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[Mini Release]Rituals Stone

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Hi there,

Recently the official server had introduced a new upgrading scroll called rituals stone, it can work only with item with a minimum level of 80, has a better chance of success, and the failed items don't lose a level.

So I have created it's c++ part, and I would like to share it with you:

https://github.com/AEM5299/MT2_Rituals_Stone

 

you can find the icon and item_desc and so on here:

  https://mega.nz/#!fVMBkB6A!05DtaW7A32mtVPxWT0rJza5L6yoIvbFNgFIDz01ZA5E

it's in Arabic, you can translate to your own language

If you found any bugs please comment below

 

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On 4/28/2018 at 4:28 AM, ismailapa42 said:

thank you very much , 

the ones on the official server have always been interesting. pet reverti and pet revertus items

What do they do? I can't really find them. or you can link me the wiki page

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On 4/25/2018 at 12:39 PM, 3bd0 said:

Hi there,

Recently the official server had introduced a new upgrading scroll called rituals stone, it can work only with item with a minimum level of 80, has a better chance of success, and the failed items don't lose a level.

So I have created it's c++ part, and I would like to share it with you:

https://github.com/AEM5299/MT2_Rituals_Stone

 

you can find the icon and item_desc and so on here:

  https://mega.nz/#!fVMBkB6A!05DtaW7A32mtVPxWT0rJza5L6yoIvbFNgFIDz01ZA5E

it's in Arabic, you can translate to your own language

If you found any bugs please comment below

 

 

2 hours ago, 3bd0 said:

What do they do? I can't really find them. or you can link me the wiki page

Btw, me too, thanks

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2 hours ago, tierrilopes said:

No didn’t mean the ritual stone, I meant what mentioned here

On 4/28/2018 at 4:28 AM, ismailapa42 said:

thank you very much , 

the ones on the official server have always been interesting. pet reverti and pet revertus items

 

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vor 11 Stunden schrieb Saito:

if it fails, it looses level. :/

Fix:

Search:

if (pkItemScroll->GetValue(0) == HYUNIRON_CHN) // ÇööÀº ¾ÆÀÌÅÛÀÌ ºÎ¼­Á®¾ß ÇÑ´Ù.
            bDestroyWhenFail = true;

paste under:

if (pkItemScroll->GetValue(0) == RITUALS_SCROLL)
            bDestroyWhenFail = true;

 

or switch first in

if (pkItemScroll->GetValue(0) == HYUNIRON_CHN || pkItemScroll->GetValue(0) == RITUALS_SCROLL) // RITUALS_SCROLL
			bDestroyWhenFail = true;

 

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