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open mob_scale - mob name problem

Question

Hi. I'm using mob_scale and i have little problem with that. 

2a6b422c2435af6b1617bb90439c1f4e.png

Mob is scaled but the name is still on the top ;/ Any ideas? 

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2 godziny temu, kasko30 napisał:

check the .msm file of the mob

 

31 minut temu, .T4Ump napisał:

In msm, height.

Hmm, it's msm of the mob

ScriptType            RaceDataScript

BaseModelFileName     "D:\ymir work\monster\forest_boss\forest_Boss.GR2"

Group ShapeData
{
    PathName 		 ""
    ShapeDataCount 		 0
}
Group AttachingData
{
    AttachingDataCount       1
    
    Group AttachingData00
    {
        AttachingDataType    1
        
        isAttaching          1
        AttachingModelIndex  0
        AttachingBoneName    "Dummy02"
        
        CollisionType        3
        
        SphereDataCount      2
        Group SphereData00
        {
            Radius           137.000000
            Position         0.000000 0.000000 0.000000
        }
        Group SphereData01
        {
            Radius           183.000000
            Position         0.000000 0.000000 150.000000
        }
    }
}

Which value is height? 

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16 minut temu, Abel(Tiger) napisał:

Use this to specify your monster height is lower.

I see that it works only for character name, not for pet/mount name. 

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