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Mali61

c++ Hide Objects

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Hello,

That's fine and great, but I don't get the point. I think using a decoration system like official servers did is better, I don't think a lot of people will disable terrain, water, trees or even clouds

Good job anyway !

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9 minutes ago, Galet said:

Hello,

That's fine and great, but I don't get the point. I think using a decoration system like official servers did is better, I don't think a lot of people will disable terrain, water, trees or even clouds

Good job anyway !

Tomorrow, I will add hide shops and you can delete water etc. 

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Amazing release!! :wub:

Is it possible.. that you can hide special objects and not all buildings?
Or only specific .spt files?
What's about for example with Grass?

Best regards
Raylee
 

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Acum 51 minute, Kingsman a spus:

please add save at relog :D

Just create new fields in PythonSystem.cpp / PythonSystemModule.cpp :)

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That linker error is because that function is not declared in the .h or where it is supposed to be declared, just google it up.

In this case to be more specific, in the header file make sure:

That the method is public and can be accessed, that the IFDEF reaches that folder and file, if not #define it or include the define file.

If you don't understand just quit trying and go study before you attempt anything else since this is a noob error.

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If i hide Shops it will hide the names over the players/npc too.

?

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I think this system will be good if u add block system so palyer can block another palyer and this player will be hidden :D

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