBONUS_PER", "APPLY_MELEE_MAGIC_ATTBONUS_PER", "APPLY_RESIST_ICE", "APPLY_RESIST_EARTH", "APPLY_RESIST_DARK", "APPLY_ANTI_CRITICAL_PCT", "APPLY_ANTI_PENETRATE_PCT", "APPLY_ATTBONUS_WOLF", "APPLY_RESIST_WOLF", "APPLY_RESIST_CLAW", "APPLY_ANTI_RESIST_MAGIC", };
#endif

Compile.

Client side:

open locale_inc.h, add at the bottom:

#define ELEMENT_NEW_BONUSES

open PythonItemModule.cpp, look for:

#ifdef ENABLE_NEW_EQUIPMENT_SYSTEM

add above:

#ifdef ELEMENT_NEW_BONUSES
	PyModule_AddIntConstant(poModule, "APPLY_ATTBONUS_ELEC", CItemData::APPLY_ATTBONUS_ELEC);
	PyModule_AddIntConstant(poModule, "APPLY_ATTBONUS_FIRE", CItemData::APPLY_ATTBONUS_FIRE);
	PyModule_AddIntConstant(poModule, "APPLY_ATTBONUS_ICE", CItemData::APPLY_ATTBONUS_ICE);
	PyModule_AddIntConstant(poModule, "APPLY_ATTBONUS_WIND", CItemData::APPLY_ATTBONUS_WIND);
	PyModule_AddIntConstant(poModule, "APPLY_ATTBONUS_EARTH", CItemData::APPLY_ATTBONUS_EARTH);
	PyModule_AddIntConstant(poModule, "APPLY_ATTBONUS_DARK", CItemData::APPLY_ATTBONUS_DARK);

#endif

open Packet.h,look for: 

POINT_MIN_WEP = 200,

add above:

#ifdef ELEMENT_NEW_BONUSES
		POINT_ATTBONUS_ELEC,
		POINT_ATTBONUS_WIND,
		POINT_ATTBONUS_EARTH,
		POINT_ATTBONUS_DARK,
#endif

 

open itemData.h, look for:

MAX_APPLY_NUM,
		};

		enum EImmuneFlags

add above:

#ifdef ELEMENT_NEW_BONUSES
			APPLY_ATTBONUS_ELEC,
			APPLY_ATTBONUS_FIRE,
			APPLY_ATTBONUS_ICE,
			APPLY_ATTBONUS_WIND,
			APPLY_ATTBONUS_EARTH,
			APPLY_ATTBONUS_DARK,
#endif

go to root pack.

open uiToolTip.py

look for:

}
	

	ATTRIBUTE_NEED_WIDTH = {

add above:

		item.APPLY_ATTBONUS_ELEC : localeInfo.TOOLTIP_APPLY_ATTBONUS_ELEC,
		item.APPLY_ATTBONUS_FIRE : localeInfo.TOOLTIP_APPLY_ATTBONUS_FIRE,
		item.APPLY_ATTBONUS_ICE : localeInfo.TOOLTIP_APPLY_ATTBONUS_ICE,
		item.APPLY_ATTBONUS_WIND : localeInfo.TOOLTIP_APPLY_ATTBONUS_WIND,
		item.APPLY_ATTBONUS_EARTH : localeInfo.TOOLTIP_APPLY_ATTBONUS_EARTH,
		item.APPLY_ATTBONUS_DARK : localeInfo.TOOLTIP_APPLY_ATTBONUS_DARK,

go to dump_proto folder, open ItemCSVReader.cpp,look for:

#include "ItemCSVReader.h"

add below:

#define ELEMENT_NEW_BONUSES

search for:

	string arApplyType[] = {"APPLY_NONE", "APPLY_MAX_HP", "APPLY_MAX_SP", "APPLY_CON", "APPLY_INT", "APPLY_STR", "APPLY_DEX", "APPLY_ATT_SPEED", "APPLY_MOV_SPEED", "APPLY_CAST_SPEED", "APPLY_HP_REGEN", "APPLY_SP_REGEN", "APPLY_POISON_PCT", "APPLY_STUN_PCT", "APPLY_SLOW_PCT", "APPLY_CRITICAL_PCT", "APPLY_PENETRATE_PCT", "APPLY_ATTBONUS_HUMAN", "APPLY_ATTBONUS_ANIMAL", "APPLY_ATTBONUS_ORC", "APPLY_ATTBONUS_MILGYO", "APPLY_ATTBONUS_UNDEAD", "APPLY_ATTBONUS_DEVIL", "APPLY_STEAL_HP", "APPLY_STEAL_SP", "APPLY_MANA_BURN_PCT", "APPLY_DAMAGE_SP_RECOVER", "APPLY_BLOCK", "APPLY_DODGE", "APPLY_RESIST_SWORD", "APPLY_RESIST_TWOHAND", "APPLY_RESIST_DAGGER", "APPLY_RESIST_BELL", "APPLY_RESIST_FAN", "APPLY_RESIST_BOW","APPLY_RESIST_FIRE", "APPLY_RESIST_ELEC", "APPLY_RESIST_MAGIC", "APPLY_RESIST_WIND", "APPLY_REFLECT_MELEE", "APPLY_REFLECT_CURSE", "APPLY_POISON_REDUCE", "APPLY_KILL_SP_RECOVER", "APPLY_EXP_DOUBLE_BONUS", "APPLY_GOLD_DOUBLE_BONUS", "APPLY_ITEM_DROP_BONUS", "APPLY_POTION_BONUS", "APPLY_KILL_HP_RECOVER", "APPLY_IMMUNE_STUN", "APPLY_IMMUNE_SLOW", "APPLY_IMMUNE_FALL", "APPLY_SKILL", "APPLY_BOW_DISTANCE", "APPLY_ATT_GRADE_BONUS", "APPLY_DEF_GRADE_BONUS", "APPLY_MAGIC_ATT_GRADE", "APPLY_MAGIC_DEF_GRADE", "APPLY_CURSE_PCT", "APPLY_MAX_STAMINA", "APPLY_ATTBONUS_WARRIOR", "APPLY_ATTBONUS_ASSASSIN", "APPLY_ATTBONUS_SURA", "APPLY_ATTBONUS_SHAMAN", "APPLY_ATTBONUS_MONSTER", "APPLY_MALL_ATTBONUS", "APPLY_MALL_DEFBONUS", "APPLY_MALL_EXPBONUS", "APPLY_MALL_ITEMBONUS", "APPLY_MALL_GOLDBONUS", "APPLY_MAX_HP_PCT", "APPLY_MAX_SP_PCT", "APPLY_SKILL_DAMAGE_BONUS","APPLY_NORMAL_HIT_DAMAGE_BONUS", "APPLY_SKILL_DEFEND_BONUS", "APPLY_NORMAL_HIT_DEFEND_BONUS", "APPLY_PC_BANG_EXP_BONUS", "APPLY_PC_BANG_DROP_BONUS", "APPLY_EXTRACT_HP_PCT", "APPLY_RESIST_WARRIOR", "APPLY_RESIST_ASSASSIN", "APPLY_RESIST_SURA", "APPLY_RESIST_SHAMAN", "APPLY_ENERGY",	"APPLY_DEF_GRADE", "APPLY_COSTUME_ATTR_BONUS", "APPLY_MAGIC_ATTBONUS_PER", "APPLY_MELEE_MAGIC_ATTBONUS_PER", "APPLY_RESIST_ICE", "APPLY_RESIST_EARTH", "APPLY_RESIST_DARK", "APPLY_ANTI_CRITICAL_PCT", "APPLY_ANTI_PENETRATE_PCT", "APPLY_ATTBONUS_WOLF", "APPLY_RESIST_WOLF", "APPLY_RESIST_CLAW","APPLY_ANTI_RESIST_MAGIC","APPLY_ATTBONUS_ELECT","APPLY_ATTBONUS_FIRE","APPLY_ATTBONUS_ICE","APPLY_ATTBONUS_WIND","APPLY_ATTBONUS_EARTH","APPLY_ATTBONUS_DARK"};

replace with:

#ifdef ELEMENT_NEW_BONUSES
	string arApplyType[] = {"APPLY_NONE", "APPLY_MAX_HP", "APPLY_MAX_SP", "APPLY_CON", "APPLY_INT", "APPLY_STR", "APPLY_DEX", "APPLY_ATT_SPEED", "APPLY_MOV_SPEED", "APPLY_CAST_SPEED", "APPLY_HP_REGEN", "APPLY_SP_REGEN", "APPLY_POISON_PCT", "APPLY_STUN_PCT", "APPLY_SLOW_PCT", "APPLY_CRITICAL_PCT", "APPLY_PENETRATE_PCT", "APPLY_ATTBONUS_HUMAN", "APPLY_ATTBONUS_ANIMAL", "APPLY_ATTBONUS_ORC", "APPLY_ATTBONUS_MILGYO", "APPLY_ATTBONUS_UNDEAD", "APPLY_ATTBONUS_DEVIL", "APPLY_STEAL_HP", "APPLY_STEAL_SP", "APPLY_MANA_BURN_PCT", "APPLY_DAMAGE_SP_RECOVER", "APPLY_BLOCK", "APPLY_DODGE", "APPLY_RESIST_SWORD", "APPLY_RESIST_TWOHAND", "APPLY_RESIST_DAGGER", "APPLY_RESIST_BELL", "APPLY_RESIST_FAN", "APPLY_RESIST_BOW","APPLY_RESIST_FIRE", "APPLY_RESIST_ELEC", "APPLY_RESIST_MAGIC", "APPLY_RESIST_WIND", "APPLY_REFLECT_MELEE", "APPLY_REFLECT_CURSE", "APPLY_POISON_REDUCE", "APPLY_KILL_SP_RECOVER", "APPLY_EXP_DOUBLE_BONUS", "APPLY_GOLD_DOUBLE_BONUS", "APPLY_ITEM_DROP_BONUS", "APPLY_POTION_BONUS", "APPLY_KILL_HP_RECOVER", "APPLY_IMMUNE_STUN", "APPLY_IMMUNE_SLOW", "APPLY_IMMUNE_FALL", "APPLY_SKILL", "APPLY_BOW_DISTANCE", "APPLY_ATT_GRADE_BONUS", "APPLY_DEF_GRADE_BONUS", "APPLY_MAGIC_ATT_GRADE", "APPLY_MAGIC_DEF_GRADE", "APPLY_CURSE_PCT", "APPLY_MAX_STAMINA", "APPLY_ATTBONUS_WARRIOR", "APPLY_ATTBONUS_ASSASSIN", "APPLY_ATTBONUS_SURA", "APPLY_ATTBONUS_SHAMAN", "APPLY_ATTBONUS_MONSTER", "APPLY_MALL_ATTBONUS", "APPLY_MALL_DEFBONUS", "APPLY_MALL_EXPBONUS", "APPLY_MALL_ITEMBONUS", "APPLY_MALL_GOLDBONUS", "APPLY_MAX_HP_PCT", "APPLY_MAX_SP_PCT", "APPLY_SKILL_DAMAGE_BONUS","APPLY_NORMAL_HIT_DAMAGE_BONUS", "APPLY_SKILL_DEFEND_BONUS", "APPLY_NORMAL_HIT_DEFEND_BONUS", "APPLY_PC_BANG_EXP_BONUS", "APPLY_PC_BANG_DROP_BONUS", "APPLY_EXTRACT_HP_PCT", "APPLY_RESIST_WARRIOR", "APPLY_RESIST_ASSASSIN", "APPLY_RESIST_SURA", "APPLY_RESIST_SHAMAN", "APPLY_ENERGY",	"APPLY_DEF_GRADE", "APPLY_COSTUME_ATTR_BONUS", "APPLY_MAGIC_ATTBONUS_PER", "APPLY_MELEE_MAGIC_ATTBONUS_PER", "APPLY_RESIST_ICE", "APPLY_RESIST_EARTH", "APPLY_RESIST_DARK", "APPLY_ANTI_CRITICAL_PCT", "APPLY_ANTI_PENETRATE_PCT", "APPLY_ATTBONUS_WOLF", "APPLY_RESIST_WOLF", "APPLY_RESIST_CLAW","APPLY_ANTI_RESIST_MAGIC","APPLY_ATTBONUS_ELECT","APPLY_ATTBONUS_FIRE","APPLY_ATTBONUS_ICE","APPLY_ATTBONUS_WIND","APPLY_ATTBONUS_EARTH","APPLY_ATTBONUS_DARK"};
#else
	string arApplyType[] = { "APPLY_NONE", "APPLY_MAX_HP", "APPLY_MAX_SP", "APPLY_CON", "APPLY_INT", "APPLY_STR", "APPLY_DEX", "APPLY_ATT_SPEED", "APPLY_MOV_SPEED", "APPLY_CAST_SPEED", "APPLY_HP_REGEN", "APPLY_SP_REGEN", "APPLY_POISON_PCT", "APPLY_STUN_PCT", "APPLY_SLOW_PCT", "APPLY_CRITICAL_PCT", "APPLY_PENETRATE_PCT", "APPLY_ATTBONUS_HUMAN", "APPLY_ATTBONUS_ANIMAL", "APPLY_ATTBONUS_ORC", "APPLY_ATTBONUS_MILGYO", "APPLY_ATTBONUS_UNDEAD", "APPLY_ATTBONUS_DEVIL", "APPLY_STEAL_HP", "APPLY_STEAL_SP", "APPLY_MANA_BURN_PCT", "APPLY_DAMAGE_SP_RECOVER", "APPLY_BLOCK", "APPLY_DODGE", "APPLY_RESIST_SWORD", "APPLY_RESIST_TWOHAND", "APPLY_RESIST_DAGGER", "APPLY_RESIST_BELL", "APPLY_RESIST_FAN", "APPLY_RESIST_BOW", "APPLY_RESIST_FIRE", "APPLY_RESIST_ELEC", "APPLY_RESIST_MAGIC", "APPLY_RESIST_WIND", "APPLY_REFLECT_MELEE", "APPLY_REFLECT_CURSE", "APPLY_POISON_REDUCE", "APPLY_KILL_SP_RECOVER", "APPLY_EXP_DOUBLE_BONUS", "APPLY_GOLD_DOUBLE_BONUS", "APPLY_ITEM_DROP_BONUS", "APPLY_POTION_BONUS", "APPLY_KILL_HP_RECOVER", "APPLY_IMMUNE_STUN", "APPLY_IMMUNE_SLOW", "APPLY_IMMUNE_FALL", "APPLY_SKILL", "APPLY_BOW_DISTANCE", "APPLY_ATT_GRADE_BONUS", "APPLY_DEF_GRADE_BONUS", "APPLY_MAGIC_ATT_GRADE", "APPLY_MAGIC_DEF_GRADE", "APPLY_CURSE_PCT", "APPLY_MAX_STAMINA", "APPLY_ATTBONUS_WARRIOR", "APPLY_ATTBONUS_ASSASSIN", "APPLY_ATTBONUS_SURA", "APPLY_ATTBONUS_SHAMAN", "APPLY_ATTBONUS_MONSTER", "APPLY_MALL_ATTBONUS", "APPLY_MALL_DEFBONUS", "APPLY_MALL_EXPBONUS", "APPLY_MALL_ITEMBONUS", "APPLY_MALL_GOLDBONUS", "APPLY_MAX_HP_PCT", "APPLY_MAX_SP_PCT", "APPLY_SKILL_DAMAGE_BONUS", "APPLY_NORMAL_HIT_DAMAGE_BONUS", "APPLY_SKILL_DEFEND_BONUS", "APPLY_NORMAL_HIT_DEFEND_BONUS", "APPLY_PC_BANG_EXP_BONUS", "APPLY_PC_BANG_DROP_BONUS", "APPLY_EXTRACT_HP_PCT", "APPLY_RESIST_WARRIOR", "APPLY_RESIST_ASSASSIN", "APPLY_RESIST_SURA", "APPLY_RESIST_SHAMAN", "APPLY_ENERGY", "APPLY_DEF_GRADE", "APPLY_COSTUME_ATTR_BONUS", "APPLY_MAGIC_ATTBONUS_PER", "APPLY_MELEE_MAGIC_ATTBONUS_PER", "APPLY_RESIST_ICE", "APPLY_RESIST_EARTH", "APPLY_RESIST_DARK", "APPLY_ANTI_CRITICAL_PCT", "APPLY_ANTI_PENETRATE_PCT", "APPLY_ATTBONUS_WOLF", "APPLY_RESIST_WOLF", "APPLY_RESIST_CLAW", "APPLY_ANTI_RESIST_MAGIC", };
#endif

inside locale folder, open locale_game.txt, add in the end:

TOOLTIP_APPLY_ATTBONUS_ELEC	Strong against Lightning +%d%%	SA
TOOLTIP_APPLY_ATTBONUS_FIRE	Strong against Fire +%d%%	SA
TOOLTIP_APPLY_ATTBONUS_ICE	Strong against Ice +%d%%	SA
TOOLTIP_APPLY_ATTBONUS_WIND	Strong against Wind +%d%%	SA
TOOLTIP_APPLY_ATTBONUS_EARTH	Strong against Earth +%d%%	SA
TOOLTIP_APPLY_ATTBONUS_DARK	Strong against Dark +%d%%	SA

 

Compile and that's it!

to use it in item_proto.txt you can use:

APPLY_ATTBONUS_ELEC,

APPLY_ATTBONUS_FIRE,

APPLY_ATTBONUS_ICE,

APPLY_ATTBONUS_WIND,

APPLY_ATTBONUS_EARTH,

APPLY_ATTBONUS_DARK

 

Enjoy!

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Acum 36 minute, metin2-factory a spus:

Hi,

I have worked on official like new elemental bonuses(strong against elec,fire,ice,wind,earth,dark), follow the guide below to add it to your server.

Please like this topic if you find it useful! :) 

(C) Metin2 Guild wars - (If you're looking for a custom made metin2 systems in c++/python send me a pm).

Screenshots:

O9Eu1CUDTauik5kDQ-mzZQ.png

JyjQEjSBTDeKcfzlxEjrsw.png

 

Let's begin!

Server side:

open service.h,add at the bottom:


#define ELEMENT_NEW_BONUSES

open length.h, look for:


	MAX_APPLY_NUM,
};

add above:


#ifdef ELEMENT_NEW_BONUSES
	APPLY_ATTBONUS_ELEC,
	APPLY_ATTBONUS_FIRE,
	APPLY_ATTBONUS_ICE,
	APPLY_ATTBONUS_WIND,
	APPLY_ATTBONUS_EARTH,
	APPLY_ATTBONUS_DARK,
#endif

open battle.cpp, look for:


else if (pkVictim->IsRaceFlag(RACE_FLAG_ICE))
			iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_ICE)) / 100;

add below:


#ifdef ELEMENT_NEW_BONUSES
		else if (pkVictim->IsRaceFlag(RACE_FLAG_ELEC))
			iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_ELEC)) / 100;
		else if (pkVictim->IsRaceFlag(RACE_FLAG_WIND))
			iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_WIND)) / 100;
		else if (pkVictim->IsRaceFlag(RACE_FLAG_EARTH))
			iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_EARTH)) / 100;
		else if (pkVictim->IsRaceFlag(RACE_FLAG_DARK))
			iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_DARK)) / 100;
#endif

open char.cpp, look for: 


case POINT_NORMAL_HIT_DEFEND_BONUS:

add below:


#ifdef ELEMENT_NEW_BONUSES
		case POINT_ATTBONUS_ELEC:
		case POINT_ATTBONUS_FIRE:
		case POINT_ATTBONUS_ICE:
		case POINT_ATTBONUS_WIND:
		case POINT_ATTBONUS_EARTH:
		case POINT_ATTBONUS_DARK:
#endif

in char.cpp, look for:


PointChange(aApplyInfo[bApplyType].bPointType, iVal);

add above:


#ifdef ELEMENT_NEW_BONUSES
		case APPLY_ATTBONUS_ELEC:
		case APPLY_ATTBONUS_FIRE:
		case APPLY_ATTBONUS_ICE:
		case APPLY_ATTBONUS_WIND:
		case APPLY_ATTBONUS_EARTH:
		case APPLY_ATTBONUS_DARK:
#endif

in char.h, look for:


};

enum EPKModes

add above:


#ifdef ELEMENT_NEW_BONUSES
	POINT_ATTBONUS_ELEC,
	POINT_ATTBONUS_WIND,
	POINT_ATTBONUS_EARTH,
	POINT_ATTBONUS_DARK,
#endif

in constants.cpp, look for:


};

const int aiItemMagicAttributePercentHigh[ITEM_ATTRIBUTE_MAX_LEVEL] = {30, 40, 20, 8, 2};

add above:


#ifdef ELEMENT_NEW_BONUSES
	{ POINT_ATTBONUS_ELEC,},
	{ POINT_ATTBONUS_FIRE, },
	{ POINT_ATTBONUS_ICE, },
	{ POINT_ATTBONUS_WIND, },
	{ POINT_ATTBONUS_EARTH, },
	{ POINT_ATTBONUS_DARK, },
#endif

now go into db source.

open ProtoReader.cpp, look for:


	string arApplyType[] = { "APPLY_NONE", "APPLY_MAX_HP", "APPLY_MAX_SP", "APPLY_CON", "APPLY_INT", "APPLY_STR", "APPLY_DEX", "APPLY_ATT_SPEED", "APPLY_MOV_SPEED", "APPLY_CAST_SPEED", "APPLY_HP_REGEN", "APPLY_SP_REGEN", "APPLY_POISON_PCT", "APPLY_STUN_PCT", "APPLY_SLOW_PCT", "APPLY_CRITICAL_PCT", "APPLY_PENETRATE_PCT", "APPLY_ATTBONUS_HUMAN", "APPLY_ATTBONUS_ANIMAL", "APPLY_ATTBONUS_ORC", "APPLY_ATTBONUS_MILGYO", "APPLY_ATTBONUS_UNDEAD", "APPLY_ATTBONUS_DEVIL", "APPLY_STEAL_HP", "APPLY_STEAL_SP", "APPLY_MANA_BURN_PCT", "APPLY_DAMAGE_SP_RECOVER", "APPLY_BLOCK", "APPLY_DODGE", "APPLY_RESIST_SWORD", "APPLY_RESIST_TWOHAND", "APPLY_RESIST_DAGGER", "APPLY_RESIST_BELL", "APPLY_RESIST_FAN", "APPLY_RESIST_BOW","APPLY_RESIST_FIRE", "APPLY_RESIST_ELEC", "APPLY_RESIST_MAGIC", "APPLY_RESIST_WIND", "APPLY_REFLECT_MELEE", "APPLY_REFLECT_CURSE", "APPLY_POISON_REDUCE", "APPLY_KILL_SP_RECOVER", "APPLY_EXP_DOUBLE_BONUS", "APPLY_GOLD_DOUBLE_BONUS", "APPLY_ITEM_DROP_BONUS", "APPLY_POTION_BONUS", "APPLY_KILL_HP_RECOVER", "APPLY_IMMUNE_STUN", "APPLY_IMMUNE_SLOW", "APPLY_IMMUNE_FALL", "APPLY_SKILL", "APPLY_BOW_DISTANCE", "APPLY_ATT_GRADE_BONUS", "APPLY_DEF_GRADE_BONUS", "APPLY_MAGIC_ATT_GRADE", "APPLY_MAGIC_DEF_GRADE", "APPLY_CURSE_PCT", "APPLY_MAX_STAMINA", "APPLY_ATTBONUS_WARRIOR", "APPLY_ATTBONUS_ASSASSIN", "APPLY_ATTBONUS_SURA", "APPLY_ATTBONUS_SHAMAN", "APPLY_ATTBONUS_MONSTER", "APPLY_MALL_ATTBONUS", "APPLY_MALL_DEFBONUS", "APPLY_MALL_EXPBONUS", "APPLY_MALL_ITEMBONUS", "APPLY_MALL_GOLDBONUS", "APPLY_MAX_HP_PCT", "APPLY_MAX_SP_PCT", "APPLY_SKILL_DAMAGE_BONUS","APPLY_NORMAL_HIT_DAMAGE_BONUS", "APPLY_SKILL_DEFEND_BONUS", "APPLY_NORMAL_HIT_DEFEND_BONUS", "APPLY_PC_BANG_EXP_BONUS", "APPLY_PC_BANG_DROP_BONUS", "APPLY_EXTRACT_HP_PCT", "APPLY_RESIST_WARRIOR", "APPLY_RESIST_ASSASSIN", "APPLY_RESIST_SURA", "APPLY_RESIST_SHAMAN", "APPLY_ENERGY", "APPLY_DEF_GRADE", "APPLY_COSTUME_ATTR_BONUS", "APPLY_MAGIC_ATTBONUS_PER", "APPLY_MELEE_MAGIC_ATTBONUS_PER", "APPLY_RESIST_ICE", "APPLY_RESIST_EARTH", "APPLY_RESIST_DARK", "APPLY_ANTI_CRITICAL_PCT", "APPLY_ANTI_PENETRATE_PCT", "APPLY_ATTBONUS_WOLF", "APPLY_RESIST_WOLF", "APPLY_RESIST_CLAW", "APPLY_ANTI_RESIST_MAGIC", "APPLY_ATTBONUS_ELECT", "APPLY_ATTBONUS_FIRE", "APPLY_ATTBONUS_ICE", "APPLY_ATTBONUS_WIND", "APPLY_ATTBONUS_EARTH", "APPLY_ATTBONUS_DARK" };

replace with:


#ifdef ELEMENT_NEW_BONUSES
	string arApplyType[] = { "APPLY_NONE", "APPLY_MAX_HP", "APPLY_MAX_SP", "APPLY_CON", "APPLY_INT", "APPLY_STR", "APPLY_DEX", "APPLY_ATT_SPEED", "APPLY_MOV_SPEED", "APPLY_CAST_SPEED", "APPLY_HP_REGEN", "APPLY_SP_REGEN", "APPLY_POISON_PCT", "APPLY_STUN_PCT", "APPLY_SLOW_PCT", "APPLY_CRITICAL_PCT", "APPLY_PENETRATE_PCT", "APPLY_ATTBONUS_HUMAN", "APPLY_ATTBONUS_ANIMAL", "APPLY_ATTBONUS_ORC", "APPLY_ATTBONUS_MILGYO", "APPLY_ATTBONUS_UNDEAD", "APPLY_ATTBONUS_DEVIL", "APPLY_STEAL_HP", "APPLY_STEAL_SP", "APPLY_MANA_BURN_PCT", "APPLY_DAMAGE_SP_RECOVER", "APPLY_BLOCK", "APPLY_DODGE", "APPLY_RESIST_SWORD", "APPLY_RESIST_TWOHAND", "APPLY_RESIST_DAGGER", "APPLY_RESIST_BELL", "APPLY_RESIST_FAN", "APPLY_RESIST_BOW","APPLY_RESIST_FIRE", "APPLY_RESIST_ELEC", "APPLY_RESIST_MAGIC", "APPLY_RESIST_WIND", "APPLY_REFLECT_MELEE", "APPLY_REFLECT_CURSE", "APPLY_POISON_REDUCE", "APPLY_KILL_SP_RECOVER", "APPLY_EXP_DOUBLE_BONUS", "APPLY_GOLD_DOUBLE_BONUS", "APPLY_ITEM_DROP_BONUS", "APPLY_POTION_BONUS", "APPLY_KILL_HP_RECOVER", "APPLY_IMMUNE_STUN", "APPLY_IMMUNE_SLOW", "APPLY_IMMUNE_FALL", "APPLY_SKILL", "APPLY_BOW_DISTANCE", "APPLY_ATT_GRADE_BONUS", "APPLY_DEF_GRADE_BONUS", "APPLY_MAGIC_ATT_GRADE", "APPLY_MAGIC_DEF_GRADE", "APPLY_CURSE_PCT", "APPLY_MAX_STAMINA", "APPLY_ATTBONUS_WARRIOR", "APPLY_ATTBONUS_ASSASSIN", "APPLY_ATTBONUS_SURA", "APPLY_ATTBONUS_SHAMAN", "APPLY_ATTBONUS_MONSTER", "APPLY_MALL_ATTBONUS", "APPLY_MALL_DEFBONUS", "APPLY_MALL_EXPBONUS", "APPLY_MALL_ITEMBONUS", "APPLY_MALL_GOLDBONUS", "APPLY_MAX_HP_PCT", "APPLY_MAX_SP_PCT", "APPLY_SKILL_DAMAGE_BONUS","APPLY_NORMAL_HIT_DAMAGE_BONUS", "APPLY_SKILL_DEFEND_BONUS", "APPLY_NORMAL_HIT_DEFEND_BONUS", "APPLY_PC_BANG_EXP_BONUS", "APPLY_PC_BANG_DROP_BONUS", "APPLY_EXTRACT_HP_PCT", "APPLY_RESIST_WARRIOR", "APPLY_RESIST_ASSASSIN", "APPLY_RESIST_SURA", "APPLY_RESIST_SHAMAN", "APPLY_ENERGY", "APPLY_DEF_GRADE", "APPLY_COSTUME_ATTR_BONUS", "APPLY_MAGIC_ATTBONUS_PER", "APPLY_MELEE_MAGIC_ATTBONUS_PER", "APPLY_RESIST_ICE", "APPLY_RESIST_EARTH", "APPLY_RESIST_DARK", "APPLY_ANTI_CRITICAL_PCT", "APPLY_ANTI_PENETRATE_PCT", "APPLY_ATTBONUS_WOLF", "APPLY_RESIST_WOLF", "APPLY_RESIST_CLAW", "APPLY_ANTI_RESIST_MAGIC", "APPLY_ATTBONUS_ELECT", "APPLY_ATTBONUS_FIRE", "APPLY_ATTBONUS_ICE", "APPLY_ATTBONUS_WIND", "APPLY_ATTBONUS_EARTH", "APPLY_ATTBONUS_DARK" };
#else
	string arApplyType[] = { "APPLY_NONE", "APPLY_MAX_HP", "APPLY_MAX_SP", "APPLY_CON", "APPLY_INT", "APPLY_STR", "APPLY_DEX", "APPLY_ATT_SPEED", "APPLY_MOV_SPEED", "APPLY_CAST_SPEED", "APPLY_HP_REGEN", "APPLY_SP_REGEN", "APPLY_POISON_PCT", "APPLY_STUN_PCT", "APPLY_SLOW_PCT", "APPLY_CRITICAL_PCT", "APPLY_PENETRATE_PCT", "APPLY_ATTBONUS_HUMAN", "APPLY_ATTBONUS_ANIMAL", "APPLY_ATTBONUS_ORC", "APPLY_ATTBONUS_MILGYO", "APPLY_ATTBONUS_UNDEAD", "APPLY_ATTBONUS_DEVIL", "APPLY_STEAL_HP", "APPLY_STEAL_SP", "APPLY_MANA_BURN_PCT", "APPLY_DAMAGE_SP_RECOVER", "APPLY_BLOCK", "APPLY_DODGE", "APPLY_RESIST_SWORD", "APPLY_RESIST_TWOHAND", "APPLY_RESIST_DAGGER", "APPLY_RESIST_BELL", "APPLY_RESIST_FAN", "APPLY_RESIST_BOW", "APPLY_RESIST_FIRE", "APPLY_RESIST_ELEC", "APPLY_RESIST_MAGIC", "APPLY_RESIST_WIND", "APPLY_REFLECT_MELEE", "APPLY_REFLECT_CURSE", "APPLY_POISON_REDUCE", "APPLY_KILL_SP_RECOVER", "APPLY_EXP_DOUBLE_BONUS", "APPLY_GOLD_DOUBLE_BONUS", "APPLY_ITEM_DROP_BONUS", "APPLY_POTION_BONUS", "APPLY_KILL_HP_RECOVER", "APPLY_IMMUNE_STUN", "APPLY_IMMUNE_SLOW", "APPLY_IMMUNE_FALL", "APPLY_SKILL", "APPLY_BOW_DISTANCE", "APPLY_ATT_GRADE_BONUS", "APPLY_DEF_GRADE_BONUS", "APPLY_MAGIC_ATT_GRADE", "APPLY_MAGIC_DEF_GRADE", "APPLY_CURSE_PCT", "APPLY_MAX_STAMINA", "APPLY_ATTBONUS_WARRIOR", "APPLY_ATTBONUS_ASSASSIN", "APPLY_ATTBONUS_SURA", "APPLY_ATTBONUS_SHAMAN", "APPLY_ATTBONUS_MONSTER", "APPLY_MALL_ATTBONUS", "APPLY_MALL_DEFBONUS", "APPLY_MALL_EXPBONUS", "APPLY_MALL_ITEMBONUS", "APPLY_MALL_GOLDBONUS", "APPLY_MAX_HP_PCT", "APPLY_MAX_SP_PCT", "APPLY_SKILL_DAMAGE_BONUS", "APPLY_NORMAL_HIT_DAMAGE_BONUS", "APPLY_SKILL_DEFEND_BONUS", "APPLY_NORMAL_HIT_DEFEND_BONUS", "APPLY_PC_BANG_EXP_BONUS", "APPLY_PC_BANG_DROP_BONUS", "APPLY_EXTRACT_HP_PCT", "APPLY_RESIST_WARRIOR", "APPLY_RESIST_ASSASSIN", "APPLY_RESIST_SURA", "APPLY_RESIST_SHAMAN", "APPLY_ENERGY", "APPLY_DEF_GRADE", "APPLY_COSTUME_ATTR_BONUS", "APPLY_MAGIC_ATTBONUS_PER", "APPLY_MELEE_MAGIC_ATTBONUS_PER", "APPLY_RESIST_ICE", "APPLY_RESIST_EARTH", "APPLY_RESIST_DARK", "APPLY_ANTI_CRITICAL_PCT", "APPLY_ANTI_PENETRATE_PCT", "APPLY_ATTBONUS_WOLF", "APPLY_RESIST_WOLF", "APPLY_RESIST_CLAW", "APPLY_ANTI_RESIST_MAGIC", };
#endif

Compile.

Client side:

open locale_inc.h, add at the bottom:


#define ELEMENT_NEW_BONUSES

open PythonItemModule.cpp, look for:


#ifdef ENABLE_NEW_EQUIPMENT_SYSTEM

add above:


#ifdef ELEMENT_NEW_BONUSES
	PyModule_AddIntConstant(poModule, "APPLY_ATTBONUS_ELEC", CItemData::APPLY_ATTBONUS_ELEC);
	PyModule_AddIntConstant(poModule, "APPLY_ATTBONUS_FIRE", CItemData::APPLY_ATTBONUS_FIRE);
	PyModule_AddIntConstant(poModule, "APPLY_ATTBONUS_ICE", CItemData::APPLY_ATTBONUS_ICE);
	PyModule_AddIntConstant(poModule, "APPLY_ATTBONUS_WIND", CItemData::APPLY_ATTBONUS_WIND);
	PyModule_AddIntConstant(poModule, "APPLY_ATTBONUS_EARTH", CItemData::APPLY_ATTBONUS_EARTH);
	PyModule_AddIntConstant(poModule, "APPLY_ATTBONUS_DARK", CItemData::APPLY_ATTBONUS_DARK);

#endif

open Packet.h,look for: 


POINT_MIN_WEP = 200,

add above:


#ifdef ELEMENT_NEW_BONUSES
		POINT_ATTBONUS_ELEC,
		POINT_ATTBONUS_WIND,
		POINT_ATTBONUS_EARTH,
		POINT_ATTBONUS_DARK,
#endif

 

open itemData.h, look for:


MAX_APPLY_NUM,
		};

		enum EImmuneFlags

add above:


#ifdef ELEMENT_NEW_BONUSES
			APPLY_ATTBONUS_ELEC,
			APPLY_ATTBONUS_FIRE,
			APPLY_ATTBONUS_ICE,
			APPLY_ATTBONUS_WIND,
			APPLY_ATTBONUS_EARTH,
			APPLY_ATTBONUS_DARK,
#endif

go to root pack.

open uiToolTip.py

look for:


}
	

	ATTRIBUTE_NEED_WIDTH = {

add above:


		item.APPLY_ATTBONUS_ELEC : localeInfo.TOOLTIP_APPLY_ATTBONUS_ELEC,
		item.APPLY_ATTBONUS_FIRE : localeInfo.TOOLTIP_APPLY_ATTBONUS_FIRE,
		item.APPLY_ATTBONUS_ICE : localeInfo.TOOLTIP_APPLY_ATTBONUS_ICE,
		item.APPLY_ATTBONUS_WIND : localeInfo.TOOLTIP_APPLY_ATTBONUS_WIND,
		item.APPLY_ATTBONUS_EARTH : localeInfo.TOOLTIP_APPLY_ATTBONUS_EARTH,
		item.APPLY_ATTBONUS_DARK : localeInfo.TOOLTIP_APPLY_ATTBONUS_DARK,

go to dump_proto folder, open ItemCSVReader.cpp,look for:


#include "ItemCSVReader.h"

add below:


#define ELEMENT_NEW_BONUSES

search for:


	string arApplyType[] = {"APPLY_NONE", "APPLY_MAX_HP", "APPLY_MAX_SP", "APPLY_CON", "APPLY_INT", "APPLY_STR", "APPLY_DEX", "APPLY_ATT_SPEED", "APPLY_MOV_SPEED", "APPLY_CAST_SPEED", "APPLY_HP_REGEN", "APPLY_SP_REGEN", "APPLY_POISON_PCT", "APPLY_STUN_PCT", "APPLY_SLOW_PCT", "APPLY_CRITICAL_PCT", "APPLY_PENETRATE_PCT", "APPLY_ATTBONUS_HUMAN", "APPLY_ATTBONUS_ANIMAL", "APPLY_ATTBONUS_ORC", "APPLY_ATTBONUS_MILGYO", "APPLY_ATTBONUS_UNDEAD", "APPLY_ATTBONUS_DEVIL", "APPLY_STEAL_HP", "APPLY_STEAL_SP", "APPLY_MANA_BURN_PCT", "APPLY_DAMAGE_SP_RECOVER", "APPLY_BLOCK", "APPLY_DODGE", "APPLY_RESIST_SWORD", "APPLY_RESIST_TWOHAND", "APPLY_RESIST_DAGGER", "APPLY_RESIST_BELL", "APPLY_RESIST_FAN", "APPLY_RESIST_BOW","APPLY_RESIST_FIRE", "APPLY_RESIST_ELEC", "APPLY_RESIST_MAGIC", "APPLY_RESIST_WIND", "APPLY_REFLECT_MELEE", "APPLY_REFLECT_CURSE", "APPLY_POISON_REDUCE", "APPLY_KILL_SP_RECOVER", "APPLY_EXP_DOUBLE_BONUS", "APPLY_GOLD_DOUBLE_BONUS", "APPLY_ITEM_DROP_BONUS", "APPLY_POTION_BONUS", "APPLY_KILL_HP_RECOVER", "APPLY_IMMUNE_STUN", "APPLY_IMMUNE_SLOW", "APPLY_IMMUNE_FALL", "APPLY_SKILL", "APPLY_BOW_DISTANCE", "APPLY_ATT_GRADE_BONUS", "APPLY_DEF_GRADE_BONUS", "APPLY_MAGIC_ATT_GRADE", "APPLY_MAGIC_DEF_GRADE", "APPLY_CURSE_PCT", "APPLY_MAX_STAMINA", "APPLY_ATTBONUS_WARRIOR", "APPLY_ATTBONUS_ASSASSIN", "APPLY_ATTBONUS_SURA", "APPLY_ATTBONUS_SHAMAN", "APPLY_ATTBONUS_MONSTER", "APPLY_MALL_ATTBONUS", "APPLY_MALL_DEFBONUS", "APPLY_MALL_EXPBONUS", "APPLY_MALL_ITEMBONUS", "APPLY_MALL_GOLDBONUS", "APPLY_MAX_HP_PCT", "APPLY_MAX_SP_PCT", "APPLY_SKILL_DAMAGE_BONUS","APPLY_NORMAL_HIT_DAMAGE_BONUS", "APPLY_SKILL_DEFEND_BONUS", "APPLY_NORMAL_HIT_DEFEND_BONUS", "APPLY_PC_BANG_EXP_BONUS", "APPLY_PC_BANG_DROP_BONUS", "APPLY_EXTRACT_HP_PCT", "APPLY_RESIST_WARRIOR", "APPLY_RESIST_ASSASSIN", "APPLY_RESIST_SURA", "APPLY_RESIST_SHAMAN", "APPLY_ENERGY",	"APPLY_DEF_GRADE", "APPLY_COSTUME_ATTR_BONUS", "APPLY_MAGIC_ATTBONUS_PER", "APPLY_MELEE_MAGIC_ATTBONUS_PER", "APPLY_RESIST_ICE", "APPLY_RESIST_EARTH", "APPLY_RESIST_DARK", "APPLY_ANTI_CRITICAL_PCT", "APPLY_ANTI_PENETRATE_PCT", "APPLY_ATTBONUS_WOLF", "APPLY_RESIST_WOLF", "APPLY_RESIST_CLAW","APPLY_ANTI_RESIST_MAGIC","APPLY_ATTBONUS_ELECT","APPLY_ATTBONUS_FIRE","APPLY_ATTBONUS_ICE","APPLY_ATTBONUS_WIND","APPLY_ATTBONUS_EARTH","APPLY_ATTBONUS_DARK"};

replace with:


#ifdef ELEMENT_NEW_BONUSES
	string arApplyType[] = {"APPLY_NONE", "APPLY_MAX_HP", "APPLY_MAX_SP", "APPLY_CON", "APPLY_INT", "APPLY_STR", "APPLY_DEX", "APPLY_ATT_SPEED", "APPLY_MOV_SPEED", "APPLY_CAST_SPEED", "APPLY_HP_REGEN", "APPLY_SP_REGEN", "APPLY_POISON_PCT", "APPLY_STUN_PCT", "APPLY_SLOW_PCT", "APPLY_CRITICAL_PCT", "APPLY_PENETRATE_PCT", "APPLY_ATTBONUS_HUMAN", "APPLY_ATTBONUS_ANIMAL", "APPLY_ATTBONUS_ORC", "APPLY_ATTBONUS_MILGYO", "APPLY_ATTBONUS_UNDEAD", "APPLY_ATTBONUS_DEVIL", "APPLY_STEAL_HP", "APPLY_STEAL_SP", "APPLY_MANA_BURN_PCT", "APPLY_DAMAGE_SP_RECOVER", "APPLY_BLOCK", "APPLY_DODGE", "APPLY_RESIST_SWORD", "APPLY_RESIST_TWOHAND", "APPLY_RESIST_DAGGER", "APPLY_RESIST_BELL", "APPLY_RESIST_FAN", "APPLY_RESIST_BOW","APPLY_RESIST_FIRE", "APPLY_RESIST_ELEC", "APPLY_RESIST_MAGIC", "APPLY_RESIST_WIND", "APPLY_REFLECT_MELEE", "APPLY_REFLECT_CURSE", "APPLY_POISON_REDUCE", "APPLY_KILL_SP_RECOVER", "APPLY_EXP_DOUBLE_BONUS", "APPLY_GOLD_DOUBLE_BONUS", "APPLY_ITEM_DROP_BONUS", "APPLY_POTION_BONUS", "APPLY_KILL_HP_RECOVER", "APPLY_IMMUNE_STUN", "APPLY_IMMUNE_SLOW", "APPLY_IMMUNE_FALL", "APPLY_SKILL", "APPLY_BOW_DISTANCE", "APPLY_ATT_GRADE_BONUS", "APPLY_DEF_GRADE_BONUS", "APPLY_MAGIC_ATT_GRADE", "APPLY_MAGIC_DEF_GRADE", "APPLY_CURSE_PCT", "APPLY_MAX_STAMINA", "APPLY_ATTBONUS_WARRIOR", "APPLY_ATTBONUS_ASSASSIN", "APPLY_ATTBONUS_SURA", "APPLY_ATTBONUS_SHAMAN", "APPLY_ATTBONUS_MONSTER", "APPLY_MALL_ATTBONUS", "APPLY_MALL_DEFBONUS", "APPLY_MALL_EXPBONUS", "APPLY_MALL_ITEMBONUS", "APPLY_MALL_GOLDBONUS", "APPLY_MAX_HP_PCT", "APPLY_MAX_SP_PCT", "APPLY_SKILL_DAMAGE_BONUS","APPLY_NORMAL_HIT_DAMAGE_BONUS", "APPLY_SKILL_DEFEND_BONUS", "APPLY_NORMAL_HIT_DEFEND_BONUS", "APPLY_PC_BANG_EXP_BONUS", "APPLY_PC_BANG_DROP_BONUS", "APPLY_EXTRACT_HP_PCT", "APPLY_RESIST_WARRIOR", "APPLY_RESIST_ASSASSIN", "APPLY_RESIST_SURA", "APPLY_RESIST_SHAMAN", "APPLY_ENERGY",	"APPLY_DEF_GRADE", "APPLY_COSTUME_ATTR_BONUS", "APPLY_MAGIC_ATTBONUS_PER", "APPLY_MELEE_MAGIC_ATTBONUS_PER", "APPLY_RESIST_ICE", "APPLY_RESIST_EARTH", "APPLY_RESIST_DARK", "APPLY_ANTI_CRITICAL_PCT", "APPLY_ANTI_PENETRATE_PCT", "APPLY_ATTBONUS_WOLF", "APPLY_RESIST_WOLF", "APPLY_RESIST_CLAW","APPLY_ANTI_RESIST_MAGIC","APPLY_ATTBONUS_ELECT","APPLY_ATTBONUS_FIRE","APPLY_ATTBONUS_ICE","APPLY_ATTBONUS_WIND","APPLY_ATTBONUS_EARTH","APPLY_ATTBONUS_DARK"};
#else
	string arApplyType[] = { "APPLY_NONE", "APPLY_MAX_HP", "APPLY_MAX_SP", "APPLY_CON", "APPLY_INT", "APPLY_STR", "APPLY_DEX", "APPLY_ATT_SPEED", "APPLY_MOV_SPEED", "APPLY_CAST_SPEED", "APPLY_HP_REGEN", "APPLY_SP_REGEN", "APPLY_POISON_PCT", "APPLY_STUN_PCT", "APPLY_SLOW_PCT", "APPLY_CRITICAL_PCT", "APPLY_PENETRATE_PCT", "APPLY_ATTBONUS_HUMAN", "APPLY_ATTBONUS_ANIMAL", "APPLY_ATTBONUS_ORC", "APPLY_ATTBONUS_MILGYO", "APPLY_ATTBONUS_UNDEAD", "APPLY_ATTBONUS_DEVIL", "APPLY_STEAL_HP", "APPLY_STEAL_SP", "APPLY_MANA_BURN_PCT", "APPLY_DAMAGE_SP_RECOVER", "APPLY_BLOCK", "APPLY_DODGE", "APPLY_RESIST_SWORD", "APPLY_RESIST_TWOHAND", "APPLY_RESIST_DAGGER", "APPLY_RESIST_BELL", "APPLY_RESIST_FAN", "APPLY_RESIST_BOW", "APPLY_RESIST_FIRE", "APPLY_RESIST_ELEC", "APPLY_RESIST_MAGIC", "APPLY_RESIST_WIND", "APPLY_REFLECT_MELEE", "APPLY_REFLECT_CURSE", "APPLY_POISON_REDUCE", "APPLY_KILL_SP_RECOVER", "APPLY_EXP_DOUBLE_BONUS", "APPLY_GOLD_DOUBLE_BONUS", "APPLY_ITEM_DROP_BONUS", "APPLY_POTION_BONUS", "APPLY_KILL_HP_RECOVER", "APPLY_IMMUNE_STUN", "APPLY_IMMUNE_SLOW", "APPLY_IMMUNE_FALL", "APPLY_SKILL", "APPLY_BOW_DISTANCE", "APPLY_ATT_GRADE_BONUS", "APPLY_DEF_GRADE_BONUS", "APPLY_MAGIC_ATT_GRADE", "APPLY_MAGIC_DEF_GRADE", "APPLY_CURSE_PCT", "APPLY_MAX_STAMINA", "APPLY_ATTBONUS_WARRIOR", "APPLY_ATTBONUS_ASSASSIN", "APPLY_ATTBONUS_SURA", "APPLY_ATTBONUS_SHAMAN", "APPLY_ATTBONUS_MONSTER", "APPLY_MALL_ATTBONUS", "APPLY_MALL_DEFBONUS", "APPLY_MALL_EXPBONUS", "APPLY_MALL_ITEMBONUS", "APPLY_MALL_GOLDBONUS", "APPLY_MAX_HP_PCT", "APPLY_MAX_SP_PCT", "APPLY_SKILL_DAMAGE_BONUS", "APPLY_NORMAL_HIT_DAMAGE_BONUS", "APPLY_SKILL_DEFEND_BONUS", "APPLY_NORMAL_HIT_DEFEND_BONUS", "APPLY_PC_BANG_EXP_BONUS", "APPLY_PC_BANG_DROP_BONUS", "APPLY_EXTRACT_HP_PCT", "APPLY_RESIST_WARRIOR", "APPLY_RESIST_ASSASSIN", "APPLY_RESIST_SURA", "APPLY_RESIST_SHAMAN", "APPLY_ENERGY", "APPLY_DEF_GRADE", "APPLY_COSTUME_ATTR_BONUS", "APPLY_MAGIC_ATTBONUS_PER", "APPLY_MELEE_MAGIC_ATTBONUS_PER", "APPLY_RESIST_ICE", "APPLY_RESIST_EARTH", "APPLY_RESIST_DARK", "APPLY_ANTI_CRITICAL_PCT", "APPLY_ANTI_PENETRATE_PCT", "APPLY_ATTBONUS_WOLF", "APPLY_RESIST_WOLF", "APPLY_RESIST_CLAW", "APPLY_ANTI_RESIST_MAGIC", };
#endif

inside locale folder, open locale_game.txt, add in the end:


TOOLTIP_APPLY_ATTBONUS_ELEC	Strong against Lightning +%d%%	SA
TOOLTIP_APPLY_ATTBONUS_FIRE	Strong against Fire +%d%%	SA
TOOLTIP_APPLY_ATTBONUS_ICE	Strong against Ice +%d%%	SA
TOOLTIP_APPLY_ATTBONUS_WIND	Strong against Wind +%d%%	SA
TOOLTIP_APPLY_ATTBONUS_EARTH	Strong against Earth +%d%%	SA
TOOLTIP_APPLY_ATTBONUS_DARK	Strong against Dark +%d%%	SA

 

Compile and that's it!

to use it in item_proto.txt you can use:

APPLY_ATTBONUS_ELEC,

APPLY_ATTBONUS_FIRE,

APPLY_ATTBONUS_ICE,

APPLY_ATTBONUS_WIND,

APPLY_ATTBONUS_EARTH,

APPLY_ATTBONUS_DARK

 

Enjoy!

For item_proto.sql how use this apply_attbonus_wind ?

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On 5/22/2018 at 10:00 AM, sharqawy said:

When I Trying To Open Client After Compile I Had This Window "???????????????" .. ?

maybe because you did something wrong ?

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On 9/12/2018 at 3:49 AM, metin2-factory said:

Everything should work fine, if you understand a bit of c++ & python you will be able to implement it without issues what so ever.

Bonus not more damage

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