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open mob_drop_item.txt Structure [kill_drop & level_limit] ?

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Hi guys.

I examined mob_drop_item.txt from 40k source. Now I am developing mob_drop_item editor but I have question because this editor's you going to using soon.

My question; Can kill_drop and level_limit be in the same group? and If kill_drop is selected, does the type value have to be kill or this same situation level_limit selected type value limit? ( I couldn't found these :/ ,  I think it's an error-free program.

 

My program review is here:

 

Don't worry program when finished, I going to translate to English. I will hope you like it =)

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MajorRundownFossa

 

No, you can't freely use level_limit and kill_drop, they are bound to the Type token.

 

case 1:

Type limit -> you can set a level_limit check;

Group	Metin_della_Battaglia
{
	Type	limit
	mob	8003
    level_limit 15 --** Be at least level 15 to drop from this Metin.
	1	40	1	10 --** Spada di Bambu+0
	2	2030	1	10 --** Arco da Battaglia+0
	3	3030	1	10 --** Lancia del Ragno+0
	4	4010	1	10 --** Nove Lame+0
	5	5010	1	10 --** Campana dArgento+0
	6	7030	1	10 --** Ventaglio della Gru+0
	7	14040	1	10 --** Bracciale dArgento+0
	8	15040	1	10 --** Scarpe in Legno+0
	9	16040	1	10 --** Collana dArgento+0
	10	17040	1	10 --** Orecchini dArgento+0
}	

 

case 2:

Type kill - > you can set a kill_drop check;

Group	Metin_della_Battaglia
{
	Type	kill
	mob	8003
    kill_drop 500 --** Kill 500 to be able to drop.
	1	40	1	10 --** Spada di Bambu+0
	2	2030	1	10 --** Arco da Battaglia+0
	3	3030	1	10 --** Lancia del Ragno+0
	4	4010	1	10 --** Nove Lame+0
	5	5010	1	10 --** Campana dArgento+0
	6	7030	1	10 --** Ventaglio della Gru+0
	7	14040	1	10 --** Bracciale dArgento+0
	8	15040	1	10 --** Scarpe in Legno+0
	9	16040	1	10 --** Collana dArgento+0
	10	17040	1	10 --** Orecchini dArgento+0
}	

 

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17 minutes ago, Syreldar said:

MajorRundownFossa

 

No, you can't freely use level_limit and kill_drop, they are bound to the Type token.

 

case 1:

Type limit -> you can set a level_limit check;


Group	Metin_della_Battaglia
{
	Type	limit
	mob	8003
    level_limit 15 --** Be at least level 15 to drop from this Metin.
	1	40	1	10 --** Spada di Bambu+0
	2	2030	1	10 --** Arco da Battaglia+0
	3	3030	1	10 --** Lancia del Ragno+0
	4	4010	1	10 --** Nove Lame+0
	5	5010	1	10 --** Campana dArgento+0
	6	7030	1	10 --** Ventaglio della Gru+0
	7	14040	1	10 --** Bracciale dArgento+0
	8	15040	1	10 --** Scarpe in Legno+0
	9	16040	1	10 --** Collana dArgento+0
	10	17040	1	10 --** Orecchini dArgento+0
}	

 

case 2:

Type kill - > you can set a kill_drop check;


Group	Metin_della_Battaglia
{
	Type	kill
	mob	8003
    kill_drop 500 --** Kill 500 to be able to drop.
	1	40	1	10 --** Spada di Bambu+0
	2	2030	1	10 --** Arco da Battaglia+0
	3	3030	1	10 --** Lancia del Ragno+0
	4	4010	1	10 --** Nove Lame+0
	5	5010	1	10 --** Campana dArgento+0
	6	7030	1	10 --** Ventaglio della Gru+0
	7	14040	1	10 --** Bracciale dArgento+0
	8	15040	1	10 --** Scarpe in Legno+0
	9	16040	1	10 --** Collana dArgento+0
	10	17040	1	10 --** Orecchini dArgento+0
}	

 

That is perfect. Thank you brother for your interest.

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Hi, @Syreldar I guess your kill_drop sample is wrong;


Group	Metin_della_Battaglia
{
	Type	kill
	mob	8003
    kill_drop 500 --** Kill 500 to be able to drop.
	1	40	1	10 --** Spada di Bambu+0
	2	2030	1	10 --** Arco da Battaglia+0
	3	3030	1	10 --** Lancia del Ragno+0
	4	4010	1	10 --** Nove Lame+0
	5	5010	1	10 --** Campana dArgento+0
	6	7030	1	10 --** Ventaglio della Gru+0
	7	14040	1	10 --** Bracciale dArgento+0
	8	15040	1	10 --** Scarpe in Legno+0
	9	16040	1	10 --** Collana dArgento+0
	10	17040	1	10 --** Orecchini dArgento+0
}	

When token is kill, buff count is 4.

mJOgO0.png

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