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Dobrescu Sebastian

open Aura active after teleport

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Acum 2 ore, avertuss a spus:

I'm looking for this too. This skill disappear after teleport, because items are unequiping at logout.

I found in source what we needed. In char_item.cpp remove:

	if (!item && bCell == WEAR_WEAPON)
	{
		if (IsAffectFlag(AFF_GWIGUM))
			RemoveAffect(SKILL_GWIGEOM);

		if (IsAffectFlag(AFF_GEOMGYEONG))
			RemoveAffect(SKILL_GEOMKYUNG);
	}

Important fix. Add in bool CHARACTER::CanUnequipNow

	if (item->GetType() == ITEM_WEAPON)
	{
		if (IsAffectFlag(AFF_GWIGUM))
			RemoveAffect(SKILL_GWIGEOM);

		if (IsAffectFlag(AFF_GEOMGYEONG))
			RemoveAffect(SKILL_GEOMKYUNG);
	}

 

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39 minutes ago, Dobrescu Sebastian said:

I found in source what we needed. In char_item.cpp remove:


	if (!item && bCell == WEAR_WEAPON)
	{
		if (IsAffectFlag(AFF_GWIGUM))
			RemoveAffect(SKILL_GWIGEOM);

		if (IsAffectFlag(AFF_GEOMGYEONG))
			RemoveAffect(SKILL_GEOMKYUNG);
	}

Buf fix. Add in bool CHARACTER::CanUnequipNow


	if (item->GetType() == ITEM_WEAPON)
	{
		if (IsAffectFlag(AFF_GWIGUM))
			RemoveAffect(SKILL_GWIGEOM);

		if (IsAffectFlag(AFF_GEOMGYEONG))
			RemoveAffect(SKILL_GEOMKYUNG);
	}

 

?

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1 hour ago, Kori said:

You have Check if is bug after login? 

You can use after login aura again 

Its not bug.

every skill you can use after relog or telepor.t

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46 minutes ago, .T4Ump said:

Its not bug.

every skill you can use after relog or telepor.t

Yes I have seen when you make relog and aura is on then you can use aura again and the damage is not more then reuse? 

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19 minut temu, Kori napisał:

Yes I have seen when you make relog and aura is on then you can use aura again and the damage is not more then reuse? 

It's working great. Damage is normal, not 2x more.

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